Tag Archive: xbox 360


Originally Published: January 12, 2010 on Examiner.com

The Consumer Electronics Show is always a great way for tech companies of all kinds to make a big splash in the beginning of the New Year. Due to the plethora of gaming conventions that happen across the year though, it isn’t necessarily the biggest draw for gamers. Microsoft and Xbox 360 though felt that some of the announcements they had couldn’t wait for a convention dedicated solely to gaming.

Robert “Robbie” Bach, President for Microsoft’s Entertainment and Devices Division came to Las Vegas for CES 2010 with some late holiday presents for the 37 million plus Xbox 360 users out there.

The biggest news to come down at CES 2010 is the announcement that Project NATAL, last E3’s biggest bombshell, that was speculated by many in the media (myself included) at still being a couple of years before it could be released for retail, will be coming out in time for the holiday rush in 2010. Although still no details as to how many games will be compatible with Xbox 360’s newest peripheral or even how much it will cost at time of release, if it can do even half the things it did at E3 2009, Xbox 360 could be looking at its best holiday season since it’s initial release.

Another big announcement involved Xbox Live and it’s arcade with the hopeful introduction of the Xbox Game Room, an old school gamers paradise where 8-bits will reign supreme. Hoping to dial up the nostalgia-obsessed demographic, Xbox Arcade Game Room will have all the arcade classics from the 80s, as well as original games done specifically in the 8-bit style, a la Mega Man 9 and 10, that will now be trophy based to go along with classic gameplay.

Other big announcements that came down at CES 2010 included that the multiplayer beta for Halo: Reach will start in Q2 of 2010 on Xbox Live and the confirmation that Mass Effect 2 and Splinter Cell Conviction will be available first exclusively for Xbox 360 as Xbox 360 moves more towards the idea of a “mature gaming platform”.

With these announcements, it looks like 2010 will be another strong year for Xbox 360, or as Robbie Bach put it at CES 2010, “When I said 2010 was going to be a big year for Xbox 360, I was lying. 2010 is going to be the biggest year of Xbox history.”

Originally Published: January 11, 2010, on Lundberg.me and Sportsrev.tv

This week I looked at Dragon Age: Origins from EA and Cable #22 from Marvel. I also introduced a new segment with my Hot Chick Pick of the Week. This week I melted down while featuring Leysi Suarez from Peru.

Originally Published: December 31, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

As the year comes to an end, I think this is an opportune time to take a look forward at the year ahead in gaming. Last year we did this and the nine games we previewed were either awesome as expected (Ghostbusters, Batman: Arkham Asylum, Madworld, and Brutal Legend), pretty good (Punch-Out and Resident Evil 5), or delayed until early 2010 (Bioshock 2, God of War 3, and Dante’s Inferno). The three games delayed until early 2010 are basically shoe-ins for this year’s list as well because all the delays have done is make us salivate more as details leaked out to us. So with no further ado, here are the top 10 games to look forward to in 2010.

1. Bioshock 2: I said it last year and I’ll say it again this year: I will go screaming through the halls here at ESPN the day this comes out from sheer, overwhelming joy. With a lot more revealed in terms of the plot and gameplay, this easily tops my list as my most anticipated game as you return to Rapture and assume the role of a Big Daddy 10 years after the events of the first Bioshock. Along with this new twist from the first Bioshock, there is also a confirmed multiplayer mode and the ability to use your Big Daddy suit to explore the ocean immediately surrounding Rapture, which should allow for all kinds of new and creative ways to explore the once great cultural haven beneath the waves. Barring any last minute setbacks, expect Bioshock 2 to hit store shelves February 9, 2010, for Xbox 360, PS3, and PC.

2. God of War 3: There are few trilogies in video games that are more celebrated than God of War and this is before the third one has even hit store shelves. Inspired by many classic stories from Greek mythology, you play as Kratos once more as you attempt to work out your anger issues with the gods for the last time. I had a chance to play an advanced demo of this (which I will post a special PS3 Q1 Preview video next week where I got to talk with some of the developers of God of War 3) and you will flip just like Kratos’ point of view seamlessly does in several epic boss battles as you should expect to start wrapping up this classic trilogy on your PS3 towards the end of March 2010.

3. Dante’s Inferno: Many are calling this a God of War rip-off, but I’m a firm believer that imitation is the sincerest form of flattery and this might be even better because it isn’t limited to just the PS3. Inspired by the part of Dante Alighieri’s Divine Comedy of the same name, if Kratos has anger management issues, Dante is the ultimate obsessive, smothering boyfriend as he is willing to fight through the nine layers of hell to save his girlfriend’s soul while having a tapestry depicting the holy cross stitched to his chest. Just like God of War, Dante’s Inferno mixes classic plot with tremendous, bloody action (and a little bit of nudity) and amazing, original monsters based on this classic work of literature to get any action/adventure fan’s blood pumping. Just like Bioshock 2, Dante’s Inferno hits store shelves on February 9, 2010, for Xbox 360, PS3, and PSP.

4. No More Heroes 2: Desperate Struggle: Travis Touchdown returns with his beam katana (it’s a lightsaber, but that whole copyright thing can be such a pain sometimes) as he has gotten lazy and let his number one world assassin ranking drop all the way down to 51 (possibly in honor of game creator Suda 51?). When things get personal though, Travis once again hones his wrestling inspired moves and attempts to move back up the ladder to the number one spot with even more crazy, over the top boss battles that are even better than those from the first game. The sandbox system is gone to help save on time while you hunt down your quarry and travel from location to location by just going to a map menu now and since that was one of the major complaints from the first game, it looks like No More Heroes 2 could be another sleeper hit from the deranged mind of Suda 51 and his Grasshopper Studios. No More Heroes 2: Desperate Struggle is a Wii exclusive and should hit store shelves January 28, 2010.

5. Dead Rising 2: The first Dead Rising broke new ground in zombie bashing by having an unheard of (for the time) amount of NPCs on screen at one time with no lag. And it was set in a mall allowing you to have a variety of weapons from food court table umbrellas to golf clubs to nerf guns. Dead Rising 2 takes several of the great elements from the first game (regular guy dropped into a zombie invasion) and puts a whole new twist on it that has me chomping at the bit as I count the days until this hits store shelves. Dead Rising 2 assumes you failed to completely contain the zombie virus at Willamette from the first Dead Rising and now there are zombie outbreaks all over the country. These zombie zones have been cordoned off by the government, but with times being tough, leave it to reality TV to step in to offer the masses a chance to risk life and limb for amazing prizes. “Terror is Reality” is one of these reality TV shows that asks people to help control the zombie population in new and inventive ways for the chance at huge piles of cash. Of course, you’re being dropped into these living nightmares with nothing but the clothes on your back, but it wouldn’t be a zombie game if you were given a gatling gun from the get go. Add in what could be the best online multiplayer of the year as Dead Rising 2 pits you against three other players in an American Gladiators meets Resident Evil scenario and sends you all on your merry competitive ways. Zombie bashing will never be the same again on your Xbox 360, PS3, and PC come the end of Q1.

6. DC Universe Online: It is hyped as what could be the greatest MMORPG of all-time as it allows you to interact with the best of the best of the DC Comics Universe with your own original character and with a member of current comic book royalty in Jim Lee serving as the Executive Creative Director, you know you are in good hands. Unfortunately, it has been delayed countless times and is a game on life support to say the least. DCU Online was supposed to come out last summer, but now we are still waiting to rub elbows with the Dark Knight and Man of Steel and take down the likes of Lex Luthor, Mr. Freeze, the Joker, Bizarro, and many, many, many more as a loose Q3 2010 date has been set for this possible PS3 and PC powerhouse. If DCU Online doesn’t come out this year, I think the game will be completely scrapped because it has been in production for far too long for us to wait much longer for it.

7. Mafia 2: Another strong title on the horizon from the folks at 2K (why do they even bother with sports anymore when their shooters and action/adventure games are so awesome?) is Mafia 2. Set in a fictitious mob family in the late 1940s-early 1950s, Mafia 2 combines a GTA-style sandbox experience with a Hollywood-inspired cinematic driven plot as you play as Vito, a small-time hood trying his best to get his piece of the American dream in some less than savory ways. Add in some awesome action sequences and Martin Scorsese couldn’t have done a better job with this. Mafia 2 looks to be the strongest release due out in Q2 when it lands on store shelves May 3, 2010, for Xbox 360, PS3, and PC.

8. Castlevania: Lords of Shadow: Every major attempt to bring the fabled history of Castlevania into the 3D realm has fallen flat on its face and the only thing keeping the series alive has been a successful run with the classic side scrolling action on handheld systems. Things may change come the next holiday season. Castlevania: Lords of Shadow has you cast as the mysterious figure Gabriel as you fight through a massive world in the third person. Mix in some puzzles and some holy (or unholy) artifacts to help power up Gabriel and you have the base for a nice action/adventure game. There aren’t a lot of details out on this one yet in terms of how Gabriel fits in with the Belmont clan or if Dracula is even the main force of darkness here (although I’m sure he is because it wouldn’t be Castlevania if he wasn’t), but from what I’ve seen so far, this could be the best chance to FINALLY bring Castlevania successfully onto modern consoles especially with Hideo Kojima (of the Metal Gear Series) consulting on this project, Patrick Stewart serving as the narrator, and some God of War and Assassin’s Creed style gameplay mechanics shown in the early trailer. Expect Castlevania: Lords of Shadow to emerge from the darkness next holiday season for Xbox 360 and PS3.

9. Super Mario Galaxy 2: Everyone loves Mario, plain and simple. Another game expected to be released in time for the next holiday season, Super Mario Galaxy 2 will be the first direct sequel to another Mario game in a decade (since Super Mario World 2 back for the SNES). Add in that you are definitely going to be riding Yoshi around and I’m sure you’ll see the return of some other classic powers and this is another sure fire hit for Nintendo. Plus, don’t forget that you are sure to see a lot of classic Mario themes, enemies, and puzzles mixed in with the tremendous planetary exploration aspect introduced in the first Super Mario Galaxy and this will be another platforming gem from Nintendo. Super Mario Galaxy 2 should be out in time for next holiday season and is, of course, a Nintendo exclusive.

10. Metroid: Other M: Nintendo has the strongest first party franchises out there and another one confirmed for next holiday season is Metroid: Other M. A lot like seeing Hideo Kojima’s production studio helping out with Castlevania, Team Ninja, best known for the Ninja Gaiden games, has stepped up to help give a bit of an anime style and storytelling flair to this newest Samus Aran adventure. Mixing some classic side-scrolling action and some 3D arena battles as you progress through the game and interchange between the two seamlessly should keep you on your toes and keep you from getting bored. Add in that at least Ridley has been confirmed as one of the boss battles and it should be interesting to see what Team Ninja can do with this beloved Nintendo franchise. Metroid: Other M is another Wii exclusive and should be out in time for the next holiday season.

So there is my top 10 for the coming year and it is one heck of a list. On top of these games, there are also lots of other games that I just could not take the time to go into right now, plus I did not feel they were worthy of the top 10. MAG, Heavy Rain, Bayonetta, Darksiders, Prince of Persia: Forgotten Sands (adding a 4th chapter to one of the better trilogies for the last generation of consoles was not necessary and is thus a major reason that Prince of Persia stayed off the list), Mass Effect 2, Just Cause 2, Epic Mickey, Red Steel 2, Mega Man 10, Gran Turismo 5, Battlefield: Bad Company 2, and an unnamed Legend of Zelda title for the Wii (not enough info for me to be confident that this will make it in time for a 2010 release, but Nintendo is the best at keeping secrets) all deserve honorable mentions and should be awesome games in 2010, but these are my top 10 and I stand by them. It is going to be another great year for games and I cannot wait. Until then, have a great New Year and my resolution is that I will be sure to try my best to keep you informed over the course of 2010 just as I did over the course of 2009.

-Ray Carsillo

Originally Published: December 20, 2009, on 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Examiner.com

I think every boy growing up in my generation who saw Jurassic Park instantly fell in love with dinosaurs and the idea of “What if they roamed the Earth, today?” We even sat through the less than stellar sequels because the thought of living with these long extinct creatures excited and scared us in ways that stimulated our pre-pubescent imaginations.

Most of us have matured (and, of course, most of us now are obsessing over women, an entirely different breed of creature that excites and scares us), but we still remember the feelings that are stirred up when a concept involving dinosaurs is brought to the table.

In that vein, I present to you Jurassic: The Hunted, a new first person shooter from Activision. You play as Craig Dylan, a contractor for a private security firm that is hired by a scientist looking for her father whose expedition was lost in the Bermuda Triangle back in 1983. As your plane flies over the ocean and you prepare to parachute onto an island, a storm suddenly appears and lightning strikes your plane. As the plane begins to tail spin out of control, you, your teammate, and the doctor (Gilligan and the skipper escaped the same fate), fall into a bright blue light. When you wake up and begin foraging for weapons and supplies, you come across a lizard…a really big lizard.

Thus begins your adventure as you find out later that you fell through a temporal vortex and that the reversal of the earth’s magnetic poles are causing tremendous amounts of unstable energy to pull creatures and objects from all of time. You’ll explore a German U-boat, use weapons from the Civil War, and get your hands on a sweet plasma rifle from the future as you search for the missing doctor and end up trying to save the world in the process.

Well, it isn’t the most original plot, but it had great potential and like I said before, people love dinosaurs. Unfortunately, great potential does not a great game make. The execution of the plot felt rushed, like Activision was trying to just get this out before the holiday. I blew through the entire game in about five hours and even with the unlocking of a hard mode, and the inclusion of a survival mode that reminds you of a one-man Horde or Firefight mode from Gears 2 or Halo 3: ODST, is not enough to make this an elite game.

I will say that the game at least looks good. Seeing the dinosaurs on-screen in this game is like watching Jurassic Park again. All I would need is John Williams’ classic theme and I would be set with the peripherals of this game. Unfortunately, the sound falls flat on its face compared to the graphics. The music and SFX are generic at best and the voice acting would be comparable to Larry the Cable Guy trying to do Shakespeare.

The gameplay is solid, but not spectacular and I would have loved a larger variety of weapons, especially those from different time eras. The whole time travel aspect of the game wasn’t emphasized enough in general, but that again goes back to the rush job that Activision seemed to give this one. The boss battles were simple and you shouldn’t die more than a handful of times if you are any good at first-person shooters. The adrenaline feature you have is a nice idea and the graphics of seeing the vitals for the dinosaurs are awesome, but aside from that it is mostly unnecessary.

Going back to the survival mode, which is probably the only thing to try to bring you back to this game, but it isn’t special in any way and you should get your fill of hunting dinosaurs after a single playthrough of the game.

This game has a really strong core to it, but it just seems that everything was so rushed that it started to unravel at the seams as you continue through the entire game. The gameplay is average and there is no difficulty to speak of for anyone familiar with first-person shooters. A saving point for this game is that it is available on all systems and is only $40 compared to the full $50 or $60 price usually seen. Still, it shouldn’t offer you more than five to seven hours of gameplay and for that I would rent this instead of buying it.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.0: Easily the best part of this game is the visuals. The dinosaurs look just as good as if you were watching Jurassic Park and there were almost no glitches to speak of.

Audio: 4.0: Generic music and SFX do a horrible job of setting the mood or immersing you in the game. Add on top of that some of the worst voice acting I’ve heard in a long time and this game might be better played with the volume off.

Plot/Plot Development: 6.0: A fun idea that should appeal to a wide audience, but horrible execution and a feeling of being rushed through the game really takes you back and out of the experience.

Gameplay: 6.5: There weren’t any glitches that I could think of throughout the game, but there were only a handful of weapons to use and the melee feature was not necessary because if the dinosaurs got close to you, you were done for. Of course, every first-person shooter needs to have a melee option though. The adrenaline feature was also unnecessary. Add in the simplicity of the game and you have a barely passing score.

Replay Value: 4.0: A couple of difficulty levels and a survival mode is just not enough to bring me back to this game after the initial playthrough.

Overall (not an average): 6.5: The game gets a barely passing score because even with all the flaws it had, it was still fun. It is sad when a game like this comes out because if the developers had sat on it and put a little more into it, you could’ve seen this being a solid game that made an impact instead of something that is at best a good rental. The lower price tag does make it appeal a little more to the masses, but I would still rent it over buying it.

Jurassic: The Hunted is out now for Xbox 360, Wii, PS3, and PS2.

-Ray Carsillo

Originally Published: December 16, 2009, on Examiner.com, Lundberg.me, and 1050ESPN.com (now ESPNNewYork.com)

There are few games that can offer the sense of realism like a racing game. There is nothing quite like the feel of pounding the clutch as you switch to 5th or up to top gear as you try to pass on the outside as a hairpin turn is approaching. There are few things that match the visceral sensation of actually fighting against the g-force as you drift into a turn at 110 MPH and try to tame the laws of nature itself. Of course, a large part of this comes with the tools that can be added to a racing game in the form of a steering wheel, pedals, and shifter that you need to truly experience all the moments I described above.

So, when you pop in the winner of Spike TV’s VGAs Best Driving Game of the Year (which I agree wholeheartedly with), Forza Motorsport 3, what wheel would provide the best experience to go with the best driving game?

Well, I know a pretty strong candidate for the discussion. Let me introduce you to the Porsche 911 Turbo S Wheel from Fanatec. With two possible gear sticks, three force feedback motors, and a smooth belt drive; this wheel easily provides the best racing experience possible on the Xbox 360 and therefore makes it the best wheel on the market.

I enlisted the help of a friend of mine, Joseph Layton (give a quick shout out to Joe!), who is a gearhead and an avid video game racer (and also sometimes serves as my editor) to try out the wheel and give it a good thrashing. He played with it for four hours straight, rushing through gears, drifting all over the track, and, generally, driving like a maniac. He said the finish of the wheel was excellent and the sense of driving was very lifelike. The hand-stitched leather wheel cover provides a great grip and the authentic Porsche crest looking back at you lets you know this is a special piece of equipment.

After I pried my buddy from the wheel, I stepped into the driver seat myself and looked at the peripheral from a pure gaming perspective and I immediately found myself fighting against the wheel as I tried to take some tight turns a little too quickly.

The term “simulation” had taken on completely new meaning because there was an entirely new world of nuances and fine-tuning that I didn’t get with a regular controller and now needed to take into consideration with this wheel. From knowing when to let my foot turn to led to when to let up and ease on the brakes, this was racing like I had never experienced before and it was good. Even when using the famed Forza Motorsport 3 Rewind mode, the wheel would actually rewind itself as well to the position where my wheels were at that previous point in the race as I prepared to re-do that hairpin turn. The wheel had surprised me and made a great game even better.

I had only a couple of problems with what the wheel had brought to the table. Although my friend said it was mostly authentic to a Porsche’s pedals, I thought the pedals were a little too sensitive and not being able to adjust that on this model was a little bothersome (But that could be the car we used in the game during much of the testing, a racing-spec Porsche GT2, in honor of the wheel).

I was also a little perturbed with the placement of the buttons on the wheel. Often when reaching for several buttons in mid-race, I would press the wrong button and would suddenly be rewinding the race when I just needed a pause for a bathroom break.

Aside from these minor complaints, this wheel does nothing but add to the overall experience of an already great game. Throw in that the wheel is backwards compatible with any racing game that supports the Microsoft Wireless Wheel and is also compatible for the PS3 and the PC and that makes this wheel worth the $350 price tag because it will last you the remainder of this generation of consoles, and since this current generation is expected to last longer than previous ones, it looks like it would be a great investment in your video gaming peripherals.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Overall: 9.0: Obviously, none of my other usual categories apply to this piece of equipment. Hands down, this is the best wheel on the market and due to its compatibility with previous Xbox 360 racing games and other systems, it makes it a worthwhile gaming investment. Throw in the phenomenal force feedback (the best of any wheel I’ve ever used) and smooth feel of the wheel and I can’t rave about this wheel enough.

Note: The wheel was used with a Rennsport Wheel Stand (also from Fanatec) which made the entire review much easier than it would have been otherwise. The stand itself should also receive a 9.0 because the setup was quick and simple and the overall build quality was very good. I had no problems with the stand, but my friend complained about it sometimes hitting his leg when using the pedals. I just think he was flailing about way too much though.

-Ray Carsillo

Originally Published: December 13, 2009, on Lundberg.me and Sportsrev.tv

This week features reviews of Deadpool #18 and Borderlands.

Originally Published: December 8, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Few would argue the dominance of Madden as the premiere football franchise, but there are several competitors out there who are offering some interesting alternatives to the typical football experience. Everyone knows I’m a fan of the Blitz series. It’s a nice alternative to the Madden series how it provides true bone-crunching play and some less than legal alternatives to medicine, but it is more of an arcade experience than true football.

Another of these alternative franchises is the Backyard Football franchise that is trying to branch out from its “kiddie” label over on the Wii console to something that is a “family friendly” alternative. Part of that movement is making it available for the Xbox 360 in this year’s version. Unfortunately, it has still has a long way to go before it can shake off its “kiddie” label.

For those of you who are unaware, the Backyard Football franchise looks like a bunch of the Wii’s Miis in football gear representing the 32 NFL teams. Along with the cartoony looking children representing these teams, each team has one age regressed superstar from each NFL team. San Francisco has Frank Gore, the Giants have Eli Manning, the Arizona Cardinals have Kurt Warner, etc., etc. To open up the field a bit, each team also only has seven players on the field so you see a lot less “in the trenches”.

In terms of a football game, this will not appeal to any hardcore fans out there. It might appeal to little children (or ignorant girlfriends) who are trying their hardest to get into football and might make a decent stepping stone before trying to focus on the real deal. To also appeal to a younger generation, you can also earn powers to help out your team in tight spots like the “bull rush” where you grow horns and run over everyone or the “twister” where you spin around the field and can’t be tackled.

A nice new feature is also the ability to create-a-player and make custom teams to help personalize your playing experience during the 16-game season. Still, the experience overall is very simple and will bore most gamers very quickly.

The graphics are poor even when admitting they were done in a cartoony style and the audio is subpar at best. The commentary might make you chuckle a little as they try to spoof the old Madden style (and are probably more entertaining than the current commentators for Madden), but the kiddie carousel music will have you shaking your head by the time you finish your first session.

This is not a very good football experience overall, but if you have a little child who is trying to learn about football and can’t wrap his head around the Madden franchise or the actual live game, this might be a nice way to bridge the gap.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: Even though you know going into this game the graphics are going to be cartoony, they aren’t even a very good cartoony look. Plus, it’s very hard to follow the football because the graphics are so poor.

Audio: 6.5: A barely passing score due to the light-hearted commentary, but it grows old very quick and the music grows old even faster.

Plot/Plot Development: N/A: It’s supposed to be a sports sim…

Gameplay: 7.0: Controls are a mix of both the old-school Blitz series from the arcades and the current Madden style and it works, but it is really nothing spectacular.

Replay Value: 5.0: There is a season mode that can keep bringing you back if you want to play with different players or teams, but that’s really it. There is also only localized multiplayer so all those Wii friend codes you collected or that Xbox Live account is worthless.

Overall (not an average): 5.0: A poor attempt overall as a football alternative and it doesn’t appeal to anyone who can tie their own shoes, even with the cheaper price tag than its more adult counterpart ($39.99 compared to $59.99).

Backyard Football 10 is available now for Xbox 360 and Nintendo Wii.

-Ray Carsillo

Originally Published: November 2, 2009, on Lundberg.me, 1050ESPN.com (now ESPNNewYork.com), and Examiner.com

Joe “Mad” Madureira is known for his legendary artwork with his run on Uncanny X-Men. What many people may not know is that when Joe left comics, he founded his own video game company and it looks to be producing one of the hottest looking games of 2010.

Darksiders follows the story of the Four Horsemen of the Apocolypse and how War has been blamed for bringing about the Apocolypse early. Charged with clearing his name and finding the true culprits, you take over as War and use your awesome powers to fight your way through the ruins of the world on your quest for vengeance.

I had a chance to talk to Joe Mad at this year’s Big Apple ComicCon as well as get a hands on with the game’s early demo. Check out the interview below for more details on the January 5, 2010 release and some sweet footage of this sure to be action/adventure smash-hit.

Darksiders Preview with Joe “Mad” Madureira and Ray Carsillo
Video by Jared Bodden

-Ray Carsillo

Originally Published: October 26, 2009, on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, Collider.com, and Lundberg.me

It is the slogan for one of the most anticipated racing games to come out in a long time. The Forza series is the premiere racing game for the Xbox 360 and is constantly in the discussion for best racing game available, period. Two years since their last installment, the folks at Turn 10 and Microsoft have kicked this franchise into another gear now (pun admittedly intended) with Forza Motorsport 3.

With now well over 400 cars featured in the game from over 50 different manufactures, you would think “options” is what Forza means (it really stands for “power” in Italian and that makes more sense, I think). Each and every car is also completely customizable from interior designs and colors to rims to the air pressure in your tires.

You think it’s great to drive a lot of cars? Well, how about driving them on 100 different race tracks from all over the world from Sebring to Nürburgring and even the Circuit de la Sarthe, which is used for the world-famous Le Mans 24 hour race. Yeah…options.

So far, I’ve thrown out a lot of numbers. Impressive numbers, but still, just numbers. Let’s talk about looks. The cars are built with 10 times the amount of polygons from the last installation of Forza and that has allowed for more finely detailed visible damage to your car from scratched paint all the way to tire wear over the course of a race. You can almost see the flies splatter across your windshield this game looks so good.

Speaking of damage, how about the fact that a brand new physics engine now might make you think twice about trying to smack an opponent out of your way as you might just flip your own car over and take yourself out of the race (I know, I’ve done it. It is fun for like three seconds until you realize you’ve definitely lost the race now).

Of course, a severely improved A.I. could make contact all but impossible as your opponents react to your actions like real drivers now. Some cars might try to floor it to put some distance between you if you act aggressive while others might just let you pass in the hopes your righteous fury will just glide by them (I only know how to drive aggressive so I’ve only seen the A.I. act to my anger fueled actions). The A.I. might try to pull the same tricks on you, though, if you’re not careful, by bumping you in turns or veering back and forth to prevent you from cleanly passing.

Along with the classic racing game modes like vs., time trials, and online vs., there is also the inclusion of a brand new single-player season mode that insures that no player will have the same racing experience as you play through six years in the life of a driver as you try to win races with a plethora of cars in various classes. From one-on-one heats, to drift events, to drag, to circuit races, each calendar has more than 200 events on it and will test every aspect of your skills as a driver.

This sounds like a gearhead’s dream for sure. But what if you are a more casual racing gamer? What if you don’t know how to tune your car or when to brake going into a turn? The fine folks at Turn 10 took that into consideration. There are a bevy of options that can be tuned to your liking depending on your ability and even an automatic “Quick Upgrade” feature that will tune your car to its maximum ability without you having to look through valves and fuses trying to figure out which ones will be the best for your car. You can ease up the opponent’s A.I., you can lessen the wear and tear on your car during a race, and you can even turn on the one-button auto-brake assists or you can paint a line on the track telling you where to turn and how fast you should be going. All of these are great for beginning racing gamers as you attempt to not only learn the tracks, but improve your skills over time.

The ultimate assist though is probably the best. Similar to the “flashback” feature from Grid, Forza Motorsport 3 has no limits to the amount of times it’s “rewind” feature can be used in a single-player race as it allows you to stop play and go back in time instantaneously to re-do a poor turn or maybe getting spun out by an opponent’s car. The “rewind” feature is so extensive, that the opponent might even rethink how they go into a turn.

While playing, I specifically remember two cars colliding on a hairpin turn that caused a pileup that ended up taking me and several other cars out. I rewound the accident and, on the very next try, the cars avoided each other and the race continued. I didn’t have to worry about restarting the entire race or trying to comeback from a ridiculous deficit because of a mistake the computer made and that makes playing this game so much more enjoyable.

With all the compliments I am paying the game, mind you, there are flaws. Firstly, the soundtrack is beyond limited and you might just turn the music off after a while because by the second year of your single-player career, every song has been played to death.

Another problem is that once you have a solid lead in a race, even on the hardest difficulty level, the A.I., although great in many other aspects, has trouble making a play back on your position if it falls too far behind. This means that a lot of races that might be five or six laps, could be over by the third or fourth a lot of times if you can make the right moves. Also, since in many series you’ll face the same cars, the cars do not make adjustments between races like you can and you’ll often be competing with the same two or three cars while the other four or five will simply fall out of contention. The A.I. is very good, but it still has its drawbacks.

These small complaints aside, this is still probably the best racing game out there because hands-down it is the most fun to play. It has successfully removed all the frustrations for those rookie racers out there while having enough options to keep the hardcore of the hardcore more than happy. Forza Motorsport 3 is available for the Xbox 360 on October 27th, 2009.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: From skid marks staying new and fresh throughout the entire race to bumpers flying off in high speed collisions, this game looks gorgeous. Maybe if rims and side-mirrors started flying off in collisions, too, it would be completely perfect looking.

Audio 8.0: The soundtrack gets tired quickly and is really the only audio complaint I could find. The hum of the engines and how they vary from tune-up to tune-up is impressive.

Plot/Plot Development: N/A: It’s a simulation and therefore really doesn’t have a plot…

Gameplay: 8.5: The A.I. is light years ahead of the competition in many aspects, but does seem simple if you can pull out to a big lead.

Replay Value: 8.5: With 200 events per single-player calendar and online and offline vs. and time-trial modes and the Forza community will be happy for a long time with this installment. The only problem is that the single-player campaign can become repetitive after a while with only so many tracks and opponent strategies, making for a more simple racing experience.

Overall (not an average): 9.0: Easily the most fun racing game I’ve ever played, it still isn’t quite perfect. More audio tracks would be nice and the A.I. has lapses at times, but this is still probably the best racing game out there. Now, we just have to wait for all the track and car DLC that is sure to be coming.

-Ray Carsillo

Double Dose of Winter Sports

Originally Published: October 9, 2009, on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, and Lundberg.me

Many people know that I’m a sports fan, and being a video game fan, I love all sports video games as well. In that vein, I’m providing you fine folks with a double shot of sports games with reviews for both NHL 10 and NBA LIVE 10, both from EA Sports.

We will begin with NBA LIVE 10 since there were a lot of questions coming into this season for this game. Usually, the best way to answer questions about a game is to go to the source. I had a chance to speak with NBA LIVE 10 Lead Producer Sean O’ Brien, Dynamic Season feature producer Garreth Reeder, and Lead Gameplay Designer Mike Wang about all the new features in this year’s game and improvements over last year’s version considering the entire game was rebuilt from scratch.


CLICK HERE
– to listen to my interview with NBA LIVE 10 Producers Sean O’ Brien and Garreth Reeder and Gameplay Designer Mike Wang.

Since I didn’t have the time to wait for basketball season to actually start, I’m going to have to take Garreth’s word on it, but it sounds phenomenal. From what I did play in Dynasty Mode, I can say that this is the premiere basketball game out there right now and this game model, closer to what the NHL series has used the past few years, is the top of the line format for sports games.

The only knocks I have against the game is that the graphics aren’t as sharp as I would like, especially when you look at other sports games from EA Sports like Madden and NHL, and the A.I. isn’t that great for your teammates. I know I put myself at a natural disadvantage by playing with the Knicks, but when there are lanes to the basket and I am looking for guys to pass to, instead of running up those lanes, my A.I. controlled guys run to the corner or right into a double team. Very frustrating, but that’s the life of a Knicks fan, I suppose.

From what I’ve seen and heard, NBA LIVE 10 is the must have basketball game of the season.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 8.0: The looks of the game are average. Maybe the Dynamic Season takes up a lot of space on the disc so the graphics aren’t as sharp as they could be, but not the most best looking game from EA Sports.

Audio 10.0: The soundtrack of the game gets your blood pumping, and authentic cheers and boos from the Garden crowd (more boos than cheers considering the Knicks’ performance the past couple of years) are awesome. Add in Marv Albert and Steve Kerr providing authentic play-by-play and color commentary and the sound cannot get any better.

Plot/Plot Development: N/A: It’s a sports sim…

Gameplay: 8.0: Garreth might be looking for a perfect score, but the A.I. could use a little more tweaking before I give this a perfect score. No lag though, a great free throw system, and basketball as authentic as it can get on a video game console still gives this a good score.

Replay Value: 10.0: If you love basketball, the Dynamic Season and Dynasty modes will keep you happy throughout the entire season and keep you playing this game for a long time.

Overall (not an average): 8.0: With the addition of Dynamic Season and the rebuilding of the game engine from the ground up, this game is just scratching the tip of its potential. It needs a little further tweaking, but this is ready to be the premiere NBA gaming franchise, starting right now.

From the hardwood we move to the ice as we look at NHL 10. Considering how in-depth NHL 09 was and how many awards it took away last year for it, all EA Sports had to do was make minor tweaks to improve on their already dominate product.

The graphics are even sharper than last year and the way the ice gets worn down as the game progresses is a beautiful thing to see.

The sound is authentic to the point that “Henrik! Henrik!” chants rise up from the Garden whenever the King makes a spectacular save and Gary Thorne and Bill Clement’s commentary are always spot on.

The most impressive thing is that the gameplay and A.I. is even sharper than last year. The puck movement and passing is more realistic and accurate than ever before and the defense reacts like a real team. If a defenseman gets beat for a breakaway, he might try to catch up now for the back check and dive and flail with his stick to try to knock the puck away.

Add in the return of all your favorite features like Dynasty Mode and Be a Pro and the inclusion of first person fist fights now and this is the greatest hockey game of all time.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: I don’t know how this game could look any better than it does. From the real-time degrading of the ice to movement of the players’ jerseys and this game is gorgeous.

Audio 10.0: The soundtrack of the game is an awesome array as always from EA Sports and Bill Clement and Gary Thorne doing an authentic feeling broadcast makes you want to jump up and shout like you’re in the Garden cheering along with a capacity crowd.

Plot/Plot Development: N/A: It’s a sports sim…

Gameplay: 10.0: The best A.I. system to date combined with the best puck physics I have ever witnessed makes this game as smooth and flawless as if you were watching a game on TV.

Replay Value: 10.0: If you love hockey, there is no reason for you not to immerse yourself in the returning Dynasty or Be a Pro modes.

Overall (not an average): 10.0: What can I say? As a diehard hockey fan, I just can’t find a flaw with this game. If you love hockey, you NEED this game.

So there is your double dose of winter sports. Both of these games are sure winners if you are a fan of these sports.

-Ray Carsillo