Tag Archive: avengers


Originally Published: May 4, 2011, on Comicvine.com

After their epic throw down with Korvac, the Avengers Academy stress levels are at an all-time high. In order to try and calm things down and provide a sense of normalcy, Hank Pym and Tigra have invited some former members of the Initiative to show the members of the Academy a time they’ll never forget. Time to boogie: Avengers style!

The Good

This issue shows off a lot of characters we haven’t really seen or heard from since the closing of Camp Hammond after Norman Osborn’s takeover of the facility, including one of my favorites, Butterball. It was a good chance to remind us that these characters are still out there, maybe for some team-ups with the Academy kids in the future, and was fun to see them interact with the Avengers Academy members.

Couple this with the odd setting for a lot of character development and loose ends to be tied up in and this was definitely a change of pace compared to the first dozen issues of this high octane series.

The Bad

Unfortunately this change of pace insures really nothing happening action wise in this issue. This is plainly just a chance to reset where a lot of the characters are with their development before they are forced to tackle their next obstacle, which looks to be the Sinister Six.

This leaves most of the comic dragging between the handful of light bulbs that go off in the characters’ heads as they begin to pair off into couples and overcome some of the shortcomings that have been plaguing them in the first 12 issues of this series.

The Verdict

If you haven’t been reading Avengers Academy then this is a great place to jump into the series since it resets all the characters and where they at in their lives as we wait for the next story arc to jump off.

Unfortunately, this issue really doesn’t do much in terms of action and so if you have read the first dozen issues, then this comic will be very boring compared to what you’re used to and even cameos by Gravity, Firestar, and Butterball can’t save this issue as a whole.

If you haven’t been reading Avengers Academy, this issue would be a great time to jump into it, as we get ready for the return of the Sinister Six. If you have been reading it and your comic budget is tight this week, then don’t feel bad if you miss this issue since you’re not really missing anything you haven’t already seen in the first dozen issues and save up for next month’s issue.

2/5 Stars

Originally Published: April 5, 2011, on Comicvine.com

So after trying to put some Assassin’s Creed parkour elements into my idea for a Nick Fury game here, I started to think about what hero who has never had a game would be a more natural fit for that style of game. He would have to be extremely agile and be prone to climbing, leaping, and making whatever his surroundings may be his own personal jungle gym.

Jungle. Hmmm. This got me thinking about how so few of those games take place in a modern era urban environment and how none really take place in the wilderness. I can imagine that it would be just as fun to swing from tree branches and vines as you move through the forest canopy as it would be to move across concrete rooftops. And so I present to you my idea for a hero who could traverse both the dense African jungle and the urban sprawl, and who clearly will again in my idea for a game, the Black Panther!

To ensure there is no confusion, when I refer to the Black Panther, I’m talking about T’Challa and not his sister Shuri. Now that we’ve covered our bases, we need a plot that will make sure T’Challa will travel around both the jungles of Wakanda and the city to make sure we get to experience both jumping around tree tops and dropping down on foes like a real panther and then taking those skills to the urban jungle. This will really help players to get a feel for some of T’Challa’s struggles as well as he has always had to balance the ancient ways of his people with an ever-changing world and urbanization.

I am thinking this would need to be a story broken down into two parts. The first part would be original to the video game in order to help feature some of T’Challa’s most iconic villains as well as to help the user get used to a lot of T’Challa’s abilities. These in-depth tutorial levels will feature lots of hand-to-hand combat as T’Challa moves around the African jungle in this third-person action adventure game.

Now, the two most iconic Black Panther villains I always think of are Klaw and Killmonger and so they would need to be featured in these early levels doing their usual bit in wanting to destroy T’Challa, Killmonger to rule Wakanda and Klaw just because he hates him so damn much. These early levels will work out as about a quarter to a third of the game and educate the players in all of the moves and powers that T’Challa will use for the rest of the game.

After quelling these iconic threats, and since they always seem to be going after Black Panther, we can just write them off as a flashback or whatnot from one of the many encounters T’Challa had with them and we’ll jump into the comic continuity from there. We can pick it up right around the same time as Dark Reign. This would make sense because T’Challa could be reminiscing about simpler times for the battles against Klaw and Killmonger when confronted by Namor about the Dark Illuminati.

This could set T’Challa up for battles against Dr. Doom, Morlun, and Death herself if we were to follow the comic timeline and this could make up the bulk of the remainder of the game. We could also streamline the timeline, cutting out smaller events and whatnot to ensure that our last couple of levels follow T’Challa as he is now in Hell’s Kitchen (thus ensuring urban levels).

It might be a bit much to pull off, but a video game that features T’Challa against his classic foes like Killmonger and Klaw and then follows him through Doomwar would definitely be epic enough to warrant a game. Include cameos by some of the Marvel universes most well-known characters combined with a jaw-dropping depiction of Wakanda and the surrounding forests as you explore them Assassin’s Creed style and I think the game would be a perfect fit for action/adventure enthusiasts out there.

One last minor detail I want to mention is that if I’m having a Black Panther game, I want Keith David to do his voice for all the cinema scenes. If you need a strong, independent black man played in a cartoon or video game, you get Keith David. Plus, he’s already been the character when Black Panther made an appearance in the 1994 Fantastic Four cartoon.

So there you have it folks. We have a voice for the Black Panther, a plot with a lot of iconic villains, and a set gameplay mechanic that should work perfectly for what we would want to pull off. Let me know what you guys think. Could T’Challa carry his own title? Should he only be featured in a more team-oriented game like maybe an Avengers title? Are there other villains that could be featured? Is Doomwar the kind of story that could translate to a video game? Let us know with comments below!

Avengers #11 Review

Originally Published: March 30, 2011, on Comicvine.com

The Hood continues his quest for the Infinity Gems and is already half way there with three in his possession. Can the Avengers prevent him for completing the gauntlet or will a new force arise to hinder his progress?

The Good

With Parker Robbins being the pursuer of the gems, this story is a clever twist of the original Infinity Gauntlet story arc, stirring up some great nostalgia for me from the early 1990s with that original story, and playing War of the Gems on my Super Nintendo. With all six gems located this week, Avengers #11 has me salivating in anticipation of the next issue.

Avengers #11 also enlightened me as I came to a new appreciation for the Red Hulk. His monthly may be teetering on the edge of oblivion in my comic book store pull box, but he definitely has a place in an ensemble and was a nice contrast to Thor and Namor while battling against Parker Robbins and it was very fitting that he was able to wrest the red power gem from him after an epic battle.

Couple all this great action and nostalgia with a surprise villain reveal of a being we haven’t seen in quite some time who has become aware of The Hood’s quest and the pieces are in place for one of the more interesting story arcs I’ve read in a while to play out in earth-shattering detail.

The Bad

Although the overall story progressed considerably with all the gems being located now, most of this action took place in only half the book as the other half was The Watcher providing narration over Parker Robbins’ battle with the Red Hulk in order to set up future issues in this arc by explaining how Parker Robbins does not know the power he is playing with.

This also lessened Parker Robbins as an overall threat to the Avengers, even though he has three Infinity Gems. This supposedly huge player in the Marvel underworld keeps losing power and then regaining it, but then gets downplayed simply as someone who is just a common thug that keeps happening onto these outlandish scenarios. If Marvel is going to have him be a major player, then they need to treat him as such. Otherwise stop featuring him as one and leave him alone because last I checked you had to be something pretty special to wield an Infinity Gem.

The Watcher narration also provided a pacing problem. Half the book is this long drawn out battle between Red Hulk and The Hood over the power gem and then the other half sees two more gems found and another change hands. It felt like crawling up to the line at a red light and then slamming on the gas when you saw green.

The Verdict

Avengers #11 harkens back to a classic Marvel story arc and sees more heroes than ever trying to prevent the unthinkable from happening. With an epic battle between the Red Hulk and Parker Robbins serving as the background for a lot of Watcher narration, this would actually be a great spot for someone to jump into this arc as the first half of the book will bring you up to speed on all you need to know from here on out. If you’ve been reading this book though, they try to apologize for the replay session by forwarding the plot tremendously in the last half by uncovering the remaining gems and throwing in a surprise villain reveal that will make fans of the original Infinity Gauntlet arc squeal in delight.

The book has some pacing problems and doesn’t know if it wants Parker Robbins to be a Grade-A villain or a chump, but aside from this it has the makings to be one of the more interesting reads in the coming months and this would be a great time to get on board if you haven’t already.

Originally Published: October 8, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I reviewed Marvel: Ultimate Alliance 1 for the Nintendo Wii.

Originally Published: July 27, 2010 on Lundberg.me, Sportsrev.tv, and NationalLampoon.com

This week I reviewed Batman Beyond #2 (of 6), Singularity from Activision, and in honor of San Diego Comic Con, had Jessica Nigri as my hot chick pick of the week.