Tag Archive: Human Torch


Make Mine Marvel

I can’t remember a time in my life where I didn’t want to be a superhero. Whether it was wielding the Hulk’s impossible strength, firing lasers from my eyes like Cyclops, or cutting things to ribbons with Wolverine’s claws, superpowers have always been at the forefront of my imagination. So, I’ll admit that I relished being able to go hands-on with Gazillion Entertainment’s upcoming free-to-play MMORPG Marvel Heroes.

The story starts off with vintage Marvel bad guy Dr. Doom getting his hands on a Cosmic Cube—and the chaos he intends to bring down upon the citizenry of the world will be significant. Therefore, Marvel’s mightiest heroes from across all major lines must come together to root out Doom and his allies. Being as obsessed with comics as I am, this story may look like it’s been done before—on the surface, anyway. But the game’s writer, Brian Michael Bendis (best known for his long run on The Avengers), is clear that it’s difficult to write for a game like this.

“The challenge was to come up with a story that hits as much architecture and landscape in the Marvel Universe as possible without it feeling too much like a knee-jerk thing,” he says. “What’s interesting about the Marvel Universe is that there are just as many interesting things going on at the street level—let’s say the Daredevil level, the Spider-Man level—as there are at the cosmic level, the Guardians of the Galaxy, the Silver Surfer, the Galactus level. The cool thing—and the interesting idea for us—was to actually start the story at the ground level and kind of roll like a snowball downhill. As you discover more and more about the actual story and play through the game, you get to travel up toward the cosmic level of the Marvel universe, all the while not getting newcomers lost or confused. I looked at it like this grand opportunity to create almost like a Marvel event comic unlike anything you’d actually seen in publishing. And at the same time, create like a Marvel lifestyle product, if that makes sense. Then, there are some fans who live and breathe these characters—and are going to live and breathe this game. This is going to be, if done well, the next step of the worldwide community of comic-book fans and Marvel fans and just fans of games. To create something that really lives and breathes like the Marvel Universe for them all to live in is a real treat—and a real challenge.”

If you should live and breathe these characters, as Mr. Bendis so aptly puts it, then you’ll probably be as excited as I was to see what he was talking about. I was fortunate enough to play through three of the story’s dozen chapters; in that time, I went from Mutant Town in New York City to the Kingpin’s penthouse to the Morlock sewers to the Savage Land—hopping through some of Marvel’s most iconic locations in a way that makes sense to the story. I also took on iconic baddies like Sentinels, Mutates, A.I.M., and the Purifiers, not to mention individual supervillains like Green Goblin, Tombstone, Sauron, Bullseye, and Lady Deathstrike.

But including characters that we expect to see in a game like this isn’t going to be enough—the gameplay needs to be there, too. Fortunately, Gazillion president and COO David Brevik has a bit of experience in making games like this really shine (he created Diablo I and II, if you didn’t recognize the name).

Steering away from fully customizable avatars, Marvel Heroes wants to make you feel like those great characters we all grew up loving, so you only play as established characters from the Marvel Universe. If you want to smash with the Hulk, you can do it. If Ms. Marvel is more your thing, then no one will stop you. Or maybe purple really does it for you, so Hawkeye’s your man. If they’re a hero in the Marvel Universe, you can unlock them and play with them at some point. And if you don’t like their standard look, you’ve got a bevy of alternate costumes you can unlock—like, if you’d rather your Captain America have that 1940s helmet instead of his modern mask.

And playing with these characters feels as great as you’d expect. Setting hotkeys for special powers or just left- and right-clicking makes it so you can fire a variety of beams with Cyclops or set the world on fire however you wish with the Human Torch. It couldn’t be easier to start mowing down Mole People or putting the screws to Pyro than that.

As Brevik explains, though, you can’t just go it alone if you really want to get through the story and the inevitable expansions down the road. At times, you’ll have to team up, and Gazillion’s trying some different ways to make some of those feel more spur-of-the-moment than camping out in front of a dungeon entrance looking for help.

“We had an idea about the way that we’d like to get invites going and get people together,” he says. “We have events that are more traditional encounters, making sure that there are opportunities for people to socially get together and group up. You hang out in town, and people are like, ‘I need help with the Kingpin fight!’ or ‘Oh, I’m on that, too,’ and group up and go to this thing together. That’s something we wanted from the very beginning as part of the design. Then, we have optional grouping, which is this loose grouping out in the public combat zones. Green Goblin suddenly pops up, and then everybody can get together dynamically and work together, and everybody gets rewarded. So, there isn’t an official formalization of the grouping there. There’ll be other ways to group and other ways to do things, especially in the endgame, that I think will also play right into the kind of MMO hands that people are used to.”

I’d be remiss if I didn’t mention the crafting system. Going to certain characters like Forge at the X-Mansion or Hank Pym at Avengers Tower will allow players the chance to upgrade their equipment or add buffs to items like Cyclops’ visor or Deadpool’s katanas. This just gives you an even deeper connection to the experience; it hearkens back to Diablo while still featuring the Marvel flair players expect.

Marvel Heroes is shaping up as one of the more special free-to-play MMO experiences. With the power of the Marvel license, writers like Brian Michael Bendis, and David Brevik’s Diablo background, every Marvelite will likely be shouting “Excelsior!” when this game’s finally open to everyone—hopefully sometime later this year.

Comic books fans are some of the most hardcore media consumers there are. And so when word came out that Disney and Playdom were making a “casual” Facebook game revolving around the Marvel Universe called Marvel Avengers Alliance, a collective groan could be heard coming from the comic community. But never fear fellow True Believers as it seems that our favorite heroes and villains are in good hands.

Although it may fall under the category of “casual” due to its delivery system to your computers, Marvel Avengers Alliance is shaping up to be an experience that all Marvel-ites will want to be a part of. Set up like a classic RPG, this original story (the release near the movie is a happy coincidence for the game as it has no movie tie-in) you play as your very own agent of SHIELD fresh out of boot camp and your high marks has already garnered the attention of Nick Fury. So when an intergalactic event called “The Pulse” suddenly slams the Earth, he knows just who to call to help round up the Earth’s Mightiest Heroes.

The threat of The Pulse is that super-villains from all over the world are searching for fragments of an element that the Pulse left behind called ISO-8 that can enhance their powers. Turn about is fair play though as later on during your super-heroing career, you’ll be able to use larger and more diverse fragments of ISO-8 yourself to round out your stable of heroes’ abilities or turn them into powerhouses in the areas they are already strongest. Hulk can truly be the strongest there is with an ISO-8 boost, or he can learn a little finesse and accuracy with his Thunder Clap if you so choose.

For every mission you go on, you’ll be able to take two heroes to go with your Agent character and be able to unlock up to 28 heroes overall including Iron Man, Black Widow, Thor, Black Cat, Spider-Man, Captain America, Hulk, the X-Men, and the Fantastic Four. If your favorite character is too many levels away though from being unlocked, there will also be an in-game store where you can purchase the unlock for them as well as a bevy of items to help you on your quest. What is most interesting about all these characters though is how different some of them look. In the picture above, we see more 80s era looking Kitty Pryde (Shadowcat) and Colossus, but I also saw a more modern rendition of She-Hulk and the Ultimate Universe’s version of Nick Fury in the game.

“It’s funny what people key into, but understand that it’s all very intentional and we spoke to Marvel all along the way about what era should we go for look-wise here. I mean Iron Man has 31 different suits of armor, which should we go with in the game, and then what will we have available to the players in the future? Are we going to have all 31 Iron Man suits? Obviously not on Day 1, but the intent is to speak to all the fans and give them all those options. But, it’s interesting what different Marvel fans key into and you should know it’s all not just a happy accident. We were very specific with how all the characters would lay out with their different looks,” said Michael Rubinelli, Vice President of Studio Operations for Playdom when I brought it up.

But aside from forwarding the story and playing through like a regular RPG, with leveling up, turn-based mechanics, and buffs and de-buffs depending on equipment, what makes this appeal to the “Casual” market is the fact that you can call in your friends’ heroes for help and they will receive a reward for making their hero available to you. Mind you, if your team has Captain America and Wolverine on it, you can’t call in your buddy’s Cap or Wolvie as the story won’t support mirrors. There is also PvP match-ups (where mirrors are allowed) where you can put your best team to the test and see how they fair against friends and foes alike, helping to expand on the game experience even further and giving this just as long a life as any other “casual” game.

“You’ve got a game that basically can play out infinitely, and that we’re going to support by continuing to release new content, we’re going to continue adding new features, and there’s no level cap. This game doesn’t ever have to end and so by interacting and people continuing to invest in their characters, those characters can continue to grow indefinitely. And that’s part of the beauty of the Marvel franchise as things change and develop in the comics, we can add things to reflect that in the game as time goes on,” said Robert Reichner, COO and co-founder of Offbeat Creations, who helped work on the game.

And the best part is the investment doesn’t have to be as time-consuming as many other RPGs and MMOs out there (hence the “casual” nature) as you can take heroes you aren’t playing with and send them on missions by themselves to level them up and have them learn new moves before calling on them later (think of the Assassin Recruits in Assassin’s Creed: Revelations). Even when you leave Facebook, the character growth continues, encouraging you that just by putting a few minutes into the game each day can have profound affects on your characters later on.

All in all, Marvel Avengers Alliance looks to be a “casual” game that will finally appeal to that “hardcore” comic book fan. An original story, a deep RPG leveling up system, and all our favorite characters with hopes for more down the road, has me ready to shout Excelsior!

What do you folks think? Are you going to play this casual title? Do you think the Marvel characters will translate well to Facebook? Let us know your thoughts with comments below!