Tag Archive: Super Bomberman R


There had been a Bomberman game on every Nintendo system ever until that streak finally broke with the Wii U. Looking to make sure that mistake wasn’t repeated, Konami surprised everyone when they announced that their first Bomberman game and the first game we’ve seen from the series in seven years—Konami acquired original Bomberman creators Hudson Soft in 2012 and then never used the IP—would be a Switch launch title. As someone who played more than a few entries in the series on several different Nintendo consoles, this was an exciting surprise, made all the better by a game that actually delivers a decent-quality maze-busting experience.

Super Bomberman R opens up on Planet Bomber, where the original white Bomberman is admonishing his seven siblings for ignoring their demolition training duties. As they all go around the room making their excuses, a man named Buggler announces himself to the world and challenges team Bomberman outright with his own team of five Dastardly Bombers—who promptly begin wreaking havoc at different outposts all over the galaxy. The Bombermen must now fight their way through the Dastardly Bombers to get to Buggler and end his reign of terror.

Even when Bomberman moved away from his arcade roots and started trying to add real story elements with Mega Bomberman in the Sega Genesis days, it was never really a game driven by its plot—it was more like we now had an excuse as to why we would go around willy-nilly blowing up every brick wall and balloon enemy we found. Similarly, Super Bomberman R’s story isn’t its strong suit. It tries to go for a Saturday-morning cartoon vibe, with each cutscene touting over-the-top comedic dialogue, but it’s clearly just there to loosely tie the entire adventure together. For old-school fans, you’ll appreciate how it pays homage to the Bomberman games of the past, at least in terms of modernizing the stories of characters like Buggler (Bagular in the old games) and the Dastardly Bombers. If you’re not a die-hard Bomberman fan, you’ll still be able to follow along, although you likely won’t care nearly as much as those of us who have some history with these characters.

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Where Super Bomberman R shines is in its gameplay, which again blends the earliest adventures of Bomberman with some of his later 3D escapades. Most of the campaign is spread out across five worlds with 10 stages each. The first eight of these stages are your classic Bomberman fare, as a cavalcade of breakable and non-breakable blocks create mazes of varying complexity that are littered with enemies that can one-hit kill our hero. Each world has its own theme, but after just a couple stages on each planet, the aesthetics become a tad dull. Every world is also designed in 3D, but the locked isometric camera gives off those old-school puzzler vibes fans of the series likely first fell in love with.

Most of these stages require you to eliminate all your enemies—the most common task for Bomberman over the years. Adding a new wrinkle, however, are stages that feature survival objectives, escort missions, finding hidden keys, or stepping on a series of hidden switches. This variety helps keep gameplay that can become repetitive fresh, especially when you’re still relatively underpowered and need to find all the classic bomb, blast, and movement power-ups the series has always featured.

The last two stages of each world are where the game gets really fun, harkening back to more recent titles in the series. First, you have to take on a Dastardly Bomber in single combat, trying to trick them into blowing themselves up if you can’t find the perfect way to do it with your own bombs, or maybe a combination of the two (several times I would use an enemy’s bomb against them to pin them in a corner and secure victory). If you can defeat them in single combat, then the Dastardly Bomber transforms into a massive map-filling mechanical monstrosity. For example, Golem Bomber becomes Fort Walker, a giant robotic turtle where you have to blow up each of its four legs before blasting away at its head. Meanwhile, Plasma Bomber becomes Judge Gwinbee, a flying mech with machine guns that you have to blow up as it flies by. These moments made whatever grind the rest of the campaign might dish out more than worth it, and truly put your skills to the test.

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And trust me, your skills will be tested, because you will die. A lot. It’s still surprising how often you might lose track of how big your bomb blast is, forget about an enemy around the corner, or just accidentally barricade yourself between two bombs and watch as your life counter drops by one. The chaos only increases if playing the campaign in 2-player co-op due to friendly fire. Easier difficulties offer more lives, but no matter what setting you play on, the system by which you receive more continues is more mind-boggling than any maze the game throws at you.

Super Bomberman R features an in-game currency (no microtransactions) that rewards you with coins for beating Dastardly Bombers in the campaign or by winning multiplayer matches. This currency system can be used to purchase cosmetic items for your Bombermen, new maps, and unfortunately, also campaign continues. This weird interchanging of the currency means that if I ran out of lives and didn’t have enough coins saved up because I bought Black Bomberman this sweet top hat, I’d lose my entire progress on a level and have to start at stage one again, no matter my position. Lower difficulties see the price of continues drop, but it’s a weird way to have to game the system, often forcing you to choose between multiplayer goodies and beating the main game and creating an unfortunate grind.

Even with this odd currency situation, the greatest strength of Super Bomberman R—like many Bomberman games—remains the multiplayer component, and it’s only been enhanced further with the Switch. Up to eight Joy-Cons can be connected to a Switch for some truly frantic local action, or four Switches can link with two Joy-Cons each, again resulting in the same scenario. Even if you don’t have a full complement of local players, you can always play online. While there have been reports of connectivity issues at launch, I can attest that at least during my personal time online over the past few days, I had no problem connecting with other players. Either way, the multiplayer action that the series is known for remains, and there is no more fulfilling feeling than trapping your buddy in a corner with explosives—and no more harrowing feeling than when the same thing is done to you in turn.

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If you can’t get the full complement of eight players either way, you can also add bots to the multiplayer fun. However, I’d advise against it. The bot AI can’t be adjusted, and they are almost always set to master level it seems, knowing just how far away they need to stand from your bombs or the perfect way to trap you almost every time. The best multiplayer fun in Bomberman is against friends anyway, and that remains true here in Super Bomberman R.

Super Bomberman R might not pack the punch of one of Bomberman’s bombs when you think of console launch titles, but it’s still a quality experience. The campaign can be a bit of a grind, but has enough surprises and enjoyable moments to keep pulling you through—especially if playing co-op with a friend. And, like many Bomberman titles of the past, the local multiplayer experience with friends is almost second-to-none—that is if the game doesn’t blow up your friendships as much as you do brick walls. A few questionable choices like the in-game currency definitely add an unwanted grinding element to everything, but any fan of old-school Bomberman should be more than pleased with this long-awaited return.

Publisher: Konami • Developer: Hexadrive • ESRB: E10+ – Everyone 10 and up • Release Date: 03.03.17
7.5
The in-game currency decision was a head scratcher, as it adds an unwelcome grinding element to much of the gameplay. If you can look past that, then there’s a decent campaign and the same addictive multiplayer Bomberman is known for sitting at this launch title’s explosive core.
The Good A surprising amount of content, with 8-player multiplayer and a campaign that lasts for more than 50 levels.
The Bad Level design and gameplay can get repetitive after a while; in-game currency system.
The Ugly Accidentally trapping yourself between two bombs and then there are those few seconds where you’re just waiting for your inevitable end.
Super Bomberman R is a Switch exclusive. Review code was provided by Konami for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.

Although the Nintendo Switch is only going to have five games released on launch day, it’ll have over 50 games impressively come out during the system’s initial launch window. I had a chance to go hands-on with over a dozen of these launch window games—including the five coming on day one—and put together a list of the ten best titles you should be looking forward to in the early days of Nintendo’s newest home console.

12Switch

Developer: Nintendo
Publisher: Nintendo
Release Date: March 3, 2017
1-2 Switch
It wouldn’t be a Nintendo console launch anymore it seems without a fun collection of minigames available to show off the system’s potential, and hopefully draw the entire family into the Big N’s warm embrace. 1-2 Switch features a handful of games that take full advantage of the Joy-Con’s variety of motion sensors while bringing out your competitive nature. One game requires you to listen for the sound of a ball smacking a paddle and to keep up with the rhythm in table tennis—minus the table. For all you wannabe cowboys out there, having to quick draw your Joy-Con and press the trigger in an old-fashioned duel at high noon might be more your speed. And the first game to fully take advantage of the HD Rumble, one minigame requires you to move your Joy-Con around and determine how many marbles are inside it—and, unbelievably, the sensors make it feel like there are actually marbles inside your controller. The most interesting thing about all these minigames is that they implore players to look away from their TVs and instead look at each other, livening up the play space and again driving home the potential portability of the fun the Switch has to offer.

ARMS

Developer: Nintendo
Publisher: Nintendo
Release Date: Spring 2017
ARMS
Another new IP being introduced during the Switch’s launch window, the ARMS demo we played touted five different fighters, with a variety of titular appendages that you could snap into place, potentially providing a greater advantage on the battlefield. Each player requires a pair of Joy-Cons, with each representing a player’s left and right arm respectively. By turning the Joy-Cons you can move or block, and by punching forward you can send your spring-loaded arms forward at incredible speeds. You can even throw hooks by twisting your arms mid-attack, or throw your opponents off by punching both arms at the same time. Each armament touts different positives and negatives in terms of how powerful they are, and how many times they can potentially hit. The Trident, for example, shoots three finger projectiles out, while the BIG wrecking ball arms are slower but can do a ton of damage. Similar to many fighting games out there, each player has a lifebar, and each avatar also has their natural advantages and disadvantages in terms of health, speed, blocking, and other parameters you’d expect from a game such as this. Meanwhile, ARMS touts multiple ways to play: single-player versus the computer, local versus, and also online versus. Whether or not there’s an accompanying story to go along with ARMS is yet to be seen, but at the very least, if you can snag a second set of Joy-Cons, ARMS could be another game to potentially get the party started on the Switch.

FASTRACINGRMX

Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia
Release Date: March/April 2017
FAST RMX
FAST Racing NEO took the gaming world by storm by harkening back to the futuristic racing of games like F-Zero, and was a rare surprise hit on the Wii U. So, it was with great glee that I found that the original game is being ported over to the Switch with more tracks, more cars, and more modes than the original. Once again, players will hop into the cockpit of a futuristic, super-stylized, hovering race pod and will have to change the colors of their jet streams mid-race in order to get the biggest and best boosts possible if they want to exceed speeds of 1000 miles per hour. Impressively, you can play the entire game with only a single Joy-Con by turning it sideways, or use the Switch Pro Controller if you so choose. In another rarity, FAST RMX touts four-player local split-screen as long as you have enough controllers. There’s also 8-player online versus, and taking advantage of the Switch’s ability to connect with other consoles locally, even touts 8-player local multiplayer if everyone has their own Switch. If you missed FAST Racing NEO the first time around, this remix is a perfect time to test your racing mettle.

LoZBotW

Developer: Nintendo
Publisher: Nintendo
Release Date: March 3, 2017
The Legend of Zelda: Breath of the Wild
There was easily no other game that excited us more about the Switch than the newest chapter in one of gaming’s greatest franchises. After having played demos on both systems, I can attest that The Legend of Zelda: Breath of the Wild looks better and plays smoother on the Switch over its Wii U counterpart. Playing with the Joy-Cons inserted into the “puppy dog” dock felt amazingly comfortable, and it wasn’t long before I was off trying to figure out the secret behind Calamity Ganon in the largest Hyrule yet. The map was absolutely massive, but I couldn’t wait to explore every single inch. Of course, the demo was quickly cut short after only 20 minutes, but I found everything to be easier in the Switch version, from managing my inventory to combat, and I believe again it’s in large part to the Switch controller being far more comfortable than the Wii U tablet. Of course, if I so chose, I could also snap the Joycons to the side of the Switch console and take it on the road. There’s a small loss of quality there—the 900p visuals becomes 720p on the console’s 6.5-inch screen—but the fact I could be flying across the country and playing a Zelda game makes up for that in spades.

MK8DX

Developer: Nintendo
Publisher: Nintendo
Release Date: April 28, 2017
Mario Kart 8 Deluxe
Besides getting an obvious bump in visual fidelity on the Switch console, this latest version of everyone’s favorite kart racer is filled to the brim with content. Mario Kart 8 Deluxe is easily the definitive edition of this game. All previous DLC characters are unlocked from the get-go, along with a couple of new ones added to this version. New tracks are also included, again upping the content and replayability should you have played the original the first time around. The most telling addition, however, comes on the multiplayer side. Yes, like many of the other games on this list, Mario Kart 8 Deluxe touts a variety of local and online multiplayer options all depending on how many Switches and Joy-Cons you have available. You can even play 2-player split-screen locally with just a pair of Joy-Cons, with each player turning them sideways like NES controllers. But the biggest multiplayer addition is the inclusion of old-school balloon-popping battles in classic arenas that were noticeably absent from the launch of the original Mario Kart 8. With all these additions and new features, Mario Kart 8 Deluxe is almost an entirely new game, and a must have for fans of the series.

Snipperclips

Developer: Nintendo
Publisher: Nintendo
Release Date: March 2017
Snipperclips — Cut It Out, Together!
Lengthy title that should be shortened to just Snipperclips aside, this is another new IP that shows off the flexibility and creativity games on the Switch can potentially afford developers and players. This two-player game gives each player a single Joy-Con turned sideways, and sees them take control of living pieces of construction paper. By cutting your partner—and them cutting you—into a variety of different shapes, you must create the tools needed to solve puzzles of ever-increasing difficulty. No matter if you’re popping balloons, putting a basketball through a hoop, bringing a pencil over to a sharpener, or just matching shapes given to you, Snipperclips – Cut It Out, Together! will test your ability to collaborate (and maybe your patience) as you attempt to overcome all the challenges in your way.

SonicMania

Developer: Headcannon/PagodaWest
Publisher: SEGA
Release Date: Spring 2017
Sonic Mania
One of the big things seemingly keeping the industry afloat at times is its regular reliance on nostalgia. When that nostalgia hits home, it’s hard to deny the impact it can have on a particular fanbase. Of course, when that same nostalgia leads to disappointment, the impact it has can be felt even more harshly in the other direction. Few franchises have seen both sides of this effect as clearly as Sonic the Hedgehog, with most recent entries falling on the unfortunate side of the nostalgia effect. It’s no wonder then that SEGA is turning an eye back to the beginning—to Sonic’s clearly-defined roots—and bringing the blue blur back home with Sonic Mania. A combination of the original Sonic the Hedgehog and an entirely new adventure, Sonic Mania combines the 16-bit breakneck speed that Sonic blasted onto the scene with with new worlds, harder levels, bigger bosses, and even the inclusion of his buddies Tails and Knucles this time around. While Sonic Mania is the only non-exclusive title to make this list, it needs to be mentioned that being able to play the game with only a single Joy-Con controller might feel the most similar to how it did when we were children as opposed to the larger, bulkier controllers of the PS4 or Xbox One. Considering Sonic only ever needed a couple of buttons, even the single Joy-Con might be overkill to some. To the rest of us, it is an extra tool in SEGA’s efforts to re-hone in on Sonic’s core, and bring his fans back to happier times.

Splatoon2

Developer: Nintendo
Publisher: Nintendo
Release Date: Summer 2017
Splatoon 2
Disappointment over the fact this wasn’t named Spla2oon aside, Splatoon 2 is doing everything you could hope for from any and every sequel. Aside from supporting both Joy-Con and Pro Controller play, and offering up local 8-player multiplayer if you have enough Switches, Splatoon 2 is coming at us bigger and better in every way imaginable. Just like in real life, two years time has passed in the world of Splatoon, and with it Squid-kid style has changed—along with their weaponry. New devices like the twin pistols allow for more accurate painting, and new modes, maps, and more are promised to bring the experience as a whole to a new level. I played a pair of classic turf war matches during our brief time with the game, and the core of bright colors and easy to pick-up gameplay remain centered on the Wii U’s biggest surprise franchise. We can’t wait to paint the town red (and blue, and green, and yellow, and pink) all over again this summer.

SuperBombermanR

Developer: HexaDrive
Publisher: Konami
Release Date: March 3, 2017
Super Bomberman R
During the ending montage of Thursday night’s press conference where Nintendo really showed off the Switch for the first time, there were two things that I noticed. First was the confirmation of NBA 2K18, coupled with the earlier announcement of FIFA showing a clear sign of Nintendo finally supporting sports games again. But completely unrelated, and even more exciting for most of us, was the brief image of a familiar explosives expert who we hadn’t really seen in quite some time. The original Bomberman back in the day was one of those perfect little arcade-inspired adventures that flourished on the original NES. Over the years, the lore of Bomberman and his enemies was expanded upon, and he’s become a cult-classic for those of us who can’t get enough of his brand of demolition and destruction. Thus, Super Bomberman R was an extremely pleasant surprise that fantastically captures the essence of what makes Bomberman great, while giving us tough puzzles, persistent enemies, and just enough friendly fire to keep us on our toes when playing couch co-op. Another game that utilizes a single Joy-Con controller held sideways, Super Bomberman R is a great throwback for fleshing out the Switch’s launch-day lineup.

USF2

Developer: Capcom
Publisher: Capcom
Release Date: TBD 2017
Ultra Street Fighter II: The Final Challengers
Another retro surprise, Capcom is giving fans what could end up being the final revision of Street Fighter II in the game’s over 25-year lifespan. Featuring two new (to the game) characters in Evil Ryu and Violent Ken, the roster of that fighting game classic is finally considered complete now alongside original additions like Cammy and T. Hawk. The game plays exactly the same, as you would expect if you caught the title the first time around, and features Pro Controller support, unsurprisingly. Besides the two new characters (that channel aspects of Akuma in different ways), the game can be played in two different visual modes. The first mimics the 16-bit sprites of the SNES days, while the other uses the new art UDON provided for the game’s HD Remix release, giving every character a gorgeous coat of anime-style paint that just leaps off the screen. As great as the game looks, the real question now is if it could join the professional fighting game circuit—and how long before we see Ultra Street Fighter II alongside Street Fighter V at tournaments like EVO.