Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. Here I had a chance to speak with the only version of Commander Shepard for most people, Jennifer Hale, the female version of Commander Shepard for Bioware’s Mass Effect series. We chatted about how more people should look at her as the only Commander Shepard and how it is to be in such a widely popular series.
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Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. It was here that I got a chance to speak with the man behind Call of Duty: Black Ops’s Sgt. Frank Woods, Mr. James C. Burns. We talked about how it was to voice a character who has quickly become somewhat iconic in the Call of Duty mythos and doing voiceover work in general.
Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. Here I got to catch up once again with old friend and Oscar winning director Guillermo del Toro. Instead of talking about vampires this time around, Guillermo, Danny Bilson, and I chatted about THQ’s new game that Guillermo is working on called Insane.
Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. It was here that I got a chance to chat with the man behind the music for all of the God of War games, Gerard K. Marino.
Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. Here I caught up with my old friend and host of GameTrailersTV Geoff Keighley to talk to him about putting on the show year after year and what we could expect from that year’s show.
Back in December I had the chance to attend the 2010 SpikeTV VGAs and work the red carpet. It was here that I got a chance to catch up with the hosts of Spike’s Deadliest Warrior, which is about to launch its 3rd season in July. Geoff Desmoulin, Dr. Armand Dorian, and Richard “Mack” Machowicz are all great guys.
Originally Published: June 7, 2011, on EGMNOW.COM
THE BUZZ: Warner Bros. Interactive Entertainment, DC Entertainment, and Monolith Productions have teamed up to produce Gotham City Impostors. The game seemingly draws inspiration from a 4-issue Detective Comics story arc (issues #867-870) from last year. The arc, aptly titled “Impostors”, deals with a less lethal version of Joker toxin that hits the street as a designer drug. This influx of Joker toxin into the populace results in hundreds of users becoming wannabe Jokers and this in turn leads to other citizens wishing to dish out vigilante justice as pseudo-Batmen.
WHAT WE KNOW: Gotham City Impostors is slated to be a downloadable 4-on-4 competitive multiplayer game available on Xbox Live, PSN, and PC where each team will choose to follow in the footsteps of the Dark Knight or the Ace of Knaves. The game will feature heavily customizable costumes, homebrewed gadgets, and a slew of traditional and imagined weaponry that fits into the Batman universe.
WHAT IT MEANS: DC Comics faithful could end up being up in arms depending on how Monolith finds a balance between the two factions of this game. Batman is infamous for never using weapons beyond his fists or non-lethal gadgets and thrusting the franchise into a first-person shooter will force Monolith to get very creative when designing options for the hero side of things. Otherwise, this could end up being a very generic FPS with just a Batman label on it and a nice customization option.
Originally Published: May 25, 2011, on Comicvine.com
After a brief respite for the Judgment of Gotham crossover, Gotham City Sirens comes back with a bang as Selina struggles with loyalty issues and Harley is seen helping the Joker turn Arkham into something similar to the Arkham Asylum video game, but gets resistance from an unusual suspect in the new Black Mask, Jeremiah Arkham!
The Good
This marks the beginning of a new story arc for Gotham City Sirens and as previous issues seemed to be spiraling into a valley, this issue looks to be pulling us back towards a peak again. Tons of action and chaos as Harley and Joker survey the carnage they’ve caused around them while torturing the Arkham guards unfortunate enough to cross their path. Throw in some cameos by Clayface and Mr. Zsasz and you’ll have flashback to the Arkham Asylum video game.
The key to this issue though is conflict. Catwoman versus herself as she weighs whether or not she should help Harley out over in Arkham. Ivy versus Harley as the two friends confront each other as Ivy has had it with her love sick puppy spells she goes into when she’s near the Joker. Joker versus Jeremiah Arkham as Arkham has been slowly buying or twisting many of the prison guards to his means and the Joker’s rampage is undoing the plans he put in motion months ago. And, of course, the set up for Batman (Bruce Wayne) versus them all as he lets Catwoman know that cases involving the Joker are his personal responsibility and are not to be handled by Dick. This is a great build up for a new story arc as we’ll see the effects of the previous ones finally play out here in one of Gotham’s grandest stages.
The Bad
The only real negative that seems to come from this comic is the lack of originality. Will every major arc that guides its way through Arkham Asylum and the Joker deal with a giant breakout that causes chaos and riots in the Asylum and force Batman to come inside the haunted padded walls to quell the threat? It just sounds a bit too much like this arc is already getting ready to help build up some more hype for Arkham City along with the five-issue mini-series that is being released as well.
The Verdict
What I thought of as a lack of originality aside, this comic features a lot of action between many different characters and sets the stage for what looks to be a mighty test for both Catwoman and Batman in the future issues. If you haven’t been reading this comic, you might be a little lost since even though it’s technically a new arc, you’re really jumping into a continuation of the last one, but you should be able to catch on quickly enough to still enjoy it.
4.5/5 Stars
Originally Published: May 25, 2011, on Comicvine.com
The X-Men continue to recuperate after the events of Age of X as Rogue and Magneto realize just how much they’ve been through together both in reality and fantasy. Meanwhile Legion continues to try to bring his thousands of personalities under control and Frenzy attempts to figure out how to let go of a dream that felt more natural than the reality she finds herself trying to sleepwalk through.
The Good
No matter how many times now we may revisit Magneto’s past in a concentration camp, it gives me chills each and every time. And when he shares those experiences with Rogue in order to teach her a lesson of how he was tainted by that universal evil, you appreciate the strength of the character more and more with every passing issue.
It was also very interesting to see how Frenzy is developing as a character and was a surprisingly compelling sub-plot to this issue. All the while Legion has an unexpected setback that can set up a plethora of future problems for the X-Men that has me holding my breath in anticipation.
The Bad
Although I think the two sub-plots of this issue were very well done, I think they took away from the power and impact of Magneto’s story. With the way this comic started out, I much would have preferred if the entire issue was dedicated to Rogue and Magneto and their relationship and could have waited on seeing Legion and Frenzy again until the next issue.
The Verdict
This looks to be the right time to start getting into X-Men Legacy if you haven’t been already as the aftermath of Age of X is starting to come to a close and you’ll have a good jumping off point to see just where Magneto, Rogue, Frenzy, and Legion are when the next big arc starts up.
Couple this with an always powerful Auschwitz story from Magento and great character development all around and I would highly recommend picking up this issue as we look forward to the future of the characters featured in these pages.
4.5/5 Stars
Originally Published: May 25, 2011, on Comicvine.com
Kruun’s plans for revenge begin to come to light and he has made sure that most of the X-Men are powerless to stop him. Can Kitty Pryde find a way to warn the others in time or will Kruun’s suicide mission be the end of the X-Men and Utopia?
The Good
It looks like we might finally start to get some resolution to the entire Kitty Pryde intangibility issue and thank goodness because I can’t take it anymore. Along with this, Kruun’s plans are finally fully revealed to us and the action begins to amp as we being moving to a climax and resolution in this story arc that sees the Breakworlders visiting Utopia.
The Bad
I had some problems with a lot of the things that took place in the pages of this comic. The most notable had to be with Wolverine. There is a systematic telling of how Kruun planned for every mutant who could interfere with him…except he conveniently forgot about Wolverine. If there is one mutant on Utopia who you should try to plan for, I think it would be Wolverine.
Not to mention, there is this huge build-up for a fight between Kruun and Wolverine in the next issue, but honestly if that fight lasts more than two or three pages I’ll be disappointed. It’s Wolverine versus a one-armed humanoid alien that he’s already kicked the snot out of before, and that was when the alien had the home turf advantage and both his arms. This issue seemed more like an attempt at just showing how formidable Kruun still is, but in reality he shouldn’t be and it doesn’t make a whole lot of sense except as page filler.
The Verdict
If you’ve been reading this Uncanny storyline, then you’re going to want to see where it ends up, but I’m tempted to tell you to pass on this comic due to blatant page filler moments and the unnecessary build up of a character that just doesn’t need all this attention. Not to mention I still can’t stand the intangible Kitty Pryde thing, even if it does look to be coming to a head soon.
Also, if you’re looking to get into Uncanny X-Men, this is definitely not the issue to do so and I would wait until this arc at least finishes up before adding this to my weekly pull box.
2.5/5 Stars
