Tag Archive: ray carsillo


Doin’ The Bartman

The Simpsons Arcade Game was the first video game to feature our favorite family fivesome of yellow beings, all the way back in 1991, and would pave the way for classic console games like Bart vs. The World and Bart’s Nightmare, not to mention the franchise’s more recent console iterations. It also would help Konami pull off a string of arcade hits based on licensed products with Teenage Mutant Ninja Turtles: Turtles in Time and The X-Men Arcade Game following soon after. But for many of us, this cabinet was what introduced us to the Simpson clan, the side-scrolling beat ‘em up, and the concept of literally pouring quarters down the gullet of a machine whose A.I. at the time wasn’t considered “unforgiving” as much as it was the “norm”. And so looking to cash in on that nostalgia factor for those of us who grew up in the arcade, Konami has re-released The Simpsons Arcade Game for XBLA and PSN.

The game opens up with the Simpsons walking through Springfield one day when Waylon Smithers, for some unknown reason, is stealing a massive diamond for his already wealthy billionaire boss, Charles Montgomery Burns. Smithers, in his haste, bumps into the Simpsons and Maggie, the youngest of the Simpsons, catches the diamond that Smithers drops, and so Smithers snatches Maggie as well. Here you get to choose to be one of the remaining Simpsons as you chase down Smithers over the course of eight levels that take you all over Springfield in the hopes of saving your sister/daughter.

The action is your standard arcade fair of the early 90s with one button serving as your jump, another as your attack, and by pressing them in succession you can pull off a jump kick. Aside from this, there really isn’t much else to the game play. Lisa wields a jump rope as her weapon of choice and is surprisingly probably the best offensive character. Bart is the fastest wielding his skateboard. Marge has the most range with her vacuum cleaner. And Homer is the most well rounded as he uses his fists, feet, and general bulk to get the job done.

After playing through the game on XBLA a half-dozen times, the first times I’ve played the game in almost a decade and a half, I have to question my younger self’s memory, or at least his taste. The most glaring flaw with the game, which is evident throughout and the main flaw that holds its back, is the hit boxes the game provides. Often never being able to line up your characters perfectly for an attack, you have to either be above or below your foes when attacking to do any damage, often completely obscuring your characters when taking on the massive level bosses. Of course, Konami fixed this in later arcade games, but this made coordinating an attack more difficult than necessary as I had to get up close and personal to my enemies, often taking just as much damage as I dished out and making me realize that it wasn’t the A.I. that was difficult as much as some technical shortcomings that Konami still hasn’t fixed in this particular title even after all these years.

The Simpsons Arcade Game, like many licensed games back then, is also so loosely based on the franchise that hardcore fans of the TV show will likely just start laughing as they continue to progress through the game as Moe’s Tavern is located under a graveyard, which is also next to Krustyland. And then of course having all The Simpsons fly on screen like superheroes after every life, which only really makes sense for Bart, or Mr. Burns for some reason being a 7-ft. tall behemoth when you face him finally in the nuclear power plant, and clearly Konami was not set on sticking to the brand when it came to making their game.

I think really the most disappointing thing about the game is the lack of extra features you get with it though. You’d think that after 20 years, we could at least get a graphics upgrade like TMNT: Turtles in Time: Re-Shelled that would have fixed the hit boxes. But aside from access to the Japanese ROM of the game, or the 4-player mayhem you might be able to have if you have a few nostalgic feeling friends, this is one arcade game that just hasn’t stood the test of time. Only the most nostalgic of arcade dwellers should drop the full $10 (800 MSP, 40 quarters) on this, otherwise, I’d try to wait to see if The Simpsons Arcade Game goes on sale at some point in the future before making my purchase.

SUMMARY: The nostalgia factor will drive many to want to purchase this, but numerous flaws, possibly covered up the first time around by childhood innocence, and a lack of extra features should have you waiting for this to go on sale first.

  • THE GOOD: Nostalgia factor is through the roof for veterans of the quarter gobbling arcade cabinet
  • THE BAD: Poor hit boxes makes us question what we loved about the game in the first place
  • THE UGLY: Dancing thriller-zombies in the graveyard level

SCORE: 6.0

The Simpsons Arcade Game is available on Xbox 360 (XBLA) and PS3 (PSN). Primary version reviewed was on Xbox 360.

Fall to Pieces

There are many people out there who wish they could live forever. But Konami and developer Rebellion show that 500 years really can take its toll on a person. And unfortunately it doesn’t do any favors for game players either.

NeverDead is the story of a demon-slayer named Bryce who in an epic battle with the demon king Astaroth, loses his wife and is damned to walk the Earth forever. Five centuries later and Bryce spends most of his time now drowning his sorrows at the local pub in between wreaking his own bit of vengeance as a freelance hunter, trying to keep demons from overrunning the modern world.

The most interesting aspect of his curse is that Bryce may walk the Earth forever, but in his line of work, you’re due to take your lumps, especially when you’ve been doing it as long as he has. So when he gets slashed by weird four-legged demons with giant knives on their heads (ironically named “Spoons”), Bryce doesn’t really take damage in the traditional sense, although he does go to pieces. Literally. You see, as Bryce takes damage, he loses life AND limb until he is just a decapitated head sputtering around the battlefield trying desperately to put himself back together.

What is great about this concept is that it provides a clearly unique challenge you won’t find in any other third-person shooter out there, and fits in with the wonderfully abstract character designs you’ll see throughout the game, from the colorful demon lieutenant Sangria to the twisted demon minions you’ll face in every level. And the physics system is phenomenal as explosions scatter your parts to the winds and you can find some twisted humor in trying to roll Bryce’s head around the level trying to find them again before some smaller demon finishes you off.

But having the game play revolve around this concept does have its drawbacks. It becomes irritating that there is no way to really strengthen Bryce so that he’ll fall apart less often, and as the enemies become more difficult, you end up spending more time trying to put yourself back together than actually fighting demons because of it. And with the two-bit voice acting that is wrought throughout this game, including no more than a handful of nickel and dime lines that Bryce says whenever you put him back together, this mechanic will soon become the bane of both your and Bryce’s existence.

Speaking of strengthening Bryce though, there is an RPG system where you gain XP by obtaining collectibles or striking down foes, but it feels more like a tacked on system that came in later than being a game play pillar from the beginning of development as there are several seemingly useless powers and it just seems too easy to gather the XP you need to get the handful of good powers that are offered to you.

This also leads us into the enemies and how you combat them. I will say that the boss battles are some of the more ingenious and entertaining boss battles you’re likely to find in any game. They feel like a reward for working your way through each level. The problem is they feel like such a reward because the levels themselves are cut from the same uninspired cookie cutter design and each room you enter consists of the same pattern. Kill enemy spawn points, kill enemies that spawned before you killed spawn point, repeat. Over and over again.

And the weapons you use do not help break up this monotony either. Bryce can wield a bevy of modern day weapons in each hand, or use his patented Butterfly Blade. But, and this is especially true in the early levels, Bryce’s Butterfly Blade is so much more powerful and effective than many of the firearms offered to you that there is little to no point to ever not use your sword. And this turns the already monotonous levels into an even more monotonous hack ‘n’ slash fest. Of course, you also later learn how to use Bryce’s body parts as projectiles, but doing this defeats the purpose of trying to keep yourself together if you actually use it in battle and so only is useful in solving the handful of simple puzzles scattered throughout the game.

When all is said and done, there are some glimmers of great things in NeverDead. An interesting life mechanic, solid physics, epic boss battles, and colorful characters. But monotonous combat, boring level design, and tacked on game play elements keep this from rising above mediocrity.

SUMMARY: NeverDead is a classic example of an interesting premise falling flat on execution. A brilliant exercise in game physics and boss battles, this game is weighed down mostly by the mundane combat across nearly a dozen dull and uninspired levels.

  • THE GOOD: Great physics and boss battles that feel like the reward they should be
  • THE BAD: The grind that is working through the levels leading up to said boss battles
  • THE UGLY: The toll 500 years can have on the human body

SCORE: 6.0

Neverdead is available on Xbox 360 and PS3. Primary version reviewed was on Xbox 360.

THE BUZZ: Activision and Radical Entertainment have announced the special items you will receive if you pre-order Prototype 2 from Best Buy.

EGM’S TAKE: Gamestop recently revealed the Bio-Bomb Butt Kicker ability if you were to pre-order Prototype 2 with them and so Best Buy made sure that their deal had to at least be on par with that.

If you pre-order from Best Buy, James Heller will have access to the Hardened Steel armor, which can best be summed up by Radical Entertainment Studio Head, Ken Rosman:

“Prototype 2′s Hardened Steel Vehicle Armor allows Sgt. James Heller to jump into any military vehicle and shrug off even the most devastating attacks. Whether fighting off individual soldiers, helicopters, tanks, and APCs or all the above at once, this upgrade provides Heller a defensive advantage as he goes head-to-head against everything the enemy Blackwatch forces throw at him.”

This sounds all well and good, but I’m concerned because if this armor is supposed to be as powerful as Rosman hypes up, does it stand a chance of making the game too easy then? Could this allow you to buy your way to some easy trophies and achievements? It sounds like the start of a slippery pre-order slope if you ask me. Then again, if you’re just playing the game to blow stuff up without remorse to begin with, then this will likely just help you to do more of that so I guess it all depends on what reason you have for playing the game.

Along with the armor, there will be a limited edition Prototype 2 poster while supplies last to go with the Best Buy bundle.

Will these items make you want to pre-order the game from Best Buy? Was Prototype 2 on your spring wish list before this announcement? Where do you typically get your games from? Let us know your thoughts with comments below!

THE BUZZ: 2K has released their first official trailer for MLB 2K12 highlighting their “My Player” mode.

EGM’S TAKE: The trailer shows a young up and coming middle-infielder in the White Sox organization as he moves through the ranks until his first major league at-bat against 2011 AL Cy Young and MVP winner Justin Verlander.

Along with the “My Player” mode, 2K is stressing their enhanced A.I. this year and having a youngster get schooled by Verlander in his first MLB at-bat helps stress that. Throw in the great commentary crew of John Kruk, Steve Phillips, and Gary Thorne setting the stage and the feel, even if not the look, of a MLB game is all around you.

As I watched this, I couldn’t help but think though that 2K needs this year’s game to do well so highlighting their strengths is a must as even with having the Xbox 360 all to themselves, they typically do not do as well both critically and sales-wise compared to the Sony exclusive series The Show. And with 2K’s contract with MLB coming up, there is a chance that both parties could walk away as 2K is tired of bleeding money, even after signing that fat contract with MLB back in 2005, and MLB is tired of the series taking two steps forward and then a step back. And without 2K willing to put the money into a better graphics engine for the game, fans will continue to gravitate over to The Show just on looks alone, as shallow as that may sound. But let’s all enjoy the rookie striking out for the time being and think happy thoughts, shall we? Pitchers and catchers report soon after all. The full trailer is below.

Are you folks fans of The Show or 2K? What do you think of the trailer? Do you prefer making your own player or just jumping into Franchise mode? Let us know what you think with comments below!

THE BUZZ: Amid a swirl of internet rumors, and shortly after Sony insinuated they would not reveal new hardware this year themselves, Microsoft has said that nothing new will be seen from them in 2012 either.

EGM’S TAKE: In an interview with French website Lepoint.Fr, Cedrick Delmax, the Microsoft France Marketing Director, said (assumedly in French before being translated) that Microsoft is not looking to reveal new hardware this year.

“Xbox 360′s cycle is not at all finished. The proof is that we don’t see the logic in cutting the price this year. E3 is still premature. What’s certain is that there’ll be nothing new in 2012,” said Delmax specifically in his statement.

Saying that E3 is premature likely means that indeed a mid-June reveal as originally rumored is just that: a rumor. And that surely takes a 2012 hardware release off the shelf. But even if the new hardware wasn’t slated until 2013, the lack of a reveal must be disheartening for fans that were salivating at the thought of seeing something this year. Plus, it wouldn’t be out of character for Microsoft to promise big things in a distant future as they did the same thing with the Kinect by showing it off a couple years before its release. Thus, a 2012 E3 reveal did make sense to a lot of folks.

So, now with Sony saying they would be the last to announce something (to see all of what Sony said on the possibility of their new console, check out Matthew Bennett’s article here), the question now becomes is this a sick game of console chicken? Are both Microsoft and Sony just going to stand back to see who flinches first? Or is it more to see if Nintendo can pull themselves up by their bootstraps after disheartening sales over the past year, especially for the Wii, and if the Wii-U stumbles out of the gate, then announce something to go in for the kill? Or if the Wii-U works well, then steal some of Nintendo’s ideas and incorporate them into their own next-gen system for maybe a 2014 release? I think possibly a little from column A and a little column B in that case, but only time will tell in the end. Not to mention, this could all just be a red herring to try to keep our expectations low as sometimes Microsoft just can’t help themselves when they get a chance to steal the show at E3.

What do you folks think? Disappointed by the news? Is it a red herring? Do you think Nintendo’s plans are influencing either Sony or Microsoft? Let us know your thoughts with comments below!

THE BUZZ: The popular iOS game Quarrel that was ported to XBLA last week has revealed a curious feature in the Xbox Live Arcade that no one was privy to before.

EGM’S TAKE: The feature in question is a word filter for all Xbox Live games that really comes into play with Quarrel as the entire game revolves around using words to conquer territories a la Risk.

I personally had taken note of this phenomenon in my review of the game, which you can see here, when I was wondering why the word “SATURN” had been denied me, especially since I had the family filter off and was able to use some more crude words later on in the game dealing with human anatomy (if the family filter is on, those words are removed as well). I had chalked it up possibly to human error somehow or that maybe just being a proper noun was enough to get it tossed, but I really didn’t see a problem with the sixth planet from the sun being used.

But it seems that I wasn’t alone as gamers have been complaining on the game’s forums since its release that words like “dice”, “start”, “help”, and “train” are among the many other common, harmless words strangely omitted from the game’s vocabulary. In an official statement, Gary Penn who works for Quarrel developer Denki mentioned “Microsoft has an additional filter in place for all Xbox Live games, which we have to support.”

This statement alludes to many reports we’ve heard over recent months of some of the ridiculous hoops developers sometimes have to jump through to get their game onto the Xbox Live Arcade, but a word filter like this for a word game seems particularly ludicrous. Maybe someone at Microsoft can “help” me understand this better, but they have yet to make a statement regarding the matter so until then fellow Quarrel fans, just take note when attempting “word domination”.

DC’s New 52 is really starting to stall and this week wasn’t much better. In fact, there is only one title from DC I felt was worthy to talk about and since there was a very strong Indie push this week, we’re spotlighting two Indies and one DC title. Marvel maintained the course and was solid, but not spectacular in many ways this week. So, without further ado, here is this week’s pullbox!

1) IDW – Teenage Mutant Ninja Turtles #6: A mysterious French parkour ninja is hunted down by the Foot Clan as the Turtles continue to recon this threat. Meanwhile, Baxter Stockman begins to pull out all the stops to help Old Hob catch the Turtles and Splinter and reveals a redesigned blast from the past that should make all TMNT fans jump for joy.

A lot of pieces begin to fall into place for the future of this monthly as the Foot Clan finally reveals itself to the Turtles, Casey Jones and April O’Neil meet for the first time, and Baxter Stockman unveils a new generation of Mousers that look to no longer be the jokes they once were for the Mean, Green, Fighting Machines. If you haven’t been picking up this monthly, now is the perfect time to jump on board because business looks like it is about to pick up.  Kevin Eastman continues to remind us what made the original Turtles great with this series as it balances great humor with superb action on a consistent basis.

2) Comix Tribe – SCAM #1 (of 5): A group of conmen with some extraordinary powers are set up in what was meant to be the heist of their lives. Forced to scatter to the winds after being betrayed by one of their own, they come back together for one more gig in the hopes of sticking it to the man who stuck it to them and still get that legendary heist they were all waiting for.

This comic has everything you want from a first issue and the premise feels like Ocean’s Eleven meets the X-Men as you have a bevy of con-artists with superpowers in Las Vegas. Great art tempered with action, thrills, and a brilliant set-up makes this everything you’d want for $3.99. And amazingly enough, it all comes from one man as Joe Mulvey makes his big debut in comics with a splash. If the rest of this series is anywhere as good as this first issue, Mulvey is going to be a writer/artist to watch in the future in the comics industry for sure.

3) DC – Green Lantern: New Guardians #5: Kyle Rayner and the rest of the lantern color spectrum representatives finally begin to explore the traveling solar system that has revealed itself and are shocked at what they find. Even more surprising though is the reaction the lanterns receive and a new enemy who looks to rise up and make his presence felt by the lantern representatives.

With all the power being wielded between these new lanterns you need a threat that is worthy of them, and a hostile, traveling star system, and its crazy guardian that lives within its sun is a good way to start, so I’m all for a new villain in this case. The big question now though is what will DC actually do with him. This could be when this series really starts to ramp up its action and we finally start to get some answers, but if DC really starts to drag this out, it could get stale fast. One thing is for sure though, this issue is definitely good enough to warrant picking up this month and next month at least to see what happens.

4) Marvel – X-Men Legacy #261: An old foe returns to harass Wolverine and his new school in Westchester as it seems the school has the biggest target in the universe painted on it as they can’t go a week without being threatened with their untimely demise. After harrowing another threat though, Wolverine realizes he may have accidentally shifted that target to Cyclops and Utopia and so now the school has its first official road trip to help out their former teammates.

So as you can tell by the cover, the old foe is of course Exodus and his tremendous psychic abilities always make him an Omega level threat to whomever he should target. The unexpected humor of this issue though was a pleasant surprise as finally after talking Exodus down from his attempted mind wipe of the entire school to force them to unite with Utopia, they then have to follow Exodus as he flies off towards San Francisco to attack Cyclops and his X-Men instead. My only problem with that is that it seems to be bringing the two teams together a bit too soon after they separated so this is a tenuous situation that Marvel needs to handle properly so as not to undo everything that has been done in recent months.

5) Marvel – Astonishing X-Men #46: Cyclops takes on the mantle of leader once again as he and his multi-verse team finally learn that the Savior is his universe’s Charles Xavier. With some interesting drama between Cyclops and the multi-verse Wolverine, all out action then breaks out as they begin their attack on Savior’s tower in the hopes of escaping back to their own realities. 

The action is really the highlight of this issue as it builds to an interesting conclusion as Savior uses the services of Storm and a few other X-Men that he employs in his service to try to hold Cyclops, Wolverine, Emma Frost, Nightcrawler, and Shadowcat back to continue to power his universe’s bio-force. If you haven’t been reading this comic, now might not be the time to jump in as it’s the middle of a very deep story arc, but this continues a great run that Astonishing X-Men has been on since its inception (minus a random gap between issues about a year ago).

I made my Spreecast.com debut yesterday as a guest on Seth Everett’s channel where we discussed just how bad Superman Returns was and the state of DC Comics.

http://www.spreecast.com/events/superman-returns-did-it-suck/embed-large-900

Become a Vocabulary Assassin

Remember all those vocabulary tests and SAT Prep courses in high school that attempted to expand your language skills? Me neither. But if I did, they sure would probably come in handy with Quarrel. Originally for iOS, the XBLA port of Quarrel maintains the original’s Words with Friends wordplay addictiveness and its Risk style strategy. Now, though, the game has four single-player modes, including 12 different boards, a variety of difficult board-based challenges and match stipulations, and nine distinct AI opponents, to go along with its 2-4 player online versus mode. Not to mention the inclusion of your Xbox Avatar into your game icon.

The purpose of Quarrel is to eliminate your opponents and conquer the entire game board. At the start of the game, depending on the number of players, the board is divided up evenly, with each space being occupied by 4-6 of your troops. In order to conquer a territory, you must attack a neighboring space to one of your already occupied spots. In order to conquer this space though, you must form a word in a limited time worth a higher score than the word your opponent forms when revealed eight semi-random letters. Depending on how many troops you are attacking/defending with, determines how many letters you can use, with no more than eight and no fewer than two ever being available at a time. There are so many more nuances to the game though that strategy truly does reign supreme as you get further into the game. You can take prisoners, call in reinforcements just before a battle, or even earn more points towards reinforcements when other players are battling and you are on the sidelines.

There are a couple of minor drawbacks to the game though. Some words are not recognized by the game, including some interesting proper nouns. Like I tried to use the word “SATURN” and found out the hard way that the sixth planet from the sun would not be accepted. A minor inconvenience to be sure, but now that the game is using the joystick or d-pad to select and de-select letters, it can be a bit more time consuming when trying to fix a misspelled or unacceptable word in the time limit, compared to when you could use the iOS touch screen before.

The game also starts to lose its luster a bit when playing against the computer constantly, especially in the earlier matches of each mode so if you can’t get a couple of your friends hooked on this game it might be something that slowly drifts to the backburner of your gaming priorities.

Despite this though, the game for the most part is very fun. The cute little critters who serve as your troops and bash your opponents into oblivion with their letter cards when you win are very enjoyable and I love the fact that with each word you and your opponents makes, you see the definition come across the bottom of the screen telling you what it means. I had no idea that a “KO” was a New Zealand gardening tool similar to a hoe until I played Quarrel. If only I had this game around back when I was studying for those SATs, I might have actually retained some knowledge. On top of this, it also gives you the 8-letter anagram each random assortment of letters can make, really doing its best to trick you into expanding your vocabulary while you play the game.

The best and most surprising part about Quarrel though may be its price. Coming in at only 400 MSP (about five dollars), if you are a fan of word games, strategy games, or board games, Quarrel is a fantastic bargain if you’re looking for that next great product in any of those genres. I was really pleasantly surprised at the tremendous amount of content I was able to get for such a small price and even more pleasantly surprised at how much fun I had with it. If you’re looking for something to workout your mental muscles and don’t want the commitment of a plot driven game, then I can’t more highly recommend Quarrel.

SUMMARY: Quarrel is an addictive and fun strategy game that might actually trick you into learning a few things as you attempt to go for “Word Domination”.

  • THE GOOD: The addictiveness of Words with Friends with the strategy of Risk
  • THE BAD: Can lose its luster if you don’t have friends who play the game as well
  • THE UGLY: The look on your face after realizing the computer is smarter than you

SCORE: 9.0

Quarrel is available on Xbox 360 (XBLA) and iOS at the time of this review. Primary version reviewed was on Xbox 360.

THE BUZZ: Capcom has announced they are looking for participants in an internet reality show dubbed “Cross Assault” that will center around a Street Fighter X Tekken tournament with the winner receiving $25,000.

EGM’S TAKE: Announced over at Capcom-Unity.com, Capcom’s official forums for everything about their brand, this internet reality show is looking for 10 participants, five to represent Tekken and five to represent Street Fighter. The participants will compete over the course of a week in late February with the finalists fighting it out on stage at fighting game tournament Final Round 15 in Atlanta in mid-March.

The show will require contestants to participate in various team and individual challenges on the way to eliminating the competition. Along with this, they will likely be a part of the reality show staple “confessionals” as well as have many of their team practice sessions taped for the sake of the show.

In order to enter, you need to create a video blog and submit it to Capcom by February 5th, and let them know why you deserve to be a part of one of the respective teams. It is highly recommended for fighting game veterans only as the competition for both the show and tournament looks to be fierce. For all the details and to sign up, here’s a direct link to the “Cross Assault” page. http://www.capcom-unity.com/go/crossassault/signup

With all the hype that e-sports and video game tournaments like those held at EVO have been getting in recent years, it is always great to hear about more and more events like this as video games continue to work hard on being accepted by the main stream. I think this is also a great move by Capcom as they are sure to know that Street Fighter X Tekken will likely be featured in many of those fighting tournaments in the years to come. Building your fan base early is also always a smart business move, although with Street Fighter and Tekken already having pretty established fan bases, this may just be stirring the pot before the March 6th launch date. And, of course, $25,000 isn’t exactly chump change for a couple of weeks worth of work if you win.

What do you folks think? Is this something you’d be interested enough in to post a vlog on YouTube, gushing about your love of Street Fighter or Tekken? Are you anticipating Street Fighter X Tekken’s March 6th release? Is this a show you might actually watch? Let us know your thoughts with comments below!