#5
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Publisher: Microsoft Studios
Developer: The Coalition
Platforms: Xbox One, PC |
Gears of War 4 |
I was cautiously optimistic when it came to Gears 4 prior to release. The original trilogy had wrapped everything up so nicely, and the prequel was so lackluster, that I really wasn’t sure if an adventure that followed Marcus’ son could capture the magic of the original three. But, thankfully, my fears were quickly assuaged. New enemies, a Sera wracked by new natural disasters as a result of Gears 3’s ending, and a new cast was just what the doctor ordered to put Gears of War back on top. Along with the thrilling campaign, the multiplayer was a return to form, too. New weapons, maps, and modes, plus the card system to reward players for playing certain ways, gave it a much-needed shot in the arm. If I ever find the time, this is the one multiplayer I’m returning to. |
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#4
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Publisher: Microsoft Studios
Developer: Playground Games, Turn 10 Studios
Platforms: Xbox One, PC |
Forza Horizon 3 |
As much as I love racing games,—and the Forza series in particular—it’s hard to believe it made my top five. Don’t get me wrong, it’s not like I’m saying it snuck in here. On the contrary, I just can’t believe how much I loved it. Sports and racing games sometimes get forgotten, or left in a category all their own (or weirdly mashed into one category). When it comes time for Game of the Year, for me anyway, everything is on the table. And hands down, no doubt, Forza Horizon 3 is one of the best all-around experiences I’ve had in 2016. If it wasn’t for the fact that my job requires me to play dozens of games a year, my tires would still be warm on my precious dune buggy as I bound over the hills of the Outback. With tons of championships still to be won, I can’t wait to dive back into this one over winter break. |
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#3
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Publisher: The Pokémon Company
Developer: Game Freak
Platforms: 3DS |
Pokémon Sun/Moon |
I’ve said it a hundred times I think at this point, but I’ve been playing Pokémon since it first hit these shores almost 20 years ago, and I don’t think since that original entry has a game in the series made me so happy. Pokémon Sun/Moon’s removal of traditional gym battles, reimagining of friends and rivals, integration of legendary Pokémon into the story, and multitude of side activities to do blows away every previous entry. The fully-realized 3D world and movement make a huge difference when roaming around the islands of Alola, and the removal of HMs and adding ride Pokémon to get from point A to point B quickly make the chore of traversal a thing of the past. Almost every issue we’ve had with previous Pokémon games has been addressed, and the game still has all the great battle strategy and training we’ve come to expect over the years. I can’t wait to see where Pokémon goes next. |
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#2
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Publisher: EA
Developer: Respawn Entertainment
Platforms: PS4, Xbox One, PC |
Titanfall 2 |
If you want to see a master course in level design in action, play Titanfall 2. Rectifying one of the major gaffs of the first game by including a campaign this go around, Respawn Entertainment turned my world on its head and inside out, and I loved every second of it. If you told me I was going to cherish the relationship between a pilot and his robot at this start of this, I’d have laughed you out of the office. Now, though, I think it’s one of the strongest bonds conveyed in a game. It’s not the best written, since gameplay definitely still takes the reigns most of the time here, but if you want a non-stop, adrenaline-fueled roller coaster ride with giant robots, then you need to play this game. Plus, the multiplayer is just as tight this go around as in the first one. It almost doesn’t get better than this. |
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#1
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Publisher: Playdead
Developer: Playdead
Platforms: PS4, Xbox One, PC |
Inside |
I’m just as shocked as anyone that I picked indies as my game of the year in back-to-back years now, but the truth of the matter is that I absolutely adored Inside. There was no other game that I was talking about well after I beat it more than this near-perfect little puzzle platformer. The adventure of trying to escape a world making its best attempt to crush you in every way imaginable surely has more metaphors buried in it than I can uncover here in this blurb, but throw that in with an insane ending that you’ll never see coming, and I’m still excited about it even just writing this. I did not know how Playdead would be able to top their first amazing effort with Limbo, but they did, and if anyone believes in the sophomore slump, they clearly never played Inside. |
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