Originally Published: November 20, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, Derek and I reviewed the multiplayer experience on Goldeneye 007 for the Nintendo Wii.
Originally Published: November 20, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, Derek and I reviewed the multiplayer experience on Goldeneye 007 for the Nintendo Wii.
Originally Published: November 16, 2010, on ClassicGameRoom.com
As a part of CGR Undertow, I reviewed Black Light: Tango Down for PSN from Ignition Entertainment.
Originally Published: October 17, 2010, on ClassicGameRoom.com and NationalLampoon.com
As a part of CGR Undertow, I had a chance at NYCC 2010 to talk with Peter Dassenko, Producer for Hudson Entertainment, about their new downloadable Bomberman title.
Originally Published: September 13, 2010, on ClassicGameRoom.com
I had a chance to give a full review of Halo: Reach set to some amazing game footage.
Originally Published: September 13, 2010, on ClassicGameRoom.com
On August 24th, I had a chance to sit down with Halo: Reach’s Executive Producer Joe Tung to talk about one of the most anticipated titles of 2010!
Originally Published: September 8, 2009, on Examiner.com
Even though it has been pushed back to Q1 of 2010, that doesn’t mean you can’t grab the sweet sounds of the 50s and 60s and start to get ready to head back to Rapture right now.
With more and more details slowly coming to the surface as time goes on in terms of the plot of Bioshock 2, this is probably the biggest feature to be released to date considering the desire level for this from the first game.
As of Labor Day weekend, a multiplayer feature has been confirmed by 2K with 2 minutes worth of gameplay from the multiplayer mode being shown over at Gametrailers.com. You can check it out by CLICKING HERE.
Now, while the trailer is shown in classic Bioshock fashion (like a 1950s commercial) to tell you about this amazing new feature, the bits of gameplay featured are anything but.
All the old powers are featured along with a few new goodies like traps that can be specially set up for unsuspecting foes to wander into. There are turrets that can be hacked for your own offensive and defensive purposes and the arena looks like the ballroom that you entered when you first arrived at Rapture in the first Bioshock.
The big reveal with this trailer is that it shows you playing at times as a Big Daddy. If you’ve been following any of the news for Bioshock 2, you know that in the very beginning of the story mode you hop into a Big Daddy suit and spend most of the game in it so you’ll probably get used to it by the time you want to test the multiplayer feature.
The main question that comes along with this reveal is “How do you earn a Big Daddy suit in multiplayer?” because if it is an option at the beginning of the match everyone will just want to play in Big Daddy suits. Is it a special kind of match where the person who takes down the Big Daddy is the winner? Is it a Guardian style match like in Gears of War 2 where each team has a Big Daddy? Only time will tell, but it sure makes me excited thinking of all the possibilities.
Aside from the questions the trailer raises about the purpose of the Big Daddy in multiplayer, it raises many other standard multiplayer questions. Can you customize your powers before you spawn? How many powers can you wield at once? What kind of power-ups and weapons can you find in the level? How many arenas will there be? Not much else has been revealed in this trailer besides there will be some multiplayer mayhem in Bioshock 2. For the answers, I guess we’ll just have to wait (and speculate) for 6-8 more months for Bioshock 2’s release (and yes Gametrailers.com has it listed as a November release, but trust me, that has been pushed back).