Tag Archive: video games


Originally Published: March 8, 2011, on Original-Gamer.com

I had a chance at the 2011 Sega Spring Showcase to check out some of the PS3 exclusive Yakuza 4. Fans of Japanese culture will go absolutely nuts with this fourth installment of the series. On top of this, the series returns to the more urban Japan landscape of the first two games and sees a return of the Hostess Clubs. One new change for the series is that now there are four stories in one as many new characters are introduced in this latest chapter of the series. Yakuza 4 will hit store shelves March 15, 2011.

Originally Published: March 8, 2011, on Original-Gamer.com

At the 2011 SEGA Spring Showcase, I had a chance to talk with David Pellas, the Design Director from High Voltage Software and SEGA’s Conduit 2. David and I talked about the massive facelift given to the franchise and what fans can expect from this go around with Mr. Ford and the ASE. New weapons, more locales, and huge bosses just scratch the surface of what was talked about in anticipation of this Wii-exclusive’s April 19, 2011, release.

Originally Published: March 8, 2011, on Original-Gamer.com

I had a chance to head to the Sega Spring Showcase this year in New York City and got a hands on preview of Super Monkey Ball 3D. Classic Monkey Ball action will find itself as one of the launch titles for the Nintendo 3DS on March 27, 2011, and will feature brand new multiplayer modes as well as utilize all of the 3DS’s new social features.

Originally Published: March 8, 2011, on Original-Gamer.com

I had a chance to go and get a first hand look at some of the new titles being launched this spring from SEGA. The next title that I looked at is the PC exclusive Total War: Shogun 2, a real-time and turn-based strategy games based in feudal Japan. Shogun 2 adds a lot of brand new features on top of the first Shogun including new clans, provinces, and naval battles and will be available March 15, 2011.

Originally Published: March 8, 2011, on Original-Gamer.com

I had a chance to catch up with some of the folks from SEGA and get my hands on several titles at their annual Sega Spring Showcase in New York City. The first of the titles that I had a chance to look at was Virtua Tennis 4. I went hands on with the PS3 3D version, but it will also be available for Xbox 360 Kinect, Nintendo Wii, and PC on May 10, 2011.

Originally Published: March 8, 2011, on Comicvine.com

This summer is going to see some iconic heroes make their way to the big screen for the first time and with that comes corresponding video games. Thor, Captain America, and Green Lantern will star in their own movies and video games, but unfortunately when a game is based off a movie that was based off a comic book, by the time it reaches video game form it becomes watered down in quality. So we’re going to try to beat them to the punch and give our ideas for some heroes that could have a video game made about them.

Today, I’m going to highlight the Emerald Archer and see how we can bring Green Arrow into the video game world.

My inspiration for this was the Justice League Heroes action RPG from the last generation of consoles. Although not playable from the start, Green Arrow was your first unlockable character and simply dominated my gameplay from that point onward. At first, I was thinking that we could make this a first-person shooter similar to the Turok games for the N64, but realized that would limit a lot of what we could do with Green Arrow in terms of acrobatics and melee combat and so this game would have to be done from the third-person perspective in a sandbox similar to Spider-Man 2, but take combat elements from Batman: Arkham Asylum.

Set in the urban landscape of Star City, you would have a basic compliment of abilities to start the game, but would of course unlock new arrows and learn new abilities as the game goes on. You’d start with some basic punch and kick combos and an unlimited amount of regular arrows and grappling hook arrows for offense and to get around, but could unlock electric, glue, exploding, and knockout gas arrows as the game progresses as well as combo extending maneuvers and even Ollie’s sword.

Now the interesting part of this game would be to help get across Ollie’s new anti-hero willingness to put down his enemies for good. So I would institute two bars into the game besides your standard health bar. The first bar would be a focus bar that fills up as Ollie defeats enemies and when activated would allow Ollie to do some bullet time arrow shots and pick off enemies with his archer’s precision. Being a hero still, most of the time Ollie will only be allowed to use incapacitating shots in this mode (shots to the limbs) or pin foes against walls with some extra precise shots (bonus xp awarded for those to spend on upgrades).

Green Arrow has an infamous temper though and so he’ll also have a rage bar that fills up as he defeats enemies or takes damage. When this is activated, the Emerald Archer may see red and could let a couple arrows slip…right into a thug’s throat. It wouldn’t be the first time Green Arrow has killed someone, but it could set up some really sweet effects combining the focus bar with the rage bar.

There would be your basic gameplay elements, but what about the story? The game will be broken down into five acts, with a boss battle set up at the end of each one. Green Arrow is known for trying to keep the streets of Star City clean and it looks like drugs and guns are becoming abundant again so it’ll be up to the Emerald Archer to figure out just who is making a move and to try to clean it up again.

Taking a lot of influence from more recent storylines, the final boss and mastermind of the gun and drug running will be crime lord Brick (Act 5). Along the way, you’ll have to take down Brick’s hired help in Constantine Drakon (Act 1) and Deathstroke (Act 4). In between, crazed stalker Cupid (Act 2) and classic Green Arrow nemesis Merlyn (Act 3) will cause trouble for the Emerald Archer.

And to help make the boss battles worth it, you’ll earn special attributes and weapons while each one will have special twists to them. For example, against Drakon, you can’t use your arrows because Drakon will simply catch them all and throw them back at you. Thus, you’ll have to use your fists and feet and at the end you’ll learn a new combo. Or Deathstroke’s battle can end in a swordfight that has you unlock Ollie’s sword.

On top of all this, the game will feature a local co-op mode that allows you to take over as Roy Harper, Speedy or Black Canary and lend a hand, but this will primarily be a single player oriented game.

Originally Published: March 4, 2011, on Comicvine.com

Batman: Arkham City is probably one of the most anticipated video games of 2011, but it will also mark the end of an era as Mark Hamill, the quintessential Clown Prince of Crime for the past two decades, has said that he will officially walk away from doing the voice of the Joker after this project. With this comes the difficult choice for casting directors of deciding who will take over as the vocal chords behind that infamous rictus grin.

This got me thinking that maybe I could lend Andrea Romano and other casting directors a hand. Romano, the DC Animation casting director who of course introduced us to Hamill as the Joker, will probably have the biggest hand in selecting a replacement for most projects involving the Joker. So with that, here is a comprehensive list I made of possible candidates for a new Ace of Knaves.

Kevin Michael Richardson

An extremely accomplished voice actor, Kevin Michael Richardson has been doing the voices of various comic book and video game characters now for almost 20 years. Bishop, Tombstone, Lucius Fox, Mammoth, Trigon and many others from both the Marvel and DC Universe, Richardson is a possible front-runner for the role after serving as the Joker for the entire five season run of The Batman in the mid-2000s.

Richardson’s Joker was part of a push for a more realistic Batman as a supplement building up to Batman Begins in 2005 and thus was forced to play a bit more of an urban thieving jester than the genius psychopath with a sadistic sense of humor. Preferring a straight jacket with torn sleeves, bare feet, and dreadlocks to the more traditional custom tailored suit and slicked up hair, Richardson’s Joker still got across that most basic of dynamics, that the Joker must be the yang to Batman’s yin. Throw in a sinister cackle cross bred with a hyena for his laugh and Kevin Michael Richardson did something that you want to see from whatever actor takes the role, he worked with it and tried to make it his own. Add in his experience already working with Andrea Romano on several projects to put him a little higher than a lot of the competition.

John DiMaggio

Another top of the line voice talent, John DiMaggio is best known as Bender from Futurama and Marcus Fenix from Gears of War. He also got at least one shot as the Joker when he voiced the Harlequin of Hate for the recent Batman: Under the Red Hood straight to DVD movie from DC Animation.

Strongly criticized for his portrayal of the Joker, I actually enjoyed his performance except for the fact that he didn’t make it his own. It seemed more like he was trying to blend Heath Ledger from The Dark Knight with Mark Hamill’s vision of the Joker instead of bringing something unique to the table. If he should land the role, I hope that whoever the casting director is works with him on trying to make the character more his own instead of trying to give fans what they expect from the character because he definitely has the chops to reach greatness. John also has the advantage of having worked with Andrea Romano as he also portrayed Aquaman and Gorilla Grodd in episodes of Batman: The Brave and the Bold.

Jeff Bennett

Another 20-year veteran of the voiceover business, Jeff Bennett is playing the most active version of the Joker at the moment in the Batman: The Brave and the Bold cartoon. The cartoon is a campier version of Batman and his rogues gallery that harkens back to the original run of the comic series of the same name from the 1950s, and so Bennett’s Joker is not nearly as sadistic or sinister as we’ve become more accustomed to. There are some episodes that have shown that he maintains his obsession with Batman, but the overall tone of the show prevents Bennett from ever showing that real dark side that fans have come to expect from the Joker. Not to say he couldn’t do it, but if Bennett were to become to the number one candidate, he’d have to show that he has the range to take the character where the fans want to see it go if it would be a permanent fix.

Being the Brave and the Bold Joker has afforded Bennett the chance to work with Andrea Romano, but it’s more likely that the campy scripts of Brave and the Bold have written off his chance of becoming the Joker full-time. Not to mention, he seems to be just imitating other campy voice versions of the Joker from decades earlier and hasn’t made the character his own at all.

Scott Cleverdon

Not many people may know of Scott Cleverdon, but when sitting down to make my list, he was one of the first names for me to come to mind of people who have never played the Joker. Comic book fans may know Scott best for his portrayal of Carnage in the mid-1990s Spider-Man cartoon as well as his brief stint in Batman Beyond as Jack of the Royal Flush Gang.

It is his experience as Carnage that really piqued my interest because there are few maniac villains who could come close to the seeming randomness of the Joker’s ways, but Carnage is definitely one. Carnage kills because he loves to kill and that easily could transition into the Joker. The Joker and Carnage are seen as so similar that they even teamed up in a 1995 one-shot crossover versus Spider-Man and Batman. Obviously, Cleverdon would need a bit more control with the Joker to get that calculating nature across if he were to become a candidate, but his high-pitched hyena giggle that he used with Carnage could work very well with the Joker. He has never worked with Andrea Romano and bringing the two of them together could also lead to an interesting exploration of the character.

Michael Nicolosi

Another candidate who has never played the Joker, but is familiar with sadistic clowns is Michael Nicolosi. He may not have the voiceover experience as some of the others on this list, but he did do a fantastic job as the Clown form of the Violator in the late-1990s HBO Spawn animated series. Obviously, in terms of language used, the Joker will be much more toned down than the script used on a premium channel, but Nicolosi provided that perfect calm before the storm. As Violator, he had a cool demeanor that put enough unease in you to know without seeing it that there was a monster just bubbling below the surface, which is literally the case in Violator.

Michael Nicolosi hasn’t worked with Andrea Romano either, but if he can flick that special switch on and off with the Joker like he did a decade ago with Violator, then he might be someone who should be given a look for those really dark storylines involving the Clown Prince of Crime.

Frank Welker

This candidate is probably the biggest wild card (pun intended, pun always intended), but is also easily the most experienced voice actor on this list with more than 40 years under his belt. Frank Welker played the campiest version of the Joker on this list when he played him as a part of The Super Powers Team: Galactic Guardians in 1985. He has also played nearly every character imaginable and if you saw the list, you’d understand why I think he has the range where, if no others rose to the challenge, Frank could steal the title for himself and provide us whatever version of the Joker we want. Whether a dark, sadistic murderer, an aloof thief and eternal foil to the Dark Knight, or a campy jester prancing around with exploding whoopee cushions, Welker could get the job done.

Andrea Romano and Frank Welker worked together on the 1980s Jonny Quest and several other cartoons so these wily two veterans are probably very well acquainted with one another, which makes you think that if Welker hasn’t been used before for some other projects involving the Joker, then maybe he doesn’t have it in him to play the more serious Ace of Knaves.

Jack Nicholson

Here’s the long shot, and I know how much of a long shot this is, but hear me out on why this could work and why DC Animation should pursue Jack. The reason why this came to mind is I just moved and was looking through my video games and I came across my copy of From Russia With Love from the last generation of consoles and thought how great it was for Sean Connery to reprise his role as James Bond more than four decades after he shot the corresponding film. It’s not like he had a lot on his plate though due to the natural ageism that comes in Hollywood. There are simply less roles out there for older actors.

So here is an opening for the Joker, a role that Jack Nicholson defined for many people back in 1989. Movie roles are starting to dry up a bit for him. I’m sure he could find time in the basketball off-season to head over to a recording studio and reprise a role that many still see him as being the best live action version of. Even if he only does it for one movie or one video game, the appeal for all of us Batman fans out there to hear Jack do the Joker again would make it one of the best selling DVDs or games of that year. Gimmicky yes, but gimmicks sell and you can’t tell me you wouldn’t be curious.

Me, Ray Carsillo

Ok, honestly, this has been a dream of mine for years and at this point it’s probably the best way to get my name out there. If somehow Andrea Romano sees this, then maybe I’ll have a chance because I love the Joker so much I even have my own set of razor blade playing cards.

My name is Ray Carsillo and yes, I have done voiceover work before. Not a lot, but I have a radio/TV background and voiced a couple PSAs and commercials. You would have to trust me on this until you heard it, but I have the most maniacal laugh of anyone you’ll meet and can change my demeanor on a dime if necessary. I think I’ve shown my passion and more than any of these others guys on the list, I come cheap (I used that same line on the folks at Comicvine). All I’m asking for is a tryout…and if you would like a sniff of my flower?

-Ray “StrongProtector” Carsillo

Originally Published: March 1, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! To kick off Volume 2 this week and shake off the rust, I review Gotham City Sirens #20 from DC Comics and Bulletstorm for the Xbox 360. My hot chick pick of the week is Leeann Tweeden.

Chew on this Galactus!

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

In high school and even later in college, my friends and I back in Jersey would head over to the mall arcade maybe once a week and feed a ton of quarters into our favorite machines. A couple guys would settle into the chair of a racer like Initial-D, but I would always head over to the Marvel vs Capcom 2 cabinet. This went on until I graduated college and the arcade, like many others in Jersey, closed down.

Fortunately for me, shortly after that, Capcom would give us Marvel vs Capcom junkies a downloadable version for current generation consoles. Instead of placating us though, all this ended up doing was feed the fires for myself and others like me who wanted another sequel to this beloved brawler. And now, after a decade of waiting, its finally here. But with so much hype and anticipation surrounding it, could Marvel vs Capcom 3: The Fate of Two Worlds live up to the lofty expectations of addicts like me?

The basic plot of the game is that Doctor Doom has tampered with his dark magic a bit too much and has discovered a parallel Earth populated by the characters of our favorite Capcom games (and a future Earth with Zero). Tempted with the thought of conquering multiple worlds, Doom teams up with not only the greatest threats of his Earth like Dormammu and M.O.D.O.K., but also with the greatest of the Capcom universe, Albert Wesker. Unfortunately, this wormhole into other dimensions has also stoked the hunger of the greatest nemesis anyone, hero or villain, has ever faced, the cosmic being Galactus. With a smorgasbord of planets to possibly quell his insatiable hunger, Galactus has begun his approach and now heroes and villains will have to unite to save all universes threatened by his cosmic power.

Right off the bat, this is probably the best plot of the series as it has more of traditional Marvel comics feel and you can credit veteran comic writer Frank Tieri for that. On top of the plot being heavily influenced by comics, the entire art direction of the game seems to be ripped from comics as well. Bright, stylized, cel-shaded graphics with beautifully drawn paneled cut scenes, much like a comic book page, has the game seem more like a fan service for loyal Marvelites out there. All you need is Stan Lee to yell “Excelsior!” before every match. Even the character select screen sees the chosen characters placed onto a graphic novel style tablet as you choose their assists before a battle.

The audio is also very strong as instead of each level having a set theme, now each character has their own theme and you’ll hear the theme of whomever you may be facing. From a more patriotic ballad for Captain America to the classic Bionic Commando and Street Fighter themes for when Spencer or Ryu jump on screen, the music is tremendous. It’s not the only part of the audio that shines though as the voice acting is also well done. With each character having specific taunts both in battle and after every victory depending on whom they’re facing, like Captain America yelling at Iron Man “That was for the Civil War!”, the audio is simply top notch all around for Marvel vs Capcom 3.

Marvel vs Capcom 3 isn’t perfect though. The standards of the series return such as three member tag-teams and huge hyper combos that can be done singly or with your team if you have enough power bars. But other diehards of the series might be a little put-off by the fact that the combat system has been simplified in many ways. Instead of having the standard six attack buttons like the old arcade cabinets (high punch, med punch, low punch, high kick, med kick, low kick), now there are only four comprised of a low, medium, high, and special attack that can be used to launch foes into the air. This offered me a lot of confusion when I first started playing the game and was trying to perform a low kick with Iron Man.

To help remedy this, there is a new missions mode reminiscent of some of the later Mortal Kombat games which serves as a chance for you to learn some basic combos and special moves to get the feel of the game if you wish. Each character has 10 missions and so this lets you either become well-rounded with many characters, or really specialize in two or three.

One positive to the new button layout is that it is much easier to switch characters in and out, call for assists, or perform your hyper combos as now each one of those maneuvers has been assigned their own button on the controllers. This does allow for more rookie fighters to jump right into it and level the playing field with more veterans, but there are plenty of new maneuvers that have been added to help separate the rookies from the veterans as well like the brand new team air combos and new reversal systems.

Another new aspect added is the “X-Factor” where by smashing the four attack buttons at the same time, you can increase the attack power and heal your active character. This new feature does give an interesting strategic twist, but again diehards of previous titles in the series probably won’t even remember to use it as it just feels so gimmicky and foreign to this series.

The biggest disappointment probably for the game is the lack of characters though, both old and new. There are only 36 characters total at launch, with more coming in DLC to sap you of more money. Sure new characters like Deadpool, Super-Skrull, Viewtiful Joe, and Amaterasu are great original additions to the series, but others are just rip-offs of characters who were removed or are still in the game. Haggar is just a Zangief rip-off with a steel pipe, X-23 replaces the “bone claw” version of Wolverine, and Zero is Mega Man with a sword.

I understand that Capcom wanted to streamline the 56 characters that were in Marvel vs Capcom 2, but to cut out 20 characters including a lot of fan favorites? Just to re-package them as DLC later? Of course fans will still buy it, but I think I speak for a lot of people when I say how disappointing that is. Cutting out half the roster when making a fighting game sequel is not usually the way to go because by pure definition that is not bigger nor better.

Despite all this, Marvel vs Capcom 3 is still a very good fighting game. Technically it is very sound and it is easy to pick up but hard to master with a great storyline that will make any and every Marvel fan squeal in delight. If you are a fan of the franchise, Marvel, Capcom, or just fighters in general, then this is a game you should add to your collection even if you’ll walk away feeling it is a bit more generic than you’d initially expect.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: The visuals for MvC3 are absolutely tremendous done in a stylized cel-shading that really stresses the comic book feel that is persistent throughout the game as you are bombarded by bright and vibrant colors all day long.

Audio: 10.0: Redone classic video game themes for all the Capcom characters and fitting original themes for the Marvel characters is one of the great highlights of this game. Coupled with great voice acting from all those involved and the audio is as perfect as can be.

Plot/Plot Development: 4.0: Most fighting games truly lack a compelling plot, and MvC3 may have the most piss poor of them all. Never even properly explained, all you have to go on is a stylized opening sequence and a solid boss battle with Galactus to put together that Wesker and Doom have partnered together. Solid comic book plot, but it needed to be explained a lot better than it was.

Gameplay: 7.0: Many diehards will be irritated with the button changes and new features added, but at the end of the day, they work and will appeal to a mass audience. Too bad for this review, I’m representing the diehards.

Replay Value: 6.5: Like any good fighting game nowadays, the replay value really comes in the online play, especially since you can blow through the single player offline mode in a weekend if need be. Unfortunately, it may take you 20 minutes to find an opponent to play online and therefore make the online play moot because who wants to play three matches in an hour? So if you don’t have some friends to form a lobby with, then you might think twice about the worth of MvC3.

Overall (not an average): 8.0: MvC3 is a very solid fighter on a technical level, but fans of the series will be put off by the gimmicks added and the arcade style of play that is the true staple of this series. More bells and whistles are all well and good, but it felt like Capcom sold the soul of this game. So even with it being technically perfect, this game falls just short of being put into elite status in my mind.

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

They had us save a world of metal and then showed us that there is still a little magic left in Halloween. So what would the folks at Double Fine Productions have for us next? Well, they felt we needed a little bit of a break and could play with some dolls. Specifically, Russian matryoshka, or babushka, dolls.

In Stacking, you are in a world similar to ours during the industrial revolution near the turn of the 20th century, but the entire population is made up of babushka dolls of varying sizes and you play as the smallest one of them all, Charlie Blackmore Charlie and his family have fallen on hard times when an industrialist named The Baron hires Charlie’s father to be his chimney sweep. But then days turn into weeks and then into months and Charlie’s father is nowhere to be found. In order to pay the rising debt the family owes, the Blackmore children are all then forced into slave labor by The Baron and his men. All that is except Charlie, who is deemed too small to be of any worth in the labor force.

Determined to save his siblings and put a stop to The Baron and his child labor schemes once and for all, Charlie sets out ready to show that it isn’t the size of the doll in the fight, but the size of the fight in the doll, or doll within a doll within a doll.

Being the smallest member of his community, Charlie has a unique talent that most others around him would be shocked to know. He can control other dolls. Well, he can stack into them anyway and then use their own unique talents around the world Charlie finds himself in while on his quest to free his family. Whether needing to take over a mechanic in order to access ventilation ducts, a fire chief in order to put out a fire, or a boxer to smash some heads with a proper uppercut, the puzzles laid before you are all rather straightforward and will require a minimum of effort for you to figure you out. The only hard part you’ll find is making sure you have the right size doll in your control to stack into the next size up.

This simple gameplay mechanic is really the entire premise of the game as you’ll work your way through some beautifully designed levels inspired by the time period like train stations, cruise ships, and zeppelins. Also fitting of the time period, and since babushka dolls don’t talk, the cut scenes are done in the silent film style where you cut to a grainy full screen of text before continuing the scene. Add in the player piano themes and although there is no voice acting whatsoever, the audio is still good, if not great.

The biggest downside of Stacking though is that the game is too short. Sure, there are plenty of collectibles and alternate ways to complete mission objectives if you’re looking to pad your achievements or trophies, but if you’re just looking for a varied gameplay experience and deep plot, then this is not the game for you, especially considering the $14.99 PSN and 1200 Microsoft point price tag that comes with Stacking. The only reason why the game doesn’t start to feel tedious is because it should only take you two or three hours to beat the entire story.

Although with just as much humor and polish as previous Double Fine titles, Stacking just doesn’t have enough content to warrant such a large price tag for this downloadable game. Without a glitch to be found and with a premise that was as inventive as this one, I wish I could just sing the praises about Stacking, but at the end of the day the game is too short, simple, and just not as fun or as addictive as it could be. Since it is technically very sound, if you’re still curious about Stacking, I would recommend waiting for it to go on sale or be included as some sort of downloadable game deal before making this a part of your collection.

Ratings based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: Although the character designs are as simple as can be, the world of Stacking comes off without a glitch and the perspective change as you move into larger and smaller dolls is seamless. I can’t think of how Double Fine could have made this world they crafted come to life any better.

Audio: 8.0: It may have been inventive to use the silent movie style for the cut scenes, but I really would have preferred voice actors. Aside from this, the classic piano themes and “click-clack” SFX as you enter and exit various dolls work perfectly.

Plot/Plot Develoment: 7.0: A very basic and predictable plot that does the job, but is really nothing more than a vehicle for the concept of Stacking.

Gameplay: 6.0: Innovative and unique, the core gameplay of Stacking, although glitchless, does become very repetitive over the short time you’ll be playing this game. Combine this with simple puzzles and you have an interesting experience that just fails to impress beyond the initial few moments.

Replay Value: 6.0: There may be several ways to complete each puzzle and a variety of collectibles to find on each level, but most are so simple to solve that even if you come back to finish the game, it shouldn’t take you more than five hours to get to 100% and there isn’t enough here to make you play through the game again.

Overall (not an average): 6.5: Stacking is a very polished downloadable game, but considering the lack of content you get for the $15 price tag and I’d wait until this game went on sale before seeing this as a truly worthwhile purchase.