Originally Published: November 30, 2010, on Youtube.com/CGRundertow
As a part of CGR Undertow, I reviewed NBA Jam for the Xbox 360 from EA Sports.
Originally Published: November 30, 2010, on Youtube.com/CGRundertow
As a part of CGR Undertow, I reviewed NBA Jam for the Xbox 360 from EA Sports.
Originally Published: November 15, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I reviewed Kinect Sports for the Xbox 360 and its Kinect peripheral.
Originally Published: November 13, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I reviewed Pro Evolution Soccer 2011 for the PS3.
Originally Published: November 9, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I reviewed John Daly’s Prostroke Golf for the PS3.
Originally Published: November 2, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I reviewed FIFA 11 for the Nintendo Wii due to the massive differences between the Wii and Xbox 360/PS3 versions.
Originally Published: October 29, 2010, on ClassicGameRoom.com and NationalLampoon.com
As a part of CGR Undertow, I reviewed the new NBA Jam remake for the Nintendo Wii from EA Sports.
Originally Published: October 26, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I was able to review Backyard Sports: Rookie Rush from Atari for the Xbox 360.
Originally Published: September 30, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I review Hoopworld for Wiiware.
Originally Posted: August 27, 2010 on PlayerAffinity.com
It is a time of the summer when the crack of the bat is replaced by an aluminum ping and the average player goes from being 6′ 5″ to more like 5′ 4″. It is a time when Williamsport, Pennsylvania, plays host to kids from all over the world who care more about getting their homework done than a seven-figure salary as they all vie for a shot at the world title.
In honor of the actual Little League World Series tournament going on (I’m actually watching an elimination game as I write this); I felt it would be prudent to review the corresponding video game. For the first time we see the cartoony graphics and kid-friendly gameplay mechanics leap over to the more adult oriented game systems. That’s right; LLWS 2010 is now available on all systems, including Xbox 360 and PS3 and that alone makes this game deserve a look.
With the leap to the new systems, there are promises of more surprises and content besides just achievements or trophies. Unfortunately, most of the promises of deeper gameplay and a more enthralling experience are false. The addition of being able to compare your stats online is a nice feature and a new season style mode to settle the tournament is a different take on things for sure if you don’t want to go through the traditional tournament. The inclusion of new mini-games such as a Simon-like memory game and a baseball bowling hybrid help flesh out the game, but besides all this it’s really the same experience as the 2009 version.
You select where your team originates from various regions and countries all over the world and can customize the look of your team after choosing a mascot from a previously compiled list. You then play through the deepest regional tournament mode to date to see if you can become the team to represent your region or country (being from Jersey, I always try to represent the hometown Toms River powerhouses in the Mid-Atlantic region). If you continue to win, you continue to advance until you hopefully take home the trophy that serves as the ultimate representation of teamwork and selflessness as Little League World Champs.
In order to help you out, just like in the previous games, you can use cards that you earn by doing well (like in Madden from the late 90s-early 2000s) to bolster your stats for an at-bat, an inning, or an entire game. By also doing well in a particular game, you can earn levels that you can use to have you pitcher throw fire, literally, for an at-bat, or to give your superstar player the ability to hit an instant home run if they make contact.
Brent Musberger and Gary Thorne return to the do the limited play-by-play that stresses “sportsmanship and fair play” and the graphics at least are crisper and cleaner than in previous years, even if all the players are still very anime influenced, showing that developer NOW Productions took advantage of the better processing power of the new systems, even though LLWS 2010 still won’t push the Xbox 360 or PS3 anywhere near to where they are capable of going.
Clearly, this is a game geared towards kids who are still eligible for the LLWS and taking that into consideration, this is a solid experience overall. The game allows you to use a strong A.I. to help with fielding and base-running if necessary, although it does make the wrong decision sometimes in taking one base too few or having the wrong fielder go for the ball. It can be forgiven though because it always works both ways. The graphics are also the best they’ve been for the series, even if they are a little too anime influenced for a simulation game. There is no plot to speak of with a simulation because it all revolves around how you do with your particular team and so it is like you write your own storylines. Add in a brand new season mode and deeper tournament mode and you have a very strong rental experience, but I doubt this will hold any up and coming baseball diehards’ attention for too long.
Overall: 7.0/10
-Ray Carsillo
Originally Published: July 7, 2010, on Lundberg.me, Examiner.com, Original-Gamer.com, PlayerAffinity.com, and ESPNNewYork.com
I know that E3 was three weeks ago, but with the craziness of the World Cup, NBA Free Agency, and the approaching MLB All-Star break, to say we’ve been a little busy here at ESPN would be an understatement. But in our spare time, my expert cameraman/editor Jared Bodden and I, have been toiling away trying to finish these videos to show you some of the great games we saw at E3 and bring you some exclusive interviews with the people behind those games.
One of the most difficult things in this process has been whittling down what we felt were the most worthwhile games to look at, so we broke it down into four videos. The first video is a compilation featuring online and DLC games with the following three videos being a summary of the rest of the best from each day. For the games that we had to cut for the sake of time, I apologize tremendously. I also wish we could have given every game we did feature their own special video.
On that note, without further ado, below is the culmination of my three days at the L.A. Convention Center for E3 2010. I hope you all enjoy.
The first video was my online/DLC game special that features looks at the new Deadliest Warrior game from Spike Games that comes out next Tuesday, DCU Online from Sony Online Entertainment, QuickHit.com and their brand new NFL license, and Blacklight: Tango Down from Ignition Entertainment.
Our first day at E3 was a special day overall and had us see some spectacular looking games for consoles. Our video of Day 1 features Tron and Epic Mickey from Disney Entertainment, Castlevania: Lords of Shadow from Konami, and Test Drive Unlimited 2 from Atari.
On the second day of E3, console games and their peripherals were well represented once more as we looked at Vanquish from SEGA, Shaun White Skateboarding and Ghost Recon: Future Solider from Ubisoft, WWE All-Stars from THQ, and the new Wii Exercise Bike from Big Ben Interactive.
On the last day of E3, we had a chance to look at some of the most hyped games for consoles and some sweet accessories when we looked at Call of Duty: Black Ops and Spider-Man: Shattered Dimensions from Activision and some sweet products from Nyko and iGUGU.
Videos by Jared Bodden
-Ray Carsillo