Tag Archive: ray carsillo


Originally Published: May 1, 2010, on Examiner.com

Last July I talked about how Bungie had announced that they were working on what they thought could be a groundbreaking new project and that Halo: Reach would be their final Halo title. In response to this, Microsoft formed 343 Industries to handle future Halo titles as the two parties decided to part amicably after Halo: Reach.

So nine months have passed and not a word of what was on the horizon for Bungie has surfaced. Everything has been about the new multiplayer for Reach (beta launches next week) and how it would usher in a new era of Xbox Live and that Halo would always be in the good hands of a Microsoft owned developer.

And then this bombshell dropped on the video game community. Amid lawsuits and walkouts, Activision reportedly inked a 10 year deal with Bungie, supposedly to allow the developer’s secret property a chance at reaching all three major consoles. A major part of the deal is supposed to include that Bungie also retains all rights to their creative properties, a tremendous sticking point that has led to many of Activision’s problems with their subsidiary Infinity Ward.

Bungie has promised Halo fans that this will not affect Halo: Reach in any way, shape, or form, but this move will allow them to stay focused on Halo: Reach for the most part while continuing to move forward with their new secret project that, according to the studio on Bungie.net “…another core team, led by our co-founder and Studio Creative Director, Jason Jones, has already begun laying the groundwork to bring our newest universe, stories, and characters to life…”.

The obvious question that comes to mind is: what is this secret project?! What would require Bungie to terminate, albeit peacefully, their exclusivity relationship with Microsoft that could turn the gaming industry on its head? And, maybe more importantly, when can we expect to see a demo or some screenshots? All I know is that if it reaches anywhere near the status of the Halo series, then no wonder Bungie would be trying to capitalize on it as much as possible.

Only time will tell how beneficial this relationship will be for all parties involved. Hopefully 343 Industries will be able to handle the heavy burden that has become producing quality content when you develop as a rabid a fan base as Halo has. Also, it will be interesting to see how this helps Activison’s public image as they stick this feather in their cap to help distract people from the Infinity Ward fiasco.

Originally Published: April 28, 2010, on Lundberg.me, PlayerAffinity.com, Original-Gamer.com, and Examiner.com

After News Corporation/Fox did not renew Peter Chernin’s contract last June, the veteran media industry executive continued on his own right where he left off. Starting with the formation of his own production company, Chernin has been working non-stop coming up with new ideas and properties and when you’re credited by many as the reason all of Fox’s cable networks are a success, your ideas usually carry a bit of weight with them.

One of these new ideas has been brought to light now as Chernin met with Microsoft executives a couple of weeks ago. The idea? An exclusive Xbox Live TV network.

Bloomberg News reported last week that in his meeting at Microsoft headquarters up in Washington, Chernin had suggested creating an entire TV network centered on the core of Xbox gamers. This 18-34 male demographic focused network would be distributed through Xbox Live. Chernin also discussed that it would likely cost users an extra $1-$2 per month ($12-$24 per year) to keep the station up and running and that he would co-own the rights with Microsoft.

With music, movies, and TV shows already being downloaded en masse by gamers online, an entire channel could be the next likely step in media evolution as we become more and more dependent on our game systems for various forms of content besides games. The big questions that immediately come to mind though are: what actual programming could we see on the channel and would Xbox Live users be willing to pay another $20 a year on top of the $60 they are already dropping on the online service?

In terms of content production, I have faith that Chernin already has several ideas for shows and programming, especially since his sons are writers for such shows as “It’s Always Sunny in Philadelphia”. Not to mention that it would not be hard to get distribution rights for shows like “Pure Pwnage” and that Microsoft already has their own shows like “The Guild” and “Red vs. Blue”. If anything, this would spark an even greater independent creative drive for the system.

The biggest problems would come from the price raise. Personally, raising my Xbox Live bill by 25% would not be something I would be thrilled about, but in the end would be something I end up paying for because the service is just too crucial to me enjoying the system. I know many gamers who would not bend so easily though. A possible solution could be having third party developers help to fit the bill, especially those that rely on online content as much as we rely on playing it. This could have other ramifications though like seeing the rise of software prices so this also seems unlikely.

With Microsoft and Chernin refusing to comment on the meeting at the moment, only time will tell if XBOX-TV will become a reality. Microsoft has always tried to be at the forefront of new and exciting media, but if isn’t cost effective for the consumer, this may be one idea that is never realized.

Originally Published: April 27, 2010, on National Lampoon.com, Lundberg.me, and Sportsrev.TV

This week I looked at Batman: Streets of Gotham #11 and Metro 2033 for Xbox 360. My hot chick pick of the week is Andressa Soares.

Originally Published: April 27, 2010, on TalkXbox.com

Every day I come into work and I cross off another day on my Marvel Superheroes calendar (this month is The Thing from the Fantastic Four). Like most people, there are always dates I need to remember that are circled and with notes on them: weddings, birthdays, anniversaries, etc., etc. When I came in today though and looked at my calendar, I couldn’t help but look ahead to the middle of June.

Anyone with his or her finger on the pulse of the video game industry has already probably concluded that I’ve got E3 on my mind. And I figured that as our collective countdown clocks approach the 50-day mark for the most celebrated video game event in the USA, if not the world, that I take a look at just what is riding on this one for our beloved Xbox 360.

Last year we were blown away with controller-less gameplay and an A.I. named Milo (which I still think will cause Arnold Schwarzenegger to come back from the future to protect someone from it) when Microsoft revealed Project NATAL. We were then pleasantly surprised to find out that it would be an accessory for the current generation console and not pave the way for a next-gen console.

The biggest shocker came though when we heard the release date. Many of us (myself included) were predicting something like a 2012 release date since we figured that we were still a couple of years away technology-wise from what we saw at E3. I mean face scanning and voice recognition on a home console? But Microsoft released shortly later that NATAL would be on store shelves in time for the 2010 holiday season and our jaws hit the floor.

But now we are only eight months away from the holiday season when this revolutionary accessory is supposed to drop and we are still in the dark as to what it can do, what games to expect, how much it will set us back, and how effective it will be in living up to the promises it made at last E3. Sure, Microsoft has been promoting that Alleyway/Brickbreaker style game that everyone saw at E3 to the press as they’ve been holding small events around the country to show off NATAL to those of us who couldn’t make it last year to Los Angeles. But aside from that, there hasn’t been much in the way of demos or information leaked about something that is supposed to revolutionize our industry.

That’s why, I believe, this E3 will make or break NATAL. The industry does not deal with broken promises well (at least in the short term) and if NATAL cannot provide what it showed us at last year’s E3, with a comprehensive library of compatible games and seamlessly interactive features, you could see the ground Xbox 360 has made on the Nintendo Wii in terms of sales in recent months slip and possibly fall back even further behind than what it was. We could be looking at a new Power Glove, Super Scope, or bevy of other failed gaming accessories just due to a lack of software, never mind if the technology is not up to expectations.

Is this the extent of Natal’s ability? We’ll find out this summer.

There is hope though. Peter Molyneux (who I still think would make a great James Bond villain) has been toting NATAL since Day 1 and there are signs that Fable III could be NATAL compatible. There has also been a leak of a white water rafting game that seamlessly follows your movements as you head down the Colorado River. This looks like it would be a great aerobic workout and tons of fun for the family unit. Don’t rock the boat!

There is also much speculation. Gears of War 3’s trailer should at least be on display at E3. If Epic was one of the highly touted 3rd party developers who got one of these secret development kits mentioned last year and can throw in with NATAL, then all may be well in Xbox land. If massive titles that are predicted to come out well after the release of NATAL are not compatible with it though, then the accessory’s sales could be crippled before they even get started.

It could be a big step in gaming. Wireless controls blew people’s minds and motion control turned gaming on its head. Throw those out the window altogether, and the next thing you know we’ll have virtual reality helmets and teleportation devices in our homes (yeah, I’m really invoking my creative license on this one). Honestly though, we could be on the precipice of something really big in gaming and I hope that Microsoft knows from previous mistakes that it would be easier to have something revolutionary be delayed, but have all the kinks worked out and backing from a full compliment of third party developers, than to just rush something out onto the market in order to be the first. Either way, I know I can’t wait for E3.

Originally Published: April 21, 2010, to ESPNNewYork.com and PlayerAffinity.com

With the delay of Geek Stuff coming over to the new site, obviously it has taken more time to get everything re-acclimated. So, without any further delay, here are my experiences over the three days up in Boston for the highly anticipated, 1st annual, PAX East video game convention.

Originally Published: April 20, 2010, on Lundberg.me, Sportsrev.TV, and NationalLampoon.com

This week I reviewed Deadpool Team-Up #894, Splinter Cell: Conviction for Xbox 360, and my hot chick pick of the week is D’Nika Romero.

Originally Published: April 16, 2010, on PlayerAffinity.com, ESPNNewYork.com, and Examiner.com

Sam Fisher is back in Splinter Cell: Conviction and not only have the rules of the espionage game changed, but so has the game that players have come to know and love.

SPOILER ALERT: If you have not played the previous Splinter Cell games, be warned that there may be references to previous events of the Splinter Cell series.

Splinter Cell: Conviction opens up with Sam Fisher sipping a drink in Malta, a small island nation in the Mediterranean, as he tries to piece back together his life after the death of his daughter in a drunk driving accident three years earlier. Having left Third Echelon after his last mission pushed him past a point he didn’t think he could return from, where he killed one of his best friends in Irving Lambert, Sam appears completely lost. That is until an angel watching over him appears to deliver him from the brink.

Well, not quite an angel. More like his old handler Anna “Grim” Grimsdottir watching him via a low orbiting satellite. Grim contacts Sam and explains that his daughter’s death wasn’t an accident and that the people who set that up and used his grief to take him out of the espionage game are now targeting the US’s first female president.

Driven by rage and a quest for vengeance, Sam Fisher has never been more dangerous as he only works for himself now. Saving the president will only be a bonus for nothing will get in the way of the revenge Sam will try to enact on to the people who took his daughter away from him.

A nice twist on the classic Splinter Cell plot, where Sam always has to save the world from terrorists, this new game fleshes out the character of our favorite agent with flashback levels and constant plot surprises that I will not spoil here.

The first thing you will notice is that this is easily one of the best looking games out there right now. From blood splattering accurately on walls from headshots to the detail of the characters’ faces, Splinter Cell: Conviction is a gorgeous game. It’s a shame that half of it is spent, literally, in the dark.

A new color-changing system implemented in the scenery informs you of when you are hidden from enemy sight. When hidden, the world is black and white. When you’re in the open, the world is full of vibrant colors. Although a nice idea to help the player try to progress through the levels and around patrols, it takes away from the visuals and makes it difficult to make out cover most of the time. I would have preferred if they had simply left this system out and left it to the player to figure out if they were in the open. Usually the gunfire is a dead giveaway.

The audio for the game though is spectacular. Michael Ironside reprises his role as Sam Fisher and heads up a strong voice over cast that all end up giving great performances. The music helps set the tone of the gameplay and knows exactly when to amp things up and tone things down. Topped off with spot-on SFX and Splinter Cell: Conviction is something that other game developers should listen to when focusing on the audio of their games.

The biggest change from previous Splinter Cell installments though comes from the gameplay. Although there is still a very strong emphasis on stealth, with Sam not being weighed down by his Splinter Cell suit he moves much quicker than he has in previous games.

Along with this emphasis on speed, there is a new “mark and execute” system where Sam can earn some one shot assassination style kills whenever he takes out an enemy in hand-to-hand combat, throws him from a window, or drops on him old-school Splinter Cell style from an overhead pipe.

Once marks are earned, if Sam can see his foe, either from line of sight, underneath the door with his snake camera, or through walls with his new sonar goggles (more on that in a sec) he can mark up to four guys at once depending on what gun he is using (shotguns usually only give you two marks, while Sam’s favorite Five-Seven pistol can get the aforementioned four marks) and when he is in range, the marks turn red. Then with one press of the Y button, Sam turns his would be attackers into instant doormats as some awesome bullet-time sequences play out as Sam executes his marks with one shot each. This mode is a great, quick way to help even the odds in a heavily populated room or to clear one out before the terrorists even know what hit them.

Another nice addition is the new “interrogation” system. Although you’re really just mashing the B button, watching Sam smash the faces of targets of interest against urinals, TV screens, and with the butt of his gun is a beautiful new technique to advance the story. Next time, Ubisoft just might want to make these full-blown button prompt sequences though to add some difficulty to this.

Unfortunately, one minor complaint about the gameplay is the new “sonar goggles”. No longer being a part of Third Echelon has forced Sam to forfeit his signature night vision goggles and about half way through the story mode, Sam acquires these cheap knockoffs instead.

The sonar goggles work just like regular sonar, sending out bleeps in Sam’s general vicinity that can map out the area around him. It’s a good way to see enemies through walls, but it takes away from so much of the terrain that it feels like you’re playing some ancient shooter like the original Wolfenstein or the first Doom (classics for what they were, not something I need to play right now).

Speaking of enemies, the A.I. is hit or miss. I played through the single player campaign mode on the hardest difficult and still only sometimes do the enemies act brilliantly as they try to outflank Sam or create distractions for you. Just as often, instead of just reacting, they exclaim, “We’ve got to try to spread out!” Thank you for telling me your plan of attack so that I can react accordingly and pick you off one by one. Or when taking on opposing Splinter Cells who also have sonar, but act like regular thugs when trying to traverse through smoke screens.

The worst part about the gameplay though is how short the single player and co-op campaigns are. It only took me eight to nine hours to beat all 11 single player missions and another two or three to go through the four co-op prequel missions. Fifteen missions in ten hours is too short to drop a full $60 on.

The replay value suffers as well with the versus modes of old having been scrapped in favor of more co-op vs. CPU matches in new game modes like “Hunter” and “Last Stand” where you get to play as either an American Third Echelon agent or Russian Voron (Russian equivalent of Third Echelon) agent. In these modes you’re pit against the CPU terrorists and complete sweeps of locations from the campaign modes or defend certain locations. Although fun, taking away the more traditional vs. modes from previous installments of the series was disappointing.

Overall, Splinter Cell: Conviction is a nice experiment with the series with new gameplay elements and with an open-ending for a sixth console release if they so chose, but I would hope that Ubisoft got their artistic juices out with this one and will go back to focusing on having Sam Fisher do what he does best and not worrying about playing around with color schemes and fancy gadgets.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 8.0: If it wasn’t for the crazy changing color and sonar schemes that you’re constantly having to deal with, this would be a perfect score because when the screen is actually in full color, it looks fantastic in terms of blood splatter effects and the details of many facial features, some of the hardest things to digitize.

Audio: 10.0: A tremendous voice cast led by Michael Ironside helps to paint the emotion conveyed throughout this latest chapter in the Splinter Cell series. Add in the usual fantastic orchestrations and perfect SFX and I can’t give the audio anything less than a perfect score.

Plot/Plot Development: 8.0: An original and inventive way to mix up the usual story of Sam trying to save the world from terrorists, but I felt it also took the game away from its roots enough to put off the series’ diehards.

Gameplay: 7.0: It was nice to see Ubisoft trying to mix things up to try to keep things from getting stale, but when you mess with too much, you lose what made the series great to begin with. I love the “mark and execute” system, but the color-changing scheme to represent when you’re in the dark or not was more of a nuisance than a help and the “interrogation” system was pretty, but offered no challenge. When you add in that the entire single player and co-op campaigns are only worth about ten hours total and you have an average score at best.

Replay Value: 5.0: Unless you’re an achievement hog, you’ll only need to play the story mode once to get everything you need from it. And the lack of a traditional vs. mode in the multiplayer I think takes a lot away from the replay value of this game and puts it in mediocre company in terms of bringing players back for more.

Overall (not an average): 7.0: It was nice to see Ubisoft try a few new things with this latest Splinter Cell, but not all of them worked. Couple that with a lack of replay value and overall length to the campaigns and I would recommend Splinter Cell: Conviction as a nice rental over a rainy weekend, but not as a full-blown $60 purchase.

Splinter Cell: Conviction is available now for the Xbox 360.

-Ray Carsillo

Originally Published: April 15, 2010, on ESPNNewYork.com

In honor of the Yankees’ home opener this week, I felt it would be fitting to take a look at the premiere baseball series out there. Of course, I am talking about the PS3 exclusive, MLB: The Show, and it’s latest edition, MLB 10: The Show.

It would have been easy for Sony to sit back, update some rosters, get a new cover athlete, and ship out the best baseball game that is available for purchase on any system, but they had a different idea in mind. Listening to some of their critics and fashioning a few new ideas of their own, there are two new key modes that have been added to the MLB 10: The Show.

The first new addition is something fans have been clamoring about since the first inception of The Show and that is a Home Run Derby mode. Set up in your standard three rounds with a limited number of outs, the Home Run Derby has been a staple of America’s pastime for decades and was a favorite feature of many fans of what are considered some of the best baseball games of all-time. The addition of this alone raises the level of The Show to an entirely new stratosphere.

But, Sony wasn’t done. Included with Home Run Derby and their standby “Franchise” and “Road to the Show” modes where you can take control of your favorite MLB club or create an individual and try to have him rise through the AA, AAA, and MLB ranks, they have added the new “Catcher mode”. Not only can you select the pitch and location now, but deal with the frustration of having your diva number one starter shake you off three or four times. Or maybe that’s just me. I said throw the heat!

Whatever mode you decide to play, it is easily the most realistic baseball experience you can expect on a console. The A.I. adapts and changes to the moves you make on even the easiest of difficulties and challenges you at every turn. Although frustrating at times, it shows how far baseball games have come and that there are no glitches in the A.I. where a low and outside fastball will always be swung and missed on or every seventh pitch will be a meatball that you can belt out of the park is a huge accomplishment.

Not to say the game is without glitches. Already Sony has had to release two patches for The Show and the game still freezes at some of the most inopportune times. Aside from this though, the game is relatively flawless.

The game doesn’t just wow you with gameplay though. The graphics are tremendous and take full advantage of the power of the PS3. Add in great play-by-play from Matt Vasgersian and color by Dave “Soup” Campbell and Rex Hudler and the peripherals are near top of the line. I could’ve used a larger music playlist on the menus considering how much time I spend tweaking my franchise (I’m a virtual George Steinbrenner, very much a hands-on owner).

With all these game modes and the high quality of play, if you’re a baseball fan, you’ll have plenty to keep you coming back for more here. Throw in a revamped online multiplayer and matching system and this is probably the pinnacle of baseball games. My only other knock on this game is that Joe Mauer is the cover boy. Come on Sony! The Twins?! The Yanks are the defending champs!

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: A few stray polygons here and there are noticeable and shock you out of your simulation revelry, but not enough to keep this from being a top-notch gaming experience.

Audio: 9.0: From the crack of the bat to the roar of the crowd, the SFX are perfect. Vasgerian, Campbell, and Hudler all sound great and don’t repeat themselves as often as you see in most other sports simulations. The only knock is that I could have used a lot more music on my menus as I tweak the defending World Champs as they move on their way to back-to-back titles!

Plot/Plot Development: N/A: It’s a sports simulation.

Gameplay: 9.0: A couple of glitches keep this from being a perfect score, but Sony is usually right on top of their patches, and with two already being released, I’m sure the few times the game tends to freeze will be fixed in no time at all.

Replay Value: 10.0: A must have for baseball fans. The revamped online matching is a huge bonus, but when you throw in the new Catcher and Home Run Derby modes to compliment the Road to the Show and Franchise modes and you could live in an internet bubble and still have enough to keep you busy for a long time.

Overall (not an average): 9.0: A few more loose ends than previous versions, MLB: The Show is still the premiere baseball franchise out there right now and this new iteration is still top of the line. With all the new features for MLB 10: The Show, it is no surprise that a couple of new glitches have come up. Yankee Stadium wasn’t built in a day after all.

MLB 10: The Show is available now for the PS3 with slightly less awesome versions out for the PSP and PS2 as well.

-Ray Carsillo

Originally Published: April 15, 2010, on Examiner.com and Lundberg.me

Well, if you haven’t heard by now, you must be living under a rock. This past Monday, Cliff Bleszinski, one of the main men behind Xbox 360’s epic Gears of War series, went on to Late Night w/ Jimmy Fallon. Jimmy is a well known game aficionado and has had several game developers and personalites on before so it was no surprise to see such a big name on the show. And Cliff came bearing gifts. Specifically the trailer for Gears of War 3.

The trailer, titled “Ashes to Ashes” (and yes, I remember this being a chapter in Gears 2 as well), shows several new gears, soon accompanied by Cole and Marcus, running through humans turned to ashes (side effects of a previous weapon, a new weapon, or a telltale sign of things to come?) before being surrounded by lambent and locust forces alike.

All I can say is…YES!!!!! As a diehard Gears fan, this is a moment that many of us have been patiently anticipating for quite some time. And the trailer tells us much more than meets the eye. Firstly, the lambent are back and are quite the force to be reckoned with as some new tentacle creatures look to be wreaking havoc on locust and human alike. Secondly, something many female gamers have been clamoring for, female gears look to be a part of this, assumedly final, installment of the Gears series (hey, if Halo can do prequels, why not Gears?).

There is a lot more to speculate though about this chapter in the Gears canon. Will it be NATAL compatible? Can we play with other characters besides Marcus? What can we expect in terms of the multiplayer? How will Marcus’s father play into things? It may be a year to wait, but in the end, I’m sure it’ll be worth it. By the way, my birthday happens to be April 8th, so if anyone wonders what I’ll be wanting next year, take a guess.

If you haven’t seen the trailer yet, then head to http://gearsofwar.xbox.com and check it out, or you can check out Cliff’s appearance with Jimmy over at http://latenightwithjimmyfallon.com and see the entire segment (look for Monday, April 12th’s episode, which will be available until April 28th).

Originally Published: April 13, 2010, on Lundberg.me, NationalLampoon.com, and Sportsrev.tv

This week I reviewed Red Steel 2 for Nintendo Wii and Deadpool Corps #1 from Marvel. My hot chick pick of the week is Breann McGregor.