Tag Archive: ray carsillo


Wheels of Glory

Originally Published: December 16, 2009, on Examiner.com, Lundberg.me, and 1050ESPN.com (now ESPNNewYork.com)

There are few games that can offer the sense of realism like a racing game. There is nothing quite like the feel of pounding the clutch as you switch to 5th or up to top gear as you try to pass on the outside as a hairpin turn is approaching. There are few things that match the visceral sensation of actually fighting against the g-force as you drift into a turn at 110 MPH and try to tame the laws of nature itself. Of course, a large part of this comes with the tools that can be added to a racing game in the form of a steering wheel, pedals, and shifter that you need to truly experience all the moments I described above.

So, when you pop in the winner of Spike TV’s VGAs Best Driving Game of the Year (which I agree wholeheartedly with), Forza Motorsport 3, what wheel would provide the best experience to go with the best driving game?

Well, I know a pretty strong candidate for the discussion. Let me introduce you to the Porsche 911 Turbo S Wheel from Fanatec. With two possible gear sticks, three force feedback motors, and a smooth belt drive; this wheel easily provides the best racing experience possible on the Xbox 360 and therefore makes it the best wheel on the market.

I enlisted the help of a friend of mine, Joseph Layton (give a quick shout out to Joe!), who is a gearhead and an avid video game racer (and also sometimes serves as my editor) to try out the wheel and give it a good thrashing. He played with it for four hours straight, rushing through gears, drifting all over the track, and, generally, driving like a maniac. He said the finish of the wheel was excellent and the sense of driving was very lifelike. The hand-stitched leather wheel cover provides a great grip and the authentic Porsche crest looking back at you lets you know this is a special piece of equipment.

After I pried my buddy from the wheel, I stepped into the driver seat myself and looked at the peripheral from a pure gaming perspective and I immediately found myself fighting against the wheel as I tried to take some tight turns a little too quickly.

The term “simulation” had taken on completely new meaning because there was an entirely new world of nuances and fine-tuning that I didn’t get with a regular controller and now needed to take into consideration with this wheel. From knowing when to let my foot turn to led to when to let up and ease on the brakes, this was racing like I had never experienced before and it was good. Even when using the famed Forza Motorsport 3 Rewind mode, the wheel would actually rewind itself as well to the position where my wheels were at that previous point in the race as I prepared to re-do that hairpin turn. The wheel had surprised me and made a great game even better.

I had only a couple of problems with what the wheel had brought to the table. Although my friend said it was mostly authentic to a Porsche’s pedals, I thought the pedals were a little too sensitive and not being able to adjust that on this model was a little bothersome (But that could be the car we used in the game during much of the testing, a racing-spec Porsche GT2, in honor of the wheel).

I was also a little perturbed with the placement of the buttons on the wheel. Often when reaching for several buttons in mid-race, I would press the wrong button and would suddenly be rewinding the race when I just needed a pause for a bathroom break.

Aside from these minor complaints, this wheel does nothing but add to the overall experience of an already great game. Throw in that the wheel is backwards compatible with any racing game that supports the Microsoft Wireless Wheel and is also compatible for the PS3 and the PC and that makes this wheel worth the $350 price tag because it will last you the remainder of this generation of consoles, and since this current generation is expected to last longer than previous ones, it looks like it would be a great investment in your video gaming peripherals.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Overall: 9.0: Obviously, none of my other usual categories apply to this piece of equipment. Hands down, this is the best wheel on the market and due to its compatibility with previous Xbox 360 racing games and other systems, it makes it a worthwhile gaming investment. Throw in the phenomenal force feedback (the best of any wheel I’ve ever used) and smooth feel of the wheel and I can’t rave about this wheel enough.

Note: The wheel was used with a Rennsport Wheel Stand (also from Fanatec) which made the entire review much easier than it would have been otherwise. The stand itself should also receive a 9.0 because the setup was quick and simple and the overall build quality was very good. I had no problems with the stand, but my friend complained about it sometimes hitting his leg when using the pedals. I just think he was flailing about way too much though.

-Ray Carsillo

A Football Blitzkrieg!

Originally Published: December 14, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

Ever since the Madden franchise acquired rights exclusivity to the NFL, there have been several alternatives to try and put a dent in the near impenetrable armor that surrounds the football powerhouse that is Madden. Another new contender is stepping into the ring though and it isn’t necessarily emphasizing the truck stick.

QuickHit.com is a website that offers a free flash based football game that will rack the brains of Fantasy Football heroes and test the mettle of Madden die-hards alike by combining RPG elements with the pure strategy that you would find out on the gridiron.

RPG elements? Flash based? FREE?! That’s right. It doesn’t get more revolutionary than this. No downloads required and no credit card either. In fact, before writing this article, I got a quick game in at work even though I signed up on my home PC if you’re questioning the download part.

Aside from the pure strategy involved with calling all the plays since you’re your custom team’s head coach (and if you’re a rookie in that department, NFL Legend Bill Cowher lends a few suggestions along the way), you can also decide what players to train (level up) between games and what new abilities they can learn (offensive linemen can learn moves to help them get a pancake block, running backs can break more tackles, etc., etc.).

Now, of course, a team with a higher level will have a clear advantage, but the best part will be when two evenly matched teams duke it out as it is a true test of your football acumen that you just can’t find in the often glitch riddled gameplay of Madden (there are ALWAYS at least five plays that will ALWAYS work).

A downside for many people though will be that the game isn’t the best looking, but anyone who is a true football fan should be able to look past the simple flash-based graphics and appreciate the great football gameplay that is played out before you, as you get the instant gratification or instant frustration as you see how the play you called turns out.

There is only so much I can tell you about QuickHit.com, so I had an opportunity to talk with the Director of Design on QuickHit.com, Brandon Justice, and I think he can tell you much better than I could just how awesome QuickHit.com is so be sure to check out the video over here!

QuickHit.com Football Preview with Director of Design Brandon Justice and Ray Carsillo
Video by Jared Bodden

So, if you are looking for an alternative to Madden or Madden Head Coach and don’t want to keep dropping the $60 every year for updated rosters and tweaked graphics, QuickHit.com might be the answer for you. It’s as simple as going there right now and signing up for FREE (Of course, with it being free there are a couple of short ads you might have to sit through between quarters, but they take about as long as the ridiculous load times Madden 10 had this year)!

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.5: It is hard to judge graphics on a flash game because you know right off the bat it could never compare to the power of a console game, and QuickHit.com admits that it would be impossible for them to try (at this point in time, anyway), so in comparison to other flash and free online games, the looks for this game are solid, especially in all the menus.

Audio: 5.0: Generic pads clashing, whistles, and other football related SFX mixed with generic music gives this a middle of the road score.

Plot/Plot Development: N/A: It’s a sports sim (with RPG elements)…

Gameplay: 9.0: This is one of the key elements that QuickHit.com shines in. A plethora of plays that are easily selectable with drop down menus that whittle down your options to the specific play you are looking for, no glitches that I was able to notice, and the fantasy football RPG elements between games to level up your players will appeal to every guy who has ever played Fantasy Football and loves tweaking his roster from week to week.

Replay Value: 10.0: RPG and sports games are possibly the most addicting games due to the obsession you develop over time when it comes to leveling up and tweaking your roster as you make another run to a championship. Combining those elements will keep football fans coming back for more. Millions will be lost in workplaces across the country as people keep playing football at QuickHit.com!

Overall (not an average): 8.5: For a work in progress, this is a very addictive and fun (and cheap!) way to pass the time. It can only get better as new features get added to it and it already has a rock solid base to work from.

-Ray Carsillo

Originally Published: December 13, 2009, on Lundberg.me and Sportsrev.tv

This week features reviews of Deadpool #18 and Borderlands.

Originally Published: December 8, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Few would argue the dominance of Madden as the premiere football franchise, but there are several competitors out there who are offering some interesting alternatives to the typical football experience. Everyone knows I’m a fan of the Blitz series. It’s a nice alternative to the Madden series how it provides true bone-crunching play and some less than legal alternatives to medicine, but it is more of an arcade experience than true football.

Another of these alternative franchises is the Backyard Football franchise that is trying to branch out from its “kiddie” label over on the Wii console to something that is a “family friendly” alternative. Part of that movement is making it available for the Xbox 360 in this year’s version. Unfortunately, it has still has a long way to go before it can shake off its “kiddie” label.

For those of you who are unaware, the Backyard Football franchise looks like a bunch of the Wii’s Miis in football gear representing the 32 NFL teams. Along with the cartoony looking children representing these teams, each team has one age regressed superstar from each NFL team. San Francisco has Frank Gore, the Giants have Eli Manning, the Arizona Cardinals have Kurt Warner, etc., etc. To open up the field a bit, each team also only has seven players on the field so you see a lot less “in the trenches”.

In terms of a football game, this will not appeal to any hardcore fans out there. It might appeal to little children (or ignorant girlfriends) who are trying their hardest to get into football and might make a decent stepping stone before trying to focus on the real deal. To also appeal to a younger generation, you can also earn powers to help out your team in tight spots like the “bull rush” where you grow horns and run over everyone or the “twister” where you spin around the field and can’t be tackled.

A nice new feature is also the ability to create-a-player and make custom teams to help personalize your playing experience during the 16-game season. Still, the experience overall is very simple and will bore most gamers very quickly.

The graphics are poor even when admitting they were done in a cartoony style and the audio is subpar at best. The commentary might make you chuckle a little as they try to spoof the old Madden style (and are probably more entertaining than the current commentators for Madden), but the kiddie carousel music will have you shaking your head by the time you finish your first session.

This is not a very good football experience overall, but if you have a little child who is trying to learn about football and can’t wrap his head around the Madden franchise or the actual live game, this might be a nice way to bridge the gap.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: Even though you know going into this game the graphics are going to be cartoony, they aren’t even a very good cartoony look. Plus, it’s very hard to follow the football because the graphics are so poor.

Audio: 6.5: A barely passing score due to the light-hearted commentary, but it grows old very quick and the music grows old even faster.

Plot/Plot Development: N/A: It’s supposed to be a sports sim…

Gameplay: 7.0: Controls are a mix of both the old-school Blitz series from the arcades and the current Madden style and it works, but it is really nothing spectacular.

Replay Value: 5.0: There is a season mode that can keep bringing you back if you want to play with different players or teams, but that’s really it. There is also only localized multiplayer so all those Wii friend codes you collected or that Xbox Live account is worthless.

Overall (not an average): 5.0: A poor attempt overall as a football alternative and it doesn’t appeal to anyone who can tie their own shoes, even with the cheaper price tag than its more adult counterpart ($39.99 compared to $59.99).

Backyard Football 10 is available now for Xbox 360 and Nintendo Wii.

-Ray Carsillo

Originally Published: December 6, 2009, on Lundberg.me and Sportsrev.tv

This pilot episode features reviews of Assassin’s Creed 2 and Uncanny X-Men #518.

Originally Published: December 2, 2009, on Lundberg.me and Examiner.com

With Assassin’s Creed II living up to the tremendous hype it had leading up to its release with awesome gameplay and an engrossing plot, and with a solid 800,000 units sold in its first week for Xbox 360, it is no surprise that Ubisoft has officially announced two new DLC packs for the first quarter of 2010 for Assassin’s Creed II.

The first new DLC is titled “Battle of Forli” and will hit the marketplace sometime in January 2010. No details of the plot have been released, but if it is taking place in the Romagna/Forli region, and if you paid attention to the Animus’ promptings for history lessons about the people and buildings in the area, then you could probably draw the conclusion that you are going to be doing a few favors for the lovely Catalina.

The second new DLC is titled “Bonfire of the Vanities” and is supposed to hit the marketplace in February 2010. There have been absolutely no confirmed details released about either of these DLC’s in terms of plot and how they tie into the main story of Assassin’s Creed II, but Ubisoft has confirmed that each DLC should be about 1 GB in size. This means that each one is going to be about the size of GTA IV’s The Lost and the Damned if you are looking for a point of reference.

Ubisoft has also said that they will reveal more before the New Year at least about “Battle of Forli”. There has been no word on achievements, price, or exact release dates up to this point, but with the few details we have, I think it is enough to get excited about considering how great Assassin’s Creed II was.

An addendum: Published 12/5/09: After finally completely beating the game, I make the prediction that the two DLC packs are the “two sequences” that are skipped over in the regular game for the sake of time due to the Templars closing in on your Animus 2.0’s position.

Originally Published: December 2, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Soccer has always been the most popular sport in the world, but in the United States it has never been better than 5th in many people’s eyes. Slowly though it has pulled even with other sports for many people as the USA’s representative team and MLS teams have improved their overall quality of play over the years. Now, as we prepare for the 2010 World Cup, US soccer fans are almost at a fever pitch.

Although it is arguable if a US soccer fan will ever reach the level of intensity as fans from European or South American countries (probably not), the spike in popularity for the sport on US soil is clear. With this spike in popularity, we have seen a spike in video games sales for the main soccer video game franchise, FIFA, produced by EA Sports, as well.

FIFA 10, this year’s entry into the FIFA library, is clearly the best version ever produced in the series as the inclusion of the My Live feature, similar to the NBA Live 365 feature, allows you to take control of your favorite team like never before. And the people have responded to this year’s improvements as 4.5 million units have been sold worldwide in its first five weeks of availability, easily making it the most popular sports game of 2009.

I had a chance to talk to Sam Cooper, the Global Product Manager for the FIFA Soccer Franchise at EA Sports, about everything dealing with the FIFA franchise from the increase in sales and popularity over the years and improvements to this year’s game to his overall thoughts on the upcoming World Cup.

To listen to my interview with Sam Cooper, Global Product Manager for FIFA at EA Sports
CLICK HERE
!

Ray Carsillo

Originally Published: November 25, 2009, on 1050ESPN.com (now ESPNNewYork.com)

He is a Saturday Night Live alum, a movie star, and now he is leaving his mark on the late night landscape in a way no one has ever seen before.

Of course, I am talking about Jimmy Fallon. From using Twitter to drive people to his show’s blog (how about the fact his show even has a blog), to spoofing video games, to having the biggest names in movies, music, and sports on his show, Jimmy has already made his mark during his short tenure in the world of late night talk.

Robin Lundberg and I had a chance to talk with Jimmy about all these things and more as Jimmy gets ready to tackle his next big project…the Thanksgiving Day Parade.

To listen to Robin Lundberg and I interview the newest face on the late night landscape
CLICK HERE
!

Ray Carsillo

Originally Published: November 23, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

New Super Mario Bros. Wii Red Carpet w/ Ray Carsillo
Video by Jared Bodden

He is the most recognizable figure in video games and Nintendo is celebrating his 25th anniversary (23rd in the US) by releasing an old-school side-scroller that pays homage to his decorated lineage. Of course I am talking about Mario and speaking of that lineage, Nintendo threw a party at the Nintendo World Store in Rockefeller Center for Mario’s anniversary and I was lucky enough to attend. Take a look at the video!

The new game is New Super Mario Bros. Wii and it takes elements from the greatest of Mario’s titles from over the years (mostly Super Mario Bros. 3 and Super Mario World, with hints of the original Super Mario Bros., Super Mario World 2: Yoshi’s Island and Super Mario 64 sprinkled in). Princess Peach has been kidnapped by Bowser for the millionth time and it is up to Mario to traverse eight worlds (inspired by Super Mario Bros. 3 and Super Mario World) broken up into 69 different stages.

To make matters more difficult, Bowser has pulled out all the stops. After their 18-year hiatus, the seven Koopalings (again from Super Mario Bros. 3 and Super Mario World) Larry, Morton Jr., Wendy O., Iggy, Lemmy, Ludwig von, and Roy are back along with Bowser Jr. to defend the castles at the end of each world. Bowser Jr. is also traveling in style since Bowser’s old airship has been rebuilt and will continue to pester Mario on his quest. Also brought back into the mix are the many varieties of brothers who used to pester Mario way back in Super Mario Bros. 3. Hammer, Boomerang, Giant Hammer, Fire, and Wrench brothers are back along with the all-new Ice brothers, and always seem to pop up in Mario’s path at the worst possible moments.

To help combat the largest roster of baddies Mario has ever had to face, Mario has been given several brand new powers along with his payload of Invincibility Stars, Fire Flowers, and Super and Mini-Mushrooms.

The first is the Propeller Mushroom that gives Mario limited flight abilities (anyone remember the Tanooki Suit, Raccoon Leaf, or Cape Feather?) as well as increases his spin attack. The next item is the Ice Flower. Similar to the Fire Flower, Mario throws snowballs now that freeze his opponents in huge blocks of ice that he can then use as stepping stones to make it to higher ground or to pick up and throw at other enemies. The final new item, the Penguin Suit, is a multi-purpose tool. It not only allows you to walk on ice with minimal slipping, but you can throw snowballs like with the Ice Flower and swim better as well (memories of the Frog Suit come flooding back to me now). They even brought Yoshi back, but unfortunately, he can only be used on the stages you find him in, he can’t travel with Mario anymore.

This game is the ultimate shot of nostalgia for any gamer who grew up with the Mario Bros. franchise. There may be a few new additions to the franchise like new items and the 4-player co-op gameplay, but aside from that this is just plain old-school Mario Bros. (they even brought back item reserves that you can access from the world map like in Super Mario Bros. 3).

The graphics are crisp, clean, and make this probably the best looking side-scroller I’ve ever seen. Mix that with the classic Mario music, SFX, and Charles Martinet as Mario and the peripherals for this game don’t come much better.

The plot is the same as it is in every other Mario Bros. game, but we wouldn’t have it any other way and with 4-player co-op adding new levels of fun and intensity, this could be the greatest Mario game ever. Along with the 4-player co-op adding tons of replay value and a new level of difficulty to the game, there are also three special star coins on each stage that unlock something special at the end of the game if you collect them all…

The only real knock I have with this game is the single-player difficulty. I beat the entire game with 50-plus lives in just under 6 hours and was left wanting more. With an abundance of items and 1UP chances available, there is no reason why you should die repeatedly on any stage or against any boss (all you need is to jump on all their heads three times, works every time). I think Nintendo was worried about trying to cram in every single obscure reference to previous Mario incarnations that they forgot to add a little more difficulty to some of these levels.

New Super Mario Bros. Wii is available now and looks to stack up as the greatest Mario side-scroller of all-time.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 9.0: This is the best looking side-scoller ever in the Mario series simply because this is the most advanced system for a Mario side-scroller to be on. Need I say more? Although tiny Mario (before he eats the Super Mushroom) did look a little weird at times.

Audio: 10.0: Charles Martinet coming back for a Mario’s limited dialogue combined with the classic SFX and music we’ve all come to know and love and the audio is spectacular.

Plot/Plot Development: 10.0: I don’t know how the same thing has worked for the past 25 years, but it has and I’m more than happy with it just being “Peach gets kidnapped by Bowser, Mario chases after Bowser, Mario stomps on Bowser (or throws fireballs), and Mario rescues Peach”. If something is not broken, don’t fix it, and Nintendo knows that better than anyone.

Gameplay: 8.5: For the most part the game handles perfectly and is classic Mario action in every way. I love the new items, I love all the nostalgia, I just wish it was a little more difficult.

Replay Value: 9.0: Like I said, the lack of difficulty might keep you from wanting to come back, but 4-player co-op, tons of collectibles, and classic Mario action should outweigh the difficulty factor.

Overall (not an average): 9.0: This game is a must have for any Mario fan and gamers who grew up with the series will jump for joy with all the old-school elements brought back. The only real knock on the game is that I didn’t think it was as hard as it could’ve been or had been hyped to be. At the end of the day though this is still a great game and most gamers should go crazy for all the nostalgia this conjures up. And hopefully it won’t be another 18 years before we see the Koopalings again.

-Ray Carsillo

Originally Published: November 20, 2009, on 1050ESPN.com (Now ESPNNewYork.com) and later re-published in the Nintendo Wii archives of ClassicGameRoom.com

Olympic Snowboarder Shaun White with Ray Carsillo
Video by Jared Bodden

I’m the first to admit that I know little to nothing about snowboarding. The only shredding I know about has to deal with a Teenage Mutant Ninja Turtles character and the only carving I generally do concerns next week’s turkey. The one time in my life I did hit the slopes, I looked more like a Looney Tunes character rolling down the mountainside as the snow collected around my body. But when Olympic gold medalist snowboarder Shaun White comes out with a sequel to his hit video game franchise and wants to sit down for a few minutes (check out the video!), I’m more than happy to brush back up on the subject.

After sitting down with man the game is named after, I grabbed myself a copy of Shaun White Snowboarding: World Stage (a Wii exclusive), turned my Wii Balance Board sideways, and geared up for one of the most fun gaming experiences I’ve had all year.

The game opens with a cut scene featuring Shaun and several of his friends as they head to their central base of operations, an airport (so they could have quick access to some of the worlds most premiere courses), as they prepare to move up the international snowboarding rankings and try to make a run at the World Championships. Of course, the higher your rank becomes, the harder it is to keep moving up as the competition and the courses increase in difficulty accordingly.

The boarders are a little cartoony looking, as is typical with many of the Wii’s best games, but aside from that, the game looks beautiful. From snow covering your boarder if you fall flat on your face (which I am very accustomed to) to detailed designs of all the courses used, the game surprisingly delivers big-time on the visuals.

The audio is pretty average. It has a few sweet tracks from Kiss and Andrew W.K. as you shred, but it needs a larger selection to keep me entertained as I perform barrel rolls down the half-pipe. Shaun and the other boarders who lend their voices do a pretty good job at sounding natural and enthusiastic, which was a nice surprise. There isn’t a lot to expect in terms of SFX aside from generic crowd noise so the audio mixers weren’t exactly strained as this game was being put together.

The best part of this game is clearly the gameplay. Using the Wii balance board, you feel like you’re actually on the slopes as you apply pressure to different quadrants on the board to perform a plethora of tricks from tail grabs to indies to gorillas. I don’t recommend playing the game for extended periods of time though because if you play for four or five hours straight, like I did after getting addicted to the game, you’re sure to break a sweat and maybe give yourself a stiff neck from straining your neck left or right constantly as you grind over the always fresh powder.

A real downside for the game is that it’ll probably only take you 10 hours of gameplay to blow through the 100 world ranks and to challenge Shaun as the top dog, but to help bolster the replay value, the game is online capable and there is a new feature where you can design your own tricks to only add to the last version of this game’s awesome customization features.

Shaun White Snowboarding: World Stage successfully avoids a sophomore slump and comes out strong with seamless gameplay and awesome additions like new courses, boarders, and online vs. modes. Even if you are not a fan of snowboarding, this is a ridiculously fun game and you can very easily find yourself addicted to it.

Shaun White Snowboarding: World Stage is out now exclusively for the Nintendo Wii.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 8.0: Although I’m not a tremendous fan of the cartoony look, I understand the limitations of the Wii and it actually works well with the atmosphere the game looks to create. Add-in some sweet effects like snow covering your boarder when you screw up a trick and I can walk away content with the looks.

Audio: 7.0: Solid voice acting bolsters the game, but not enough music tracks and generic SFX drop the score into a more average range.

Plot/Plot Development: N/A: It’s a sports sim…

Gameplay: 10.0: I used the balance board when playing the game, and although there is a mode where you can only use the wiimote and nunchuck, using the balance board is the ultimate way to experience this game. Also consider that the board flawlessly responds to every shift in weight and movement you make and there isn’t a glitch in the game to speak of.

Replay Value: 8.0: Online vs. modes, create-a-trick mode, and a campaign that will take you probably around 10 hours to get through and this is a good amount to bring you back to this game, especially if you are a shred-head.

Overall (not an average): 9.0: The game wasn’t perfect. But it was so much fun. I really enjoyed every aspect of the game and only a couple of rough edges keep this from being perfect. I can’t wait to see how Shaun tries to top this year’s version in the future and I applaud the move of moving the game from other consoles to a Wii exclusive because I believe being able to focus on the Wii balance board and their control set helped them correct a few of last year’s flaws. The new features and seamless gameplay make this game a sleeper must-have for the holiday season.

-Ray Carsillo