Tag Archive: video games


Become a Vocabulary Assassin

Remember all those vocabulary tests and SAT Prep courses in high school that attempted to expand your language skills? Me neither. But if I did, they sure would probably come in handy with Quarrel. Originally for iOS, the XBLA port of Quarrel maintains the original’s Words with Friends wordplay addictiveness and its Risk style strategy. Now, though, the game has four single-player modes, including 12 different boards, a variety of difficult board-based challenges and match stipulations, and nine distinct AI opponents, to go along with its 2-4 player online versus mode. Not to mention the inclusion of your Xbox Avatar into your game icon.

The purpose of Quarrel is to eliminate your opponents and conquer the entire game board. At the start of the game, depending on the number of players, the board is divided up evenly, with each space being occupied by 4-6 of your troops. In order to conquer a territory, you must attack a neighboring space to one of your already occupied spots. In order to conquer this space though, you must form a word in a limited time worth a higher score than the word your opponent forms when revealed eight semi-random letters. Depending on how many troops you are attacking/defending with, determines how many letters you can use, with no more than eight and no fewer than two ever being available at a time. There are so many more nuances to the game though that strategy truly does reign supreme as you get further into the game. You can take prisoners, call in reinforcements just before a battle, or even earn more points towards reinforcements when other players are battling and you are on the sidelines.

There are a couple of minor drawbacks to the game though. Some words are not recognized by the game, including some interesting proper nouns. Like I tried to use the word “SATURN” and found out the hard way that the sixth planet from the sun would not be accepted. A minor inconvenience to be sure, but now that the game is using the joystick or d-pad to select and de-select letters, it can be a bit more time consuming when trying to fix a misspelled or unacceptable word in the time limit, compared to when you could use the iOS touch screen before.

The game also starts to lose its luster a bit when playing against the computer constantly, especially in the earlier matches of each mode so if you can’t get a couple of your friends hooked on this game it might be something that slowly drifts to the backburner of your gaming priorities.

Despite this though, the game for the most part is very fun. The cute little critters who serve as your troops and bash your opponents into oblivion with their letter cards when you win are very enjoyable and I love the fact that with each word you and your opponents makes, you see the definition come across the bottom of the screen telling you what it means. I had no idea that a “KO” was a New Zealand gardening tool similar to a hoe until I played Quarrel. If only I had this game around back when I was studying for those SATs, I might have actually retained some knowledge. On top of this, it also gives you the 8-letter anagram each random assortment of letters can make, really doing its best to trick you into expanding your vocabulary while you play the game.

The best and most surprising part about Quarrel though may be its price. Coming in at only 400 MSP (about five dollars), if you are a fan of word games, strategy games, or board games, Quarrel is a fantastic bargain if you’re looking for that next great product in any of those genres. I was really pleasantly surprised at the tremendous amount of content I was able to get for such a small price and even more pleasantly surprised at how much fun I had with it. If you’re looking for something to workout your mental muscles and don’t want the commitment of a plot driven game, then I can’t more highly recommend Quarrel.

SUMMARY: Quarrel is an addictive and fun strategy game that might actually trick you into learning a few things as you attempt to go for “Word Domination”.

  • THE GOOD: The addictiveness of Words with Friends with the strategy of Risk
  • THE BAD: Can lose its luster if you don’t have friends who play the game as well
  • THE UGLY: The look on your face after realizing the computer is smarter than you

SCORE: 9.0

Quarrel is available on Xbox 360 (XBLA) and iOS at the time of this review. Primary version reviewed was on Xbox 360.

THE BUZZ: Capcom has announced they are looking for participants in an internet reality show dubbed “Cross Assault” that will center around a Street Fighter X Tekken tournament with the winner receiving $25,000.

EGM’S TAKE: Announced over at Capcom-Unity.com, Capcom’s official forums for everything about their brand, this internet reality show is looking for 10 participants, five to represent Tekken and five to represent Street Fighter. The participants will compete over the course of a week in late February with the finalists fighting it out on stage at fighting game tournament Final Round 15 in Atlanta in mid-March.

The show will require contestants to participate in various team and individual challenges on the way to eliminating the competition. Along with this, they will likely be a part of the reality show staple “confessionals” as well as have many of their team practice sessions taped for the sake of the show.

In order to enter, you need to create a video blog and submit it to Capcom by February 5th, and let them know why you deserve to be a part of one of the respective teams. It is highly recommended for fighting game veterans only as the competition for both the show and tournament looks to be fierce. For all the details and to sign up, here’s a direct link to the “Cross Assault” page. http://www.capcom-unity.com/go/crossassault/signup

With all the hype that e-sports and video game tournaments like those held at EVO have been getting in recent years, it is always great to hear about more and more events like this as video games continue to work hard on being accepted by the main stream. I think this is also a great move by Capcom as they are sure to know that Street Fighter X Tekken will likely be featured in many of those fighting tournaments in the years to come. Building your fan base early is also always a smart business move, although with Street Fighter and Tekken already having pretty established fan bases, this may just be stirring the pot before the March 6th launch date. And, of course, $25,000 isn’t exactly chump change for a couple of weeks worth of work if you win.

What do you folks think? Is this something you’d be interested enough in to post a vlog on YouTube, gushing about your love of Street Fighter or Tekken? Are you anticipating Street Fighter X Tekken’s March 6th release? Is this a show you might actually watch? Let us know your thoughts with comments below!

Grinding Greatness

For many gamers growing up, our first introduction into extreme sports came to us in the form of, well, games. And the game that paved the way for all others was of course Tony Hawk’s Pro Skater for the Nintendo 64, Playstation, and Dreamcast.

Spawning a half dozen sequels and even some crazy motion control board peripheral, Tony Hawk heard the cries of his gaming faithful (most of those cries were in pain as many of us, including yours truly, broke their a**es on that board last year) and went with his gut to declare that the series needed to return to its roots.

“It’s the best of our first two games for the new consoles and we’re back to joystick controls. And I’m super excited because we’re bringing back the game play that people came to love from the series,” said Tony Hawk himself in a brief interview with EGM back at the 2011 VGAs.

Along with returning to the classic joystick controls in order to link together as many sick tricks as possible, the game also pulls in seven fan-favorite levels across the first two Pro Skater games. Those levels are:

  • Warehouse
  • School 2
  • Mall
  • Phoenix
  • Hangar
  • Venice
  • Marseilles

But, of course, in the vein of many remakes coming out lately, fresh visuals are just the beginning for the Pro Skater faithful with the levels and playable characters in the game all getting a major facelift. And speaking of characters, both classic and modern greats like Rodney Mullen, Nyjah Huston, Andrew Reynolds, Eric Koston, Lyn-z Adams Hawkins, Chris Cole, Riley Hawk, and the Birdman, Tony Hawk himself, will grace the game’s roster.

The game animations and objectives also have been upgraded with the change in times. Original level specific goals like S-K-A-T-E and the Secret DVD (originally a VHS tape) have been tweaked while returning and you can also do manuals in levels from the first Pro Skater, originally a move that didn’t enter the series until Pro Skater 2. Along with tweaked classic objectives, we might also see some new ones come in via online play. Unfortunately, online play has only been confirmed at this point, but precious details like number of players, modes, or other online features have yet to be released at this time.

But the best part of all this nostalgia may be the price. Right now expected to be $14.99 on PSN and 1200 MSP on XBLA, I think fans of Tony Hawk Pro Skater as a franchise are beside themselves waiting for this game to finally become available in the Summer of 2012. But for those still on the fence of whether or not seven levels is worth the price, the Birdman said that some DLC levels could be a possibility.

“We’re basically going to go with the best of the first two (games) and if that goes well then we’ll add new levels maybe that no one’s ever seen before,” quote The Birdman.

Well, if that doesn’t give you an urge to grind some rails, then I don’t know what will. Maybe another look at the teaser trailer? Check it out below!

So what do you folks think? Are you pumped up for this classic reborn? Were you fans of the originals? How about the price tag? Let us know with comments below!

Get to the choppa!

A big trend in gaming recently has been “what is old is new again” as we’ve been seeing a lot of classic franchises get HD remakes to fit in new levels, modes, and whatever else they couldn’t the first time around on top of a new coat of HD paint. Well, Konami and inXile Entertainment have gone a bit further by digging up a game from a by gone era that many modern gamers may not have even been born for, never mind missed playing it the first time around.

Choplifter HD is the spiritual sequel to the early 1980s Apple II, Atari 5200, and arcade game, Choplifter. In this game, you play a helicopter pilot and must save stranded soldiers and civilians from various opposing military forces as quickly as possible by clearing the area of enemy soldiers and touching down on the ground to pick them up before returning them to your base. In this sense, the main purpose of this remake is still very true to the original. But, aside from just rescue missions, there is a lot more here that proves this a far cry from the original Choplifter of 30 years ago.

Securing a hospital and staving off a zombie invasion (yes, there are zombies, much like in every other game out there), destroying a dozen AA turrets to clear a path for your forces’ military jets, or just hightailing it out of there in a mad dash to the finish line with a dozen soldiers in tow definitely deviates from the original game’s simple, fly along a straight line, arcade style and provides the mission variety that you need to have nowadays to try to keep people interested. Unfortunately, even this unique mission variety can get dull as the game does start to repeat itself well before you complete all 30 missions that will be available to you. If you’re like me, by the time you make it through the first of the game’s three major campaigns (not including the obligatory tutorial campaign), you’ll find yourself tiring of how the game really just ups the difficulty by throwing more enemy soldiers in your path, no matter what the objective may be.

Another interesting new element added to the game is how you can rotate the chopper with the bumper buttons to attack enemies now stationed in the foreground. This added depth of field, taking advantage of modern processing power, makes it sometimes difficult to tell if an enemy on the ground, as you of course spend most of your time in the air, is in the foreground or the main ground though. And when you combine this with a poor control layout as you try to fly, aim, change perspective, and fire all at the same time, there is almost too much going on at once.

Aside from your 30 campaign missions, the game does offer some limited replay-ability as you can unlock a dozen or so different helicopters, all with different weapons strengths, top speeds, and person carrying capacity. And going back and replaying a level with a new chopper can help you climb the online high score leaderboards. After all, it wouldn’t be an arcade classic if it didn’t have high scores. The game also features some solid visuals worthy of a modern console with a bright color palette and fun and entertaining banter between the pilot and co-pilot to help keep you entertained and break up what will become the monotonous task of rescuing downed soldiers.

When all is said and done, for $15 (1200 MSP), this isn’t a bad game, but it is not spectacular either. Choplifter HD fits into the mold of classic arcade games of the 1980s and much in that vein, can become tedious and repetitive if played for long periods of time, especially considering there is a good amount of length here for the price tag. But if you’re looking for just 15-20 minutes to kill at a time between now and when some more AAA titles begin to drop, this might be a decent distraction as it can provide some old-school arcade style fun in short bursts.

SUMMARY: The fun of this arcade classic remake fades quickly as repetition leads to boredom, but its unique objectives might make it worth looking into if you have some time to kill and cash to burn.

  • THE GOOD: An old-school arcade game brought back to life in an entertaining way
  • THE BAD: Repetitive missions can cause the experience to become boring quickly
  • THE UGLY: The Post-Traumatic Stress Disorder you’ll develop if you leave too many men behind

SCORE: 6.5

Choplifter HD is available on Xbox 360 (XBLA), PS3 (PSN), and PC (Steam). Primary version reviewed was on Xbox 360.

THE BUZZ: The Academy of Interactive Arts and Sciences have officially announced the finalists for the 15th Annual Interactive Achievement Awards.

Over 100 games were played across all platforms by select panels that were dedicated to coming up with the nominees and winners in 26 different gaming related categories. From the music to the controls to the cinematic cut scenes and finally to the coveted Game of the Year Award, every nuance that can make a game great was broken down for this year’s IAAs and will be celebrated when the awards are given out on Thursday, February 9th, during the 2012 DICE Summit in Las Vegas, Nevada.

“Our industry has really outdone itself this year and continues to exceed expectations with its creativity and craftsmanship,” said AIAS President Martin Rae.

Of course, some games were able to rise above others and transcended into multiple categories. Leading the pack were Portal 2 with 10 nominations followed by L.A. Noire’s nine and then six each for Batman: Arkham City, The Elder Scrolls V: Skyrim, and Battlefield 3.

The awards show will once again be hosted this year by actor, comedian, and fellow game enthusiast Jay Mohr.

Some of the nominees and categories are below, but if you’d like the full list, you can click here: 15th Annual IAA’s Full List of Award Nominees

Game of the Year

  • Batman: Arkham City
  • Portal 2
  • The Elder Scrolls V: Skyrim
  • The Legend of Zelda: Skyward Sword
  • Uncharted 3: Drake’s Deception

Outstanding Innovation in Gaming

  • Bastion
  • L.A. Noire
  • Portal 2
  • Skylanders Spyro’s Adventure
  • The Elder Scrolls V: Skyrim

 
Action Game of the Year

  • Battlefield 3
  • Call of Duty: Modern Warfare 3
  • Dead Space 2
  • Gears of War 3
  • Saints Row: The Third

EGM’S TAKE: The IAAs have become like the Oscars of the gaming industry and every year they put on a spectacular show that highlights the year in gaming like no other. It should be interesting to see just how many awards the heavyweights like Portal 2 and Batman: Arkham City come away with though with their multiple nominations.

Ah, the end of the year. A wonderful time to look back on all the gaming that was had this year—and to commend the best of the best that consumed all of our days and most of our nights. Or, my days and nights, anyway. Here are my personal top 5 videogames from the year that was 2011—those that helped ensure another year of me sustaining my Casper-like complexion.

Ray’s Top 5 of 2011:

#1: Batman: Arkham City

Formats: PS3, Xbox 360
Publisher: Warner Bros. Interactive Entertainment
Developer: Rocksteady Studios
The greatest comic book fan service we’ve ever seen for a comic franchise also takes action-adventure gaming to a new level. After playing Arkham City, I couldn’t help but compare every other melee combat system I played—and none held a candle to this gem.

#2: Gears of War 3

Formats: Xbox 360
Publisher: Microsoft Game Studios
Developer: Epic Games
A perfect series finale that ties up all the loose ends, Gears of War 3 took great elements from its predecessors to create one of the most cinematic single-player experiences available while being tempered with one of the most robust multiplayer suites available.

#3: Assassin’s Creed: Revelations

Formats: Xbox 360, PS3
Publisher: Ubisoft
Developer: Ubisoft Montreal
A perfect ending for Ezio Auditore’s story, Revelations sets us up for a thrilling conclusion while still providing a brilliantly told historical thriller that’ll only have you craving more. Combine that with an addictive, novel multiplayer, and you’ve got one of the better all-around experiences this year.

#4: Mortal Kombat

Formats: Xbox 360, PS3
Publisher: Warner Bros. Interactive Entertainment
Developer: NetherRealm Studios
The rebirth of one of gaming’s classic fighting franchises was memorable for many reasons. A coherent story mode that made sense and a return to crisp, combo-laden 2D combat were two of the main keys, but when you couple that with solid extra features and a large (but not obnoxiously so) roster, this was a clear Flawless Victory.

#5: Dead Space 2

Formats: Xbox 360, PS3
Publisher: EA
Developer: Visceral Games
From what might be the most intense opening sequence I’ve ever played, Dead Space 2 pulled me in like few survival horror games do anymore. Javelin Gun for the win!

Ray’s Off-Topic Awards:

New Character That I Wouldn’t Throw a Life Preserver If They Were Drowning: Caddoc – Hunted: The Demon’s Forge
Whether it was whining about bugs or contemplating the meaning of life, Caddoc was a little too smart for his own good as the bruiser of Hunted: The Demon’s Forge—and he was better at getting on my nerves more than he was at slicing apart his enemies.

Popsicle’s “The Colors, Duke, The Colors!” Most Colorful Game of the Year: de Blob 2
A cute story to entertain the kiddies with some decent platforming for older gamers, De Blob 2 features bright, colorful landscapes of reds, blues, and greens you create as you progress in this interactive color-by-numbers family-friendly adventure.

Best Job at Filling John Madden’s Commentary Void: Bill Clement – “We’ll be tied going into the third as long as we’re still tied here at the end of the second.” – NHL 12
Every now and then, someone will step up and let their own backward logic escape their mouths. Naturally, that always reminds us of John Madden, the all-time master of puzzling color commentary, and this year, NHL 12’s Bill Clement went five-hole on us for the easy tally.

 

What do you guys think of Ray’s picks? Let him know on Twitter (@RayCarsillo) or drop in a comment below!

The Man Without Fear

Whenever there is an accident, our voyeuristic nature has it so that we can’t help but want to look at it and even if we turn away, we often look back just to make sure we saw what we thought we saw the first time. Couple this with the spectacle of someone willingly putting themselves in harm’s way and many people can’t help but be attracted to watching daredevils perform their death defying stunts. It is why even though he didn’t perform for years before his passing in 2007, guys like Evel Knievel were still often part of the popular vernacular for the stunts they pulled in the 60s and 70s.

Inspired by those great stuntmen, we have Joe Danger, another forgotten legend that could jump buses, shark tanks, and canyons with the best of them. Well, Joe wants to come out of retirement and prove to the world he’s still got it and unlike many of those real-life daredevils, any accidents that Joe may have can be fixed with a simple press of the reset button (which will likely occur often).

Joe Danger: Special Edition is an interesting game in that it combines a pair of gaming genres rarely seen working in conjunction with one another: platforming and racing. In the Career Mode, you take Joe over several dozen courses littered with stuntmen staples like jump ramps and shark tanks and a bevy of items that look like they were taken from a Sega yard sale with Sonic the Hedgehog style loop de loops and spring bumpers. When you put these all onto one track, you’ll have the time of your life performing Superman handlebar stunts and wheelies while trying to clear these ridiculous courses, re-establish Joe as an entertainer for the ages, and even take down his rival stuntmen in Team Nasty. And you’ll do all this while trying to earn points and collect items to unlock more and more tracks to prove Joe’s dominance.

This item collection, and the control with which you can control your bike in mid-air, gives these rather linear racing levels some platforming traits and introduces a strong dose of replayability as it will likely require you multiple playthroughs on many of the levels to collect all the items or beat the time to win the race as it is near-impossible to do both on a single run. Of course, having to play multiple levels over and over again could become tedious and frustrating for all but the most die-hard of completionists and may start to feel like a chore during long game sessions.

But there is so much more to this “Special Edition” compared to the version that was released last year for PSN. First off, the DLC that was added to the original game later on like an online versus mode and the ability to upload custom designed levels to share with friends now comes standard with this version of the game. There are also a series of special “laboratory” levels where the game’s designers added some extra wacky challenges to courses they specially designed for the Special Edition for XBLA to really push your platforming and racing skills to the test should the career mode or level creator begin to bore you.

At the end of the day, Joe Danger: Special Edition is a very solid game with great physics, easy to pick up and play controls, and more than enough levels and collectibles to really drive those hardcore completionists up a wall. The only major knock on the game is that it does become tedious if you play it for long stretches and the challenge of trying to collect all the items in a level begins to feel forced onto you as your progress later and later into the game. But if you have an extra 1200 MSP lying around, this game is definitely worth a test drive for its uniqueness alone.

SUMMARY: A unique blending of genres and interesting new modes added to the XBLA version make this a solid buy, even if the luster wears off quickly.

  • THE GOOD: A unique blending of genres makes for an entertaining experience
  • THE BAD: Repetitive obstacles and challenges can make the game feel like a chore at times
  • THE UGLY: How you look after falling into the shark tank

SCORE: 8.0

Embrace the Darkness

Jackie Estacado may be the current prime Darkness wielder, but it’s corrupt taint is centuries old and has been influencing man for far longer than anyone can imagine. And as Jackie just learned in the comics after a confrontation with his estranged sister, he isn’t the only one with the ability to tap into its dark power like he had previously thought. Building on that idea, 2K gave us a preview of a new narrative cooperative game mode for The Darkness II called Vendettas, where four other Darkness wielders are teaming up to bring the fight to the Brotherhood and lend Jackie a hand he may not even realize he needs.

Once we picked real life co-op partners and settled into our chairs in front of some consoles, the new characters we could choose from settled into their own chairs around a poker table and began to plan their next move on how they would assist our dear Jackie’s fight while remaining hidden to him.

Starting off, we were introduced to Dr. J.P. DuMond. The descendent of a Creole family who settled in New Orleans over a century and a half ago, DuMond was a respectable doctor. But he was also a curious man and wished to re-discover some of his family’s roots by practicing a form of Louisiana Voodoo that he would use to heal his patients of their dark energies and store them in dolls. After some time though, he had accumulated a few too many dolls and was forced to keep them in a black metal box, which he nicknamed his Box of Tricks. When even that became too much, DuMond buried the box, hoping returning the evil to the Earth would rid him of the horrors he had compiled. Then a hurricane happened to hit New Orleans and the box was unearthed and came to the attention of the Brotherhood, who were drawn to this psychic sickness and its weaponization possibilities like moths to flame. Burdened with this responsibility, DuMond fights to protect the box and unleashes some of his “tricks”, upon those who would use it for nefarious means. DuMond’s favorite? Black Hole, which opens a vortex up in time and space and unleashes dark magic upon all those nearby and consumes them like maggots on a carcass. DuMond also has his Midnight Stick, which he uses as his Dark conduit to heal his allies as well as inflict harm on his foes as he can use it to wield what some would say is low-level telekinesis.

Next was Shoshanna. An agent of the Israeli Intelligence Agency, Mossad, Shoshanna is as by the books as they come. Israel has been aware of the Darkness for decades and has been training operatives to deal with it, and the Brotherhood, as necessary to prevent any type of worldwide conflict where it could prosper. She wields the Arm of the Night, a sawed-off shotgun infused with Dark essence. A heirloom that has been in her family for over 75 years, the Arm is interesting as it has unlimited ammo, but only four bullets a clip and is slow to reload so is best used for only dire situations. Her accompanying power is Gun Channeling. The Darkness’s infatuation with death-dealing technology allows Shoshanna to fire an even more powerful blast from the Arm, often dealing a one hit kill.

Next we came to Jimmy Wilson who looks like he belongs more in the WWE than fighting the Darkness. Not much is known about Jimmy and you don’t need to know much. He looks like WWE Superstar Sheamus except he’s Scottish and not Irish. But he hates the English just as much and believes the Brotherhood is simply the English trying to take over the world again. Whatever his motivations, Jimmy is an excellent fighter and uses his Darkness infused hand axe to deal death up close and afar when he flings it like a boomerang. Jimmy is actually the closest to the Darkness of the four, but is often too drunk to understand as he can motion his axe to summon darklings to his aid. Jimmy simply thinks of them as his special drunken fairies though and lovingly refers to them as his “Little Jimmys” (suddenly sounding more like WWE wrestler R-Truth) when he sends them into the fray.

Finally we came upon Inugami. Although he may not be as connected to the Darkness as much as the others, Inugami’s sword Kusanagi has been feeding on the souls of the innocent and the damned for more than 2000 years now. The ancient beginnings of the Brotherhood would use the sword to perform countless innocent sacrifices to their Darkness infused priests and soon the sword became as possessed as the wielders and would search for souls to feed on. It is said that the Darkness will leave the sword once it has feasted on 10,000 damned souls, the same amount of innocent souls it consumed while in Brotherhood hands. Looking to fulfill this curse, Inugami is on a thankless quest to bring death to those who would wrong others. But, there’s a catch. For every night he fails to kill an evildoer, the sword takes a small chuck of Inugami’s life force equal to one year off his life. So far, the sword has sampled Inugami 17 times. Inugami can call upon the Darkness in the sword to perform Swarm, an attack that sends a cloud of miniature demons after enemies and tears them apart like locusts on crops.

“This was a great opportunity to grow the universe. So we went to Paul Jenkins, who wrote on the comics and wrote both games, and told him to make whatever he wanted for four new characters. Our only direction was we needed four and that they needed to be strong enough that they could support a game all on their own. And at first he seemed intimidated by that, but then he realized the opportunity as well and just ran with it,” said 2K Producer Seth Olshfski on the idea of creating these four original characters.

Once settled in, I picked J.P. and my partner picked Inugami. Playing through the first two levels of the co-op narrative we began with rescuing a character who isn’t necessarily Jackie’s favorite person in the world, but figures he owes him one and so once rescued by the four, will serve as your “handler” of sorts as his Darkness knowledge has made him invaluable to many and will send you on missions looking for ways to harm the Brotherhood’s operations in New York. Although not as cool as Jackie’s quad wielding Darkness abilities and set up as more of a traditional two-handed first-person shooter, the need to work together and the clear differences between each character are evident from the get go. And the banter between each character adds a unique comedic twist to the story that compels you to push forward to see how everyone will continue to interact with each other.

“We knew the single player game would be heavy. Jackie’s life is not easy. And the things that happen to him are not pleasant. Jackie’s stories never end with puppies, rainbows, sunshine, and happiness. That’s what you want for single player. But a game you’re playing with friends? You don’t want that strong emotional moment while you’re on a headset with other people. You want more of a gallows humor you would have talking about how you’d blow up when the grenade came down while you’re fighting in the trenches. And that idea of a dark comedy helped inspire where we went with the narrative co-op,” said Olshfski when speaking about the tone of Vendettas.

After completing our pair of story missions, we were introduced to the Hit List mode, which are separate missions from the main co-op narrative campaign, but still fit in to how the four work together and how they face off against the Brotherhood. We were shown a middle level Hit List mission where the four must take down a Brotherhood big wig that works for the local news station. Unwisely, my partner and I chose new characters to get a different feel of the game with, me going with Shoshanna and him with Jimmy. I say unwisely because the difficulty level definitely spikes as you progress further in the modes and not having leveled these character up like we had J.P. and Inugami left us at a distinct disadvantage when Brotherhood minions began swarming us for the climatic final battle of the mission on the news building’s rooftop. After several deaths we were able to overcome the level, but clearly leveling up your character’s powers in earlier missions will be key to progressing through either Vendettas or Hit List. An interesting note we learned while playing this mission though was that although you can play Vendettas by yourself if you so choose, there are many missions in Hit List that require the co-op assistance of a friend. Looks like I had better go back to work on actually leaving my hole in the ground and making some friends then!

“Vendettas as its own game, is enough of a game that you could put it in its own box and sell it. Early in development, we felt the core pillar we needed to support was in service to the story. We talked about competitive multiplayer and some other things, but narrative based co-op was it because we could tell a really interesting story. A lot of people tack on the multiplayer aspect at the end because someone says they have to. This was our plan from the very beginning,” said Olshfski when I asked him about just how much of an experience people can expect from this new mode. If that is true and The Darkness II is akin to two stories in one with this new, intriguing, and highly polished mode, then I think this is going to be a game that will please a very wide audience for a variety of reasons and I can’t wait to personally embrace the darkness come February 2012.

Originally Published: November 29, 2011, on EGMNOW.COM

The middle class is melting away faster than the polar ice caps. People are without jobs, without homes, and without hope. Protests like “Occupy Wall Street” show that the atmosphere in this country is changing. But what if things were to turn away from peaceful rallies and become more forceful. What if movements like the Arab Spring, that started with Facebook and Twitter and a couple of cell phones, were to start gaining ground here? What if someone were to rise up and provide a singular voice for the oppressed within these United States and preach that violent means are the only way to reclaim what has been lost while leading the downtrodden with his radical agenda? And what would you do when these events finally came knocking down your door?

This is the premise that was presented to us for the new Rainbow 6: Patriots from Ubisoft. A project that hasn’t even gone into full production yet and is more than a year away, but clearly has had a lot of thought put into the idea that the most dangerous threats to our security might not come from abroad, but from within our own borders if we’re not careful.

“While the US plans and spends a lot of time prepping in the event of a domestic attack, there has never been an organized domestic terror attack or series of attacks from people who look like us,” said Creative Director David Sears. “So for us, it was a pretty terrifying notion and in a counter-terrorism game you’re looking for the most terrifying subject matter you can find.”

To help set the stage for this new counter-terrorism tale, in the demo we saw we were promised that unlike the Rainbow Six: Vegas games, this story would take place all over the United States in both iconic locations like Times Square and more backwater, rural regions, and even move abroad in a few cases as you track down this threat to homeland security.

But that’s not the only change we saw to the narrative style of the Rainbow franchise. “20% of our game is what we call ‘perspective play’ where you get to see the world through the eyes of the enemy or a civilian or a civil servant. We really want gamers to understand what really happens while you’re shooting up the place,” said Philippe Therien, Single Player Lead Game Designer for Patriots. He then proceeded to show us one of these levels where a man who had clearly not been affected by the economic turmoil of recent times having an intimate moment with his wife when he has his home broken into. He and his wife are beaten and when he comes to, he finds that he has a bomb with a dead man’s switch strapped to his chest. If he drops the trigger, for whatever reason, he goes kaboom. Forced to comply after his wife and child are threatened, he is taken to the Brooklyn Bridge and must avoid a shootout while working his way through a maze of disabled vehicles to get to where the terrorists wish him to go.

Once in position, the view switches back to Rainbow. After rappelling down the side of the bridge and eliminating enemy snipers, you take up position in their place and attempt to clear the area of any terrorists before you can move in to hopefully disarm the unwilling suicide bomber. With time running out though you have a very tough choice laid out before you, made all the harder from our brief glimpse of the world through the bomber’s eyes: Do you kill one to save one thousand?

“To tell the mature story we want to tell and for it to be meaningful you have to have choices. Otherwise it would just be a story according to whoever wrote it. That’s a perfectly cool thing to do. But for us, we put you in difficult situations and then have you make the tough choices and deal with the consequences. We think this makes the story much more relevant because it is just that much more personal since you had a direct hand in what happens,” explained Therien.

Next we saw the advancements in A.I. and technology the Rainbow crew will be allowed to use. Snake cameras are so last generation. Instead, imagine a miniaturized airport scanner that you can use to see a perfect outline of every enemy in the building you wish to breach. This allows for situational awareness like you’ve never had before and you can command your Rainbow unit accordingly with some new easy access one-button prompts, making the situation also more user-friendly. The room we saw had three doors with six terrorists inside and one hostage. From there we were shown a bevy of different strategies, from having one of your units stationed at each door, to everyone sneaking in through the front, or using careful distraction and misdirection to remove the threats.

The most eye-opening aspect of this was that even when using the same strategy twice, the A.I. of the terrorists would act differently each time, and that no matter how much planning went into a scenario, things could still get FUBAR. This gave us a chance to see what the Rainbow development team is calling “Dirty Breaching” where we could still win the day even if a mistake happened or something we didn’t predict caught us off guard. Whether it be someone tripping, a terrorist not reacting like we had planned, or even one where the breach was screwed up, but the terrorist guarding the hostage never pulled the trigger once he heard the noise and just immediately took up a cover position, still giving us a chance to save the day.

Moving away from the single player tactics, we got our first glimpse at an early multiplayer. Although we weren’t allowed to go hands on with anything, we saw the development team show off their newest feature that brings situational awareness to a whole new level in the multiplayer realm. They showed us what they’ve dubbed the ‘Sand Table’, a 3D holographic projection of a multiplayer map akin to something you would you see straight out of a movie. Once in the sand table, you and your friends could take a virtual walk through the level and place markers, plan paths you wanted to take to get to an objective, or even mark sniper points. This can offer teams a chance to truly match wits against another opponent and even the playing field against those with better trigger fingers or allow for new players to be brought up to speed with older ones.

Although our time with Rainbow 6: Patriots was brief, I couldn’t help but be excited from what we saw. But it had me thinking that with the flood of first-person shooters on the market right now, it should be interesting to see how fans react to Rainbow’s five-year absence from the scene. But the folks at Ubisoft aren’t worried. “Historically, Rainbow has been an innovator and a lot of our competition has adopted many of our innovations over the last decade. We just wanted to take some time to go back to the think tank and do some innovation that is going to surprise people. This stuff takes time to think up and takes times to develop and make, but this is just the tip of the iceberg,” said Sears. If this is just the tip of the iceberg, then I know a lot of people who aren’t going to be able to wait to dive below the surface to see what else Ubisoft has in store for us when Rainbow 6: Patriots is released sometime in 2013.

What do you folks think? Are you pumped to hear of a new Rainbow 6 on the way? What possibilities do you think the Sand Table opens up for multiplayer? How about Dirty Breaching in single player? And what about the ‘perspective play’? How do you think that will affect the story? Let us know your thoughts with comments below!

THE BUZZ: Young Vector Farr (yes, his name really is Vector, which is awesome in and of itself) is clearly a hardcore gamer in training. And his favorite games? Portal. He loves them so much that he had his father help him make a Portal themed bedroom/bathroom.

EGM’S TAKE: Aside from being adorable, this is actually an epic bedroom that leaves a few of us here in the office a little jealous that our dads didn’t help us make a Mario Bros. or Legend of Zelda themed room growing up (that and the fact the kid has his own bathroom).

The best part of the video (which is embedded below) though may come 1:10 in when poor Vector bangs his shin and he cries out “Glados!” as if it was the A.I.’s fault for making his room too difficult to overcome.

To see Vector’s Portal themed bathroom, you can click the link in the video, where he lovingly refers to it as his “Portal Potty”, with its Aperture Science labels all over it.

What do you guys think of young Vector’s bedroom? Do you wish you had a video game themed bedroom growing up and if so, which one? Do you still wish you had a video game themed room of some kind? Let us know with comments below!