Tag Archive: spartan

Who says Chivalry is dead?

Sometimes, when you’re having a rough day, you don’t want a deep, emotional experience from your videogames. You don’t want character development or shades of gray in the storytelling. Heck, sometimes you don’t want storytelling at all. All you want—all you need—is to run someone through with a broadsword. And Chivalry: Deadliest Warrior may be just the raw experience to satisfy that need.

This expansion pack marries Chivalry: Medieval Warfare’s gameplay with six classes (Knight, Ninja, Viking, Samurai, Spartan, and Pirate) based off Spike’s historical “What If?” TV show, allowing players to strike each other down and make a direct case for their warrior being the deadliest. In an extra nod to the show, Deadliest Warrior also keeps statistics on each class, both on individual player and worldwide scales.

Chivalry: Deadliest Warrior includes one-on-one duels and a capture-the-flag-type mode where players simply have to keep killing the flag carrier. This expansion also offers massive 64-player deathmatch and team deathmatch; to help keep the carnage fresh, the game includes multi-team modes that allow up to six groups (limited to 10 players each) of mixed characters, or matches where each squad represents one of the game’s classes.

Like most online multiplayeronly experiences, Chivalry: Deadliest Warrior becomes more fun and rewarding the more time you put into it. From a technical standpoint, the game isn’t mind-blowing. It has its fare share of clipping and lag issues depending on the server, and the arenas look a bit bland with many barren, wide-open areas and some muddy textures. But there’s no denying how much enjoyment you can have from dismembering opponents with well-timed slashes or impaling them on your spear.

The controls are also a bit difficult to get used to, since you’ll have a lot more to do than you may be accustomed to with a mouse and keyboard. You can swing your weapon different ways by pressing different buttons, giving each character multiple attacks per killing tool. A tutorial mode helps you adjust to all these extra attacks, and it’s pretty damn boring, but you’ll be happy you took the time to commit them all to memory when surrounded by Spartan shields or Samurai bowmen (in the heat of battle, you’ll need to remember how to block and not swing your sword in an uppercut motion).

Once you leave the tutorial and get a few matches under your belt, you’ll really start to see that most of the focus—and rightly so—falls squarely on the combat. Each class has multiple loadouts with different weapons that make sense to their character, and they’ve all been featured on the Deadliest Warrior TV show. For example, Pirates have cutlasses and flintlock pistols, while Vikings have a variety of dual-wieldable swords or two-handed axes depending on your style of play.

As you level up each class, you see the nuance of each character really start to emerge as more refined weapons become available. The fine-tuned balance of the classes is also a pleasant surprise and becomes more evident after some time. If you know how to use each class properly, playing to their strengths and trying to avoid their weaknesses, you can come out on top in almost any situation.

Because of its armor, a Knight will lay waste to a Ninja who foolishly attempts a full-frontal assault. But if the Ninja takes advantage of its speed and stealth to approach from behind, it can overcome the armor disadvantage. At the same time, the Knight can carry a crossbow to make up for its speed handicap should the full-frontal ninja decide to retreat and recover. Mind you, projectile weapons usually have major drawbacks like reload time, so it’s not wise to rely on them, either.

Beyond all the class-balancing and loadout-building, though, it simply feels great when you parry a slash at just the right time and counter with a move that sends your opponent’s head flying. Then you can taunt them with some hysterically cheesy one-liners worthy of a game made by guys who work for Comedy Central (“I’d cut you in half…but then there’d be two of you!” or my personal favorite, “Yaaaaargh!”). There’s just something visceral about playing a 10-minute match and having bodies strewn throughout the battlefield, every remaining character drenched in their enemies’ blood. And I like it.

The game may lack the objective-based modes featured in Medieval Warfare, but Deadliest Warrior’s six wholly unique classes are something Medieval Warfare can’t claim. There’s also the fact that you have to buy Medieval Warfare if you want Deadliest Warrior, turning a fitting $15 price tag into $40 if you don’t already have Chivalry.

If you do, though, Deadliest Warrior is a fine expansion, and it’s a fun, well-balanced change of pace from the main game. Plus, even two months after launching, the game still has a thriving community; I almost always found myself in a full room while playing over holiday break. If you already got Chivalry: Medieval Warfare and prefer some senseless slaughter over strategic shenanigans, then Chivalry: Deadliest Warrior is definitely worth a look.

Developer: 345 Games • Publisher: Torn Banner Studios • ESRB: N/A • Release Date: 11.14.13
Plenty of diverse classes and tight combat makes up for a lack of game modes. If you already have Chivalry: Medieval Warfare, Deadliest Warrior is a fun expansion pack that offers a welcome change of pace from the main game if deathmatch-oriented matches are in your wheelhouse.
The Good Variety of classesand solid balance between them all.
The Bad Lack of game modes compared to Medieval Warfare.
The Ugly Soiling yourself after hearing a chorus of guttural taunts and chants marching your way.
Chivalry: Deadliest Warrior is a PC exclusive. 

Originally Published: March 21, 2011, on Original-Gamer.com

It’s always a big deal whenever a new map pack is released into the Halo universe, but the new Defiant Map Pack for Halo: Reach carries an extra bit of weight to it. Defiant marks the passing of a torch, as 343 Industries takes over Halo from Bungie. This is 343’s first major playable content for the franchise, made with the help of developer Certain Affinity.

With the slogan “Defy the Covenant” at its heart, you can download three new maps, Unearthed, Highlands, and Condemned now for 800 Microsoft points ($10). But except for the Halo hardcore, are three new maps worth the steep price?


Superb Level Layout – The biggest strong point for the Defiant Map Pack for Halo: Reach is the terrific layout and variety of the new maps. If you are a fan of Firefight, then you will love the multi-tiered desert base and scattered vehicles that Unearthed provides for you and three friends. If you are looking for a wide-open Slayer level with plenty of hiding spots, then Highlands might be a dream come true. My personal favorite was easily Condemned, which is set aboard a damaged Orbital Space Station. A circular map with clear landmarks at the compass points, Condemned also features a damaged zero gravity cross point in the middle that usually features a top tier weapon for whoever can fight to the top of the generator first. This can make for a lot of great matches from Oddball to your traditional Slayer.

Crisp Graphics – Each map is absolutely beautiful looking and has unique features, but they all fit in perfectly within Reach. Unearthed takes place in an abandoned base that provides an interesting dichotomy against the golden desert sand as grunts pour in from all angles. Highlands is the largest map in this new pack and also the most diverse looking. It features waterfalls, lush vegetation, dark caves, and this is all book-ended by a pair of marine bases with Covenant ships blasting away just over the horizon providing a previously unseen color palette all at once on your screen. And Condemned is the icing on the cake; the massive wall sized windows of the Orbital Space Station allow you beautiful looks into deep space and the planet Reach itself.

Vehicular Manslaughter – Compared to the other maps, Unearthed and Highlands provide some of the best opportunities for vehicular combat of any map due to there being plenty of vehicles and weapons to counteract those vehicles. In Highlands, Mongooses, Ghosts, and Warthogs are bountiful on one end of the map and used to cross the lush expanse to reach the other side. On that other side are laser cannons and missile launchers for the opposing team to use to counteract any blitzkrieg that their foes may try to unleash and is especially effective in Capture the Flag style matches. The Unearthed map features Rocket Warthogs and Ghosts. With no true corners for the Covenant to back you into, you can run rampant in the desert blasting away deep into Firefight mode with your buddies.


Unearthing a Flaw – One of the most interesting and risky aspects of this map pack is that the Unearthed map pack is exclusive to the Firefight mode. For a game where the majority of its online action deals in the versus elements instead of the cooperative, this was a huge risk and might turn off a lot Slayer and Invasion mode fans since this makes it seem more like two maps for $10 instead of three.

Steep Price to Pay – One of the biggest problems with DLC in general and not just this pack, is the over-inflated price you pay compared to the amount of content you receive. With three maps, one exclusive to Firefight, and only three achievements for 150 points, the Defiant Map Pack does not make me feel like I am getting the full bang for my buck. Ten dollars is a bit too much and will probably only be worth it to hardcore Halo: Reach players. Otherwise, I recommend waiting to see if it goes on sale or gets bundled with the Noble Map Pack.

At the end of the day, it really comes down to how long your Halo: Reach disc has been in your Xbox 360. If you haven’t played it since two weeks after the launch date, then you may not have even realized a new map pack was released. If Halo: Reach is your go to online multiplayer shooter right now and you’ve racked up enough credits where you could buy and sell every noob out there, then you will be very satisfied with these new maps even with its steeper than necessary price.

-Ray Carsillo

Originally Published: November 28, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I reviewed Spike TV’s Deadliest Warrior video game for XBLA once again.

Originally Published: September 13, 2010, on ClassicGameRoom.com

I had a chance to give a full review of Halo: Reach set to some amazing game footage.

Originally Published: September 13, 2010, on ClassicGameRoom.com

On August 24th, I had a chance to sit down with Halo: Reach’s Executive Producer Joe Tung to talk about one of the most anticipated titles of 2010!