Tag Archive: wolverine


Wolverine #7 Review

Originally Published: March 30, 2011, on Comicvine.com

After knocking the Devil himself off his throne in hell, Wolverine must now exorcise the demons in possession of his earthly body. But can he eliminate the threat in his own mind before his friends eliminate him altogether?

The Good

The middle part of this 3-part arc did exactly what it is supposed to do in ramping up the action successfully on both fronts. Wolverine lets loose some of his worst memories in order to help him fight the demons and we see some awesome montages of Wolverines past and present including the ones from his Weapon X and Department H days.

On the physical front, we see the demons pray on the weaknesses of the X-Men Cyclops has brought with him, like making the water boil when fighting Namor or bombarding Magneto with flashbacks of concentration camps, and turn Cyke’s plan completely on its head until some unexpected help arrives from the living ladies in Wolverine’s life.

The Bad

If you haven’t been picking up this series, this is not the issue to jump into things with. And even though this is billed as the second part of a three-issue arc, you really need to have read the opening five-issue arc to really understand what is going on.

On top of this, there are plot holes abound with the regular X-Men continuity. For example, when Wolverine’s lady friends show up to help provide mental support, Jubilee is in tow with them. Last I checked, she was a vampire and couldn’t walk out in the middle of the day as her blood transfusions from Wolverine only provide resistance against limited UV light and this is never addressed. Include showing Nightcrawler and the Phoenix Force symbol at various points inside Wolverine’s mind and this arc looks to be coming to a very predictable end.

The Verdict

This comic gives fans of Wolverine everything they’ve come to expect. They show his depth as a character, his perseverance as a hero, and just why he is the best there is at what he does. It also shows how much of an effect he has had on the people around him over the years.

Despite all this, there are plot holes that will be noticeable to people reading the X-books right now. For a book that did a great job of holding your attention and kept you guessing through its first six issues, Wolverine #7 makes some very predictable turns. If you have been reading Wolverine up to this point then this issue forwards the plot enough to make it worthwhile, but newcomers to the series should look to hold off until the beginning of the next arc.

Originally Published: March 29, 2011, on Youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review X-Men #9 from Marvel and the downloadable Ghostbusters: Sanctum of Slime from Atari. My hot chick pick of the week is Nancy Patton and this week’s theme is Ray Parker Jr.’s Ghostbusters movie theme.

Originally Published: March 3, 2011, on Comicvine.com

It looks like the members of Uncanny X-Force have been shaken to their core after completing their first mission. Many are questioning their role and the moral implications in the killing of a child who was to grow up into one of their greatest villains, Apocalypse. So what does a team of some of the most badass mutants in the world do when the going gets tough? ROAD TRIP!

With this being pushed as The Year of the X-Men, Uncanny X-Force looks to be really thrown into the limelight, as they will be sent on a mission that will take them to Earth- 295. That’s right, X-Force may be done with their universe’s Apocalypse, but they may be seeing him, or at least some of his cronies, a little sooner than they thought in the Age of Apocalypse universe. But just why is X-Force leaving Earth-616? I doubt this is some kind of therapy session to validate the killing (for now) of their universe’s Apocalypse so they can get their heads back in the game.

For those of you who need a quick history lesson, back in 1995 Marvel introduced us to an alternate universe where Charles Xavier’s illegitimate son Legion traveled back in time to kill Magneto, which he thought would allow his dad’s dream of human/mutant equality come to light. Instead, he accidentally kills his dad and creates a branching universe where Magneto, in honor of his good friend, takes up his creed and becomes the fighting de facto leader of mutantkind. Seeing all this take place, Apocalypse, who doesn’t attack for another 10 years in the 616, feels that this is the perfect time to strike and basically conquers North America and lays waste to much of the rest of the world.

In Age of Apocalypse, we saw some radically different takes on classic X-Men characters. Some heroes were villains, like Dark Beast who found his way to the 616 and continues to haunt this universe’s X-Men. Some villains were heroes, like Sabretooth who was a member of the Age of Apocalypse’s X-Men. And some characters were just turned on their heads and we saw mirror images of them, like Nightcrawler who is much more violent and prone to offense than his 616 version and also hates churches, which is in direct contrast to the 616’s Nightcrawler who was very religious.

The first major milestone of this event is that even though mutants from Age of Apocalypse have traveled to the 616 (again, see Dark Beast), this marks the first time that mutants from the 616 will be heading to the Age of Apocalypse. This continues to beg the question though: why? Something to take note of is that in this teaser image, we see Archangel is not present.

“Archangel is not there for a reason, and it’s a reason you don’t expect,” said X-Force writer Rick Remender at the press conference Marvel had to talk about the future of the X-Men family of books. An obvious answer would be that the rest of X-Force fears Archangel not being able to handle possibly seeing Apocalypse again, in any iteration, or he himself fears it and doesn’t want to put any further strain on his special relationship with Psylocke. But if it’s something we don’t expect and since X-Force are the ones doing the time hopping, maybe they’re searching for something, or someone? Maybe to get some answers from some folks more accustomed to dealing with Apocalypse on a daily basis to get some help for their psychologically troubled metal winged friend?

Aside from this little rift in the team lineup, there will be two things that draw a lot of people’s attention from this arc. The first will be how this affects the current members of X-Force who are actually going and mutantkind possibly as a whole. We know nothing phases Fantomex and that he will do whatever necessary to get the job done, which if anything, makes him a character to keep an even closer eye on to see if his cool exterior finally cracks. But the characters we know that should have a reaction is the remainder of the team and it should be interesting to see how it plays out.

How will Wolverine react to seeing these different versions of Jean Grey, the love he could never obtain, Nightcrawler, one of his best friends, and be forced to maybe work alongside his greatest nemesis, Sabretooth, again (AoA Sabretooth is officially missing after his work with the Exiles, but this could bring him back)?

How will Psylocke react to possibly seeing herself? Although not part of the original Age of Apocalypse, she made her presence felt in the 2005 limited series and we learned she was similar to her 616 counterpart, but more ninja-like. I sense an awesome catfight waiting to happen there.

And finally, how will Deadpool react to his AoA counterpart, Dead Man Wade, a special assassin for Apocalypse in the AoA, actually being killed by AoA Nightcrawler? If the other characters meet their counterparts, it would be out of Deadpool’s character to not openly make a fuss in finding out what happened to his other self. Of course, seeing Deadpool as the most shaken of the group after killing the child Apocalypse and the revelation that he never cashed any of Archangel’s checks could be the base to start seeing a bit more mature Deadpool and a little less of the joking maniac we have become accustomed to so we may not see this touched upon as deeply as we would like.

The other big aspect is that Remender also talked about naturally expanding the X- Force roster and about Dark Beast being a major character again in this arc. Could he be the catalyst that propels our heroes to Earth-295? Could Dark Beast be the reason why Archangel is not present with the rest of X-Force or that the team will land in the AoA universe 10 years after the events of the 2005 limited series? Dark Beast could also be a perfect fit for the darker, seedier missions that X-Force usually has to take on so could he actually find himself as a new member of the team?

There are also a lot of characters that weren’t even mentioned. What characters from the AoA would you like to see be prominently featured in the new AoA arc and maybe even possibly join the X-Force roster? Comment below and weigh in on all these questions and let us know what you think! We’ll start to get our answers to what is shaping up to be a huge shake-up with Uncanny X-Force #11 in June.

Chew on this Galactus!

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

In high school and even later in college, my friends and I back in Jersey would head over to the mall arcade maybe once a week and feed a ton of quarters into our favorite machines. A couple guys would settle into the chair of a racer like Initial-D, but I would always head over to the Marvel vs Capcom 2 cabinet. This went on until I graduated college and the arcade, like many others in Jersey, closed down.

Fortunately for me, shortly after that, Capcom would give us Marvel vs Capcom junkies a downloadable version for current generation consoles. Instead of placating us though, all this ended up doing was feed the fires for myself and others like me who wanted another sequel to this beloved brawler. And now, after a decade of waiting, its finally here. But with so much hype and anticipation surrounding it, could Marvel vs Capcom 3: The Fate of Two Worlds live up to the lofty expectations of addicts like me?

The basic plot of the game is that Doctor Doom has tampered with his dark magic a bit too much and has discovered a parallel Earth populated by the characters of our favorite Capcom games (and a future Earth with Zero). Tempted with the thought of conquering multiple worlds, Doom teams up with not only the greatest threats of his Earth like Dormammu and M.O.D.O.K., but also with the greatest of the Capcom universe, Albert Wesker. Unfortunately, this wormhole into other dimensions has also stoked the hunger of the greatest nemesis anyone, hero or villain, has ever faced, the cosmic being Galactus. With a smorgasbord of planets to possibly quell his insatiable hunger, Galactus has begun his approach and now heroes and villains will have to unite to save all universes threatened by his cosmic power.

Right off the bat, this is probably the best plot of the series as it has more of traditional Marvel comics feel and you can credit veteran comic writer Frank Tieri for that. On top of the plot being heavily influenced by comics, the entire art direction of the game seems to be ripped from comics as well. Bright, stylized, cel-shaded graphics with beautifully drawn paneled cut scenes, much like a comic book page, has the game seem more like a fan service for loyal Marvelites out there. All you need is Stan Lee to yell “Excelsior!” before every match. Even the character select screen sees the chosen characters placed onto a graphic novel style tablet as you choose their assists before a battle.

The audio is also very strong as instead of each level having a set theme, now each character has their own theme and you’ll hear the theme of whomever you may be facing. From a more patriotic ballad for Captain America to the classic Bionic Commando and Street Fighter themes for when Spencer or Ryu jump on screen, the music is tremendous. It’s not the only part of the audio that shines though as the voice acting is also well done. With each character having specific taunts both in battle and after every victory depending on whom they’re facing, like Captain America yelling at Iron Man “That was for the Civil War!”, the audio is simply top notch all around for Marvel vs Capcom 3.

Marvel vs Capcom 3 isn’t perfect though. The standards of the series return such as three member tag-teams and huge hyper combos that can be done singly or with your team if you have enough power bars. But other diehards of the series might be a little put-off by the fact that the combat system has been simplified in many ways. Instead of having the standard six attack buttons like the old arcade cabinets (high punch, med punch, low punch, high kick, med kick, low kick), now there are only four comprised of a low, medium, high, and special attack that can be used to launch foes into the air. This offered me a lot of confusion when I first started playing the game and was trying to perform a low kick with Iron Man.

To help remedy this, there is a new missions mode reminiscent of some of the later Mortal Kombat games which serves as a chance for you to learn some basic combos and special moves to get the feel of the game if you wish. Each character has 10 missions and so this lets you either become well-rounded with many characters, or really specialize in two or three.

One positive to the new button layout is that it is much easier to switch characters in and out, call for assists, or perform your hyper combos as now each one of those maneuvers has been assigned their own button on the controllers. This does allow for more rookie fighters to jump right into it and level the playing field with more veterans, but there are plenty of new maneuvers that have been added to help separate the rookies from the veterans as well like the brand new team air combos and new reversal systems.

Another new aspect added is the “X-Factor” where by smashing the four attack buttons at the same time, you can increase the attack power and heal your active character. This new feature does give an interesting strategic twist, but again diehards of previous titles in the series probably won’t even remember to use it as it just feels so gimmicky and foreign to this series.

The biggest disappointment probably for the game is the lack of characters though, both old and new. There are only 36 characters total at launch, with more coming in DLC to sap you of more money. Sure new characters like Deadpool, Super-Skrull, Viewtiful Joe, and Amaterasu are great original additions to the series, but others are just rip-offs of characters who were removed or are still in the game. Haggar is just a Zangief rip-off with a steel pipe, X-23 replaces the “bone claw” version of Wolverine, and Zero is Mega Man with a sword.

I understand that Capcom wanted to streamline the 56 characters that were in Marvel vs Capcom 2, but to cut out 20 characters including a lot of fan favorites? Just to re-package them as DLC later? Of course fans will still buy it, but I think I speak for a lot of people when I say how disappointing that is. Cutting out half the roster when making a fighting game sequel is not usually the way to go because by pure definition that is not bigger nor better.

Despite all this, Marvel vs Capcom 3 is still a very good fighting game. Technically it is very sound and it is easy to pick up but hard to master with a great storyline that will make any and every Marvel fan squeal in delight. If you are a fan of the franchise, Marvel, Capcom, or just fighters in general, then this is a game you should add to your collection even if you’ll walk away feeling it is a bit more generic than you’d initially expect.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: The visuals for MvC3 are absolutely tremendous done in a stylized cel-shading that really stresses the comic book feel that is persistent throughout the game as you are bombarded by bright and vibrant colors all day long.

Audio: 10.0: Redone classic video game themes for all the Capcom characters and fitting original themes for the Marvel characters is one of the great highlights of this game. Coupled with great voice acting from all those involved and the audio is as perfect as can be.

Plot/Plot Development: 4.0: Most fighting games truly lack a compelling plot, and MvC3 may have the most piss poor of them all. Never even properly explained, all you have to go on is a stylized opening sequence and a solid boss battle with Galactus to put together that Wesker and Doom have partnered together. Solid comic book plot, but it needed to be explained a lot better than it was.

Gameplay: 7.0: Many diehards will be irritated with the button changes and new features added, but at the end of the day, they work and will appeal to a mass audience. Too bad for this review, I’m representing the diehards.

Replay Value: 6.5: Like any good fighting game nowadays, the replay value really comes in the online play, especially since you can blow through the single player offline mode in a weekend if need be. Unfortunately, it may take you 20 minutes to find an opponent to play online and therefore make the online play moot because who wants to play three matches in an hour? So if you don’t have some friends to form a lobby with, then you might think twice about the worth of MvC3.

Overall (not an average): 8.0: MvC3 is a very solid fighter on a technical level, but fans of the series will be put off by the gimmicks added and the arcade style of play that is the true staple of this series. More bells and whistles are all well and good, but it felt like Capcom sold the soul of this game. So even with it being technically perfect, this game falls just short of being put into elite status in my mind.

Originally Published: February 1, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Marvel Ultimate Alliance 2 for the Xbox 360.

Originally Published: December 17, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed X-Men Origins: Wolverine for the Xbox 360 from Activision.

Originally Published: May 4, 2010, on Lundberg.me, Sportsrev.tv, and NationalLampoon.com

This week I did a double comic review looking at Marvel’s Thunderbolts #143 and X-Force #26. My hot chick pick of the week is Yurizan Beltran.

Originally Published: February 1, 2010, on Lundberg.me and SportsRev.TV

I reviewed MAG for PS3 and Wolverine Origins #44 from Marvel. I also featured Nicole Bahls as my hot chick pick of the week and revealed the exclusive footage of Kiefer Sutherland flipping out on me and Brad Blanks of 95.5 WPLJ-FM at a NYC Red Carpet.

When Heroes Collide

Originally Published: October 5, 2009, to 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Comicvine.com

Marvel, a while ago, had put out a series of action RPGs involving four-person teams of some of your favorite heroes. Two X-men games, a couple of Fantastic Four titles, and the crème de le crème that culminated in the title that was Marvel: Ultimate Alliance, a joining of many of the heroes from the Marvel Universe, that did extraordinarily well with an original plot line and the game allowed you to mix and match your favorite heroes in any way you saw fit.

The best part of MUA was that it left itself wide open for a sequel involving Galactus, maybe the Silver Surfer, and an even larger array of heroes that encompassed the whole of the Marvel Universe.

But when MUA 2 came out, instead, it looked like the folks at Activision and Vicarious Visions who took over this series of games got lazy and didn’t feel like coming up with an entirely new script again. They took two of the biggest Marvel story arcs in recent history with Nick Fury’s Secret War and the Superhero Civil War and changed the ending so that if they ever decide to be original again, then they can.

Incase you are unfamiliar with these plots I will give you a quick summary: basically Fury’s War was a private attack on Dr. Doom’s Latveria (in this case after the events of MUA 1) as the new governess was also a weapons trafficker and designer. The Civil War pitted hero against hero as the government tried to make superheroes reveal their secret identities by registering with the government to make them liable for collateral damage after the New Warriors underestimated a group of villains in Stamford, CT, and 612 people were killed in the ensuing battle.

I’ll give credit where it is due in that Activision and Vicarious Visions stayed as true to the original comic arcs as they could before trying to get cute in bringing everyone together, but considering they had a plot for a sequel already lined up, it boggles my mind that they would put it on the backburner for something that die-hards spent far too long reading about to begin with.

Aside from my frustrations over the lack of a truly original plot though, this game is just as good as the first MUA in every other aspect. The cut scenes look beautiful and the voice acting is top-notch although I could’ve had a few more lines recorded for each character during the actual gameplay (how many times can you hear “HULK SMASH ALL THERE IS!” before it becomes tiresome?).

The gameplay is everything you would expect from an action RPG with some characters being much better than others and the new Fusion feature makes for some awesome team up moves like the classic “Fastball Special”. Since Colossus isn’t a playable character though, the Hulk, Thing, or Juggernaut (GameStop pre-orders only) stand-in for Wolverine’s X-men tin can teammate. There are a few minor glitches with your characters or enemies sometimes becoming trapped in corners and force you to switch characters to get them out, but aside from that, the game is relatively smooth.

The replay value is also very strong for the game because the only way to unlock everything would be to play through at least twice, once pro-registration and once anti-registration. Of course, the course you choose also affects the characters you can play with. Anyone familiar with the story arcs shouldn’t be surprised that only by choosing anti-registration can they get Luke Cage, Captain America, and Iron Fist and that only by choosing pro-registration can they get Iron Man, Songbird, and Mr. Fantastic.

Of course, once you beat the game one time through, you can play the second time through with any of the 25 playable characters as well as unlock the hardest difficulty. The best team to do that in the least amount of time would be Wolverine, Deadpool, Hulk, and Iron Fist. I don’t know why Iron Fist is as strong as he is, but he’s one of the best characters in the game because he can heal your entire team and Wolverine and Deadpool have healing factors, which makes the trio nearly impossible to kill. And then there is the Hulk (only available at the beginning if you get the game from Best Buy) and like I said before: HULK SMASH ALL THERE IS. Enough said.

In the end, anyone who is a comics fan and followed these story arcs should get this game because it is awesome to see the comics come to life and to see the various personalities of the Marvel Universe mix and mingle on your TV. I’m looking forward to MUA 3 even more now because I still want to see Galactus!

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 8.0: This gets a slightly better than average score because the cut scenes are awesome, but the regular gameplay graphics are okay at best because of having so many enemies on screen at one time to prevent lag. Typical of these games, but I still have to call them on it.

Audio: 9.0: Great voice acting mixed in with great sound effects make this a strong score, but the music was generic for the most part. The MUA 2 theme for the game was really good though so the audio gets a great score overall.

Plot/Plot Development: 6.5: MUA 2 gets a barely passing score on plot because two-thirds of the game isn’t original whatsoever. They then made up an ending that was so far from the comics it is ridiculous, just to bring everyone together so that they can make a third game with a plot they hinted at in the first game should the opportunity present itself. It passes though because at least they stayed relatively true to the parts they did steal straight from the comics.

Gameplay: 7.0: This game is a button masher, plain and simple. You press the same couple of buttons to attack and occasionally team up with your pals to do it, but overall there isn’t a lot of depth to the gameplay. Add in a couple of glitches and it is okay at best.

Replay Value: 10.0: Needing to play through the game twice to unlock everyone and everything, along with 4 play online co-op and more collectibles than I can remember and there is a lot to bring you back to this game. It will take you probably 25-30 hours to find everything in the game if you play through it twice.

Overall (not an average): 7.5: Even though it isn’t the prettiest game, or the most original, the game is still good. Not great and definitely not ground-breaking, but if you are a fan of the Marvel universe, you will definitely enjoy this game. Add in some great surprises at the end and you will walk away with a smile on your face.

-Ray Carsillo

Crush on Hu

Originally Published: July 28, 2009, on 1050ESPN.com (now ESPNNewYork.com)

X-Men 2: X-Men United was easily one of the best comic book movies of all-time. It introduced some of the most memorable characters from the long-hallowed canon of the X-Men while still delivering a compelling plot. One of these infamous characters was Lady Deathstrike, played by the lovely Kelly Hu.

Kelly has a lot on her plate, though, besides appeasing her obsessive comic book fans (a group I begrudgingly admit that I fall into). As an accomplished actress and voice actress, with numerous TV and movie credits to her name, Kelly continues to build her comic book fan base as the new character Sha Shan Nguyen in the new Specatcular Spider-Man cartoon, which has new episodes airing every Monday at 7:30 PM on Disney XD.

But many of us geeks still idolize and think of her as Deathstrike. So, when Robin Lundberg and I had the chance to talk with Kelly, we both knew we were going to focus on the clawed femme fatale.

With that in mind, in honor of the passing of the recent San Diego ComicCon, Robin and I sat down with Kelly to ask her how she handles dealing with some of the more absurd individuals in the comic community (again, myself included) and how it is to play such an iconic character like Deathstrike.


CLICK HERE
– to listen to Robin Lundberg and I interview the very lovely Kelly Hu.