Tag Archive: Warp

Now You See Me…

Warp might be as unusual for a puzzle game as much as our pint-sized, traffic cone colored protagonist is for a hero, but the game’s ability to make you think combined with its unique game play dynamic revolving around teleportation makes this a surefire winner overall.

You play as an unnamed alien who has been the latest in a long line of captures by a covert government organization who dissects and analyzes creatures such as yourself. Unlike those who have come before you though, you have a lot more fight in you than they would realize and after running through a humiliating obstacle course, unleashes your fury on them in ways they could not imagine.

Using your teleportation powers, which you can upgrade over the course of the game by finding “grubs”, a nutritious pink slime that our nameless hero loves, and some ingenuity, you try to work your way through the underwater base and escape to freedom. Some of these upgradeable powers include casting an “echo” or ghost of yourself to draw attention of guards away from particular paths, or launching items like barrels across the room once you have teleported into them. Your main ability though will always be your ability to ‘warp’ through walls, into objects to hide in, or into people to make them explode from the inside out and carve yourself a gory path out of the base.

Each level offers different challenges, usually centering on your expanding repertoire of powers and building on all of them until reaching the climactic final level. This natural progression makes sure that the game does not give you too much too quickly and helps keep the addiction level at a nice even pace as you take on challenge after challenge laid out before you.

The stealth aspect is also a twist thrown into this game that really amps it up though and helps develop a protagonist who never speaks. Your objective after all is to escape this government base and you must work your way past soldiers with guns and automatic robotic turrets whose sole purpose is to put you down. So finding the quiet, efficient way to take them out first is just as much of a challenge as the physics based puzzles you’ll encounter.

There are a few minor flaws with Warp though that hold the game back. The first is the fact that although the game has some very fun and inventive boss battles that will test your abilities like no other moments in the game, there are very few of them and you wish there could be more. Also, even though the base is entirely connected, you really cannot backtrack with upgraded powers to go back and find collectibles you may have missed along the way and completionists may find that aspect irritating.

The worst part of the game though comes in the later levels where all the tight puzzle design through about 90% of the game seems to unravel before your eyes and a randomness that relies more on luck than on skill seems to take hold. This can lead to some frustrating deaths as you must walk a very fine line through trap-laden corridors.

All in all though, Warp can be a lot of fun and if you look at the collectibles as a part of the replay-ability for the campaign and combine that with the nine timed challenge maps with online leaderboards then Warp definitely has enough to offer to be worth your 800 MSP. I think puzzle fans will be pleasantly surprised by the stealth based conundrum solving throughout the game and with its high level of polish should be near the top of their downloadable title lists.

SUMMARY:  This inventive and unique puzzler is so much fun for the price that a few irksome late game flaws can be forgiven.

  • THE GOOD: Inventive blend of puzzle and stealth elements provide unique experience
  • THE BAD: Late game puzzles seem to rely more on luck than skill like some kind of carnival game
  • THE UGLY: Bouncing human body parts after tearing them apart from the inside-out

SCORE: 8.0

Warp is available on Xbox 360 (XBLA), PS3 (PSN), and PC. Primary version reviewed was on Xbox 360.

THE BUZZ: Microsoft announces the full lineup, prices, and “extra incentive” if you purchase all games for their Xbox Live Arcade “House Party” promotion for the first-quarter of 2012.

EGM’S TAKE: Similar to their “Summer of Arcade” promotion, Microsoft is looking to make a splash this first quarter on Xbox Live, keeping up the trend we are seeing of major releases coming out shortly after the New Year instead of sitting on them.

The “House Party” promotion will start on February 15th with the release of Warp from EA for 800 Microsoft Points. Here you play as Zero, a lovable orange alien killing machine with a score to settle. Captured and imprisoned in an underwater facility, you must use stealth and your wits to overcome the harrowing puzzles and lead Zero to freedom.

Next comes a very highly anticipated game here in the EGM office, Alan Wake: American Nightmare for 1200 MSP on February 22nd from Microsoft and developer Remedy Entertainment. Jump back into the shoes of horror writer Alan Wake as new enemies, games modes, and firepower highlight one of the creepier experiences you’re likely to face on your Xbox 360. For our full preview on American Nightmare, click here.

After that you can celebrate the Leap Year on February 29th with Nexuiz from THQ for 800 MSP. This arena based first-person shooter has you take on your opponents in ever-changing hostile environments and mess with the laws of physics.

Finally, wrapping up the event is I Am Alive from Ubisoft on March 7th for 1200 MSP. A year after a worldwide apocalyptic event wipes out most of the world, a man struggles to find his missing family while battling against other survivors in this desolated, dog eat dog world laid out before him. For our full preview on I Am Alive, click here.

Coming to a total of $60 dollars (4000 MSP) for all four games, you’re looking at a pretty quality haul here if you should decide to purchase them all. And if you do, again, much in the same vein as the “Summer of Arcade” promotion, Microsoft will throw in an extra bonus, this time of a credit on your account for an additional 800 MSP that you can use in any way you see fit as an extra reward.

It’s great that Xbox does things like this to really highlight the online marketplace and the fact that they can do it twice a year now shows how much developers are taking it seriously as well. And by putting out such high quality titles like this on a consistent basis, it implores the gamers to actually explore and check out the marketplace a bit more often for those hidden gems that sometimes fall under the radar of events like this. All in all, this looks like a winning lineup for everyone who takes part in it.