Tag Archive: windows


Loyalty and hard work still pays off sometimes, folks. Phil Spencer, who has been with Microsoft since 1988, has again risen through the company’s ranks. After taking over as head of Xbox in 2015, Spencer helped guide Microsoft’s gaming interests past a rough Xbox One launch to again become competitive this latest console generation. Microsoft’s gaming division officially turned a corner recently when it saw its operating income increase by 34 percent last reporting period.

His new title is that of executive vice president of gaming and joins Microsoft’s senior leadership team as its 16th member. Spencer now reports directly to Microsoft CEO Satya Nadella. Before the promotion, Spencer reported to Terry Myerson, who is also on the leadership team and serves as executive vice president of the Windows and Devices Group. Spencer will likely still work closely with that group, as they share several resources.

Spencer thanked the fans for their support and tweeted that this was a “great show of commitment” by Microsoft to the gaming division, which at one point many believed might get spun off or sold. This would appear to be the final nail in the coffin for that idea.

This was only one of two moves this week by Microsoft, though, as they do a little internal reshuffling. Their Enterprise Mobility and Security team has now also been moved into the aforementioned Windows and Devices Group, likely to help with security features for all Windows 10 devices.

Sources close to Microsoft, as well as a recently pulled job listing, point to Microsoft wanting to go cross-platform with Xbox Live according to a report from The Verge.

People who own a Xbox One or Xbox 360—and the three of you out there who have a Windows Phone—understand how Xbox Live allows for multiplayer matchmaking, a cross-platform friends list, and, of course, all those precious Achievements. As it stands now, though, it’s a pain in the neck for developers to make games for the platform due to the lengthy and rigorous certification process Microsoft puts titles through.

As part of a movement to try to win back developers and make it easier to get more games on Xbox Live, Microsoft now apparently plans to build a platform to allow for Xbox Live functionality to extend to iOS and Android.

“We will create a modern framework that is open-source, lightweight, extensible and scalable across various platforms including Windows Store, Windows Phone, iOS, and Android,” a job listing for the project read before it was yanked from the interwebs.

Microsoft has already experimented with Achievements on these platforms before with Wordament, a word puzzler that came to iOS at the end of 2012 and hit Android just a few months later.

Expanding other Xbox Live services onto iOS and Android and dropping some of the shackles from the certification process could lure back some of the folks turned away by Microsoft’s old way of doing things. This holds especially true if the thought of importing already established friend lists and Achievements from consoles could draw in more gamers.