Tag Archive: ray carsillo


King of the Octagon

Up to this point we had seen the new Amateur control scheme and the Pride rules set for UFC Undisputed 3. But the elephant in the room had been “What about the career mode?” since we all knew that would comprise the bulk of the game. Well, the elephant is loose and I had a chance to go hands on and try to tackle the behemoth that this mode has become with all the changes that have been introduced to it.

The first thing you’ll notice when entering career mode are new live action movies that highlight everything you do. From first deciding to become an MMA fighter, to your first victory, to your first defeat, to your first championship, all the major moments of your career come with a short video revolving around a similar moment of either a UFC Hall of Famer or current superstar. Some of the footage has been repurposed from previously released UFC DVDs, but some stuff is completely original for the game.

We then entered into one of THQ’s staple character customization modes. Whether tweaking every fine detail of our fighter ourselves, or using a new “quick face” turn wheel with hundreds of pre-set faces laid out on it, the customization process has never been smoother. After choosing our weight class, we were then asked to select our MMA background. Whether we wanted to be a karate master, a Muay Thai monster, or an all-around MMA all-star, the choice was ours and different moves and move sets we would start with and could later learn would be affected by our choices here.

After deciding what path I would walk down, with UFC Play-by-Play man Mike Goldberg talking us through every moment, we learned about all the in-depth options we now had as we crafted our Ultimate Fighter. The first new feature was “Creds”. By participating in fights, and more so by winning them, we would earn Creds, which basically serve as currency in the game to unlock new gear and sponsor logos and better sparring partners and training equipment in order to increase the ceiling of where we could boost our stats to.

Then came the actual training. With 14 new mini-games, seven in the gym and seven in the octagon with a sparring partner, we could begin working on our stats. From tire lifting, working the heavy bag, and sprawl drills to working on our takedowns and clinches with our partners, the choice was ours in what areas to work on and when.

We were then shown six real world camps, including the legendary Greg Jackson’s American Top Team, where we could learn new maneuvers. From simple things like spinning back fists to more complex submissions, depending on where you study depends on whom you work with and what moves you can learn. After trying all the gyms, you’ll be locked into one and by training loyally at that gym you’ll unlock the right to learn even more involved moves.

Once learning some new moves, we were shown the game plan mode where instead of training, you could come up with a strategy against a particular opponent and if you succeed in the subsequent training, you’ll receive a huge boost to one statistic for one match. For example, if you choose the “Aggressive” game plan, you could end up with a +12 to your punches and kicks.

After all this, we finally got into the octagon and began our careers and played the game as normal. What is great though is that after you go through all the tutorial stuff of each activity you can do, you’re only allowed to do one or two of those listed activities above before your next fight. This still gives you the sense of control you’d want in personalizing your fighter, but it also keeps the action coming at a good pace so you don’t drown in mini-games trying to improve your submission defense stat or trying to learn a spinning back kick.

As you begin advancing up the ranks, that’s when things get the most fun as you start in the WFA and then you start getting a lot more choices about your fighter than the last game’s career mode. More opportunities to change weight classes along with the chance to go into the UFC or even Pride, which has been resurrected at least in this game, and earn their respective championship belts offers you the career management aspect many people have been looking for.

All in all, the Career Mode in UFC Undisputed 3 looks to have finally found that balance of fighting, character management, and customization that should allow players to feel like they are truly in the octagon themselves. This is shaping up to be a simulation worthy of making your wallet tap out and cough up some cash when it is released in February.

So what do you folks think? Are you pumped for the newest chapter in the UFC franchise? Are you excited about the new layout to career mode? Let us know with your comments below!

THE BUZZ: The Academy of Interactive Arts and Sciences have officially announced the finalists for the 15th Annual Interactive Achievement Awards.

Over 100 games were played across all platforms by select panels that were dedicated to coming up with the nominees and winners in 26 different gaming related categories. From the music to the controls to the cinematic cut scenes and finally to the coveted Game of the Year Award, every nuance that can make a game great was broken down for this year’s IAAs and will be celebrated when the awards are given out on Thursday, February 9th, during the 2012 DICE Summit in Las Vegas, Nevada.

“Our industry has really outdone itself this year and continues to exceed expectations with its creativity and craftsmanship,” said AIAS President Martin Rae.

Of course, some games were able to rise above others and transcended into multiple categories. Leading the pack were Portal 2 with 10 nominations followed by L.A. Noire’s nine and then six each for Batman: Arkham City, The Elder Scrolls V: Skyrim, and Battlefield 3.

The awards show will once again be hosted this year by actor, comedian, and fellow game enthusiast Jay Mohr.

Some of the nominees and categories are below, but if you’d like the full list, you can click here: 15th Annual IAA’s Full List of Award Nominees

Game of the Year

  • Batman: Arkham City
  • Portal 2
  • The Elder Scrolls V: Skyrim
  • The Legend of Zelda: Skyward Sword
  • Uncharted 3: Drake’s Deception

Outstanding Innovation in Gaming

  • Bastion
  • L.A. Noire
  • Portal 2
  • Skylanders Spyro’s Adventure
  • The Elder Scrolls V: Skyrim

 
Action Game of the Year

  • Battlefield 3
  • Call of Duty: Modern Warfare 3
  • Dead Space 2
  • Gears of War 3
  • Saints Row: The Third

EGM’S TAKE: The IAAs have become like the Oscars of the gaming industry and every year they put on a spectacular show that highlights the year in gaming like no other. It should be interesting to see just how many awards the heavyweights like Portal 2 and Batman: Arkham City come away with though with their multiple nominations.

THE BUZZ: DC Comics has announced that there will be a decent sized shake-up to the 52 title line up in this coming May. Although the number of monthlies they will be putting out there will still be 52, you will see six new comics come in and six of the launch titles get cancelled.

Amongst the new titles will be Grant Morrison picking Batman, Inc. back up. Also, we will see a re-imagining of a cult classic with the new Dial H for Hero, based off a DC comic from the 60s. Earth 2 and Worlds’ Finest will re-open DC’s thoughts on parallel universes, while The Ravagers will have a feel close to the Teen Titans book. And rounding out the new six will be G.I. Combat, a book that is a throwback to the old military and wartime comic books of years gone by.

Getting the axe to make room for these new titles though is Men of War, Static Shock, O.M.A.C., Hawk and Dove, Blackhawks, and Mister Terrific as they will disappear from store shelves after their eighth issues. This has caused some uproar in the African-American comic book reading community as now the only black superhero to seemingly have his own line now will be the Batman, Inc. spin-off Batwing.

EGM’S TAKE: We knew that Batman, Inc. was going to be returning sooner rather than later, especially after that epic recap one-shot to set it up just two weeks ago. And it is no surprise really to see Hawk and Dove and Static Shock to get the axe as they’ve failed once before, long before the New 52 re-launch was ever a possibility. Throw in Mister Terrific, who has always been in more of a support role in everything he’s ever done, it’s no surprise that unless it has a bat symbol on it that the DC Universe just won’t respond to it usually. Now if we can just get word on when Batman Beyond will hopefully come back.

We are back folks! Finally caught up with the back issues I missed over the holiday as well this week’s releases. And let me tell you, that was no easy feat, never mind actually picking this week’s Pullbox. But that was difficult, too. A lot of great comics, especially from Marvel and on the Indie side of things, made for some tough choices this week, but I think that the elite have risen to the top. So here is this week’s Pullbox!

1) Marvel – The Amazing Spider-Man #677: When the Black Cat is framed for a technology theft she didn’t commit, as Spider-Man can attest to since he was with her at the alleged time of the crime, Spidey calls in his old friend Matt Murdock to help him get to the bottom of the case and to help the Cat clear her name.

Although I’ve steered clear of Spider-Man for the most part because I think the character only regresses with every major event he takes part in, this issue sees the start of a brief crossover with a character who has been rejuvenated in past months, Daredevil. And so I decided to pick up this comic and was pleasant surprised. Brilliant artwork and the banter between Spidey and Daredevil is hysterical as they work together over the course of the issue that will be concluded in the next issue of Daredevil. There is also a point in the comic where Spider-Man questions himself and wishes he had Daredevil’s strength of character as he has had more problems than anyone else in the Marvel universe and didn’t really need a cheap character re-launch by pick himself back up. As someone who has been furious at most of Spidey’s writers for a while, that made me feel good.

2) Marvel – Carnage USA #2 (of 5): As Carnage continues his dominance of a small town in the middle of the country, Spidey finds himself getting help from some unlikely sources as he tries to formulate a plan that could finally put down Cletus Kasady for good.

Surprising I know to put a pair of Spider-Man comics at the top, but this mini-series and the last one by Zeb Wells clearly show who should be at the helm of the wall-crawler in the future. His storylines in both these mini-series and the new Avenging Spider-Man show that he knows what Spider-Man fans want. Smart, witty banter between Spidey and his enemies, some cameos from other Marvel heroes once in a while, and to pit Spidey against his more iconic villains instead of working on new threats or some thing more on a global scale that should stick to Avengers stories. Marvel touts that Spider-Man is the world’s greatest super hero. It’s stories like these that actually give them a case in defending that claim.

3) DC – Batman and Robin #5: Damian Wayne has made his choices and has decided that he is sick of being treated like the child that Batman thinks he is. So, when offered a chance to follow “Nobody”, better known as Morgan Ducard, the son of one of Batman’s former teachers, Henri Ducard he took it to satiate his killer instincts. But will Robin actually pull the trigger when the time comes? 

There are a lot of similarities between the development of Damian so far as a character to the original Jason Todd, but the fact this twisted being is in the body of a 10-year-old boy makes it a bit more creepy. With the knowledge of his past mistakes always looming in the back of his mind, it’ll be interesting to see what Batman does to not only win Damian back and if he finally starts to grow into the “father figure” role that Damian so clearly needs, but if he reveals all of his secrets to Damian who so desperately desires his trust just as much as his love. Left open on another cliffhanger ending, the next issue will definitely see some sparks fly and if you want to see just what the future of the Batman and Robin dynamic will be, you’re going to want to start with this issue.

4) DC – Deathstroke #5: Realizing his long thought dead son may actually be alive, Slade Wilson, better known as Deathstroke the Terminator, must also deal with the fact that the closest thing he’s ever had to a friend in Christoph, has just received his head as a very clear message. Along with Peabody, Deathstroke must continue to track down his clearly enraged son while also still dealing with yet another person wearing the Legacy suit. But this newest hunter has some metahuman powers that will put Slade’s own to the test.

Always guaranteed to provide tons of over the top action, this issue continues that trend while bringing up more questions of where Deathstroke goes from here as things just seem to get more and more complicated and he really doesn’t know who to trust as that short list just got shorter. The interesting thing of course will be how he handles this new Legacy and if the running joke of this new character being cannon fodder comes to an end as we also learn the extent of this new Legacy’s powers. We’ve seen some super-strength and some high level telekinesis. It’ll be interesting if there is anything else up his sleeve as he takes on the world’s greatest assassin.

5) Image – PIGS #5: The Russian sleeper cell continues to fracture from within as a new assignment has come their way and requires them to break into a prison to perform an assassination. As the ante has been raised, more of the group starts to hesitate and decides to go with the more subtle approach unlike their first mission, but things don’t exactly go according to plan. Or do they?

With so many comics revolving around super-heroes and crazy powers and worldwide threats from extraterrestrial beings and whatnot, it’s great writing like this that makes me a fan of comics. An espionage thriller like this is a rarity in today’s market, but hopefully it continues for a good long while, or at least as naturally as the story will allow it to. The rift that is forming in the group and knowing everything that is riding on it, you don’t know who to root for as its easy to lose sight of the fact that the story really revolves around bad guys. So now the big question becomes when will the US government start to step in and really up the ante for what is already an interesting and high intensity book.

THE BUZZ: Disney, along with their social games division Playdom, have announced the plan to launch a new Marvel inspired game for Facebook in the next three months.

The game will feature many of the most popular heroes and villains from the Marvel Universe and will be titled Marvel: Avengers Alliance. In the game, you will play as a new agent of S.H.I.E.L.D. tasked with assembling the greatest team of Avengers yet to battle many of the villains from the Marvel Universe who are converging on Manhattan after a galaxy wide event known as “The Pulse”.

Aside from following this story, the game will also feature PvP battles for players to test their social standing and feature a leveling up system for each individual hero.

EGM’S TAKE: No surprise really to see Marvel and Disney trying to get a game into the social market in time for the Avengers movie release, but the game would likely appeal to fans of the comics anyway no matter when they released it.

From the screens below and the fact you can level up, the game looks to be shaping up into an old-school RPG with the enemies on the left and villains on the right.

It also looks like your character will fight alongside the heroes at the top of the screen in traditional S.H.I.E.L.D. garb. Nick Fury has also been mentioned as head of S.H.I.E.L.D. for the game so the story will likely be less tied to the comics and more to the movies. It should be interesting to see if they use the traditional comic book version of Fury or the Ultimate version portrayed by Samuel L. Jackson like in Marvel’s recent slew of movies though.

The first big question I thought of when I saw this though was when are we going to get a full blown Marvel Ultimate Alliance 3 for a console?

To check out the trailer and to get the latest updates on when the game may go to open beta, you can check out the game’s Facebook page here: http://www.facebook.com/avengersalliance

What do you folks think? Is this going to just be propaganda for the new Avengers movie or will it be a legit foray for Marvel and Disney? What villains and heroes do you think the game should feature? Let us know what you think with comments below!

Gridiron Grit or Grime?

Arcade sports games have been part of the gaming landscape for generations now, but have often taken a back seat to their full-on simulation brethren. Then in the late 90s, an arcade sports game unlike any other smashed onto the scene and redefined arcade football for a generation. This game was NFL Blitz. Unfortunately, as later iterations of the game were released and the NFL sank their hands deeper and deeper into the franchise, it became a watered down shell of its former self before finally shedding the NFL license in the hopes of keeping the franchise afloat. It did for a short time, but once Midway filed for Chapter 11, this beloved franchise was thought lost to the limbo of the once great franchises of yesteryear.

Flash-forward to the present day though where EA Sports has decided to resurrect this once great franchise in the hopes of catching fans ready for a return to arcade greatness. But is this new downloadable NFL Blitz even worthy of being mentioned in the same breath to those original smash mouth games of the late 90’s?

In some ways, yes it does. In other ways though, EA Sports’s version of NFL Blitz is very much the same watered down game that forced Midway to abandon the NFL license in the first place. The most glaring omission while playing the game is the infamous late hits that were allowed in the original version of the game. Elbow drops, suplexs, and various other maneuvers performed more by professional wrestlers than football players have been taken out, allowing those cocky players who we used to make pay for dancing in our end zones now plenty of time to work on their cha-chas.

The most frustrating aspect of the game though comes in the form of something I wish did not return: the rubberband A.I. At first, I thought most of my frustration came from the controls in that passing required you to look at your intended receiver, often resulting in misfires and interceptions. Although still a bit more sluggish that I would like for an arcade game, after changing the controls to the more traditional icon based passing (which is under Settings instead of Controls for some weird reason), I found that where I had placed much of my frustration in the controls came instead with the rubberband A.I.

I played against four human opponents and four computer opponents with the icon based passing after playing more than a dozen games with the look based mechanism, and no matter how big a lead I had, or how big a hole I had fallen into, the game never ended by more than a touchdown meaning the game had almost nothing to do with skill, like I had originally surmised, but more about what player could weather the storm of adversity the computer would throw its way better. The first game I played in Blitz Battles saw me to a 21-0 lead halfway through the 2nd quarter. My next three possessions saw me throw two near impossible interceptions (one was a deep ball picked off by a defensive lineman at the line of scrimmage…what the heck?!) and then fumble the kickoff after it was 21-14. It didn’t matter if I was looking at the receiver or pressing the B, X, or Y buttons. I would end up losing that game by a touchdown because once we were all caught up, the other player had the ball last and would have me swearing up a storm. I think I may have caused at least a few trips to therapy for that poor 10-year-old who was sick home from school.

On the flipside, a game I was losing 28-14 at the half, would cause the player on the other headset to start swearing up a storm, much to my chagrin, as I would inexorably break five tackles, without stiff arming or being on fire, on the opening half kickoff and sack him four times in a row and get the ball deep in his territory on his next possession. I didn’t have another sack for the rest of the game, but still won that one, also by a touchdown. And similar outcomes happened against the computer in the Blitz Gauntlet and Play Now modes.

I will say though in terms of positives, NFL Blitz may have the deepest online modes of any sports game out there, including simulation titles. If you can overcome the sometimes sluggish QB throwing animations and cheap A.I., competing in the online Elite Leagues and Battle Boards in order to earn Blitz Bucks is a deep experience full of team customization aspects that could make this a very addictive experience for some more enthusiastic players. Of course, the idea of having to play online with people in order to unlock many of the better aspects of the game like cheats and cheerleader load screens via Blitz Bucks seems like a clear way to bait players into playing in these leagues. Ahhhh…paying for cheerleaders…has shades of my prom night written all over it.

Anyway, when all is said and done, EA Sports’ version of NFL Blitz is a well put together game in terms of look and sound (the announcer from NBA Jam does the play-by-play and is just as hysterical in Blitz), but it feels like the watered down versions of the game from the early 2000s that got too far away from what made the original NFL Blitz really great. Horrible rubberband A.I. and clear influence from the No Fun League removes a lot of the potential fun of the game and makes me long more for the steroid inducing mini-games and good ol’ crazy Lawrence Taylor from the Blitz: The League spin-offs than anything else, even with just a $15 (1200 MSP) price-tag.

SUMMARY: Strong online modes and a crisp look and sound for the game can’t hide the fact that this is a watered down version similar to what caused many fans to leave the series in the first place.

  • THE GOOD: More online depth than most sports sims, never mind an arcade game
  • THE BAD: NFL influence waters down arcade greatness of original
  • THE UGLY: Zombies in football pads

SCORE: 6.5


NFL Blitz is available on Xbox 360 (XBLA) and PS3 (PSN). Primary version reviewed was on Xbox 360.

Originally Published: December 20, 2011, on EGMNOW.com

THE BUZZ: One of the most highly anticipated MMOs of the year, Star Wars: The Old Republic is set in a time period rarely explored in the fiction of this darling sci-fi universe. And Star Wars fans have always been some of the most diehard no matter what galaxy they may be from. So it wasn’t a surprise that when a Collector’s Edition of SW: TOR was announced that pre-orders came in by the bucketful. But now that players are starting to receive their Collector’s Editions, they are finding a starting mistake made on the part of EA and Bioware.

Many of the product keys are missing from the boxes and therefore players are being denied access to the game they have for so long been waiting to be a part of. As seen on a thread dedicated to the issue on the Bioware forums, this problem is happening all over the world as you can see for yourself here: http://www.swtor.com/community/showthread.php?t=37565

This was originally brought to our attention by consumer Dan Fabrizio, who had bought two of the Collector’s Editions, one for himself and one for his girlfriend (lucky gal), but only received one product code. He had this to say on the subject after waiting on hold from customer service for nearly three and a half hours and only receiving several automated responses from a Bioware bot: “I am very frustrated by the lack of customer support we’ve received from Bioware and EA. I am still a huge fan of Bioware, but you can’t help but lose a little faith after something like this happens followed by the subsequent treatment we have received as fans.”

EGM’s TAKE: It’s one thing if this was an isolated incident, but considering that it seems to be happening to dozens of these Collector’s Editions, someone clearly messed up and the consumers are suffering for it. And the fact that Bioware has been slow to respond, if at all, to many of these consumers is just poor business practice and surprising from someone like Bioware who are typically so fan-oriented and friendly. It could just be an issue falling through the cracks, but for those affected by this debacle, it’s like as if millions of voices suddenly cried out in terror and were suddenly silenced. I guess this is what happens when you focus more on cosplaying at the stock exchange than customer service, though.

What do you guys and gals think of this? Have you had problems with the collector’s edition of Star Wars: The Old Republic? Do you think it should be a top priority for BioWare to fix this? Leave your thoughts in the comments below!

Ah, the end of the year. A wonderful time to look back on all the gaming that was had this year—and to commend the best of the best that consumed all of our days and most of our nights. Or, my days and nights, anyway. Here are my personal top 5 videogames from the year that was 2011—those that helped ensure another year of me sustaining my Casper-like complexion.

Ray’s Top 5 of 2011:

#1: Batman: Arkham City

Formats: PS3, Xbox 360
Publisher: Warner Bros. Interactive Entertainment
Developer: Rocksteady Studios
The greatest comic book fan service we’ve ever seen for a comic franchise also takes action-adventure gaming to a new level. After playing Arkham City, I couldn’t help but compare every other melee combat system I played—and none held a candle to this gem.

#2: Gears of War 3

Formats: Xbox 360
Publisher: Microsoft Game Studios
Developer: Epic Games
A perfect series finale that ties up all the loose ends, Gears of War 3 took great elements from its predecessors to create one of the most cinematic single-player experiences available while being tempered with one of the most robust multiplayer suites available.

#3: Assassin’s Creed: Revelations

Formats: Xbox 360, PS3
Publisher: Ubisoft
Developer: Ubisoft Montreal
A perfect ending for Ezio Auditore’s story, Revelations sets us up for a thrilling conclusion while still providing a brilliantly told historical thriller that’ll only have you craving more. Combine that with an addictive, novel multiplayer, and you’ve got one of the better all-around experiences this year.

#4: Mortal Kombat

Formats: Xbox 360, PS3
Publisher: Warner Bros. Interactive Entertainment
Developer: NetherRealm Studios
The rebirth of one of gaming’s classic fighting franchises was memorable for many reasons. A coherent story mode that made sense and a return to crisp, combo-laden 2D combat were two of the main keys, but when you couple that with solid extra features and a large (but not obnoxiously so) roster, this was a clear Flawless Victory.

#5: Dead Space 2

Formats: Xbox 360, PS3
Publisher: EA
Developer: Visceral Games
From what might be the most intense opening sequence I’ve ever played, Dead Space 2 pulled me in like few survival horror games do anymore. Javelin Gun for the win!

Ray’s Off-Topic Awards:

New Character That I Wouldn’t Throw a Life Preserver If They Were Drowning: Caddoc – Hunted: The Demon’s Forge
Whether it was whining about bugs or contemplating the meaning of life, Caddoc was a little too smart for his own good as the bruiser of Hunted: The Demon’s Forge—and he was better at getting on my nerves more than he was at slicing apart his enemies.

Popsicle’s “The Colors, Duke, The Colors!” Most Colorful Game of the Year: de Blob 2
A cute story to entertain the kiddies with some decent platforming for older gamers, De Blob 2 features bright, colorful landscapes of reds, blues, and greens you create as you progress in this interactive color-by-numbers family-friendly adventure.

Best Job at Filling John Madden’s Commentary Void: Bill Clement – “We’ll be tied going into the third as long as we’re still tied here at the end of the second.” – NHL 12
Every now and then, someone will step up and let their own backward logic escape their mouths. Naturally, that always reminds us of John Madden, the all-time master of puzzling color commentary, and this year, NHL 12’s Bill Clement went five-hole on us for the easy tally.

 

What do you guys think of Ray’s picks? Let him know on Twitter (@RayCarsillo) or drop in a comment below!

After the end of the first Alan Wake and its subsequent DLC, as players, we definitely had more questions than answers. And while Alan Wake: American Nightmare, the downloadable sequel to Alan Wake that will be out from Remedy Entertainment sometime in the beginning of 2012, may finally answer some of those questions, I wouldn’t be surprised if true to form, the game only continues to deepen the mystery before us. Of course, this only made me all the more excited when I got a chance to get a preview of the campaign and the brand new “Fight Till Dawn” mode.

Where the first game took place in the picturesque Pacific Northwest, now Alan finds himself in the deserts of Arizona, and the color palette before us, exploding with reds and oranges, definitely let us know we were in a new locale. It was explained to us that Alan is now living through an episode of Night Springs, the fictional TV show introduced in the first game, that he happened to guest write when he was still starting out as a writer.  Only by going into this previous work of his does he hope to catch Mr. Scratch, a bogeyman in some ways, a charismatic but psychotic serial killer in others, who we first saw in the last Alan Wake DLC. Being an episode of Night Springs, I was also pleasantly surprised to hear that Alan is no longer the primary narrator, but instead the Night Springs narrator will serve that role for the game.

Another key fact I learned was that in the time between games, Alan has come to grips with the fact that he is now a “Champion of Light”, thrown into this surreal war between light and dark, day and night, and he must act as the counterbalance and defeat Scratch, the “Herald of Darkness”. Part of being this champion though is that somehow his words can take on a reality altering effect now, making those missing manuscript pages from the first game even more crucial in this one. The manuscript pages have become so important in fact that aside from being a collectible or adding to the back-story, they actually are key for driving the game forward now.

This page importance played out in the very first objective I saw in our demo, which required Alan to rescue a lady who had locked herself in an auto garage after being chased by the Taken, the darkness possessed individuals from the town, for she had found one of those pages. Something I noticed immediately in our first encounter here with the Taken is that there is several classes of Taken now to provide greater game play variety. Some even have powers, like one I saw in this first batch split up into two and then four copies of himself when light was shone on him. Luckily, I was armed with Alan’s new favorite weapon, a nail gun, and were able to deal with them just as easily as regular Taken, although they did eat up quite a bit of ammo. Another tidbit that really became evident during the first battle was the changes made to the HUD. Alan now has a life bar, a clearer GPS radar, and a larger ammo and weapon icon to help keep track of the item you’re currently using and it was definitely an improvement over the first game’s.

After saving the lady, I learned just what we were able to do with the manuscript pages. Because of Alan’s reality altering powers, aside from predicting events that were about to take place with the pages like in the first game, Alan could now interact with the world around him, taking clues from the pages to instead change things and solve puzzles in the world around him in order to better suit his needs and open up new paths. These paths are also unique as unlike in the first game that had a more linear feel, Alan will set up shop at a central location that will act as a sort of level hub and then go explore his surroundings from there, affording players the chance to explore and re-explore some areas even as necessary.

As I was moved to a further point in the game, Alan was beginning a trek up towards an observatory where he was looking for an astronomer who has clues as to what was going on in the town. Here, I saw the environment begin to have an effect on game play like in the first game. Dead cars and other debris on the path came to life and began to fling itself at Alan, and since the darkness has only been growing stronger since last game, it even tried to bring a chunk of mountain down onto our hero. Since the environmental graphics have been improved since last game, there is actually a lot more stuff that can be flung at Alan now while he travels through the world and so a greater level of suspense is reached as every inanimate object now can become a threat.

Once I reached the observatory, I came face to face with the latest variety of Taken introduced to the game and what the boys from Remedy lovingly refer to as their “answer for Angry Birds”. This new Taken can transform into a flock of crows and quickly move all over the area. He also isn’t nearly as weak against light as many other Taken, but more powerful items like flashbangs, flares, and another new weapon in the crossbow, which can act as a one-hit kill on most enemies, can still dispatch him for you.

After clearing up the mess at the observatory, my story mode demo was finished, and I was salivating for more. Although there was a clear emphasis on more action this time around, the atmosphere from the first game still comes through strongly to give it a bit more of a pulp comic feel and it should be interesting to see what else unfolds in Alan’s world when the full game is released.

But I was far from done. Whereas the first game was all about the story, American Nightmare features a new mode called “Fight Till Dawn” along with what Remedy believes will be a 5-hour campaign. I was able to go hands on with this new mode and true to the game’s atmosphere, it is a one-player mode with Alan fighting for his life. What it really reminded me of though was the challenge maps from Batman: Arkham Asylum and Arkham City as the premise of the mode is for Alan to work through as many waves of enemies as possible in a 10-minute time limit by himself. If he can survive that long, the sun will rise and you will survive.

This game mode is score based though, where you can build combos for every enemy you dispatch and attack you avoid, so if you really want to do well and work your way up the online leaderboards, you’re going to want to try to mow down as many enemies as possible. And with each wave getting harder and harder, you’ll have an interesting dilemma on your hands as you try to decide on whether or not you should run away and try to preserve yourself or dive head first into the fray in order to try to get the best score. Especially since there is a limited amount of items around the map for you to collect and wield against this army of Taken. Remedy also confirmed for us that there would be 10 maps total for the mode at launch, five normal maps and then five Nightmare versions of those maps.

All in all, if you were a fan of the first Alan Wake you’ll probably be surprised by how much content Remedy is fitting into this downloadable sequel to the first game, but still enjoy how far the story will progress. With a stronger emphasis on action though this time around, this could also be a great point to jump into the series for newcomers, especially with less of a financial commitment since it is going to be an XBLA title. All I know is that I can’t wait for American Nightmare to finally be fully playable within the next few months.

What do you folks think? Are you amped for the new Alan Wake game? Are you surprised by it going to an XBLA format? What do you think about the Fight Till Dawn Mode? Let us know with comments below!

The Man Without Fear

Whenever there is an accident, our voyeuristic nature has it so that we can’t help but want to look at it and even if we turn away, we often look back just to make sure we saw what we thought we saw the first time. Couple this with the spectacle of someone willingly putting themselves in harm’s way and many people can’t help but be attracted to watching daredevils perform their death defying stunts. It is why even though he didn’t perform for years before his passing in 2007, guys like Evel Knievel were still often part of the popular vernacular for the stunts they pulled in the 60s and 70s.

Inspired by those great stuntmen, we have Joe Danger, another forgotten legend that could jump buses, shark tanks, and canyons with the best of them. Well, Joe wants to come out of retirement and prove to the world he’s still got it and unlike many of those real-life daredevils, any accidents that Joe may have can be fixed with a simple press of the reset button (which will likely occur often).

Joe Danger: Special Edition is an interesting game in that it combines a pair of gaming genres rarely seen working in conjunction with one another: platforming and racing. In the Career Mode, you take Joe over several dozen courses littered with stuntmen staples like jump ramps and shark tanks and a bevy of items that look like they were taken from a Sega yard sale with Sonic the Hedgehog style loop de loops and spring bumpers. When you put these all onto one track, you’ll have the time of your life performing Superman handlebar stunts and wheelies while trying to clear these ridiculous courses, re-establish Joe as an entertainer for the ages, and even take down his rival stuntmen in Team Nasty. And you’ll do all this while trying to earn points and collect items to unlock more and more tracks to prove Joe’s dominance.

This item collection, and the control with which you can control your bike in mid-air, gives these rather linear racing levels some platforming traits and introduces a strong dose of replayability as it will likely require you multiple playthroughs on many of the levels to collect all the items or beat the time to win the race as it is near-impossible to do both on a single run. Of course, having to play multiple levels over and over again could become tedious and frustrating for all but the most die-hard of completionists and may start to feel like a chore during long game sessions.

But there is so much more to this “Special Edition” compared to the version that was released last year for PSN. First off, the DLC that was added to the original game later on like an online versus mode and the ability to upload custom designed levels to share with friends now comes standard with this version of the game. There are also a series of special “laboratory” levels where the game’s designers added some extra wacky challenges to courses they specially designed for the Special Edition for XBLA to really push your platforming and racing skills to the test should the career mode or level creator begin to bore you.

At the end of the day, Joe Danger: Special Edition is a very solid game with great physics, easy to pick up and play controls, and more than enough levels and collectibles to really drive those hardcore completionists up a wall. The only major knock on the game is that it does become tedious if you play it for long stretches and the challenge of trying to collect all the items in a level begins to feel forced onto you as your progress later and later into the game. But if you have an extra 1200 MSP lying around, this game is definitely worth a test drive for its uniqueness alone.

SUMMARY: A unique blending of genres and interesting new modes added to the XBLA version make this a solid buy, even if the luster wears off quickly.

  • THE GOOD: A unique blending of genres makes for an entertaining experience
  • THE BAD: Repetitive obstacles and challenges can make the game feel like a chore at times
  • THE UGLY: How you look after falling into the shark tank

SCORE: 8.0