Originally Published: September 13, 2010, on ClassicGameRoom.com
I had a chance to give a full review of Halo: Reach set to some amazing game footage.
Originally Published: September 13, 2010, on ClassicGameRoom.com
I had a chance to give a full review of Halo: Reach set to some amazing game footage.
Originally Published: September 13, 2010, on ClassicGameRoom.com
On August 24th, I had a chance to sit down with Halo: Reach’s Executive Producer Joe Tung to talk about one of the most anticipated titles of 2010!
Originally Published: September 10, 2010 on CGR Undertow
Kinect will be packaged with the Xbox 360 Slim for $400 on Nov. 4th.
Originally Published: September 9, 2010 on CGR Undertow
CGR News 9/8/10 – Duke Nukem Returns! The news is in, a new Duke Nukem video game is being made! The king of bad boy first person shooters Duke Nukem will finally be coming back to videogame consoles and kicking some serious ass while delivering laughs.
Originally Published: August 31, 2010, on SportsRev.TV, Lundberg.me, NationalLampoon.com, PlayerAffnity.com, Original-Gamer.com, and Giantbomb.com.
I had a chance to sit down with gaming legend and the head of Lionhead Studios Peter Molyneux to get the low down on the October release of Fable 3 for Xbox 360 and PC. On a completely irrelevant note, I love Roman numerals.
Originally Posted: August 27, 2010 on PlayerAffinity.com
It is a time of the summer when the crack of the bat is replaced by an aluminum ping and the average player goes from being 6′ 5″ to more like 5′ 4″. It is a time when Williamsport, Pennsylvania, plays host to kids from all over the world who care more about getting their homework done than a seven-figure salary as they all vie for a shot at the world title.
In honor of the actual Little League World Series tournament going on (I’m actually watching an elimination game as I write this); I felt it would be prudent to review the corresponding video game. For the first time we see the cartoony graphics and kid-friendly gameplay mechanics leap over to the more adult oriented game systems. That’s right; LLWS 2010 is now available on all systems, including Xbox 360 and PS3 and that alone makes this game deserve a look.
With the leap to the new systems, there are promises of more surprises and content besides just achievements or trophies. Unfortunately, most of the promises of deeper gameplay and a more enthralling experience are false. The addition of being able to compare your stats online is a nice feature and a new season style mode to settle the tournament is a different take on things for sure if you don’t want to go through the traditional tournament. The inclusion of new mini-games such as a Simon-like memory game and a baseball bowling hybrid help flesh out the game, but besides all this it’s really the same experience as the 2009 version.
You select where your team originates from various regions and countries all over the world and can customize the look of your team after choosing a mascot from a previously compiled list. You then play through the deepest regional tournament mode to date to see if you can become the team to represent your region or country (being from Jersey, I always try to represent the hometown Toms River powerhouses in the Mid-Atlantic region). If you continue to win, you continue to advance until you hopefully take home the trophy that serves as the ultimate representation of teamwork and selflessness as Little League World Champs.
In order to help you out, just like in the previous games, you can use cards that you earn by doing well (like in Madden from the late 90s-early 2000s) to bolster your stats for an at-bat, an inning, or an entire game. By also doing well in a particular game, you can earn levels that you can use to have you pitcher throw fire, literally, for an at-bat, or to give your superstar player the ability to hit an instant home run if they make contact.
Brent Musberger and Gary Thorne return to the do the limited play-by-play that stresses “sportsmanship and fair play” and the graphics at least are crisper and cleaner than in previous years, even if all the players are still very anime influenced, showing that developer NOW Productions took advantage of the better processing power of the new systems, even though LLWS 2010 still won’t push the Xbox 360 or PS3 anywhere near to where they are capable of going.
Clearly, this is a game geared towards kids who are still eligible for the LLWS and taking that into consideration, this is a solid experience overall. The game allows you to use a strong A.I. to help with fielding and base-running if necessary, although it does make the wrong decision sometimes in taking one base too few or having the wrong fielder go for the ball. It can be forgiven though because it always works both ways. The graphics are also the best they’ve been for the series, even if they are a little too anime influenced for a simulation game. There is no plot to speak of with a simulation because it all revolves around how you do with your particular team and so it is like you write your own storylines. Add in a brand new season mode and deeper tournament mode and you have a very strong rental experience, but I doubt this will hold any up and coming baseball diehards’ attention for too long.
Overall: 7.0/10
-Ray Carsillo
Originally Published: August 21, 2010, on PlayerAffinity.com, Original-Gamer.com, NationalLampoon.com, SportsRev.TV, and Lundberg.me
I had a chance to catch up with our old friend John Drake from Harmonix to talk about Rock Band 3 and Kinect launch title Dance Central.
Originally Published: August 20, 2010 on PlayerAffinity.com
It’s a classic story: The good hearted criminals who are looking for that last big score so they can ride off into the sunset comfortably and with a pretty lady in tow. Unfortunately, when you’re hired thugs Kane and Lynch, these situations usually end up going awry before they even get started.
Kane and Lynch 2: Dog Days sees our anti-heroes brought together again a few years after the end of the first game. Lynch has fallen into a nice situation as an enforcer for the number two crime lord in Shanghai and has been tasked with a gun running deal that will allow him to walk away from the business for good with his new lady friend Xiu. It’s a situation that is too good to be true and so he reaches out to his old friend Kane in the hopes of getting him a cut of the good life, especially since things have been a little rougher on Kane since last we saw him.
Kane’s daughter, Jenny, who miraculously survived the events around the first game’s ending, refuses to talk to her father, still blaming him for the death of her mother. Kane isn’t thrilled about teaming up with the still psychotic and pill dependant Lynch, but hopes that this last huge score will help him and his daughter make amends. Or at the very least, allow him to help Jenny achieve a semblance of a normal life from here on out.
As soon as Kane lands in Shanghai and is met by Lynch, you can just feel things are going to turn sour. Lynch informs Kane that he has to rough up a small-time hood with a big mouth before escorting him to his hotel and invites him along for the ride on what serves as the obligatory tutorial mission. As soon as Lynch (who you control this go around, instead of Kane like in the first game) kicks down the door, you know there is more going on than was originally alluded to as the small-time hood, who is in the middle of…umm…relations…with his girlfriend at the time, runs out the backdoor, firing a blind hail of bullets towards Kane and Lynch. The two quickly chase him down, while teaching you the basic controls along the way, and corner the hood and the half-naked woman in a dead end alley.
In the heat of the moment, Kane shoots the girl, who the hood was using like a shield, and the hood in turn cuts his own throat. As Lynch now recognizes the woman who Kane shot as the daughter of Shanghai’s largest crime lord, the two soon realize this has now become a mission of pure survival as there will be a bounty on both their heads that would put their arms deal profit to shame.
The most unique aspect of Kane and Lynch 2: Dog Days has to be the “real” cam the game features. I’m sure you’ve seen the ads everywhere with sayings like “Real is blood in your teeth”, etc. and then you see our two anti-heroes with Lynch showing a blood-stained grin. The entire reason for this was the new camera system for the game where it is as if a third person was following Kane and Lynch and documenting it with a handy cam. The hope was to make you feel as if you were watching amateur video on YouTube or the nightly news instead of something dreamed up on a Hollywood sound stage. They even go as far as to have the faces of those you beat extra brutally blurred out and to have the sound on the camera go in and out depending on where shots are coming from and who is yelling.
It was a novel idea at first, but after playing through an entire campaign and having the multiplayer locked into that feature as well, I think I actually felt nauseous from motion sickness for the first time in my gaming life. Add in the annoying glare from lights and how it gave the developers the chance to be a little more lazy when it came to environmental details and I appreciate the attempt at something new, but the “real” cam was more irritating that immersive.
Aside from the camera, the game is your standard third-person shooter and doesn’t blow you away with anything in particular. The “sticky” cover used in the first game has been replaced with your standard button prompt cover tactics as seen in Gears of War or Uncharted and you see a typical array of weaponry from pistols to machine guns. The game is also chock full of glitches in both single player and multiplayer. Although I admit I’ve never laughed so hard on headset until I saw a few of the awkward positions my teammates were left in after some of those glitches.
The plot is also very generic and you have a hard time relating to the characters as it seems they bring it all on themselves just to have an excuse to throw more enemies at you and give you a more difficult game experience. I truly believe that Kane and Lynch are two of the unluckiest characters in gaming history and it’s all because they are too stupid to get out of their own way. Next time, they need to include an option to make sure Lynch keeps taking his pills because I actually found myself getting frustrated at how stupid he would act.
One plus to the game is that the voice acting is solid. Everyone gives a good performance with the limited amount of dialogue incorporated. The graphics are not as strong, but again, this goes back to the “real” cam feature and that a handy cam is not going to push an Xbox 360 or PS3 to the limits.
Another mediocre point is the campaign more. You’ll only get your money’s worth if you crank the difficulty up to Extreme mode where one or two hits will kill you, otherwise there is only about eight hours worth of content with no replay value here.
Possibly the strongest point to the entire game is the multiplayer. The campaign is weak to begin with, so co-op does little more for it, but the versus modes are something to behold. Fragile Alliance mode returns and constitutes up to eight players who can work together to pull off a heist, or turn traitor on their teammates to try to collect all the loot for themselves and leaves room for some interesting headset moments when you’re the first victim of a turncoat. The victims though can get revenge as they get one life as a cop to try to take down the criminals and collect a cut of the loot for themselves.
Building on to Fragile Alliance is Undercover Cop mode where you not only have to worry about possible traitors amongst your gang of thieves, but the knowledge that it is one player’s sole purpose to basically turn traitor. The undercover cop’s job is that as soon as a crime has been committed, to take down all the criminals. Not always easy in a full room, but it can be done and can be quite the challenge. The final mode is Cops and Robbers which is a play on your standard six-on-six death match.
Overall, Kane and Lynch 2: Dog Days is solid, but not spectacular. The new gimmicks employed in this game grow tired quickly and seems to be a blatant attempt to just dress up an alarmingly average third-person shooter. Worth a rental over a weekend, I’d only buy it if you fall head over heels for the multiplayer because the story mode doesn’t have enough on its own to make this a keeper.
Ratings are based on a scale of 1 to 10 with 10 being the best.
Graphics: 6.5: The “real” cam limits the amount of detail this game can go into, but the detail that is there is solid.
Audio: 8.0: Good voice acting with impressive sound effects due to the “real” cam’s built-in microphone makes this one of the game’s stronger points.
Plot/Plot Development: 7.0: Originally I had this as a higher score, but as I kept playing and continued to grow more and more frustrated with the stupidity of the characters, their situation became less and less believable and more and more frustrating and made playing through the rest of the story a chore.
Gameplay: 4.0: Glitches galore knock this down a couple pegs, but it was only mediocre to begin with. Couple the glitches with only standard third-person shooter action and little variety and you have a below average score.
Replay Value: 7.0: The return of the highly original Fragile Alliance mode and the new Undercover Cop mode highlight a tremendous multiplayer, but there is nothing to bring you back to the campaign, even with a co-op option.
Overall (not an average): 6.0: At the end of the day, Kane and Lynch 2: Dog Days is a standard third-person shooter with some bells and whistles that fall flat. The game is nothing spectacular besides the multiplayer, but definitely a nice effort overall. Worth a rental over a long weekend, but I would definitely hold off on a purchase unless you go bonkers for the multiplayer.
Kane and Lynch 2: Dog Days is available now for PS3, Xbox 360, and PC.
-Ray Carsillo
Originally Published: August 11, 2010 on ClassicGameRoom.com
There was a time when the sports gaming market wasn’t as one-sided as it is nowadays with EA Sports cornering three of the five (football, hockey, soccer) big worldwide sports. The market used to be flooded with would be contenders and fierce competition, especially in the late 90s-early 2000s, between any and every game developer as sports games were seen as low–risk, high reward if a developer was to strike gold and garner a following . One of these contenders for hockey, a sport that EA Sports hands down owns now, was the short-lived Wayne Gretzky 3D Hockey series.
Putting the name of superstar athletes and coaches onto video games was a common practice back then what with Ken Griffey Jr. Baseball, Kobe Bryant’s NBA Courtside, and the godfather of them all (and the only one to survive) Madden NFL Football. So it only made sense to take “The Great One” and give him his own hockey title. The problem with it compared to those other titles was that it originated as an arcade style game made in the same vein as Midway’s NFL Blitz series. With flaming hockey pucks, a goalie morphing into a net encompassing brick wall, and every hit a bone-crunching one, Wayne Gretzky’s 3D Hockey was not expected to make a heavy splash in the simulation heavy market.
In order to help counteract this, it included the 3-v-3 arcade style that put the brand on the map, but also tried sporting a simulation mode that took a player through an entire 82 game season. Unfortunately, the simulation mode was still heavily arcade influenced and scores of 10-9 were much more common than a 2-1 nail biter. The simulation mode was also faulty for this initial offering in the series in that it did not keep track of player stats beyond position in the standings. This would doom the series in the future as even though it would be fixed in the ’98 version; the fan base had all but jumped ship to the EA brand by this point. I still have fond memories though of replaying every goal I scored in simulation mode in order to mark down goals and assists as I kept my own pen and paper stats for those 1997 New York Rangers. If anything, this was just proof positive that the game was still overly arcade skewed though when I scored my 300th goal as Gretzky himself towards the end of the regular season.
At the time, even with its many faults, Wayne Gretzky’s 3D Hockey was still revolutionary. It was the first N64 game to utilize all four controller ports on the console, having two players on each team. It was also the first hockey game to have the players all be polygonal based instead of using sprites like those seen in old school NES games like Blades of Steel.
With tremendous special effects and the largest cache of commentator lines at the time, Wayne Gretzky’s 3D Hockey at least succeeded in giving you a pretty game that stimulated your senses and was one of the first games to give you a true sense of the speed of the game of hockey. Unfortunately, William’s Entertainment Inc., best known for producing license based pinball and slot machines, should have realized that trying to get high scores in hockey was not the way to go when trying to get into the home console gaming market. For what it was though, Wayne Gretzky’s 3D Hockey was a fun, arcade style hockey game that was good for casual fans of the sport or fans of hat tricks galore.
– Ray Carsillo
Developer: William’s Entertainment Inc.
Publisher: Midway Games (consoles), Atari Games (arcade unit)
Platform(s): Arcade, N64, PlayStation 1
Originally Published: August 10, 2010 on Lundberg.me, Sportsrev.tv, and NationalLampoon.com
I come to you for what will likely be the final time from my mom’s basement. This week I reviewed Little League World Series 2010 and Green Lantern #56. My hot chick pick of the week is Jesikah Maximus.