Tag Archive: dr doom


Join the Merry Marvel Marching Society

When LEGO Marvel Super Heroes was first announced, some of us less-open-minded comic-book aficionados had some questions about the idea of Warner Bros. (who owns rival DC) publishing a Marvel product of any kind. Luckily, it seems that developer TT Games has just as many mighty Marvelites on their staff as they do dedicated DCers (just don’t tell the bigwigs upstairs!).

Similar to the LEGO Batman games, TT started by making a LEGO-ized version of New York City, giving fans of the comic-book giant an open world comparable to DC’s Gotham. Sure, they’ve taken some liberties—the X-Mansion’s been moved to the North End and out of Westchester County, for example—but these changes were necessary to make everything fit logically into what’s a truly massive hub made of LEGO bricks. With well over 100 heroes and villains coming together in LEGO Marvel Super Heroes, however, there needs to be a universal threat that ties this hub and these heroes together.

Fortunately, Marvel has exactly that in the form of the world-consuming Galactus. And he hungers for Earth. Again. Only a select few know of his approach, though, and some of Marvel’s most nefarious nemeses like Magneto, Loki, and Dr. Doom look to turn this global threat to their advantage. Marvel’s best and brightest heroes will now try to work together to thwart the master plan of these villains, as well as turn Galactus away.

If you’ve played any of the LEGO titles before—whether they were based directly on a movie or more loosely inspired by a property like this one—then you have an idea of what to expect. For this particular game, the action’s broken into 15 levels across many familiar Marvel Universe locales. As you make progress, you unlock gold bricks for performing certain actions, such as saving Stan Lee (who always finds himself in a perilous situation!) or collecting a certain amount of studs (the LEGO version of coins). As you unlock more bricks and play more of the game, you’ll add more heroes and villains to an ever-expanding cast of characters—who can then, in turn, be used to unlock more bricks. And the cycle continues until you 100-percent the game.

LEGO Marvel Super Heroes features more activities than previous entries when it comes to acquiring bricks, giving the game solid variety and replayability. Some gold bricks require puzzle-solving and swapping of powers, but the game also includes plenty of fetch quests that are rather dull and populate much of the hub world. Escorting mini-figs slowly on foot from one side of the map to the other is not my definition of fun and could grate on completionists.

Speaking of swapping powers, your mini-figures can now wield more abilities than ever before. And not just the super-strength you’d expect from characters like the Hulk or the Thing—you can fire laser blasts with Cyclops, activate Magneto’s mastery of magnetism to move all things made of metal, or use Jean Grey’s telekinesis to move just about everything else in the world around. Mind you, wielding Magneto and Jean Grey’s power classes can take some getting used to, since they’re not as accurate as, say, a blast of flame from the hands of the Human Torch.

Since many characters can flylike Thor and Iron Mangetting around the hub world has also never been easier. The game even includes vehicles (some of which even having character themes, like the Green Goblin’s helicopterthough he really doesn’t need one, since he has his glider, right?) for characters that move around mostly on foot, such as Black Widow or Hawkeye.

So, some of the gameplay has changed to go along with the new IP, but one element remains mostly the same: the writing. TT Games usually does a tremendous job of finding ways to sprinkle in humor that freshens up the experience for older players, but they also inject plenty of slapstick and childish antics to ensure appeal to younger audiences. LEGO Marvel Super Heroes is no exception, and its charm should warm the hearts of even the most jaded of comic-book fans.

Unfortunately, the technical problems that have plagued the LEGO series also return here. The camera remains a problem, especially in the hub world, and it’ll often lead to some unnecessary deaths. The rotating split-screen in co-op is also a distraction and detracts from the co-op experience, since two characters can’t just run off—they need to stay close to each other at all times. In future entries, TT Games either needs to make two static, horizontal split-screens or keep me and my buddy stuck within the same window. I started getting sick from the rotating line that appears when one player decides to run north and the other south.

While on the subject of co-op, the other big problem is that we still don’t have online 4-player co-op. The game includes many instances with four heroes in a group in the story, and I had to needlessly rotate through them all to try to progress. Even at my age, I can imagine having a good time with friends or my younger cousins on the other side of the country if we could do this online. And why limit the 4-player fun to the story? The hub world is easily massive enough to fit four mini-fig heroes in it.

Besides the legacy technical shortcomings, LEGO Marvel Super Heroes is immensely enjoyable. It has enough side content, including bonus missions and challenges, that should keep gamers of all ages entertained for hours. But even if you’re just in it for the story, you should walk away happy. If you love LEGO, Marvel comics, or both, this game won’t disappoint.

Developer: TT Games • Publisher: Warner Bros. Interactive Entertainment • ESRB: E10+ • Release Date: 10.22.2013
9.0
Some technical shortcomings aside, this is a tremendously fun experience that will appeal to LEGO and comic book fans young and old alike.
The Good Same humor and charm we’ve come to expect from all the LEGO games.
The Bad Same camera and technical glitches we’ve come to expect from all the LEGO games.
The Ugly Same wonton destruction of property we’ve come to expect from all the LEGO games.
LEGO Marvel Super Heroes is available on Xbox 360, PS3, PC, Wii U, 3DS, DS, PS Vita, and will be a launch title for PS4 and Xbox One. Primary version reviewed was for Xbox 360.

Clash of the Classics

When I was just a boy, my friends and I would argue for hours on end on the playground about what superheroes would win in an imaginary fight when pitted against each other in all different kinds of wacky combinations. We didn’t just mix up teams from a particular universe, but came up with all kinds of scenarios that put our favorites against all manner of pop culture heroes and heroines. So, when games like Marvel Super Heroes and Marvel vs Capcom breathed even more life into these conversations, you can easily imagine why we were hooked.

Flash-forward nearly two decades, and these games have led to the production of one of the most successful and beloved fighting game franchises there is. Because of this, Capcom wanted to make sure that not only us older games didn’t forget our roots, but also show a new generation the foundations of what set us on our hypercombo-ing path.

Marvel vs Capcom Origins is no ordinary old-school compilation, though. Included with these two original games—which have also had some HD graphic upgrades—are 8-player online lobbies with spectator modes, replay saving, dynamic challenges that unlock levels, and points you can spend on unlockables like characters that were hidden in the originals, end movies, or concept art.

The best part of the dynamic challenges and unlocks, though, may be that they give both games an unprecedented amount of replayability. Plus, if you’re as big a fan as I am, you will absolutely geek out over the sketches and stills of your favorites heroes and villains, as well as the chance to easily unlock the hidden characters that we originally had to input an impossibly long code for—Dr. Doom and Thanos in Marvel Super Heroes and Gold War Machine, Hyper Venom, Orange Hulk, and Shadow Lady in MvC.

Another nice aspect of the game is that everything that made these fighters unique in the first place is still there so you can relive the experience as if it were 1995 again and you were feeding quarters into an arcade cabinet under pink neon lights. The gem system of Marvel Super Heroes (inspired by the Infinity Gauntlet story from Marvel comics) still allows you to enhance your players temporarily with the powers of Space, Power, Time, Soul, Reality, or Mind, and MvC still gives you dozens of assist characters and the Duo Team Attack where you and your partner can combine your hyper combos into one truly devastating maneuver.

Unfortunately, in terms of gameplay, the games are a little too demanding at times, as players who are used to modern fighters will quickly see the age on these classics. Sometimes a little clunky and even a bit frustrating, both these games—but especially Marvel Super Heroes—can feel stiff, and the smooth combo chains you may be used to from Marvel vs Capcom 3 are much harder to string together and pull off in these titles. It’s not that you won’t be able to get the hang of these characters eventually and have fun in the process, but if you play modern fighters like MvC 3 religiously and then expect to be able to jump right into these games, you might be caught a bit off-guard by the stark differences.

When all is said and done, Marvel vs Capcom Origins hits enough of the right nostalgic notes to make it a more than worthwhile purchase for long time fans. I mean, the game even offers zoomed out, angled camera camera views designed to replicate the experience of playing on an old wooden cabinet. Younger fans might be a little frustrated with the less than silky smooth controls, but they should still play in order to truly appreciate how far we’ve come with fighting games. They’ll even likely start creating fun memories of their own once they adjust to the outdate feel. All in all, Origins is a fine compilation that’s more than worthy of a download.

SUMMARY: Marvel vs Capcom Origins does a fine job of staying true to the originals, while the addition of dynamic challenges provide a new layer of addictiveness that helps to overshadow how much these games have aged in the past two decades.

  • THE GOOD: New leveling up and variety of unlocks compliment classic game play well.
  • THE BAD: Games show their age at times.
  • THE UGLY: Far and away, it’s Shuma-Gorath.

SCORE: 9.0

Marvel vs Capcom Origins is available on XBLA (Xbox 360) and PS3 (PSN). Primary version reviewed was for XBLA.

Originally Published: April 5, 2011, on Comicvine.com

So after trying to put some Assassin’s Creed parkour elements into my idea for a Nick Fury game here, I started to think about what hero who has never had a game would be a more natural fit for that style of game. He would have to be extremely agile and be prone to climbing, leaping, and making whatever his surroundings may be his own personal jungle gym.

Jungle. Hmmm. This got me thinking about how so few of those games take place in a modern era urban environment and how none really take place in the wilderness. I can imagine that it would be just as fun to swing from tree branches and vines as you move through the forest canopy as it would be to move across concrete rooftops. And so I present to you my idea for a hero who could traverse both the dense African jungle and the urban sprawl, and who clearly will again in my idea for a game, the Black Panther!

To ensure there is no confusion, when I refer to the Black Panther, I’m talking about T’Challa and not his sister Shuri. Now that we’ve covered our bases, we need a plot that will make sure T’Challa will travel around both the jungles of Wakanda and the city to make sure we get to experience both jumping around tree tops and dropping down on foes like a real panther and then taking those skills to the urban jungle. This will really help players to get a feel for some of T’Challa’s struggles as well as he has always had to balance the ancient ways of his people with an ever-changing world and urbanization.

I am thinking this would need to be a story broken down into two parts. The first part would be original to the video game in order to help feature some of T’Challa’s most iconic villains as well as to help the user get used to a lot of T’Challa’s abilities. These in-depth tutorial levels will feature lots of hand-to-hand combat as T’Challa moves around the African jungle in this third-person action adventure game.

Now, the two most iconic Black Panther villains I always think of are Klaw and Killmonger and so they would need to be featured in these early levels doing their usual bit in wanting to destroy T’Challa, Killmonger to rule Wakanda and Klaw just because he hates him so damn much. These early levels will work out as about a quarter to a third of the game and educate the players in all of the moves and powers that T’Challa will use for the rest of the game.

After quelling these iconic threats, and since they always seem to be going after Black Panther, we can just write them off as a flashback or whatnot from one of the many encounters T’Challa had with them and we’ll jump into the comic continuity from there. We can pick it up right around the same time as Dark Reign. This would make sense because T’Challa could be reminiscing about simpler times for the battles against Klaw and Killmonger when confronted by Namor about the Dark Illuminati.

This could set T’Challa up for battles against Dr. Doom, Morlun, and Death herself if we were to follow the comic timeline and this could make up the bulk of the remainder of the game. We could also streamline the timeline, cutting out smaller events and whatnot to ensure that our last couple of levels follow T’Challa as he is now in Hell’s Kitchen (thus ensuring urban levels).

It might be a bit much to pull off, but a video game that features T’Challa against his classic foes like Killmonger and Klaw and then follows him through Doomwar would definitely be epic enough to warrant a game. Include cameos by some of the Marvel universes most well-known characters combined with a jaw-dropping depiction of Wakanda and the surrounding forests as you explore them Assassin’s Creed style and I think the game would be a perfect fit for action/adventure enthusiasts out there.

One last minor detail I want to mention is that if I’m having a Black Panther game, I want Keith David to do his voice for all the cinema scenes. If you need a strong, independent black man played in a cartoon or video game, you get Keith David. Plus, he’s already been the character when Black Panther made an appearance in the 1994 Fantastic Four cartoon.

So there you have it folks. We have a voice for the Black Panther, a plot with a lot of iconic villains, and a set gameplay mechanic that should work perfectly for what we would want to pull off. Let me know what you guys think. Could T’Challa carry his own title? Should he only be featured in a more team-oriented game like maybe an Avengers title? Are there other villains that could be featured? Is Doomwar the kind of story that could translate to a video game? Let us know with comments below!