Tag Archive: 2016


It’s very hard to whittle down a year’s worth of games to a list of merely five. EGM had almost 120 games up for best of the year voting this time around, of which I personally beat 87 at the moment of my writing this. (Who needs a family anyway? So overrated.) Nevertheless, some games took weeks, almost months to get through; some barely took more than a lunch break. But at the end of a grueling and arduous processing period that would have broken lesser men, I emerged with a list of my personal top five from 2016. I give these games my highest recommendation, and hope you enjoy them as much as I did.

#5
Publisher: Microsoft Studios
Developer: The Coalition
Platforms: Xbox One, PC
Gears of War 4
I was cautiously optimistic when it came to Gears 4 prior to release. The original trilogy had wrapped everything up so nicely, and the prequel was so lackluster, that I really wasn’t sure if an adventure that followed Marcus’ son could capture the magic of the original three. But, thankfully, my fears were quickly assuaged. New enemies, a Sera wracked by new natural disasters as a result of Gears 3’s ending, and a new cast was just what the doctor ordered to put Gears of War back on top. Along with the thrilling campaign, the multiplayer was a return to form, too. New weapons, maps, and modes, plus the card system to reward players for playing certain ways, gave it a much-needed shot in the arm. If I ever find the time, this is the one multiplayer I’m returning to.

#4
Publisher: Microsoft Studios
Developer: Playground Games, Turn 10 Studios
Platforms: Xbox One, PC
Forza Horizon 3
As much as I love racing games,—and the Forza series in particular—it’s hard to believe it made my top five. Don’t get me wrong, it’s not like I’m saying it snuck in here. On the contrary, I just can’t believe how much I loved it. Sports and racing games sometimes get forgotten, or left in a category all their own (or weirdly mashed into one category). When it comes time for Game of the Year, for me anyway, everything is on the table. And hands down, no doubt, Forza Horizon 3 is one of the best all-around experiences I’ve had in 2016. If it wasn’t for the fact that my job requires me to play dozens of games a year, my tires would still be warm on my precious dune buggy as I bound over the hills of the Outback. With tons of championships still to be won, I can’t wait to dive back into this one over winter break.

#3
Publisher: The Pokémon Company
Developer: Game Freak
Platforms: 3DS
Pokémon Sun/Moon
I’ve said it a hundred times I think at this point, but I’ve been playing Pokémon since it first hit these shores almost 20 years ago, and I don’t think since that original entry has a game in the series made me so happy. Pokémon Sun/Moon’s removal of traditional gym battles, reimagining of friends and rivals, integration of legendary Pokémon into the story, and multitude of side activities to do blows away every previous entry. The fully-realized 3D world and movement make a huge difference when roaming around the islands of Alola, and the removal of HMs and adding ride Pokémon to get from point A to point B quickly make the chore of traversal a thing of the past. Almost every issue we’ve had with previous Pokémon games has been addressed, and the game still has all the great battle strategy and training we’ve come to expect over the years. I can’t wait to see where Pokémon goes next.

#2
Publisher: EA
Developer: Respawn Entertainment
Platforms: PS4, Xbox One, PC
Titanfall 2
If you want to see a master course in level design in action, play Titanfall 2. Rectifying one of the major gaffs of the first game by including a campaign this go around, Respawn Entertainment turned my world on its head and inside out, and I loved every second of it. If you told me I was going to cherish the relationship between a pilot and his robot at this start of this, I’d have laughed you out of the office. Now, though, I think it’s one of the strongest bonds conveyed in a game. It’s not the best written, since gameplay definitely still takes the reigns most of the time here, but if you want a non-stop, adrenaline-fueled roller coaster ride with giant robots, then you need to play this game. Plus, the multiplayer is just as tight this go around as in the first one. It almost doesn’t get better than this.

#1
Publisher: Playdead
Developer: Playdead
Platforms: PS4, Xbox One, PC
Inside
I’m just as shocked as anyone that I picked indies as my game of the year in back-to-back years now, but the truth of the matter is that I absolutely adored Inside. There was no other game that I was talking about well after I beat it more than this near-perfect little puzzle platformer. The adventure of trying to escape a world making its best attempt to crush you in every way imaginable surely has more metaphors buried in it than I can uncover here in this blurb, but throw that in with an insane ending that you’ll never see coming, and I’m still excited about it even just writing this. I did not know how Playdead would be able to top their first amazing effort with Limbo, but they did, and if anyone believes in the sophomore slump, they clearly never played Inside.
The 6th Annual “The Colors, Duke! The Colors!” Award for Most Colorful Game presented by Popsicle (not really)
Uncharted 4: A Thief’s End
Continuing my annual tradition, for as many great looking games as were out there this year, none looked as good to me as Uncharted 4: A Thief’s End. From the animation for all the characters to the remote locales that Drake explored, the game was simply gorgeous. Driving my jeep through the mud, boating on crystal clear waters, and climbing through overgrown jungles are all things we’ve seen in games before, but I don’t think any game has ever done them better. So, it may not have made my Top 5, but I needed to at least shine a small light on the beauty of this visual gem.
The Michelle Obama Award for Battling Obesity
Pokémon Go
Although strides have been made with motion controls and virtual reality, gaming has always been, and really remains, a pretty sedentary activity. Then Niantic released Pokémon Go this summer, and millions of people got up out of their chairs and started walking around—including yours truly. Heck, even to this day it affects my lunch habits, as I’ll walk places now in order to hatch eggs and get candy in the game. I met new people, found new places in and around Los Angeles, and spent more time outdoors than I had in a very long time. I’d still love to see battling and trading implemented at some point, but for now, kudos to Niantic for doing what almost nothing could for me for a long time: giving me a reason to get up and go outside.
The “Reality Sucks, Let’s Go Somewhere Else” Award
Robinson: The Journey
2016 will be remembered as the year VR really hit mass-market, and so it seemed fitting to shine a light on one of the best games out there for it. While many games successfully brought the sensation of piloting mechs or planes to life, my favorite experience was when I got to explore a strange new world on foot. Robinson: The Journey revolves around a spacefaring boy lost on a strange planet filled with dinosaurs. Avoiding Velociraptors, T-Rexs, and Pterodactyls was invigorating, and got me using my PS VR headset probably more than any other game out there. This experience, more than any, other has sold me on the future of VR.
EGM’s Best of 2016 Coverage
We’re taking a look at the best games of 2016 all week, from Christmas day through December 30th. Check back every day for our Top 25 Games of 2016, as well as our personal lists for the games we loved most this year. Check here for everything that’s been posted so far.

We here at Hockey Achievements started our own EASHL team shortly after NHL 17 was released in September. Following up on our 6-week update from last month, we’re now taking a look at the mode and our own team in an EASHL 2016 Year in Review. We’ve put quite a bit more time into the mode over the last quarter calendar year, and here are our thoughts on the mode and how better to improve your game if you’re struggling.

POSITIONING: Since Hockey Achievements intern Travis joined the team; one important aspect of hockey has become startlingly clear and that is the aspect of positioning your players on the ice. Sure, the computer and human opponents will usually tend towards chasing the puck, but if your defenseman decides he’s going to pinch in on every play, your opponents will learn from this and often take advantage of it. Travis loves pinching as a defenseman because Hockey Achievements isn’t really known as an offensive powerhouse, winning most of our games by narrow 1-0, or 2-1 margins. Getting caught behind enemy forwards via some clever passing, however, can often lead to odd-man rushes back the other way. Luckily, we’ve been bailed out a few times via patch improvements made to our next observation.

GOALTENDING: November’s NHL 17 patch helped boost the goaltending AI and this has been critical to providing a more realistic sim experience on the ice. A deke master can still find the opening on the short side, but an elite goaltender won’t be caught out of position as often. Of course, nothing is perfect and neither are goalies, as Hockey Achievements has also been burned by soft goals on slapshots taken from outside the faceoff circles in our defensive zone. While these softies are few and far between, this makes them all the more backbreaking when they do occur. Smoother animations and movements in the crease for human players playing as goalies have also been added, but the only person to have braved stepping between the pipes thus far has been Ryan Sheehy and he’s still a bit shellshocked from the overall experience.

CUSTOMIZATION: The final aspect that has become evident as Hockey Achievements have clawed their way up the online standings and we have turned our team into a little beer-league level powerhouse has been the customization. More fonts, team colors, jersey designs, and arena additions have become available as we level our team up and that personal touch has helped the sense that we’re actually playing for something more than just your amusement dear readers. More options in these categories have also been added since NHL 17’s last patch. Although EA will likely never allow full graphic design options to help keep the game family friendly (and its ESRB rating at just E10+ for everyone 10 and older), more options to help each team define themselves and their personalities is always appreciated and is a just reward for those clutch victories you obtain online.

Hockey Achievements is nowhere near done with the EASHL, but we are more than confident in saying the changes and additions made to the mode since the game’s launch have provided a more realistic experience and a more enjoyable one. To see all of these features in action, be sure to tune in every Tuesday night at 6 PM PT/9 PM ET to watch Hockey Achievements’ weekly Tuesday Night Hockey as Ray Carsillo goes online and broadcasts games live on Twitch at twitch.tv/hockeyachievements.

Also, be sure to stay tuned for opportunities to try and join Ray, Ryan, Travis, and the rest of the Hockey Achievements crew in the EASHL as Hockey Achievements looks to fill some slots on their team as the season progresses, or face them in head-to-head competitions. Until next time, be sure to keep it tuned to HockeyAchievements.com and The Gaming Zone in particular for you all your NHL 17 needs, and we’ll see you on the digital ice.

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The Academy of Interactive Arts and Sciences announced yesterday that Penn Jillette and Randy Pitchford would kick off this year’s D.I.C.E. Summit with their presentation titled “Assumption and Expectations with Interactivity and Magic”. The session looks to incorporate lessons in misdirection, expectation disruption, and lying.

Penn Jillette, of course, is one half of the internationally renowned magic team of Penn & Teller, and Randy Pitchford is probably better known as the president and co-founder of Gearbox Software, but has proven to have a few aces up his sleeves as well over the years. The duo’s session looks to help set the theme for this year’s summit, the “Art of Engagement”.

“Engagement is central to both business and art,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “This year a variety of talented people will explore engagement and how it deeply affects what they do – whether it is advancing automobile technology, building boundless entertainment franchises, or creating open worlds based on experience. As always, our audience will be treated to big ideas that will help drive their own creative pursuits forward.”

Along with Jillette and Pitchford, the AIAS announced nearly a dozen other speakers for this year’s show including lead writer for the Tomb Raider reboot Rhianna Pratchett, new IP editorial director for Ubisoft Tommy Francois, and TV/film producer Adrian Askarieh.

They join previously announced speakers such as Firaxis co-founder Sid Meier, and Bethesda game director Todd Howard. All D.I.C.E. Summit sessions will be available via livestream through a variety of yet to be announced partners. The 19th annual D.I.C.E. Summit will take place in Las Vegas from February 16-18.

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The Academy of Interactive Arts and Sciences have announced the nominations for their 19th annual D.I.C.E. Awards.

Fifty-three different games have received a D.I.C.E. Award nomination this year across 22 different categories. Leading the way is Rise of the Tomb Raider with nine nominations, including one for Game of the Year. The other Game of the Year nominees are The Witcher 3: Wild Hunt, Bloodborne, Fallout 4, and Ori and the Blind Forest. Voting across all categories begins tomorrow and is peer-voted on.

You can check out the entire list of nominees and awards here.

Besides the game nominations, the D.I.C.E. Awards also announced their individual awards. The Lifetime Achievement Award will be given to former Nintendo CEO Satoru Iwata. Mr. Iwata sadly passed away last year after complications from a tumor.

Hideo Kojima, creator of the Metal Gear series, will also be honored this year with an induction into the D.I.C.E. Hall of Fame. We’re pretty sure Konami won’t be able to stop him from receiving this award.

The winners will be announced on Thursday, February 18th, at the annual awards show being held this year at The Mandalay Bay in Las Vegas after the conclusion of the annual D.I.C.E. Summit. The show is being hosted for the second year in a row by comedian Pete Holmes. Stay tuned for more information about the D.I.C.E. Awards as we get closer to the big day.