Tag Archive: xbox 360


Originally Published: August 31, 2010, on SportsRev.TV, Lundberg.me, NationalLampoon.com, PlayerAffnity.com, Original-Gamer.com, and Giantbomb.com.

I had a chance to sit down with gaming legend and the head of Lionhead Studios Peter Molyneux to get the low down on the October release of Fable 3 for Xbox 360 and PC. On a completely irrelevant note, I love Roman numerals.

Working Like a Dog

Originally Published: August 20, 2010 on PlayerAffinity.com

It’s a classic story: The good hearted criminals who are looking for that last big score so they can ride off into the sunset comfortably and with a pretty lady in tow. Unfortunately, when you’re hired thugs Kane and Lynch, these situations usually end up going awry before they even get started.

Kane and Lynch 2: Dog Days sees our anti-heroes brought together again a few years after the end of the first game. Lynch has fallen into a nice situation as an enforcer for the number two crime lord in Shanghai and has been tasked with a gun running deal that will allow him to walk away from the business for good with his new lady friend Xiu. It’s a situation that is too good to be true and so he reaches out to his old friend Kane in the hopes of getting him a cut of the good life, especially since things have been a little rougher on Kane since last we saw him.

Kane’s daughter, Jenny, who miraculously survived the events around the first game’s ending, refuses to talk to her father, still blaming him for the death of her mother. Kane isn’t thrilled about teaming up with the still psychotic and pill dependant Lynch, but hopes that this last huge score will help him and his daughter make amends. Or at the very least, allow him to help Jenny achieve a semblance of a normal life from here on out.

As soon as Kane lands in Shanghai and is met by Lynch, you can just feel things are going to turn sour. Lynch informs Kane that he has to rough up a small-time hood with a big mouth before escorting him to his hotel and invites him along for the ride on what serves as the obligatory tutorial mission. As soon as Lynch (who you control this go around, instead of Kane like in the first game) kicks down the door, you know there is more going on than was originally alluded to as the small-time hood, who is in the middle of…umm…relations…with his girlfriend at the time, runs out the backdoor, firing a blind hail of bullets towards Kane and Lynch. The two quickly chase him down, while teaching you the basic controls along the way, and corner the hood and the half-naked woman in a dead end alley.

In the heat of the moment, Kane shoots the girl, who the hood was using like a shield, and the hood in turn cuts his own throat. As Lynch now recognizes the woman who Kane shot as the daughter of Shanghai’s largest crime lord, the two soon realize this has now become a mission of pure survival as there will be a bounty on both their heads that would put their arms deal profit to shame.

The most unique aspect of Kane and Lynch 2: Dog Days has to be the “real” cam the game features. I’m sure you’ve seen the ads everywhere with sayings like “Real is blood in your teeth”, etc. and then you see our two anti-heroes with Lynch showing a blood-stained grin. The entire reason for this was the new camera system for the game where it is as if a third person was following Kane and Lynch and documenting it with a handy cam. The hope was to make you feel as if you were watching amateur video on YouTube or the nightly news instead of something dreamed up on a Hollywood sound stage. They even go as far as to have the faces of those you beat extra brutally blurred out and to have the sound on the camera go in and out depending on where shots are coming from and who is yelling.

It was a novel idea at first, but after playing through an entire campaign and having the multiplayer locked into that feature as well, I think I actually felt nauseous from motion sickness for the first time in my gaming life. Add in the annoying glare from lights and how it gave the developers the chance to be a little more lazy when it came to environmental details and I appreciate the attempt at something new, but the “real” cam was more irritating that immersive.

Aside from the camera, the game is your standard third-person shooter and doesn’t blow you away with anything in particular. The “sticky” cover used in the first game has been replaced with your standard button prompt cover tactics as seen in Gears of War or Uncharted and you see a typical array of weaponry from pistols to machine guns. The game is also chock full of glitches in both single player and multiplayer. Although I admit I’ve never laughed so hard on headset until I saw a few of the awkward positions my teammates were left in after some of those glitches.

The plot is also very generic and you have a hard time relating to the characters as it seems they bring it all on themselves just to have an excuse to throw more enemies at you and give you a more difficult game experience. I truly believe that Kane and Lynch are two of the unluckiest characters in gaming history and it’s all because they are too stupid to get out of their own way. Next time, they need to include an option to make sure Lynch keeps taking his pills because I actually found myself getting frustrated at how stupid he would act.
One plus to the game is that the voice acting is solid. Everyone gives a good performance with the limited amount of dialogue incorporated. The graphics are not as strong, but again, this goes back to the “real” cam feature and that a handy cam is not going to push an Xbox 360 or PS3 to the limits.

Another mediocre point is the campaign more. You’ll only get your money’s worth if you crank the difficulty up to Extreme mode where one or two hits will kill you, otherwise there is only about eight hours worth of content with no replay value here.

Possibly the strongest point to the entire game is the multiplayer. The campaign is weak to begin with, so co-op does little more for it, but the versus modes are something to behold. Fragile Alliance mode returns and constitutes up to eight players who can work together to pull off a heist, or turn traitor on their teammates to try to collect all the loot for themselves and leaves room for some interesting headset moments when you’re the first victim of a turncoat. The victims though can get revenge as they get one life as a cop to try to take down the criminals and collect a cut of the loot for themselves.

Building on to Fragile Alliance is Undercover Cop mode where you not only have to worry about possible traitors amongst your gang of thieves, but the knowledge that it is one player’s sole purpose to basically turn traitor. The undercover cop’s job is that as soon as a crime has been committed, to take down all the criminals. Not always easy in a full room, but it can be done and can be quite the challenge. The final mode is Cops and Robbers which is a play on your standard six-on-six death match.

Overall, Kane and Lynch 2: Dog Days is solid, but not spectacular. The new gimmicks employed in this game grow tired quickly and seems to be a blatant attempt to just dress up an alarmingly average third-person shooter. Worth a rental over a weekend, I’d only buy it if you fall head over heels for the multiplayer because the story mode doesn’t have enough on its own to make this a keeper.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 6.5: The “real” cam limits the amount of detail this game can go into, but the detail that is there is solid.

Audio: 8.0: Good voice acting with impressive sound effects due to the “real” cam’s built-in microphone makes this one of the game’s stronger points.

Plot/Plot Development: 7.0: Originally I had this as a higher score, but as I kept playing and continued to grow more and more frustrated with the stupidity of the characters, their situation became less and less believable and more and more frustrating and made playing through the rest of the story a chore.

Gameplay: 4.0: Glitches galore knock this down a couple pegs, but it was only mediocre to begin with. Couple the glitches with only standard third-person shooter action and little variety and you have a below average score.

Replay Value: 7.0: The return of the highly original Fragile Alliance mode and the new Undercover Cop mode highlight a tremendous multiplayer, but there is nothing to bring you back to the campaign, even with a co-op option.

Overall (not an average): 6.0: At the end of the day, Kane and Lynch 2: Dog Days is a standard third-person shooter with some bells and whistles that fall flat. The game is nothing spectacular besides the multiplayer, but definitely a nice effort overall. Worth a rental over a long weekend, but I would definitely hold off on a purchase unless you go bonkers for the multiplayer.

Kane and Lynch 2: Dog Days is available now for PS3, Xbox 360, and PC.

-Ray Carsillo

Originally Published: July 30, 2010, on PlayerAffinity.com

I admit, the first time I heard the title of the first Alan Wake DLC I immediately flashed back to the end of Tim Burton’s 1989 Batman starring Michael Keaton where Commissioner Gordon (played by Pat Hingle) and DA Harvey Dent (played by Billy Dee Williams) are having a press conference to comment on Batman’s actions against the Joker. Dent says that Batman gave them a letter saying should evil ever rise again to strike against the good citizens of Gotham, to call him. Alexander Knox (played by Robert Wuhl) immediately asks, “How do we call him?” and Gordon steps in and yells “HE GAVE US THE SIGNAL!”

Okay, so great childhood movie moments aside, Alan Wake’s “The Signal” DLC picks up right where the main game ended. Serving as the seventh “episode” of the game, it opens up refreshing our memories with the “previously seen on” trailer utilized through the main game and explains exactly what happened at the end in case we weren’t too sure. Alan has succeeded in saving his wife Alice by destroying the darkness’ avatar in the long deceased Barbara Jagger, but in the process has trapped himself within the darkness. Now, in a twisted and constantly shifting dark mirror of Bright Falls, Alan must find a way out of the darkness before succumbing to the encroaching madness while also figuring out what new presence Alan is fighting against that is using shadows of his memories to try to steer him off the proper path.

In order to keep Alan from losing his way, a familiar friend from the main game will immediately intervene upon the start of the new episode. BATMAN! No, sorry, couldn’t resist. Thomas Zane, the first writer who fell victim to the temptations of the darkness, returns in his light bulb decorated diving suit warning Alan he is walking a dangerous path and imparts onto him a new flashlight and a cell phone (chock full of Verizon product placement just like in the main game as well). Zane orders Alan to follow the phone’s GPS signal (hence the title of the DLC) to a safe haven in the darkness where they can discuss events up to this point and try to work out a way for Alan to escape. It is here that Alan begins to square off against some familiar foes as well as some new obstacles as he tries to escape the darkness and unravel the mystery of why he became trapped after saving Alice.

If you enjoyed Alan Wake the first time, then this DLC will only prove to suck you back into the enthralling story with another twist ending that will have you counting down the days until the story’s conclusion DLC “The Writer” is released in September. And if you thought the enemies were difficult before, “The Signal” only ramps up the intensity by throwing more at you in this single episode than were probably in the entire main game. Luckily, some of the twisted and unusual areas you stumble across in the dark mirror of Bright Falls have some environmental helps that can even the odds and help you save ammo.

Added into this DLC is a dynamic you saw in the darkness at the end of the main game where typed words were floating in the air and if you shined your light on them, they came into reality. Now though, instead of simple scenery, you’ll need to rely on this dynamic to help find extra ammo, batteries, and maybe trigger a few traps for the possessed shadows looking to drag Alan into eternal darkness. Of course, the words can also be used against Alan as sometimes “enemy” or “possessed” are floating around as well and this can make your life even more difficult if you’re not careful with your flashlight during a fight. Could the words be a way of Thomas Zane and this mysterious new presence battling each other over Alan? Maybe we’ll find out in “The Writer”.

All in all, the only downside to this DLC is that it is only about the same length as any single episode from the main game and should not take most gamers more than 90 minutes to blow through. There is some replay value in that the DLC does include an extra eight achievements worth 250 possible Gamerscore and they will most likely take you two or three playthroughs to collect them all, but aside from that, those just obsessed with the story won’t have a lot to come back to this for. Then again, for a DLC that was free to everyone who bought the game brand new means I can’t really complain about the lack of product. As of now though, “The Writer” looks like it will cost users 560 Microsoft points (about $8) in September so if you want to get the full ending of Alan Wake, it will cost you a few extra bones in the end.

With the same great voice acting and graphics and more of the tremendous story that can’t help but suck you in, I don’t see how anyone could not want to download this free DLC. As for “The Writer”, well, you’ll just have to stay tuned here for our full report. Same Alan Wake time, same Alan Wake channel! I couldn’t help myself.

Reaching for the Brass Halo

Originally Published: July 26, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Lundberg.me, Examiner.com, and Newsday.com

My bad play on words aside, it is easily one of the most anticipated video games of not just the year, but possibly all-time. It is a prequel that takes a more in-depth look at the start of what has become one of the greatest video game canons to have ever been conceived. And with this being Bungie’s last official foray into this space-age realm they’ve created for us, they wanted to make sure they went out with a bang.

Of course, I am talking about Halo Reach. We are about seven weeks still from this being available far and wide, but I had a chance a couple of weeks ago to sit down with our old friend, Brian Jarrard, the Community Director for Bungie, to talk about what they’ve done specifically to make this the biggest and baddest Halo yet.

And so with no further delay, I am going to help start your mouth watering a little early for this sweet piece of gaming goodness by imploring you to check out my Halo Reach preview with Brian Jarrard, the Community Director for Bungie, below!

Videos by Jared Bodden and Lee Elias

-Ray Carsillo

The Best of E3

Originally Published: July 7, 2010, on Lundberg.me, Examiner.com, Original-Gamer.com, PlayerAffinity.com, and ESPNNewYork.com

I know that E3 was three weeks ago, but with the craziness of the World Cup, NBA Free Agency, and the approaching MLB All-Star break, to say we’ve been a little busy here at ESPN would be an understatement. But in our spare time, my expert cameraman/editor Jared Bodden and I, have been toiling away trying to finish these videos to show you some of the great games we saw at E3 and bring you some exclusive interviews with the people behind those games.

One of the most difficult things in this process has been whittling down what we felt were the most worthwhile games to look at, so we broke it down into four videos. The first video is a compilation featuring online and DLC games with the following three videos being a summary of the rest of the best from each day. For the games that we had to cut for the sake of time, I apologize tremendously. I also wish we could have given every game we did feature their own special video.

On that note, without further ado, below is the culmination of my three days at the L.A. Convention Center for E3 2010. I hope you all enjoy.

The first video was my online/DLC game special that features looks at the new Deadliest Warrior game from Spike Games that comes out next Tuesday, DCU Online from Sony Online Entertainment, QuickHit.com and their brand new NFL license, and Blacklight: Tango Down from Ignition Entertainment.

Our first day at E3 was a special day overall and had us see some spectacular looking games for consoles. Our video of Day 1 features Tron and Epic Mickey from Disney Entertainment, Castlevania: Lords of Shadow from Konami, and Test Drive Unlimited 2 from Atari.

On the second day of E3, console games and their peripherals were well represented once more as we looked at Vanquish from SEGA, Shaun White Skateboarding and Ghost Recon: Future Solider from Ubisoft, WWE All-Stars from THQ, and the new Wii Exercise Bike from Big Ben Interactive.

On the last day of E3, we had a chance to look at some of the most hyped games for consoles and some sweet accessories when we looked at Call of Duty: Black Ops and Spider-Man: Shattered Dimensions from Activision and some sweet products from Nyko and iGUGU.

Videos by Jared Bodden

-Ray Carsillo

Originally Published: July 6, 2010, on Lundberg.me, SportsRev.TV, and NationalLampoon.com

This week I reviewed Astonishing X-Men #34 and Crackdown 2 for Xbox 360. My hot chick pick of the week is Tehmeena Afzal.

A Great Game in Disguise

Originally Published: June 29, 2010, on Examiner.com, ESPNNewYork.com, and PlayerAffinity.com

For well more than twenty years, Transformers has permeated our pop culture in ways few things have. Several successful cartoon series, a successful movie franchise, and the action figures that started it all still fly off the store shelves. The one place that Transformers has lacked proper representation though has been in video game format. Until now.

Transformers: War for Cybertron is a look back at why the robots in disguise that we all know and love were forced to leave their home planet of Cybertron and take to the stars before their fateful landing on Earth. Starting off as Megatron and his band of evil Decepticons, you are left searching for a weapon to turn the tide of war in your favor in order to rout the Autobots and claim Cybertron for yourself.

Left to grasping at legends, Megatron invades an Autobot space station that was supposed to at one time manufacture an unstable element only known as “Dark Energon”. Megatron feels if the legends are true and he can harness this element, he could strike at Cybertron’s core and take over the planet in one fell swoop. After recruiting former Autobot Starscream into his ranks, Megatron begins claiming the station for himself and soon his plans for global domination are under way.

It’s at this point, with Cybertron completely under siege, that you take over Optimus and his band of Autobots in an attempt to thwart Megatron’s grand plans for dominance. Only by Optimus embracing his destiny and taking the reigns of Autobot leadership can the Autobots overcome Megatron and attempt to save their home planet before this ages old war wipes out both Autobot and Decepticon alike.

The first thing that fans will notice right off the bat is these are not the movie Transformers. These are the cartoon and action figures that we grew up with. Megatron transforms into his classic white and purple tank form, Bumblebee is not a Camaro, and Soundwave comes along with Rumble, Frenzy, and Laserbeak in tow.

You’ll then notice the great control scheme and third-person shooter action. Finding the balance between your vehicle form and your robot form is a fun challenge as both have their positives and negatives and the game forces to you to use both on different occasions and is a brilliant way to build in gameplay variety. And that’s not the only balance you have to find. The Decepticon and Autobot campaigns are so different that you’ll find yourself feeling like you’re playing two different games altogether.

There are some flaws with the gameplay though. The lack of a duck and cover mechanism is the first and most obvious problem. Although there is plenty of cover to hide behind, not being able to hug it and fire around corners or even duck to fit in behind smaller crates makes some of the firefights you get into a lot harder than they need to be.

Another problem is the enemy A.I. Some of the lower enemies you have to face in this game redefine the term “cannon fodder”, but at least the boss battles are epic. In this vein, although the game is compelling and pulls you in, with most enemies having a relatively low A.I., you should be able to blow through this game in about 10 hours, even on hard mode.

These flaws in gameplay though are more than made up for in other areas. The graphics for this game are flawless. From the seamless transformations of each character with their classic cartoon designs to every piece of Cybertron, this game’s look shines like Energon crystals. When you combine this with a spectacular voice cast spearheaded by Peter Cullen returning as Optimus Prime and the peripherals are almost second to none.

Possibly the best feature of this entire game though is the multiplayer. Of course, almost any shooter nowadays has to have a “Horde” style mode a la Gears of War and Transformers: War for Cybertron provides that with its “Escalation” mode. Your typical Deathmatch and Capture the Flag modes really steal the show though as they’re done in the Call of Duty style (no surprise being an Activision game; if something isn’t broken don’t fix it) and you just hope the Transformers fans truly appreciate this

Beyond some minor flaws, the game really sparkles while setting a new standard for what a Transformers game should be. Good gameplay coupled with a top-notch multiplayer and some pretty graphics makes this game a must have for Transformers fans old and new alike.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: This is how I imagined Cybertron would look like. Add in these are the cartoon designs and not the movie ones and the look of this game is flawless.

Audio: 10.0: Perfect voice acting from all those involved including the legendary Peter Cullen leads the charge for a stellar auditory performance. The music is a little generic at times, but it artfully sets the mood and the end credits being set to an old classic makes the audio flawless.

Plot/Plot Development: 10.0: A brilliantly executed story that helps to set up the canon that fans are familiar with while answering some age old questions. It flowed perfectly over the game’s 10 levels and left me wishing they had started even farther back to explain more of the history.

Gameplay: 6.0: Poor enemy A.I., only 10 hours in the story mode, and the lack of duck and cover mechanism left me looking for a little more while I blasted away robot drones.

Replay Value: 7.0: “Escalation” mode was a predictable addition to the basic Call of Duty multiplayer shell this game uses. That doesn’t make it any less fun. A lack of something to bring you back to the story mode does hurt the experience though.

Overall (not an average): 9.0
: Brilliant story, great peripherals, and a proven winner in terms of multiplayer mode and this game is a must buy for any and every Transformers fan.

Transformers: War for Cybertron
is available now on all systems.

-Ray Carsillo

Originally Published: June 29, 2010, on Lundberg,me, NationalLampoon.com, and Sportsrev.TV

This week I reviewed Green Lantern Corps #49 and Transformers: War for Cybertron. My hot chick pick of the week is Jennifer Walcott.

Originally Published: June 28, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Lundberg.me, and Examiner.com.

I had a chance on the second day of E3 to speak with Joseph Olin, the President of the Academy of Interactive Arts and Sciences, an organization whose primary purpose is to promote computer and video game entertainment.

Joseph and I talked about everything from the current and possible future states of the gaming industry to the influence sports and casual gaming has nowadays on gaming.

Check out my interview with Joseph Olin, the President of the Academy of Interactive Arts and Sciences below!

Shane Speaks!

Originally Published: June 25, 2010, on ESPNNewYork.com, Lundberg.me, and Examiner.com

Maybe that proclamation is a little more dramatic than necessary, but when a gaming journalism fixture like Shane Satterfield takes a few minutes out of his hectic schedule, in the midst of the pinnacle of the gaming year that is E3, you make sure to let him know you’re appreciative.

Shane, of course, is the Editor-in-Chief for GameTrailers.com and has been covering the games industry for well over a decade. With that in mind, and with us having finally finished putting together all of our E3 videos, I felt it would be a great way to kick off my look back at E3 2010 with the interview I did on Day 2 with Shane.

We covered a bevy of topics from the future of gaming in general to his thoughts on this year’s Expo while we waited for the doors to open to the Los Angeles Convention Center’s South Hall.

Check out my interview with Editor-in-Chief of GameTrailers.com Shane Satterfield below!