Tag Archive: classic

Originally Published: December 16, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Resident Evil: The Darkside Chronicles for the Nintendo Wii.

Originally Published: November 20, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, Derek and I reviewed the multiplayer experience on Goldeneye 007 for the Nintendo Wii.

Originally Published: November 20, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I reviewed the Limited Edition Goldeneye 007 Wii Classic Controller.

Originally Published: September 21, 2010, on ClassicGameRoom.com

I and CGR Undertow present a video game review of DEAD RISING 2 CASE ZERO for Xbox 360 from Capcom. This CGR Undertow video game review has video game play footage and commentary. This video game is an Xbox 360/Xbox Live Arcade (XBLA) exclusive release.

Originally Published: September 17, 2010, on CGR Undertow

Classic Game Room presents a CGR Undertow review of Blur from Activision for the Xbox 360 from May 2010. Hop in a hot red Ford Mustang and throw missiles at other Mustangs. Features voice acting from Danica Patrick and a review by me!

Originally Published: September 13, 2010, on ClassicGameRoom.com

I had a chance to give a full review of Halo: Reach set to some amazing game footage.

CGR News – Xbox and Kinect

Originally Published: September 10, 2010 on CGR Undertow

Kinect will be packaged with the Xbox 360 Slim for $400 on Nov. 4th.

Originally Published: September 9, 2010 on CGR Undertow

CGR News 9/8/10 – Duke Nukem Returns! The news is in, a new Duke Nukem video game is being made! The king of bad boy first person shooters Duke Nukem will finally be coming back to videogame consoles and kicking some serious ass while delivering laughs.

Originally Published: August 11, 2010 on ClassicGameRoom.com

There was a time when the sports gaming market wasn’t as one-sided as it is nowadays with EA Sports cornering three of the five (football, hockey, soccer) big worldwide sports. The market used to be flooded with would be contenders and fierce competition, especially in the late 90s-early 2000s, between any and every game developer as sports games were seen as low–risk, high reward if a developer was to strike gold and garner a following . One of these contenders for hockey, a sport that EA Sports hands down owns now, was the short-lived Wayne Gretzky 3D Hockey series.

Putting the name of superstar athletes and coaches onto video games was a common practice back then what with Ken Griffey Jr. Baseball, Kobe Bryant’s NBA Courtside, and the godfather of them all (and the only one to survive) Madden NFL Football. So it only made sense to take “The Great One” and give him his own hockey title. The problem with it compared to those other titles was that it originated as an arcade style game made in the same vein as Midway’s NFL Blitz series. With flaming hockey pucks, a goalie morphing into a net encompassing brick wall, and every hit a bone-crunching one, Wayne Gretzky’s 3D Hockey was not expected to make a heavy splash in the simulation heavy market.

In order to help counteract this, it included the 3-v-3 arcade style that put the brand on the map, but also tried sporting a simulation mode that took a player through an entire 82 game season. Unfortunately, the simulation mode was still heavily arcade influenced and scores of 10-9 were much more common than a 2-1 nail biter. The simulation mode was also faulty for this initial offering in the series in that it did not keep track of player stats beyond position in the standings. This would doom the series in the future as even though it would be fixed in the ’98 version; the fan base had all but jumped ship to the EA brand by this point. I still have fond memories though of replaying every goal I scored in simulation mode in order to mark down goals and assists as I kept my own pen and paper stats for those 1997 New York Rangers. If anything, this was just proof positive that the game was still overly arcade skewed though when I scored my 300th goal as Gretzky himself towards the end of the regular season.

At the time, even with its many faults, Wayne Gretzky’s 3D Hockey was still revolutionary. It was the first N64 game to utilize all four controller ports on the console, having two players on each team. It was also the first hockey game to have the players all be polygonal based instead of using sprites like those seen in old school NES games like Blades of Steel.

With tremendous special effects and the largest cache of commentator lines at the time, Wayne Gretzky’s 3D Hockey at least succeeded in giving you a pretty game that stimulated your senses and was one of the first games to give you a true sense of the speed of the game of hockey. Unfortunately, William’s Entertainment Inc., best known for producing license based pinball and slot machines, should have realized that trying to get high scores in hockey was not the way to go when trying to get into the home console gaming market. For what it was though, Wayne Gretzky’s 3D Hockey was a fun, arcade style hockey game that was good for casual fans of the sport or fans of hat tricks galore.

– Ray Carsillo

Developer: William’s Entertainment Inc.
Publisher: Midway Games (consoles), Atari Games (arcade unit)
Platform(s): Arcade, N64, PlayStation 1