Tag Archive: interview


Originally Published: August 31, 2010, on SportsRev.TV, Lundberg.me, NationalLampoon.com, PlayerAffnity.com, Original-Gamer.com, and Giantbomb.com.

I had a chance to sit down with gaming legend and the head of Lionhead Studios Peter Molyneux to get the low down on the October release of Fable 3 for Xbox 360 and PC. On a completely irrelevant note, I love Roman numerals.

Originally Published: August 21, 2010, on PlayerAffinity.com, Original-Gamer.com, NationalLampoon.com, SportsRev.TV, and Lundberg.me

I had a chance to catch up with our old friend John Drake from Harmonix to talk about Rock Band 3 and Kinect launch title Dance Central.

Originally Published: July 27, 2010, on ESPNNewYork.com

He is a man who has been critical in helping to expand the WWE brand into the video game realm and is one of the premiere authorities on everything that constitutes the WWE empire. By tapping into his vast knowledge and the deep history of the WWE, he also co-authored the New York Times Bestselling WWE Encyclopedia: The Definitive Guide to World Wrestling Entertainment and will be promoting the book tomorrow night at the Farmingdale Library in Farmingdale, New York, at 7 PM. Of course, I am talking about Brian Shields.

I had a chance to chat with Brian and being the future king of all geek media (who doesn’t happen to have a pencil-neck), it was only natural for me to ask Brian about everything from the WWE Hall of Fame to how the WWE brand has grown in the video game realm over the years. And after checking out my interview with Brian below, be sure to check out his personal website at http://mightypenandsword.com/ ».

CLICK HERE – to hear my interview with Brian Shields, the author of the WWE Encyclopedia!.

-Ray Carsillo

Tony Hawk E3 2010 Interview

Originally Published: June 29, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Examiner.com, and Lundberg.me

He revolutionized the extreme sports video game genre and put skateboarding on the map in a way no one else could. Of course, the only man I could be talking about is the legendary Tony Hawk.

I had a chance before E3 officially got underway, and Activision threw their mega-concert, to catch up with the skate legend and to talk to him about his new game coming out this fall, Tony Hawk’s Shred from Activision. We also chatted about what he thought his legacy was and what it was like to turn the video game world on its head.

Check out my interview at E3 2010 with skate legend Tony Hawk below!

Shane Speaks!

Originally Published: June 25, 2010, on ESPNNewYork.com, Lundberg.me, and Examiner.com

Maybe that proclamation is a little more dramatic than necessary, but when a gaming journalism fixture like Shane Satterfield takes a few minutes out of his hectic schedule, in the midst of the pinnacle of the gaming year that is E3, you make sure to let him know you’re appreciative.

Shane, of course, is the Editor-in-Chief for GameTrailers.com and has been covering the games industry for well over a decade. With that in mind, and with us having finally finished putting together all of our E3 videos, I felt it would be a great way to kick off my look back at E3 2010 with the interview I did on Day 2 with Shane.

We covered a bevy of topics from the future of gaming in general to his thoughts on this year’s Expo while we waited for the doors to open to the Los Angeles Convention Center’s South Hall.

Check out my interview with Editor-in-Chief of GameTrailers.com Shane Satterfield below!

Eternal Darkness Would Suck

Originally Published: June 11, 2010, on Examiner.com, ESPNNewYork.com, Lundberg.me, Original-Gamer.com, and PlayerAffinity.com

It is one of the most successful franchises in video game history. Tomb Raider has seen the gaming community’s beloved Lara Croft travel from mountain tops and dilapidated temples to the very Underworld itself. Now though, Lara will take on something completely unknown to her, having her game released completely via download.

That’s right. For those of you who are unaware, the next Tomb Raider game, Lara Croft and the Guardian of Light, is a completely downloadable title that will be available at the end of this summer on Xbox Live and PlayStation Network.

I had a chance to sit down with Crystal Dynamics Brand Director Karl Stewart to talk about their latest entry in the Tomb Raider series and how difficult it was to balance making a viable downloadable game while still keeping true to the series’ roots.

The Dog Days of Summer

Originally Published: June 4, 2010, on Examiner.com, Original-Gamer.com, PlayerAffinity.com, ESPNNewYork.com, and Lundberg.me

“What do we perceive as real?”

That is the key question that the folks from Eidos and Io Interactive asked themselves when they sat down to make Kane and Lynch 2: Dog Days. With that integral concept in mind, they set out to create a third-person shooter that was not only responsive and entertaining, but also engrossing and ground breaking in the way it was “shot” and how it unfolded.

I had a chance to sit down a few weeks ago with Karsten Lund, Kane and Lynch 2’s Game Director, to talk to him about the plot of the game, the multiplayer, and what we could expect in general from Kane and Lynch 2: Dog Days when we see it hit store shelves in August.

Originally Published: May 28, 2010, on Examiner.com, PlayerAffinity.com, and ESPNNewYork.com

I still reminisce every now and then about the glorious springs of my youth when baseball season would start and once our local organized little leagues were finished, my friends and I would head down to the park and play stick ball on abandoned tennis courts, wiffle ball on side streets, or home run derby on empty diamonds. Something that’s going to make me reminisce a little bit more about those days is the latest entry into the Backyard Sports series, Backyard Sports: Sandlot Sluggers.

Before reading my full review of the game, be sure to check out my interview with the producer of Sandlot Sluggers, Roland Lesterlin.

The first thing you notice about Sandlot Sluggers is how great looking this game is, especially for the Xbox 360. The graphics are bright and colorful and the cut scenes for the story mode (more on that in a second) are done in stylized outlines and shadows that give it a unique and pleasing visual presence. There are a couple of glitches when you’re playing sometimes, but other than that the game is just plain pretty.

The audio is also very solid and rounds out the peripherals nicely. With cute commentary from the local old men who serve as the announcers for your games to the simple menu instrumentals, the game isn’t an audio revolution, but it works and is probably what you would expect from a game geared more towards teaching kids about sports and sportsmanship.

The biggest improvement to the series though comes with the brand new story mode (told you I’d get to it) that helps to deviate this game from your normal baseball sim. Playing the role of the new kid after fully customizing your look from the color of your glove to your head shape, it is up to you to unite the local kids into a team of superstars to take down Jimmy Knuckles and his squad of bullies who have pummeled all other teams into submission. Only by beating the teams of the eight other good kids can you recruit them onto your squad and gain access to Knuckles’ diamond behind the local school. Coupled with mini-games after every couple of victories to improve your squad’s equipment, the story mode is a great way to give life to the characters as well as to teach your little one the ins and outs of the game of baseball.

The gameplay is solid baseball action mixed in with the classic power-ups and special abilities you’ve come to expect from the Backyard Sports series. From booger balls that cover the screen and make it impossible to see the ball to icicle bats that freeze the first fielder to touch the ball, the new power-ups add a great element of randomness and a true sense of “it ain’t over till it’s over” to the game. And they might just help mom or dad keep them even with their little slugger.

Each field you play in also has its own unique qualities that add to the gameplay. From Pablo’s dog grabbing balls that go near his doghouse for ground rule doubles to balls bouncing into the playground’s sandbox for automatic triples, the field you play in adds to the unique strategies that can come into play.

There were a couple of negatives I saw to the gameplay as well though. The most obvious negative is the fact that a run doesn’t count if the final out is made on the base paths. The baseball rule is that if the run scores before the third out, the run counts. It was very irritating to get into rundowns trying to stretch a single into a double and then find out that the runner from third crossed home, but it never counted because I made the third out.

Speaking of running blunders, another glitch that drove me nuts was if I got caught stealing for the third out of an inning, the batter at the plate would be skipped over instead of leading off the next inning. This glitch baffled me and really made me think twice about when and whom I would run with. These glitches took away from the experience some and made me a little hesitant when it came to showing little kids this as a tool to teach them about baseball.

Another positive for the game though is the replay value. Along with the story mode, there are your typical season and playoff modes to continue taking on the local teams, and access to the mini-games including a baseball themed version of hot potato and a Simon-esque game of throwing the right pitch when it is called for. This should keep your little one popping this game back into their system for a while.

For what it is, Backyard Sports: Sandlot Sluggers is probably the best game yet released by the folks behind the Backyard Sports franchise. It probably won’t hold the attention of an older and more hardcore baseball fan for very long, but is perfect as an introduction into baseball and baseball video games for younger kids and for parents to relate to their children. Include simpler one-button modes for even younger kids and this game will definitely appeal to every pre-pubescent little leaguer out there.

Backyard Sports: Sandlot Sluggers is available now for Xbox 360, Nintendo Wii, and Nintendo DS.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.0: Bright colors, stylized graphics for cut scenes, and a minimal of glitches make this a beautiful looking game for kids.

Audio: 7.5: Nothing groundbreaking in the audio department, but nothing sub-par either. The announcers end up repeating themselves like in every other sport game ever, but aside from that the audio is solid.

Plot/Plot Development: 7.5: Predictable, but perfect for children as the story mode touts lessons of teamwork and understanding. Jimmy Knuckles never saw it coming.

Gameplay: 7.0: Good for the most part, but running glitches will really take away from the baseball experience for people who really know the game. The power-ups and unique stadiums though help to cover up some of those shortcomings with the unpredictability they inject into the game.

Replay Value: 8.0: Average replay value for a sports game gets bumped up due to the inclusion of a story mode. Coupled with mini-games and a season and playoffs mode and this game will keep your youngster entertained for a while.

Overall (not an average): 8.0: Due to some glitches and a lack of true mass appeal, I can’t give this game a perfect score, but for what it is and the audience it is targeted at, Backyard Sports: Sandlot Sluggers is a sure fire home run. Your little ones will love the characters and swinging for the fences in this family friendly baseball sim.

-Ray Carsillo

Originally Published: May 24, 2010, on Lundberg.me, Examiner.com, ESPNNewYork.com, Original-Gamer.com, and PlayerAffinity.com

I had a chance to sit down with Indycar and NASCAR racecar driver Danica Patrick. It wasn’t to talk about the Indianapolis 500 or her transition to NASCAR or even those provocative GoDaddy.com Super Bowl commercials.

If you know anything about me at this point, you know it had to be about a video game. The video game in question, in which the very lovely Danica stars as the final boss, is called Blur.

Blur is a graphically beautiful game that has the real-time damage features of games like Need for Speed combined with the multiplayer and weapon caused chaos of Mario Kart.

Check out my interview with Danica below and then get ready to go out and grab an electric shooting Lotus or super turbo charged Mustang as Blur hits store shelves May 25th for Xbox 360, PS3, and PC.

Originally Published: May 18, 2010, on ESPNNewYork.com and PlayerAffinity.com

If we ever wanted to find out who was the deadliest anything, we would most likely go to my latest interviewee. He is a professional Biomedical Engineer and one of the hosts for SpikeTV’s Deadliest Warrior, Geoff Desmoulin.

On Deadliest Warrior, which is now in its second season (first season available on DVD) and airs every Tuesday night at 10 PM on SpikeTV, Geoff, along with Max Geiger, Dr. Dorian, and some sweet analytical software, take some of histories greatest individual warriors and warrior groups and pit them against each other in mythological match-ups to determine the age old question: “Who is DEADLIEST?”

I had a chance though to ask Geoff some other questions like how he got involved with Deadliest Warrior and if we can ever hope to see some fictional characters make their way into the Deadliest Warrior fight club, where many of the shows’ weapons tests are conducted.

CLICK HERE – to hear Part 1 of my interview with Deadliest Warrior host, Geoff Desmoulin.

CLICK HERE – to hear Part 2 of my interview with Deadliest Warrior host, Geoff Desmoulin.

CLICK HERE – to hear Part 3 of my interview with Deadliest Warrior host, Geoff Desmoulin.