Tag Archive: preview


Originally Published: October 17, 2010, on ClassicGameRoom.com and NationalLampoon.com

As a part of CGR Undertow, I had a chance at NYCC 2010 to talk with Peter Dassenko, Producer for Hudson Entertainment, about their new downloadable Bomberman title.

NYCC 2010 Intro Video

Originally Published: October 15, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I went back home to NYC to cover New York ComicCon 2010!

Originally Published: September 13, 2010, on ClassicGameRoom.com

On August 24th, I had a chance to sit down with Halo: Reach’s Executive Producer Joe Tung to talk about one of the most anticipated titles of 2010!

Originally Published: August 31, 2010, on SportsRev.TV, Lundberg.me, NationalLampoon.com, PlayerAffnity.com, Original-Gamer.com, and Giantbomb.com.

I had a chance to sit down with gaming legend and the head of Lionhead Studios Peter Molyneux to get the low down on the October release of Fable 3 for Xbox 360 and PC. On a completely irrelevant note, I love Roman numerals.

Originally Published: August 21, 2010, on PlayerAffinity.com, Original-Gamer.com, NationalLampoon.com, SportsRev.TV, and Lundberg.me

I had a chance to catch up with our old friend John Drake from Harmonix to talk about Rock Band 3 and Kinect launch title Dance Central.

Eternal Darkness Would Suck

Originally Published: June 11, 2010, on Examiner.com, ESPNNewYork.com, Lundberg.me, Original-Gamer.com, and PlayerAffinity.com

It is one of the most successful franchises in video game history. Tomb Raider has seen the gaming community’s beloved Lara Croft travel from mountain tops and dilapidated temples to the very Underworld itself. Now though, Lara will take on something completely unknown to her, having her game released completely via download.

That’s right. For those of you who are unaware, the next Tomb Raider game, Lara Croft and the Guardian of Light, is a completely downloadable title that will be available at the end of this summer on Xbox Live and PlayStation Network.

I had a chance to sit down with Crystal Dynamics Brand Director Karl Stewart to talk about their latest entry in the Tomb Raider series and how difficult it was to balance making a viable downloadable game while still keeping true to the series’ roots.

The Dog Days of Summer

Originally Published: June 4, 2010, on Examiner.com, Original-Gamer.com, PlayerAffinity.com, ESPNNewYork.com, and Lundberg.me

“What do we perceive as real?”

That is the key question that the folks from Eidos and Io Interactive asked themselves when they sat down to make Kane and Lynch 2: Dog Days. With that integral concept in mind, they set out to create a third-person shooter that was not only responsive and entertaining, but also engrossing and ground breaking in the way it was “shot” and how it unfolded.

I had a chance to sit down a few weeks ago with Karsten Lund, Kane and Lynch 2’s Game Director, to talk to him about the plot of the game, the multiplayer, and what we could expect in general from Kane and Lynch 2: Dog Days when we see it hit store shelves in August.

Originally Published: May 24, 2010, on Lundberg.me, Examiner.com, ESPNNewYork.com, Original-Gamer.com, and PlayerAffinity.com

I had a chance to sit down with Indycar and NASCAR racecar driver Danica Patrick. It wasn’t to talk about the Indianapolis 500 or her transition to NASCAR or even those provocative GoDaddy.com Super Bowl commercials.

If you know anything about me at this point, you know it had to be about a video game. The video game in question, in which the very lovely Danica stars as the final boss, is called Blur.

Blur is a graphically beautiful game that has the real-time damage features of games like Need for Speed combined with the multiplayer and weapon caused chaos of Mario Kart.

Check out my interview with Danica below and then get ready to go out and grab an electric shooting Lotus or super turbo charged Mustang as Blur hits store shelves May 25th for Xbox 360, PS3, and PC.

Originally Published: May 3, 2010, on Original-Gamer.com, PlayerAffinity.com, ESPNNewYork.com, and Examiner.com

Super-powers. Crime-fighting. EXPLOSIONS! All these things can basically describe the gameplay for the highly anticipated Crackdown 2 coming out in the summertime exclusively for Xbox 360. To go a little more in-depth than my simple summary though, I had a chance to sit down with Crackdown 2 producer James Cope here in NYC at the Bryant Park Hotel to talk about all the new features and improvements made to this sequel.

Waking Up into a Nightmare

Originally Published: February 19, 2010, on Lundberg.me, Examiner.com, Original-Gamer.com, and 1050ESPN.com (now ESPNNewYork.com)

It was one of the most talked about titles from E3 2009 and after several delays, psychological thriller fans will finally see their dreams turn into living nightmares on May 18, 2010, with the long anticipated release of Alan Wake for the Xbox 360.

For those of you caught unawares, Alan Wake sees the title character, a horror writer, and his wife taking a vacation in a tranquil Pacific Northwestern city trying to help Alan overcome his writer’s block. Once in the town though, Alan starts having nightmares and wakes up one night to find his wife is missing and a story he can’t remember writing has come to life. As Alan scrounges about the wilderness collecting pages from his otherworldly novel, trying to find his wife and unravel the mystery of where the book came from, he must combat members of the community who have been consumed by a poltergeist-like darkness.

Done in a cinematic like style that sees each level of Alan’s exploration broken down into something like episodes out of the X-Files (even with a nice little narrator’s “On the last episode of…” montage between levels), Alan Wake is a story that can’t help but pull you in.

On that note, I had a chance to catch up with the man behind the story of Alan Wake, Remedy Entertainment Lead Writer Sam Lake.

Alan Wake Preview – Ray Carsillo w/ Lead Writer Sam Lake
Video by Jared Bodden