When it comes to game development nowadays, a lot of time and thought are put into not only making a great game, but often times making it a social success. Speed runs, let’s plays, and shoutcasting are just some of the ways that games have exploded across streaming services and video providers. It has now gotten to the point where some developers first approach the idea of making an experience around these social elements and bringing people together before they even know what kind of game they want to make. Don’t get me wrong, it’s not necessarily a bad thing when done well—and the folks at Outpost Games look to be one of those social-focused developers with their new game SOS.
SOS is what you would get if you crossed TV’s Survivor with the old Nickelodeon show Legends of the Hidden Temple and a Battle Royale mechanic. Sixteen players are airdropped onto the fictional La Cuna Island where they must search for one of several scattered relics. These relics are guarded by Monster Men called Hupia that populate the island. Using whatever weapons and gear you can scrounge up, from old WWII-era pistols to knives, axes, or even blunt weapons like old skulls, you’ll need to earn your relic by defeating a Hupia as best you can. Once you have a relic, you’ll need to fire off a flare gun to signal for a helicopter to take you off the island.
Where things get most interesting is that there are only three chairs on the escape helicopter, five to seven relics on the island, and again, sixteen players. Only by escaping on the helicopter do you win the game. You can team up with as many players as you want by soliciting a high five from them. But even should you team up with every other “contestant” and collect all the relics on the island before the timer runs out, there are only so many seats available, leading to some fun Mexican standoff scenarios or some well-planned betrayals along the way.
What SOS’s devs really think will help this game stand out from other last-man-standing style games is that while you start alone, by using your microphone, you can communicate with other players and really try to win them over to your side. That’s not to say a smart lone wolf can’t just bide their time and pounce on a relic carrier when the helicopter arrives—I saw it happen a half-dozen times over the several matches I got to play. But, if you can put together a team of people bent on working as a group, your odds of survival and winning go through the roof.
Communication amongst players isn’t the only way SOS takes advantage of modern tech. SOS is banking on people watching players play the game, and have built their own system called Hero.tv. This tech will act as a sort of Twitch overlay, and allow viewers to vote on their favorite players and personalities, send them airdrops, and generally root them on. It leads to two very distinct leaderboards within the game: one for wins—how many times did you survive La Cuna Island—and one for fame, tabulated by people sending emoticons to your players over the course of a game as they watch you. It makes it so that players who might not be great at killing people can still make a name for themselves based on their personality.
As well and good as this seems, there are still a couple of question marks for me with SOS, the first of which is that there is obviously going to be a bit of a tech hurdle for some. While more and more gamers than ever have their own webcam and microphone just for these purposes, I’m sure there are still some people out there who would probably rather not talk at all—and thus, this game likely won’t appeal to them from a player standpoint. I suppose they can always just watch and cheer folks on, though, through Hero.tv.
There is also the fact that I think a lot more features need to be added to the game for it to truly have the social appeal Outpost Games is looking for, most notably director features. The lack of options to shoutcast a game that so clearly lends itself to that is disappointing. Then again, the game also just only entered Early Access on Steam on PC last week, so the hope that those tools will be added at some point is high.
SOS could be the start of an interesting new trend in games, a more interactive sort of game show, where personalities and prizes are as important as gameplay. I know that in my limited time with SOS, I enjoyed watching it more than even playing it, especially as I started to recognize players in the small pool available to us as people who shouldn’t be trusted. In just a few sessions, I had started to assign myself people to root for and against, just by watching how they played. It’s this aspect that could make SOS more than just another Battle Royale game, and I’m curious to see how well it does in its time in Early Access.