Tag Archive: news


Ubisoft Toronto is working on five unannounced projects, two of which are being co-developed with other studios, managing director Jade Raymond revealed to Toronto’s The Star at SXSW yesterday.

While her talk was devoid of details for these projects, Raymond did provide a peek at Ubisoft’s mindset, talking about more blockbuster, AAA-franchises with comic book and movie tie-ins coming down the line. Even though the idea of potential “transmedia” IP is at the forefront of many minds at Ubisoft, Raymond reiterated that the company’s focus remains on games first.

“Our business is making games, so we have to make sure we’re making good games, first and foremost,” Raymond said. “I don’t think we can think out the gate, ‘How is this going to be a good movie?’ I don’t know anything about movies. I’ve never made a movie in my life.”

Raymond also mentioned that diversifying Ubisoft’s library beyond console/PC titles and having exclusive mobile franchises is a priority for her as well. According to her, games with a strong social element will only continue to grow in popularity over the coming years.

Jade Raymond is probably best known in game development for her role as producer on the original Assassin’s Creed before helping found Ubisoft Toronto in 2009. So far, the studio has only worked with their older sister Ubisoft Montreal on last year’s Splinter Cell: Blacklist. They are currently, supposedly, helping out with the constantly-in-limbo Rainbow Six: Patriots.

Wolfenstein: The New Order, The Evil Within, and Dishonored art books are on their way through a partnership with Dark Horse Comics, Bethesda announced today.

The first of these books, The Art of Wolfenstein: The New Order, takes a look at MachineGames’ upcoming first-person shooter set in an alternate timeline to the original Wolfenstein games. It will be released first at comic book retailers May 14, then bookstores later on May 27. The art book spans more than 200 pages and features concept art, designer commentary, in-depth looks at settings and technology, and more.

The Art of The Evil Within will be released sometime in August. Bethesda did not mention a specific date, but it is currently  listed on Amazon as the same date as the game: August 26.

The third and final art book Dark Horse and Bethesda are producing is Dishonored: Dunwall Archives, expected to hit shelves sometime in November.

All three books will retail for $39.99.

Rocksteady has confirmed that no multiplayer mode will be present in Batman: Arkham Knight. 

Even though last year’s disappointing Batman: Arkham Origins had a versus multiplayer component handled by Brink developer Splash Damage to go along with Warner Bros. Montreal’s sad attempt at a prequel, Arkham Knight game director Sefton Hill has already gone on record saying that won’t be the case with this game.

“[Arkham Knight] is a single player game. There is no multiplayer. Right at the start this was our vision.  It’s going to take all of our effort for all of this time. We don’t have the time to do multiplayer,” Hill told Game Informer (via VideoGamer).

“We want to focus on making the best single player experience we can. We don’t feel that it needs a multiplayer element. Warner Bros. backed that up right at the start.”

I don’t know about the rest of you Bat-fans out there, but I, for one, am thrilled by this announcement, as the multiplayer in Origins felt tacked on and completely unnecessary. Thank goodness the franchise is back in Rocksteady’s trusted hands.

Batman: Arkham Knight is due out sometime later this year for the PS4, Xbox One, and PC.

Sources close to Microsoft, as well as a recently pulled job listing, point to Microsoft wanting to go cross-platform with Xbox Live according to a report from The Verge.

People who own a Xbox One or Xbox 360—and the three of you out there who have a Windows Phone—understand how Xbox Live allows for multiplayer matchmaking, a cross-platform friends list, and, of course, all those precious Achievements. As it stands now, though, it’s a pain in the neck for developers to make games for the platform due to the lengthy and rigorous certification process Microsoft puts titles through.

As part of a movement to try to win back developers and make it easier to get more games on Xbox Live, Microsoft now apparently plans to build a platform to allow for Xbox Live functionality to extend to iOS and Android.

“We will create a modern framework that is open-source, lightweight, extensible and scalable across various platforms including Windows Store, Windows Phone, iOS, and Android,” a job listing for the project read before it was yanked from the interwebs.

Microsoft has already experimented with Achievements on these platforms before with Wordament, a word puzzler that came to iOS at the end of 2012 and hit Android just a few months later.

Expanding other Xbox Live services onto iOS and Android and dropping some of the shackles from the certification process could lure back some of the folks turned away by Microsoft’s old way of doing things. This holds especially true if the thought of importing already established friend lists and Achievements from consoles could draw in more gamers.

A line of action figures and Minimates based off EA and PopCap’s upcoming Plants vs. Zombies: Garden Warfare are in the works,Diamond Select Toys announced.

Their official unveiling is expected to come at the annual Toy Fair in New York City this coming Sunday.

The first series of Minimates features two zombies versus two plants: All-Star Zombie and Engineer Zombie facing off against Cactus and Pea Shooter. As a bonus, an extra plant, Marigold, is included as well. Each Minimate stands two-inches tall, features 14 points of articulation, and sports various interchangeable parts and accessories. The box set is suggested to retail for $19.99.

The first assortment of action figures comes in four sets of pairs. Each pair contains a zombie and a corresponding plant to do battle with. The figures stand five-inches tall and features multiple points of articulation. Sets include Scientist Zombie (equipped with Healing Station) coupled with Gatling Pea Shooter (equipped with Chili Bean), Soldier Zombie (equipped with Commando Head) bundled with Ghillie Cactus (equipped with Potato Mine), Engineer Zombie (equipped with Turret) paired with Chomper (equipped with Spike Weed), and All-Star Zombie (equipped with Imp Bomb) combined with Dark Sunflower (equipped with Marigold). Each pair is set to sell for $24.99 each.

Plants vs. Zombies: Garden Warfare is set to hit Xbox 360 and Xbox One on February 25, 2014. These action figures are not likely to be available, however, until sometime this summer.

Little Mac is the latest addition to Super Smash Bros. for Wii U and for 3DS’ ever growing roster, Nintendo president Satoru Iwata revealed during today’s Nintendo Direct presentation.

Little Mac, of course, is best known as the main protagonist in all three Punch-Out!! games, first debuting in Mike Tyson’s Punch-Out!!  for NES in October 1987 (originally just called Punch-Out!! in Japan).

The diminutive fighter is portrayed as the stereotypical underdog, overcoming all the odds caused by his smaller stature to become champion of the world. His reveal trailer for Super Smash Bros., which is embedded below, pokes fun at this, also showing that a lot of fight can come in even the tiniest of packages.

Not surprisingly, his powers revolve mostly around him being able to perform a flurry of fast punches. He also has a charge meter that, after absorbing enough damage, allows him to unleash a devastating uppercut to his opponents. The trailer also shows off his Final Smash ability, which sees Little Mac become anything but little, as well as a new stage based around a boxing ring, (obviously tailored to Mac).

The only disappointing thing probably about this latest Smash Bros. announcement is that Nintendo still hasn’t provided a solid release date for the series’ fourth full entry.

The 14th Annual Game Developers Choice Awards have announced who will be receiving this year’s Ambassador and Pioneer Awards at the awards show in March.

The Ambassador Award is given to someone who has helped videogames advance through advocacy or action. This year’s recipient is media critic Anita Sarkeesian, the creator of Feminist Frequency, a video series that explores representations of women in pop culture, with a particular focus on gaming.

The Pioneer Award is given to those who brought about breakthrough tech or gameplay design milestones. This year’s recipients are Brandon Beck and Marc Merrill, the co-founders of Riot Games, the company behind League of Legends. With more than 67 million players a month and a driving force behind the growth of eSports, League of Legends has become a phenomenon like few others in the gaming industry.

The Game Developers Choice Awards, hosted this year by Respawn Entertainment’s Abbie Heppe, are a part of the Game Developers Conference held each year in San Francisco. This year’s show will take place March 19, 2014, at 6:30 p.m. PT at the San Francisco Moscone Center. The awards are open to all GDC attendees. Immediately preceding the show is the Independent Games Festival Awards, hosted this year by Nathan Vella, president and co-founder of Capybara Games.

Tim Schafer hopes to return to his metal-inspired IP Brütal Legend one day, Double Fine Productions’ head said yesterday during a Gamespot live stream.

“I love that world, and I would love to go back there,” Schafer said during a Let’s Play of his latest title, Broken Age. He also mentioned Jack Black might be interested in returning to the franchise as well.

Black lent his voice (and likeness) as Brütal Legend’s main protagonist, Eddie Riggs, a legendary roadie who is transported to a world built on the tenets of metal (the music genre, not the solid material that is typically hard, opaque, shiny, and features good electrical and thermal conductivity). Along with Black, the game starred some of metal’s biggest names, including Judas Priest’s Rob Halford, Motörhead’s Lemmy Kilmister, and Ozzy Osbourne.

While the game sold more than a million copies and had good critical reception, it was not considered a commercial success, costing $25 million to make. Because of this, raising that much money for a sequel “might be tricky,” according to Schafer.

Even though a true sequel may be out of the question for the moment, Schafer went on to talk about how he’d like to do a DLC pack centered around General Lionwhyte, a demented character that looked like David Bowie, and who used his massive hair to fly. He was also one of the characters voiced by Rob Halford.

Lionwhyte’s Hair Metal Militia had always been an AI-controlled faction, so DLC where you could play as them in multiplayer could work (and would be welcome).

Brütal Legend was originally released on Xbox 360 and PS3 back in October 2009, and was ported to PC early last year.

Release dates for Quantum BreakSunset Overdrive, and the new Halo title may be revealed alongside unannounced exclusives during this year’s E3 briefing, according to tweets from Microsoft’s Phil Spencer.

“We will have announces [sic] in 2014, already working on the plan,” Spencer said in response to fan queries over Twitter yesterday concerning Xbox One exclusives, spotted by OXM. “I want to have a great E3 this year.”

A more definitive statement came, however, after another fan then asked about release dates for the already announced exclusives Quantum Break, Sunset Overdrive, and the next chapter in the Halo series.

“Most of those will be clear to fans by the end of our E3 briefing,” Spencer replied.

So what could Microsoft have up its sleeve to wow gamers this year? Safe bets might include Crackdown 3 and a new project from Epic Games, but that’s just speculation on my part as of this point.

As for release dates, I think most will be shocked and disappointed if all three of those games (Halo 5, Quantum Break, Sunset Overdrive) don’t drop by the 2014 holiday season.

E3 2014 is being held once again this year at the Los Angeles Convention Center from June 10 through June12. Microsoft’s E3 briefing is traditionally the day before the show officially starts, which would be June 9 this year.

R.B.I. Baseball 14, the first new R.B.I. Baseball game in 20 years, is coming to current- and next-gen consoles as well as mobile devices this spring, MLB announced yesterday.

Last seen on the NES two decades ago, R.B.I. Baseball was the first baseball franchise to actually obtain the MLB license and have actual player names appear in the game.

R.B.I. Baseball 14 will fall under MLB’s Advanced Media branch, best known for providing the web streaming services many baseball fans rely on. Last week, WWE announced a partnership with MLB Advanced Media to help launch the recently revealed WWE Network.

This news follows 2K Games’ announcement last week that they were done making MLB games, leaving many wondering what would happen to the state of baseball videogames, since only Sony’s MLB: The Show series remained. With R.B.I., those who chose something other than a Sony console can still get their baseball fix.

Still, many questions remain surrounding R.B.I. Baseball 14. Will it be an arcade-style baseball game or a simulation experience? What modes will it provide? How long has MLB been working on the game? How much will it cost? Is MLB working with any other, more experienced game studios?

I guess we’ll find out soon enough when R.B.I. Baseball 14 hits home consoles and mobile devices sometime in spring 2014.