Tag Archive: review


Treyarch’s latest answers the Call again

Like the inevitable changing of the seasons, Call of Duty’s yearly release has become an event to which the gaming community can set their watches. In recent years, many gamers have criticized the cookie-cutter formula—the series has almost felt like a yearly “roster update” in the sports-gaming sense. After my time with Black Ops II, though, I can promise you this is one title that finally deviates from that formula.

Right from the get-go, the plot hits with an innovative one-two punch, as the story splits between two time periods. We get to play as both the original Black Ops protagonist, Alex Mason, in the ’80s as well as his son, David, in the near future of 2025. The key thread that connects them? The villain, Raul Menendez—but this isn’t your standard-issue Call of Duty baddie. The considerable talents of writer David Goyer—co-writer of Batman Begins and The Dark Knight—bring Menendez to life, as he exudes a sinister demeanor and delusions of grandeur that remind you of a cross between the Joker and a classic Bond villain. But Menendez also reveals a human side that elicits empathy at times, making him easily the most interesting, entertaining antagonist the series has ever seen.

After years of creative stagnation, Black Ops II’s campaign is a revelation. Once you get past the first couple of missions, the game introduces branching paths that can change the ending depending on how you react to the situations presented before you. This injects a healthy dose of replayability you usually don’t get from a Call of Duty campaign, making a seven-to-eight-hour experience worth going through multiple times.

The main campaign is joined by the new Strike Force missions, which add some real-time strategy elements to the proceedings. You serve as a handler for a squad who must carry out diverse objectives depending on the mission, issuing orders from above or taking over as any single unit and fight the battle in the trenches yourself.

Whether it’s assassinating targets or protecting computer terminals holding valuable information, the Strike Force objectives are supposed to help determine how you play. Unfortunately, once you dig into these side missions, you’ll realize how incompetent the ally AI is; it often ignores your commands, and soon the RTS view becomes null and void. In the end, it’s better to try to supersoldier it and control one character at a time in order to win the day. Strike Force is a great idea that finally brings some new gameplay elements into the mix, but it’s poorly executed, making some of the missions a bit of a chore depending on the parameters.

Aside from this one glaring flaw, however, the campaign is the best since the first Modern Warfare. The story enthralls from the start, and the gameplay is still definitively Call of Duty—especially with some sweet future tech like the Millimeter Scanner that allows you to see foes through walls.

It wouldn’t be Call of Duty if I didn’t mention the multiplayer, though—and in Black Ops II, this element’s better than ever. The new “Pick 10” system works like a dream in terms of customizing your classes, and the user interface simplifies things so that most anyone can use it to maximize their killing potential in any match. Plus, with new modes like Hardpoint (Call of Duty‘s take on King of the Hill), League Play for official competition, and CODcasting for those would-be pro-gaming broadcasters out there, this is the biggest, best multiplayer suite ever seen in Call of Duty.

But if multiplayer helps define Call of Duty, Zombies mode—which now offers three play options—defines Treyarch as a developer. In fact, this mode’s now been expanded to the point where it could almost be its own standalone game. TranZit offers a deeper experience as you explore a variety of locations, ferried from place to place on a robot-driven bus that has clearly seen better days. Meanwhile, Survival is more of your traditional Zombies experience with self-contained levels taken from sections of TranZit mode. Finally, there’s Grief mode, which puts two teams of humans against each other to see who can survive the zombies the longest.

Let’s face it: Call of Duty is a phenomenon beyond our control at this point; the game will sell millions of copies no matter what a reviwer says. But with branching story paths, the most impressive multiplayer yet, and a Zombies mode that’s to die for, I can say that—for the first time in a long time—I’ll be proud when I answer the call with everyone else when Black Ops II releases.

SUMMARY: The first Black Ops put Treyarch on par with Infinity Ward; with Black Ops II, they surpass them. This is the most impressed I’ve been with Call of Duty since the first Modern Warfare; aside from some problems with the Strike Force missions, this is a shining moment for the franchise.

  • THE GOOD: Best story since the first Modern Warfare.
  • THE BAD: Strike Force missions are a great-but-poorly executed idea.
  • THE UGLY: The stunning renderings of Manuel “Pineapple Face” Noriega.

SCORE: 9.0

Call of Duty: Black Ops II is available on Xbox 360, PS3, PC, and Nintendo Wii U. Primary version reviewed was for Xbox 360.   

The Return of Some Coin-Operated Classics

I wouldn’t trade modern consoles for anything. I love what they can do, the stories they tell, and the experiences they give. But I also fondly remember the days where I would feed my dad’s jar of quarters into giant cabinets to play what at the time was “cutting edge” technology under a bunch of pink neon lights. Some days I’d pilot little starship sprites firing endlessly into the heavens to prevent foreign invaders from raining death and destruction below. Others I was a brave knight riding the noble ostrich against foes on despicable vultures. And others still I was a rally car driver racing for the championship trophy.

Well, if you’re like me and grew up during the Golden Age of arcade gaming, then Midway Arcade Origins should pique your interest. Gathering up 31 different arcade games from the early ’80s through the mid ’90s, this is the mother of all compilation discs. Considering its $30 price tag, that’s a better price than if you tried to gather all these titless individually via the iTunes store, plus you get the added benefit of hunting down achievements (or trophies) for each and every blast from the past.

Here is the full list of games on the disc that come with their original look from their pixelated glory days:

  • Joust
  • Joust II
  • Defender
  • Defender II
  • Gauntlet
  • Gauntlet II
  • Rampage
  • Total Carnage
  • 720
  • APB
  • Arch Rivals
  • Bubbles
  • Championship Sprint
  • Tournament Cyberball 2072
  • Marble Madness
  • Pit-Fighter
  • Rampart
  • Robotron 2084
  • Root Beer Tapper
  • Satan’s Hollow
  • Sinistar
  • Spy Hunter
  • Spy Hunter II
  • Smash TV
  • Super Off-Road
  • Super Sprint
  • Toobin’
  • Vindicators Part II
  • Wizard of Wor
  • Xenophobe
  • Xybots

As you might have noticed, that’s a lot of games. I doubt there’s any person out there who loved every single one of those particular titles. If you have a handful of loves in that list though, this disc features local co-op—just like if you were actually standing at a cabinet—and worldwide online leaderboards. Of course, if they were going to go online with the leaderboards, I think it would have been nice to have gone online play for the actual games themselves, probably the most glaring omission from this collection. At least you don’t have to place quarters on the TV in order to call next game.

Another drawback is that, yes, if you’re under the age of 25, it’s highly likely that this collection won’t appeal to you, since these games probably don’t carry the same amount of nostalgic weight as they do for the older set. It might serve as a nice history lesson or offer up some quality bonding time with your mom or dad, but I don’t see it holding younger gamers’ attention.

When all is said and done, though, this is a collection that anyone who considers themselves a gamer should have. A lot of these titles laid the foundation for what we know as gaming today—and are still some of the hardest games I’ve ever played, to boot. If you grew up in the same era as these games, the nostalgia alone should be enough to prompt you to relive these classic experiences all over again.

SUMMARY:  Younger gamers out there may not see the appeal, but this nostalgia-driven collection is a must have for gamers who remember placing quarters on cabinets to call next game.

  • THE GOOD: One of the best bang for your buck collections out there.
  • THE BAD: No online capability beyond leaderboards.
  • THE UGLY: Being old enough to remember when those graphics were cutting edge.

SCORE: 8.0

Midway Arcade Origins is available on Xbox 360 and PS3. Primary version reviewed was for Xbox 360. 

Flimsy Paper

The Paper Mario franchise is that rare video game spin-off that succeeded and then stuck around. Part of this is because it presented a unique way for us to look at one of gaming’s most cherished protagonists. Playing on the physics of Mario, Luigi, Princess Peach, Bowser, and the rest of your expected Mario cast of characters being cardboard cut-outs of themselves added different and entertaining game play that has allowed this to flourish. But could this series’ first portable title stand strong and continue the franchise’s trend of great RPG games, or would it be lost in the wind?

Paper Mario: Sticker Star starts off like most every other Mario adventure. The Mushroom Kingdom is throwing a party, this time to celebrate the annual “Sticker Fest” where the magical “Sticker Comet” will come and grant the wishes of everyone who truly believes in its power. Bowser hears about this, crashes the party, and runs right into the Sticker Comet, shattering it into six separate pieces that enhance the abilities of all those who come into contact with them. It’s then up to Mario to once again set off and put the comet back together, all the while fighting Bowser’s army of classic baddies, from the Boomerang Bros. to Spikes.

The great thing about Sticker Star is right off the bat you can tell it maintains all the charm and personality of those that came before it. From the physical humor that plays off the 2D nature of the characters to the music and bright colors of the Mushroom Kingdom, Sticker Star doesn’t lag behind its console predecessors in any way. It really feels like a Paper Mario game. In fact, the 3D-effect only enhances the visuals further, as more depth-of-field tricks can be performed with hidden passageways or items.

These hidden passageways don’t just lead to coin filled treasure rooms, however. In reference to some classic Super Mario Bros. titles, the overworld map is broken into stages and worlds based on themes (desert, forest, water, etc.). Many of these stages, reminding me of Super Mario World, have multiple exits that will open up alternate paths to Mario’s end goal of one of the Sticker Comet fragments. This leads to Paper Mario: Sticker Star having the largest and most sprawling world the series has seen thus far.

There are some flaws with Paper Mario: Sticker Star, though, and the most glaring resides with the new combat system. Scrapping a more traditional, XP-driven system, Sticker Star relies on the item the game is named after: stickers. You must go around the world and collect as many stickers as possible in order to fill up your sticker book. Then when you enter combat, you must spend these stickers, which only have one use each, to perform vintage Mario maneuvers like jumping and swinging a hammer.

Instead of feeling innovative or entertaining, this mechanic instead made me feel like I was in my very own episode of A&E’s Hoarders, as I’d fill my sticker book to the brim and then refuse to ever use them. In fact, since there are no rewards for defeating enemies, I actually started to avoid combat altogether for fear of running out of stickers once the really difficult, scripted battles rolled around. Even the extremely powerful real-world sticker items made me fear combat, as they also took up more space in my sticker book. I ended up becoming so obsessed with organizing and maintaining my inventory of stickers that by the time I reached the first major boss, I had stopped having fun with Sticker Star.

Another irritating aspect of Sticker Star is the constant need to backtrack. Now, I understand this is a common mechanic in many RPGs, but I don’t understand how designers would think having to retreat to your central base (in this case a small town in the Mushroom Kingdom called Decalsburg) all the time or having to re-visit stages you’ve beaten several times over is fun. And Sticker Star is by far one of the worst culprits of this we’ve seen in some time, as you often have to retread the same ground literally dozens of times.

If you can overcome these two major hurdles, there’s a solid concept for a Paper Mario game buried at the core of Sticker Star. Unfortunately, the new sticker-driven combat forcibly removes a lot of the fun from what would otherwise be a stellar portable title, and since so much of the game is progressed through the combat, the experience suffers tremendously as a whole, making this a recommendation for only the most diehard of Paper Mario fans.

SUMMARY:  The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can’t hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.

  • THE GOOD: Massive new world, branching paths, and references to many previous Mario games.
  • THE BAD: New combat system is nowhere near as effective as what we’ve become accustomed to from previous games in the series.
  • THE UGLY: I still miss Mallow and Geno from Super Mario RPG.

SCORE: 6.5

Paper Mario: Sticker Star is a Nintendo 3DS exclusive. 

No assassination without representation

The American Revolution is one of the most significant moments in the history of the world. And I don’t just say that because I’m an American; I say it because it set off a chain reaction like few other events in history. It marked the beginning of the end of British Imperialism. It would inspire other countries to similar revolts. It would also completely change how trade could be conducted. But we’re not here for a history lesson. After all, it might be moot; as Assassin’s Creed III shows us, the history we know and true history may not be the same thing.

Assassin’s Creed III sees us relive a new ancestral life of protagonist Desmond Miles as the remnants of the Assassin Brotherhood continue to try to stay ahead of the Templars and unlock the remaining puzzles revolving around the Pieces of Eden. After jaunts in the Crusades-era Middle East and an extended run through Renaissance Europe, we find ourselves learning how Desmond’s bloodline traveled across the pond and settled into the American Colonies—and just how much an effect Connor Kenway, his half-British, half-Native American ancestor, had on the American Revolution and what role he played in the Assassin-Templar war.

Much like the previous installments of the Assassin’s Creed franchise, the clear emphasis in Assassin’s Creed III is on the conspiracy-laden plot as Connor tries to use a steady hand and a clear moral purpose to guide history in favor of the Assassins, while Desmond tries to learn from his ancestor key clues in order to unlock advantages for the Assassins in the present day. More than ever before you will be blown away as this newest chapter in the franchise is chock full of twists and turns that quickly turn everything you know on its head both in terms of actual history and the canon laid out thus far in the series. The only gripe I can see some folks possibly having is that in order to introduce and establish a lot of the new characters this go around, the game starts off a bit slower than you might be used to with an Assassin’s Creed title.

A lot has changed though besides just a new protagonist in Assassin’s Creed III and some plot twists. In terms of game play there is a marked improvement in both variety of missions and the hand-to-hand combat system this go around. In regards to variety, the new naval missions are the prime example as you explore the waterways around the Colonies as the sea battles of the American Revolution were integral to the Colonies winning the war. You get to pilot your own ship around key strategic ports and carry out specific missions as you order your crew to blast away at various British ships that impede your quest.

Most of your time will still be spent on land, however. And if you are to make any progress, you need to be well versed in the tools of the assassination trade. Channeling his Native-American heritage, Connor uses traditional weapons like his bow and arrows and tomahawk to wreak havoc on British troops. The fluidity you now have in combat is at an unprecedented level though as you can counter and kill multiple enemies at once and perform killing strikes in quick succession with everything in your possession including the new rope dart or pistols or weapons in your enemies’ possession. And don’t worry, Connor still has his traditional hidden blades as well, although this was the first Assassin’s Creed game where I found other weapons, specifically the tomahawk, to be more to my liking.

So, you’re definitely going to get your combat fix in with this game, but there is so much more to do besides just hack your way through red coats (although that is my personal favorite element of the game). The new frontier affords so much exploration that you could get lost in it as you get in touch with Connor’s roots and get back to nature. From hunting animals for their pelts to trade to helping other folks around the frontier in order to procure their services later, the open world frontier affords you a bevy of side quests that could occupy just as much of your time as the main story if you let it.

But if you don’t want to occupy your time in the single player (you might be a few feathers short of a headdress though), there’s also the top-notch multiplayer. The Assassin’s Creed multiplayer has always had the benefit of being unique compared to what’s out there, but now they’ve decided to put their originality to the test by incorporating their versions of classic versus mode Domination and a co-op mode called Wolf Pack. Domination was thrilling in Assassin’s Creed III because it requires you to think more than your standard-take on the mode. Wolf Pack though was the real eye-opener as you and three friends must perform assassinations in unison in order to score points within a time limit and only by truly working together to get the highest scores do you have a chance of advancing through the mode’s 25 levels.

When all is said and done, it’s hard to argue with how polished and deep Assassin’s Creed III is. From new game play elements like the naval battles, the expansive frontier, new multiplayer modes, and the smoothest combat to date, any fan of the franchise will not be able to put this down and newcomers will be awe-inspired by the world laid out before them.

SUMMARY: The more fluid combat system and diversity of gameplay combined with the series’ most expansive setting and a still-engrossing story makes this the best Assassin’s Creed yet.

  • THE GOOD: Bigger world, better combat, and more diverse gameplay.
  • THE BAD: A bit of a slow start to the story.
  • THE UGLY: Have you actually ever tried to skin a bear?

SCORE: 9.5

Assassin’s Creed III is available on Xbox 360, PS3, and PC. Primary version reviewed was for Xbox 360.   

A bionic redneck’s dream

I’ve been a wrestling fan for most of my life. It started with watching Hulk Hogan take on Andre the Giant with my grandfather. Then IRS came along and tried to make Tatanka pay his taxes. However, for a short time period I admittedly fell out of wrestling fandom. But with a crazed man from Long Island being flung from the top of a demonic structure and the rise of a certain bionic redneck, I was sucked back in and rarely strayed since.

These iconic moments in WWE history were just some highlights of what is now known as ‘The Attitude Era’. Stone Cold Steve Austin, D-Generation X, The Brothers of Destruction, and many other iconic men and women of that time period would cement their legacies as well as establish WWE as the dominate wrestling brand as they overcame WCW’s mid-90s advantage in the Monday Night Wars. And now, WWE 13 is having us relive some of those great moments like never before.

With cover boy CM Punk possibly marking the creation of a new era himself after last year’s infamous pipe bomb promo, it was only fitting that WWE 13 gave fans a brand new mode this year to replace past years’ story modes by using actual storylines from 1997-2000 and having players re-enact some of the most iconic matches of Stone Cold, The Rock, Kane, Undertaker, Mankind, HHH, HBK, and more. Not only does this give younger wrestling fans an overdue education, but it gives those of us who grew up in the era the most legitimate stories we’ve seen from the franchise since WWE No Mercy. It doesn’t hurt that it cranks the nostalgia factor up to 11 either, of course.

There are numerous other improvements to this year’s iteration of the WWE franchise though in terms of both presentation and game play. No, unfortunately not all of the hit detection and in-ring glitches we’ve almost become accustomed to were worked out. But besides these occasionally troublesome setbacks (its hard to suplex someone when they are cemented in the middle of the announcers table), there are new outside the ring features like ‘OMG!’ moments where you can sacrifice a stored finisher to spear a foe through the barricade or with super-heavyweights like Big Show and Mark Henry, actually smash the ring with a superplex.

Something the WWE franchise is known for, its creation features, has also seen marked improvements as additional layers and items have been added to wrestlers, like an individual layer for kick-pads on your shins. You can also now customize the stage and Titantron in Create-an-Arena, and even make your own Championship belt if you’re really old school and want to introduce something like the old AWA belt back into the mix. Altogether, this is amazingly the deepest creation suite we’ve seen yet.

There has also been a lot of fine-tuning in terms of the game play. Due to many matches from last year’s game seemingly ending much too quickly, many wrestlers health bars have been extended to help add some length to every time you step into the ring. This can sometimes lead to the precarious position of needing to hit a pair of finishers before your foe is in a weak enough state to the get the pin, but it definitely adds the desired length to matches. The counter system has also been tweaked, giving a larger window of opportunity for you to the hit the counter button in order to reverse your buddy’s maneuver. This allows many of the matches to take on a more natural feel as now even the most green of wrestling gamers can turn the tides should they be taking on a counter-happy veteran.

The online modes have also seen some major shifts as bots are now allowed into online matches meaning players no longer have to wait for six players to actually show up to do Elimination Chamber matches or the like. You won’t get any online experience in terms of moving up levels for beating a bot, but if you just want to have a match with some friends online and there aren’t enough for the match, this is a nice quick fix.

All things told it’s hard not to say this is the best WWE game of this console generation. Sure, there are still a few glitches, and the camera transitions aren’t as smooth as they could be, but when you consider everything that has been crammed onto one disc with the ‘Attitude Era’ mode, new matches like ‘I Quit’ and the King of the Ring tournament, the still stellar WWE Universe mode, the bevy of new customization features and improvements, and the high quality most of these improvements have been made with, if you are a wrestling fan this game is simply a must have.

SUMMARY: The bevy of unlockables, still stellar WWE Universe mode, even deeper customization features, and the nostalgia driven Attitude Era mode makes this the best wrestling game of this generation.

  • THE GOOD: Attitude Era mode hits every right note for long-time WWE fans
  • THE BAD: Still some seemingly ever-present glitches and hit detection problems
  • THE UGLY: That it isn’t an option to have Good Ol’ JR call ALL the matches

SCORE: 9.0

WWE 13 is available on Xbox 360, PS3, and Nintendo Wii. Primary version reviewed was for Xbox 360.   

Peace, Love, Horizon

Forza has been one of the premier racing series for quite a while; the franchise has constantly provided top-tier physics, an impressive lineup of elite cars, and a variety of options to help personalize your driving experience. The setting of the game, however, has never really strayed from enclosed tracks and menus asking you where you wanted to race that day.

Enter Forza Horizon, the first open-world entry for the franchise. Horizon is set in a semi-fictional slice of Colorado where many real-world roads from the Centennial State cut together to form a twisting, turning spattering of insane driving roads along beautiful mountains, a rural expanse, and a suburban outcropping. So, what’s the reason all the in-game racers have gathered at this perfect storm of road racing? The (fictional) Horizon Festival, the Woodstock of car racing. And, naturally, you play as the young, up-and-coming nobody looking to make a name for himself and be crowned king of the festival.

Starting off in a crappy 1995 Volkswagen Corrado, you’ll race in beginner events in the hopes of earning credits to not only obtain better cars, but also to work your way up to stiffer competition until you’re finally ready to take on the champion in standard racing game fashion. Unlike previous entries in the series, Horizon offers many other ways to earn extra credits: illegal street races, promotional events where you take on unconventional vehicles like hot-air balloons or biplanes, and even racing for slips against the game’s seven bosses. In total, you’re looking at hours upon hours of racing outside of the 70 festival-sponsored races in single-player alone.

Along with the robust racing choices and the game’s main plot, there’s also the underlying quest to become popular. Yes, it does sound like something you may have had to do in high school, but in Horizon, this extra quest to do tricks or cause destruction in the environment to earn popularity points helps keep the long drive between some races entertaining as you look to move up from 250th amongst the racing fans to becoming the number one driver in their hearts. And performing enough of these tricks also adds to the in-game achievements where you can unlock more credits by performing specific stunts and maneuvers.

These new elements are all well and good, and when you jump into Forza Horizon to start, this new take feels original and exciting with the atmosphere of the festival, the radio DJ’s script, and the phenomenal soundtrack adding even more life to the scenes before you. But, as you get deeper into the game, if you’ve played any racing series besides Forza, you start to realize you’ve actually seen many of these tricks before.

Forza still does what it is known for very well in terms of physics, car choices, and customizing the driving experience. And the plot and quest for popularity are very enjoyable. But as an open-world game ,it still needs a bit of work, and the minor annoyances start to add up. The fact that the game doesn’t present a clear difference between what’s breakable in the environment and what isn’t particularly grinded my gears. I could smash up some fences but not others, and I’d be able to drive through some foliage only to be stopped suddenly by a single piece of lone shrubbery in the wilderness.

Another aspect of the open world that bothered me, especially later in the game, was how the area outside of the main festival felt like a ghost town. I loved how expansive and detailed the world was, but it barely felt like there was anyone else in it; much of the civilian traffic felt more like more random obstacles than actual people in the world. Many of the tracks also start to repeat themselves toward the end of the game, which was puzzling, considering how much unused open road there was. I also would have loved some character customization or at least some depth to the character you’re forced to play as. If I got called the “Mystery Driver” one more time, I was just gonna drive off a cliff!

All in all, Forza Horizon is a fine new take on this venerable racing series. It has a few quirks that come with the franchise’s first attempt at an open-world game, but at its heart, it’s still a solid Forza title. I can see Horizon being the start of a continuing bold new direction for the franchise, and with a bit more polish, I can even see it becoming the Forza standard. If you’re a Forza fan, this is definitely worth checking out.

SUMMARY: A different turn for the Forza folks maintains the high level of racing the series is known for, but their first open-world attempt falls flat in some ways.

  • THE GOOD: Same tight Forza physics and handling.
  • THE BAD: The open world feels empty and hollow.
  • THE UGLY: Starting the game off with a Volkswagen Corrado.

SCORE: 8.5

Forza Horizon is an Xbox 360 exclusive.  

Operation Game Slam

He is the world’s most notorious super spy. Men want to be him and women want to be with him. And after 50 years of books, movies, and games being set in his universe, the folks at Activision and Eurocom thought they should get in on his golden anniversary by giving us a game that lets us relive some of his greatest adventures while also setting up his upcoming movie romp, Skyfall.

Starting with Goldfinger and working its way through On Her Majesty’s Secret Service, License to Kill, Die Another Day, and finally Moonraker, the game gives us a brief glimpse at definitive movies of all the men to have played Bond before current actor Daniel Craig. Somewhere along the lines though, someone decided to remove the classic actors from these great movies and insert Craig’s likeness with a pitiful replacement voice in their place as the developers tried to tie together a very loose narrative about Bond’s history.

And unless you are the most diehard of Bond fans you may have trouble understanding just what is going on around you as this plot fails to set any sort of a stage around you. If you’ve never seen Goldfinger, you might miss out on why Auric Goldfinger, originally played by Gert Frobe and whose likeness returns from the grave, but his voice is done by the same shmuck who replaces Daniel Craig’s, wants to irradiate the USA’s supply of gold at Fort Knox. Or just who exactly is Ernst Starvro Blofeld as SPECTRE is never even mentioned throughout the entirety of the On Her Majesty’s Secret Service missions or why Theresa Draco is so damn important to James.

However, there is a perfectly logical reason why it may be easy for you to miss these important plot details. You’ll be too busy writhing in pain as you try to look past the last generation quality visuals to pay any attention to the actual dialogue. Although many of the environments have been re-imagined in order to better suit a modern vibe, the lack of detail in many instances makes the levels feel like lifeless, bland looking shells. When you combine this with some of the worst ragdoll physics I’ve ever seen in a first-person shooter and quite honestly it doesn’t even look like Eurocom tried to do Bond justice.

But even worse than poor visuals and story is that the game play is damn near atrocious. Exceedingly boring and mundane, you might wish you could turn your Walther P99 back on your own head at points. The boss battles have been trivialized into sloppy quicktime events, the stealth aspects are pitifully frustrating as you can’t even drag dead bodies into corners and are far too often discovered for it, and the guns are poorly balanced where it often takes as many as seven bullets to the torso to down enemies who are not wearing any sort of body armor.

And aside from poor visuals, game play, and plot, the game is also ridiculously short. The entire single player campaign is only five to six hours long as there are only so many scenes you can take from each movie and turn into a video game level. And even with the promised free Skyfall missions DLC, I don’t see them adding enough value nearly a month after the game’s release to be worth a $60 purchase. With Activision’s history of spoiling movies though in their games (see The Amazing Spider-Man game from earlier in the summer), it’s surprising they didn’t just include the levels with the disc anyway, or wait to release the disc for another few weeks.

There are a few aspects of the game that weren’t complete wastes of time however. The challenges mode, giving you special objectives and win conditions for most of the single player game’s levels, offered some difficulty and replay value as the levels were too boring on their own for the most part. Also, the versus multiplayer and its corresponding modes, although they were a carbon copy of last year’s Goldeneye 007: Reloaded with just the current game’s character skins, worked well enough. The remixed music of the classic movie themes was also well done, but the complete absence of the classic James Bond theme is unforgivable.

All in all, there is nothing legendary about 007 Legends. In fact, it doesn’t even quantify itself as average. If you are a James Bond fan and are thinking about getting this game, you should just re-watch the corresponding movies instead. You’ll get far more enjoyment from them and they will also take up far more of your time.

SUMMARY: For something that was supposed to celebrate 50 years of the world’s favorite super spy, it sure seemed more like a slap in the face. Poor visuals, bland game play, and a generic multiplayer seem to have become the gaming standard for 007 with Legends just being the latest example.

  • THE GOOD: Bringing together great moments from Bond history on one disc
  • THE BAD: Looking like an N64 game while doing it
  • THE UGLY: The voice actor playing Gert Frobe in the Goldfinger missions

SCORE: 3.0

007 Legends is available on Xbox 360, PS3, and PC. Primary version reviewed was for Xbox 360.   

Decisions, decisions…

It’s not easy living in a world plagued by the zombie apocalypse, but Lee, Clementine, and whomever else you’ve saved up to this point in Telltale’s The Walking Dead are making the best of it as they continue to carry out their plan to get out of Georgia by boat and hopefully find a place they can start anew. But when they finally arrive in Savannah in Episode 4: Around Every Corner, their lives go from bad to worse as they now have a very live stalker following their every move with his eye on Clementine. All the while, the gang must uncover and then deal with a dark Savannah secret. Soon, it’s evident to Lee, Clem, and the rest of the group that the live humans aren’t as bad as the undead ones…they’re worse.

By now, fans of the first three episodes of The Walking Dead should instantly recognize the formula for how things work as Lee and the crew scavenge for whatever they can to keep surviving. Still, that doesn’t mean that the story has lost any of the qualities that have made it the achievement in game storytelling it is, and this new episode will suck you in just as easily as the others as new problems arise and require…inventive solutions. Lee and Clementine definitely have their work cut out for them this time, as the action ramps up significantly when desperate times begin to call for desperate measures.

The added action sequences also leave a few more lulls in the pacing, but rest assured, folks—these quieter moments are just as critical as Lee grabbing a shotgun to carve a path through a horde of walkers. The added drama is palpable, as it’s clear Episode 4  is all about setting up the series’ epic conclusion series in Episode 5. Although it may at first seem like a come down from the insane emotional highs of the past episode, you can bet that the groundwork laid out in this section of the story will result in a payoff that makes all the work you’ve put in so far well worth it.

The game is still mostly a point and click adventure, although there are a few more action sequences that’ll put your trigger finger to the test this time around. Aside from those moments though, the star here is really the story, especially with regard to Clementine. As she’s matured more and more with each new episode, she’s slowly become one of the most enjoyable characters I’ve ever seen in a game. The fact that you actually develop affection for this little girl you’ve been trying to protect shows just how well thought out and deeply written this story is.

When this episode concluded with the most epic cliffhanger yet, I actually stood up and clapped. Sure, there are a couple of glitches, an occasional minor plot hole, and the annoying fact that the button prompts break Zombie Media Rule #1 and explicitly label the Walkers as “Zombies,”but overall, this is one of the best written video game works I’ve ever seen. I cannot recommend this series more highly to anyone who enjoys good drama, zombies, and the mayhem they cause. If you’ve managed to miss out so far, go back and download Episodes 1-3 and get to work. You won’t regret it.

SUMMARY: The Walking Dead: Episode 4: Around Every Corner continues the landmark storytelling of the first three episodes as the situation takes a drastic turn in order to ramp up for the final episode. Fans will not be disappointed.

  • THE GOOD: Maintains the tension and epic consequences of the first three episodes.
  • THE BAD: A couple of minor glitches and plot holes.
  • THE UGLY: A barricade made of zombie flesh.

SCORE: 9.0

The Walking Dead: Episode 4: Around Every Corner is available on XBLA (Xbox 360), PS3 (PSN), and PC. Primary version reviewed was for XBLA. 

Clash of the Classics

When I was just a boy, my friends and I would argue for hours on end on the playground about what superheroes would win in an imaginary fight when pitted against each other in all different kinds of wacky combinations. We didn’t just mix up teams from a particular universe, but came up with all kinds of scenarios that put our favorites against all manner of pop culture heroes and heroines. So, when games like Marvel Super Heroes and Marvel vs Capcom breathed even more life into these conversations, you can easily imagine why we were hooked.

Flash-forward nearly two decades, and these games have led to the production of one of the most successful and beloved fighting game franchises there is. Because of this, Capcom wanted to make sure that not only us older games didn’t forget our roots, but also show a new generation the foundations of what set us on our hypercombo-ing path.

Marvel vs Capcom Origins is no ordinary old-school compilation, though. Included with these two original games—which have also had some HD graphic upgrades—are 8-player online lobbies with spectator modes, replay saving, dynamic challenges that unlock levels, and points you can spend on unlockables like characters that were hidden in the originals, end movies, or concept art.

The best part of the dynamic challenges and unlocks, though, may be that they give both games an unprecedented amount of replayability. Plus, if you’re as big a fan as I am, you will absolutely geek out over the sketches and stills of your favorites heroes and villains, as well as the chance to easily unlock the hidden characters that we originally had to input an impossibly long code for—Dr. Doom and Thanos in Marvel Super Heroes and Gold War Machine, Hyper Venom, Orange Hulk, and Shadow Lady in MvC.

Another nice aspect of the game is that everything that made these fighters unique in the first place is still there so you can relive the experience as if it were 1995 again and you were feeding quarters into an arcade cabinet under pink neon lights. The gem system of Marvel Super Heroes (inspired by the Infinity Gauntlet story from Marvel comics) still allows you to enhance your players temporarily with the powers of Space, Power, Time, Soul, Reality, or Mind, and MvC still gives you dozens of assist characters and the Duo Team Attack where you and your partner can combine your hyper combos into one truly devastating maneuver.

Unfortunately, in terms of gameplay, the games are a little too demanding at times, as players who are used to modern fighters will quickly see the age on these classics. Sometimes a little clunky and even a bit frustrating, both these games—but especially Marvel Super Heroes—can feel stiff, and the smooth combo chains you may be used to from Marvel vs Capcom 3 are much harder to string together and pull off in these titles. It’s not that you won’t be able to get the hang of these characters eventually and have fun in the process, but if you play modern fighters like MvC 3 religiously and then expect to be able to jump right into these games, you might be caught a bit off-guard by the stark differences.

When all is said and done, Marvel vs Capcom Origins hits enough of the right nostalgic notes to make it a more than worthwhile purchase for long time fans. I mean, the game even offers zoomed out, angled camera camera views designed to replicate the experience of playing on an old wooden cabinet. Younger fans might be a little frustrated with the less than silky smooth controls, but they should still play in order to truly appreciate how far we’ve come with fighting games. They’ll even likely start creating fun memories of their own once they adjust to the outdate feel. All in all, Origins is a fine compilation that’s more than worthy of a download.

SUMMARY: Marvel vs Capcom Origins does a fine job of staying true to the originals, while the addition of dynamic challenges provide a new layer of addictiveness that helps to overshadow how much these games have aged in the past two decades.

  • THE GOOD: New leveling up and variety of unlocks compliment classic game play well.
  • THE BAD: Games show their age at times.
  • THE UGLY: Far and away, it’s Shuma-Gorath.

SCORE: 9.0

Marvel vs Capcom Origins is available on XBLA (Xbox 360) and PS3 (PSN). Primary version reviewed was for XBLA.

The longest journey begins with a single step

There are a lot of great Kinect games out there—exercise games, dancing games, even some iOS ports—but the hardcore audience is sorely underrepresented on the peripheral. Long have the hardcore waited for a game for the Kinect that could give them an experience similar to what they would get with a controller in terms of enjoyment. And I think, finally, they may have found one in Fable: The Journey.

Fable: The Journey is set 10 years after the end of Fable III. The hero of Fable III went missing a few years prior; Albion is in shambles because of it, as those who would prey on the weak have gone unchecked and an ancient evil has begun to sow it seeds once again. As chaos reigns in the cities of Albion, though, a group of nomads who skirt along the edges of the countryside avoid most of the insanity by keeping to themselves and taking care of each other. Here, among this group of wanderers, players take control of Gabriel, the slacker of this cabal with his head in the clouds who dreams of the days when there were still heroes. Little does he know that his dreams are about to become a reality…

After becoming separated from the caravan when he oversleeps, Gabriel soon finds himself on the most epic of journeys in order to get back to the only family he’s ever really known. Shortly after he starts his trek, though, he picks up a certain blind hitchhiker along the way who reveals to him that the old age of heroes, where they were born, is dead and that a new age of heroes, where they are made, is about to begin.

The most impressive thing about this game—and this should please Fable fans tremendously—is the story. By adding a new take on the original three Fable games’ story, as Theresa tells things from her point of view along the way, you see now how they all tie together as the story progresses. This brings closure to the last few loose ends of those great tales while also setting the foundation for a brand-new epic down the line. With tremendous voice acting, a script that maintains a dark humor throughout, and a plot that’s more than worthy of the original trilogy, Fable: The Journey’s story will suck in fans of the franchise and won’t let them go.

A great story cannot cover up this game ‘s fatal flaw, though. Unfortunately, like the few other Kinect hardcore games, when you boil Fable: The Journey’s gameplay down to its foundations, it’s really just an on-rails arcade shooter that you control with your hands. You’re forcibly dragged through a large chunk of Albion on your cart, pulled by your lovable horse Seren, and it can understandably get tedious at times, especially when the humorous banter of Theresa and Gabriel dries up. There are some mini-games that break it up occasionally, but even these can become repetitive and after a while. All you really want to do is get as quickly as possible to the next area where you blast franchise mainstay bad guys likes Balverines, Hollow Men, and Hobbes, as well as a few new bad guys produced by the Corruption exclusively for this game.

Aside from the repetitiveness, though, this really is one of the more polished Kinect games out there. The sensor actually picks up your arms when you try to throw fireballs or perform any of the other spells Gabriel learns along his adventure, which, if you play with the Kinect with any sort of regularity, you know is a big accomplishment. There is also some replayability to the game with a full-blown arcade mode alongside the main campaign where you can play through certain segments of each level again and attempt to hit high scores and chain together combos. Combine all this with graphics that just might make this the best looking Fable game yet, and all I can is that if you’re a Fable fan with Kinect, The Journey is a must-have.

SUMMARY: A great story that Fable fans will absolutely eat up, but some long stretches of lonely road keep this from being an absolute must-have for every Kinect owner.

  • THE GOOD: The deepest, most complete story for a hardcore Kinect game yet.
  • THE BAD: Riding in a caravan is about as much fun as you’d think…as in, not fun at all.
  • THE UGLY: Everything the Corruption touches.

SCORE: 9.0

Fable: The Journey is an Xbox 360 exclusive.