Tag Archive: video games


Mario loves da gold! Wa-hoooo!

Ever since Mario had to traverse eight definitely different worlds, donned his first set of raccoon ears to fly, and bashed Bowser’s seven nasty Koopalings, the formula to making a great side-scrolling Mario game hasn’t changed much over the years. New items have been introduced, and Bowser Jr. sometimes takes the place of Larry, Morton Jr., Wendy O., Iggy, Lemmy, Roy, and Ludwig, but for the most part, things have stayed relatively the same.

And this formula’s maintained once again with New Super Mario Bros. 2 for the 3DS. The Koopalings, who have a bit more of a grown-up design—they’re technically of legal drinking age now, after all—and their dad, Bowser, have kidnapped Princess Peach for the billionth time. So, it’s once again up to Mario and Luigi to storm through the Mushroom Kingdom and leave kicked turtles shells and flattened Goombas in their wake, whether alone, or by linking up for some brotherly co-op action.

The twist this time is that the Mushroom Kingdom has apparently gone through some sort of economic boom, because coins are everywhere. New Golden Fire Flowers turn blocks into coins or cause enemies to yield coins when defeated. Golden turtle shells leave a path of coins in their wake for Mario and Luigi to collect. The brothers can even carry around golden blocks that drop more coins as they jump, run, and fly through eight more worlds based in familiar Mushroom Kingdom locales. Along with these new items are the returning regular Fire Flower, Super Mushroom, Invincibility Star, and Raccoon Leaf. With the Raccoon Leaf, we also see the P-Meter return—which, when full, allows Mario and Luigi to temporarily fly through the skies of a given stage.

Aside from the new items, New Super Mario Bros. 2 does offer something that’s been critical to all Mario games, side-scrolling or 3D: tight controls and intricate puzzles that can be solved using Mario’s bevy of jumps and other abilities like the butt-stomp. This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros. 2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game. The more time you put into practicing your jumps, the more you should get out of this Mario adventure.

It’s also nice to see the Koopalings gimmick taking a necessary step forward to provide us wily old Mario veterans a little bit of a challenge this time around. Not only do the Koopalings have their trademark magic wands that allow them to blast fireballs at Mario, but each one also has a lair uniquely designed to their strengths, requiring Mario to overcome extra obstacles he’s never seen before from Bowser’s seven brats. This adds a tinge of excitement to reaching the end of each level; you never knew what to expect next, as the lairs are definitely brand-new experiences.

And speaking of new, the newest game mode, Coin Rush, is probably what will help keep New Super Mario Bros. 2 fresh in people’s minds more than anything, as it provides an arcade-like replayability we haven’t seen in a Mario game in decades. Traversing through three random stages with one life and trying to set a coin high score to share with your friends via StreetPass not only keeps in line with the theme of the game—which promotes you to try to collect 1 million lifetime coins—but also gives you a chance to readily compare scores with your friends like you’d see with online leaderboards.

All in all, not much has changed since the last New Super Mario Bros., but not much really needed to change in the first place. The controls are still as tight as ever, the look and sound drips classic Mario, the platforming puzzles are expertly designed, and even the Koopalings have seen a bit of a facelift. The new Coin Rush mode adds some needed replayability, and the StreetPass leaderboards can become addictive if you’re into that arcade style of play.

The only thing you might not enjoy is the fact that the Princess still hasn’t figured out how to keep out of Bowser’s clutches, but then again, it wouldn’t quite be a Mario game if she did. New Super Mario Bros. 2 succeeds in finding a way to stay entertaining using a formula first used 25-plus years ago, and fans old and new shouldn’t wait to jump into the world’s most famous plumber’s latest adventure.

SUMMARY: Though we’ve seen this formula before, New Super Mario Bros. 2 finds a way to keep itself just fresh enough while still hitting platfroming perfection.

  • THE GOOD: Still the tightest platforming out there.
  • THE BAD: We’ve seen this formula before.
  • THE UGLY: The Mushroom Kingdom’s imminent economic collapse.

SCORE: 9.0

New Super Mario Bros. 2 is a 3DS exclusive.

At SDCC 2012, EGM Reviews Editor Ray Carsillo had a chance to catch up with Mortal Kombat co-creator and creative director for the upcoming Warner Bros. game, Injustice: Gods Among Us, Ed Boon.

EGM Game Over Podcast 007: Virtual Reality Is Coming For YOUR Children

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Andrew Fitch, Ray Carsillo, Josh Harmon, and Eric L. Patterson
[Date] August 3rd, 2012

[What We’re Playing] Ico, Persona 4 Arena, The Binding of Isaac

[News] Oculus Rift promises to bring us a revolution in virtual reality, Borderlands 2 will remain uncut via a “gore toggle” option, the trials of Star Wars: The Old Republic, players are in love with pre-orders, and Batman writer Paul Dini won’t be working on the next Batman Arkham game.

[EGM Reviews] Deadlight, Growlanser: Wayfarer of Time
[Bargain of the Week] Amazon: Buy a Vita, get Gravity Rush for free

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

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Worst. Movie Game. EVER.

Most movie games are rushed projects that require developers to take an idea loosely based around the corresponding film, staple some play mechanics together, and hope it holds up enough to warrant even making the game at all. So, when I heard that a game based on The Expendables 2 was coming out just before the movie, I definitely didn’t think we’d be getting a masterpiece—but it’s been a while since I’ve seen a pile of slop this bad.

Understandably, the game took the twinstick-shooter route, since it’s easier to create a fully realized 3D world in a short amount of time in this genre (just look at all of the twinstick-shooter indie titles on XBLA). This also allows for 4-player drop-in, drop-out co-op, the one thing that actually works here. But on every other level, this game is a horrible waste of time. Oh, The Expendables 2 Videogame, how do I hate thee? Let me count the ways…

The first—and most obvious—offense to your eyes comes with the graphics. The models lack any sort of detail whatsoever once you enter a story chapter, and the game only utilizes two colors, it seems: brown and gray. Not only does this have the effect of blending everything together so you can barely tell who or what is shooting at you, but it also means that most levels blend together as well.

And while we’re on the aesthetics, let’s get to the second point of hatred: the putrid voiceover work. I appreciate Dolph Lundgren and Terry Crews actually lending their voices to the game (not like they got a lot on their plate these days), but the Stallone impersonator is just awful, and the dialogue is horribly written. “What’s the plan, Barney?” “Same as always! Kill everything between us and the objective!” Are you kidding me?! I know elementary-school kids who have a better grasp of dialogue. At least the music’s somewhat enjoyable and gives the game an epic action-movie feel, even if nothing else about the game does.

And just think—I haven’t even gotten to my hatred of the actual gameplay yet! Twinstick shooters don’t usually allow for a lot of gameplay variety—you simply mow down the same two or three enemy types for however many levels the game entails—so I appreciate the fact that the game attempts to break up the monotony that can sometimes plague these titles with some on-rails shooter levels. But bizarrely, the one element the game insists on realism is the gun clips, which cause you to constantly reload and never let you get into any sort of pace when on foot, making you miss many targets during the on-rails levels.

Plus, making the player hold the right trigger in order to fire when on foot defeats the purpose of using both sticks for much of the combat. And since only the sniper character has a laser sight, unless you’re constantly firing—which you can’t, due to the clip sizes—you have no idea where your chosen character is aiming, making the combat feel choppy all around. Additionally, the glitchy hit mechanics mean that you don’t even get proper feedback half the time on whether or not your shot actually hit an enemy, leaving you guessing until they mercilessly fade away instantly after falling to the dirt.

Finally, I hate the story. The dialogue definitely doesn’t paint a vivid picture, but what’s worse is that the game offers no opening cinematic to explain anything and just throws you right to the wolves. This left me hating the experience even more, as your purpose is constantly and consistently murky.

And that sums up The Expendables 2 Videogame in a nutshell: This game has no purpose. It’s one of the worst wastes of time I’ve ever had to review. It has no direction, shoddy controls, an ugly look, and possibly the most absent plot in the modern console generation. It’s an embarrassment, even as movie games go. I implore you to steer clear of this title at all costs.

SUMMARY: Aside from the seamless drop-in, drop-out co-op, this is one of the worst videogames I’ve had the displeasure of playing in a long time. It looks awful, controls horribly, and the plot is nonexistent. 

  • THE GOOD: 4-player drop-in, drop-out co-op.
  • THE BAD: Everything else.
  • THE UGLY: The one-liners, the voice acting, the entire premise…

SCORE: 1.0

The Expendables 2 Videogame is available for XBLA, PSN, and PC. Primary version reviewed was on PSN. 

This was an interview I did back at E3 for Injustice: Gods Among Us and forgot to post here. Sorry folks! Expect a more recent interview with the main man himself behind Injustice, Ed Boon, to be posted in the next day or so!

EGM Game Over Podcast 006: Like Playing Prison Dodgeball in the Arctic

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, and Eric L. Patterson
[Date] July 27th, 2012

[What We’re Playing] Darksiders II, Way of the Samurai 4

[News] Vigil wanted co-op in Darksiders, Neilsen tracks the most anticipated games of 2012, meet the Droid X360, Gearbox’s president surprised nobody has copied Borderlands, former EA chief says Nintendo will end up a software company like Sega, and a guest on CNN blames videogames for the Colorado shooting.

[EGM Reviews] Wreckateer, Ghost Recon: Future Soldier Arctic Strike
[Bargain of the Week] Best Buy Sunday sale

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
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EGM Game Over Podcast 005: The Dork Knight Rises

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, Josh Harmon, and Eric L. Patterson
[Date] July 20th, 2012

[News] The problem with patching Fez, EA accidentally announces Battlefield 4, you’ll be playing Borderlands 2’s campaign for 58 hours, Deadpool becomes the newest gaming protagonist, and a new website helps you shag gamers.

[EGM Reviews] NCAA 13, Heroes of Ruin, Rhythm Thief & The Emporer’s Treasure
[Bargain of the Week] Mass Effect 3 & Final Fantasy XIII-2

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
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Zombies aren’t always the biggest concern…

Continuing the five-part series based on Robert Kirkman’s celebrated comic book, Telltale’s second episode of The Walking Dead will leave you horrified, disgusted, and inexplicably craving more by the time you’re done.

Subtitled Starved for Help, this tale takes place three months after the end of the first episode and sees Lee, Clementine, and the rest of the survivors from the first chapter bunkering down in an abandoned motel. Running low on supplies and even lower on food, the group starts to turn on each other, with Kenny and Lilly vying the most to assert themselves as the alpha dogs. All seems lost, but other survivors suddenly approach the gate and offer a trade that seems too good to be true: food for fuel.

It turns out these survivors happen to own a dairy farm up the road, so Lee and the rest of the gang set out to explore the grounds in order to see whether a change in venue might give the group a better chance of surviving. But along the way, they run across bandits—and, when it seems like these aren’t just any ordinary old dairy farmers, Lee realizes that the zombies aren’t the only monsters out there in the world…

If you enjoyed the first episode of The Walking Dead, then Starved for Help definitely won’t disappoint. The continued character development of the core group—with the introduction of several new members to your ragtag band of survivors—constantly intrigues. All decisions and non-decisions are even more critical this time around, and I loved the fact that the zombie invasion really serves as more of a simple backdrop for this episode—the whole motif surrounding humanity’s dark side will make you rethink a lot of your decisions as the game unfolds. And all I can say is that I can’t wait until more of my friends play so that we can discuss certain scenarios and explore how we all handled them differently. Personally, I was in the minority for some and the majority for others; the stat tracker that illustrates how other Walking Dead players approached the game is a highlight of the experience.

That’s not to say that this episode is without its flaws, though. Lee’s walking pace is dreadful, and though this understandably builds suspense at times, it just feels like a drag most of the time—it takes forever to walk from one end of the farm to the other. I just wish that, in certain scenarios, the player could hold down a button, and he’d break out into a light jog. There’s a zombie apocalypse going on, man—show some hustle! I also love how, no matter how big an item Lee may add to his inventory, it magically disappears when he places it behind himself—like he’s got a wormhole in his butt that he uses to dispose of all large items.

If you love The Walking Dead and enjoy point-and-click adventures, though, this series may well be Telltale’s crowning achievement when all is said and done. Until then, we’ll all just have to endure the painful wait until the next episode, Long Road Ahead, finally becomes available later this year.

SUMMARY: The second episode in this five-part series cranks the twisted-ness up to 11—and may push you in directions you never even thought possible. 

  • THE GOOD: A twisted story chapter that shows zombies may not be the only monsters out there…
  • THE BAD: Lee’s lackluster walking pace needlessly extends the experience.
  • THE UGLY: Human-flavored beef.

SCORE: 9.0

The Walking Dead: Episode 2—Starved for Help is available on XBLA, PSN, and PC. Primary version reviewed was for XBLA. 

Spider blood…spider blood…radioactive spider blood

The Amazing Spider-Man marks Beenox’s third Spider-Man game in as many years, after 2010’s Shattered Dimensions and 2011’s Edge of Time. But unlike the Quebec-based developer’s previous representations of everyone’s friendly neighborhood wall-crawler, this title marks a return to classic form for Spidey, as Beenox finally takes a shot at inserting Marvel’s webhead into an open-world New York City.

Taking place immediately after the events of the alternate-universe movie from which the game draws its inspiration, Amazing Spider-Man sees Spidey once again saving the city from a cataclysmic threat—and he’ll need to forge unusual alliances in order to overcome the hurdles thrown his way. And that’s all I’ll divulge; while the game spoils elements of the movie, I won’t ruin anything when it comes to the plot. Just trust me when I say that whether you’re for or against this Spider-Man relaunch, the Amazing Spider-Man spins an intriguing tale that features lots of entertaining callbacks from the wall-crawler’s history that’ll have old-school fans cheering—yet it still stays true to the new universe that the folks at Sony Pictures created for the film.

The most marked difference in Beenox’s open world comes from the camera angle; it pulls in tight on Spidey as he swings through a beautifully rendered digital Manhattan. This up-close, personal feel really imparts the proper sensation of swinging at high speeds through the concrete canyons. Unfortunately, when Spidey moves into indoor areas—such as when he infiltrates labs or goes deep into the sewers—the zoomed-in camera becomes a hindrance, as it makes wall-crawling and combat much more difficult.

And speaking of combat, that element sees an overhaul as well, as it takes a page from Batman: Arkham City and offers Spidey a new counter system. But instead of wavy lines appearing above enemy heads à la Arkham City, they appear above Spidey’s noggin as an indication that his Spider-Sense is tingling—and using the wall-crawler’s inherent super-agility to pull off impressive combos definitely feels rewarding. But the zoomed-in camera makes it difficult to see where all the enemies are at a given time—and to know just when you’re in or out of trouble. As a result, using Spider-Sense really becomes necessary, as many enemies like to lurk just off-camera.

Another new addition to Spidey’s arsenal is the Web Rush maneuver. Old-school fans will immediately see similarities to the Web Zip move from older Spider-Man games, but the Web Rush is interesting because you can pull it off just about anywhere, anytime—the game’s engine calculates, in real time, how Spidey would naturally get from Point A to Point B. Sure, the animation makes it look like he’s floating instead of actually using his superagility, but indoors, Web Rush is critical—and outdoors, it makes gathering the game’s 700 collectibles much easier.

Yes, I said 700 collectibles! That, unfortunately, is another downside here. Literally every corner in Manhattan is littered with digital comic-book pages, and if you’re a completist like myself, you’ll go insane trying to collect them all. I appreciate that these pages unlock some digital versions of key Spider-Man comics from which the game draws its inspiration, like the first appearance of Iguana (Spectacular Spider-Man #32) or the first appearance of Rhino (Amazing Spider-Man #41), but the bevy of collectibles, along with a plentiful amount of side missions similar those seen in older Spidey games, comes across as clutter that almost gets in the way of the story the game tries to tell.

Still, this is certainly a well-polished Spider-Man experience, and it’s rare that a movie game actually doesn’t suck. The story is intriguing, web-swinging is enjoyable, and you honestly can’t fault Beenox too much for cramming in so much content—after all, we’re usually complaining when it’s the other way around. I will warn you again, though, that you’ll probably enjoy the story a bit more if you actually see the movie first, which means you’ll have to wait at least another week before playing the game. It’ll be worth the wait, though—all Spider-Man fans will enjoy this novel, twisted take on one of comics’ most iconic heroes.

SUMMARY: The best Spider-Man adventure in years isn’t quite what it should’ve been. Developer Beenox actually crams too much into the package, cluttering what could’ve been a landmark tale for Marvel’s wall-crawler. 

  • THE GOOD: Best web-swinging mechanics in years.
  • THE BAD: Way too many collectibles and side missions clutter up the main experience.
  • THE UGLY: Rhino, Iguana, and Vermin cross that line in a three-way tie.

SCORE: 8.0

The Amazing Spider-Man is available on PS3, Xbox 360, Wii, 3DS, DS, PC, and iOS. Primary version reviewed was for Xbox 360. 

Don’t forget to bring an Umbrella

Serving as a refresher course on the bulk of the Resident Evil series before Resident Evil 6 hits this October, Resident Evil: Chronicles HD Collection pairs the previously released Umbrella Chronicles and Darkside Chronicles for the Wii, gives them an HD facelift, and delivers them on a silver platter for less than $30 on the PS3. And, considering the amount of content here, if you haven’t played these on-rails renditions of the original classic Resident Evil game—or the originals, period—you should definitely jump on this bargain.

But if you’ve played these titles previously and remember all the way back to 1996 (when the first Resident Evil released), there really isn’t much here that you haven’t already seen. Not to mention that if you lack a Move controller, you’re out of luck altogether. Sure, seeing the original Resident Evil titles from a first-person, on-rails arcade-shooter perspective might be interesting, as they offer slightly different takes on the in-game events. Aside from reliving the major beats of this iconic survival-horror franchise from a different viewpoint, though, there’s just nothing new to suck you in.

Umbrella Chronicles follows Resident Evil Zero, the original Resident Evil, and Resident Evil 3: Nemesis. What’s interesting here, though, is that the between-level narration comes via the viewpoint of the franchise’s longtime antagonist, Albert Wesker. The final level is original to Umbrella Chronicles (though not the collection) and offers you the chance to play as Wesker as he attempts to remove Umbrella’s most important files from a Russian stronghold while Chris and Jill try to take it down.

Darkside Chronicles follows Resident Evil 2 and Code: Veronica and also sees its own original chapter (again, not original to the collection) that centers around the personal loss of many of the series’ more popular protagonists.

I will say that if you’ve never played these games before, there’s a chance you could easily get addicted if you’re a lightgun fiend. The action plays out like a classic arcade game, with plenty of collectibles in each level that help flesh out the Resident Evil backstory. And, much like the Wiimote did during these games’ first run, the Move controller works perfectly for on-rails action like this, especially if you’ve got the Sharp Shooter attachment.

Again, the major drawback here is that if you’ve played these games before, there’s really no point in picking them up again aside from the promise of crisper graphics—and this isn’t a title that, by itself, is going to sell you on a Move controller. But if you haven’t played these games and have a Move controller, you can’t go wrong if you’re looking to kill a few hours with some classic arcade lightgun action based on a story millions of gamers already know and love.

SUMMARY: Resident Evil: Chronicles HD Collection is a solid pairing considering the price tag, but with nothing new besides the HD facelift, there’s little here to entice veteran players.  

  • THE GOOD: Plenty of content for the low price point.
  • THE BAD: Nothing new aside from the improved graphics.
  • THE UGLY: Nemesis is even uglier in HD.

SCORE: 7.0

Resident Evil: Chronicles HD Collection is a PS3 exclusive.