Tag Archive: news


More than 16 million Nintendo 3DS games were sold in 2013, marking a 45-percent increase in sales over 2012, Nintendo announced today.

Nintendo also revealed that the 3DS, 3DS XL, and 2DS had a combined 11.5 million unit sales in the United States alone.

“Nintendo 3DS is a powerhouse with games and experiences that appeal to all kinds of players,” Scott Moffitt, Nintendo of America executive vice president of sales and marketing, said in the press release. “We’re not slowing down in 2014. With more games featuring fan-favorite franchises on the way, the best days of Nintendo 3DS are still to come.”

Earlier today, Nintendo announced that Yoshi’s New Island—the sixth installment in the Yoshi‘s platformer series—will arrive at retailers and the 3DS eShop on March 14. Bravely Default, the first 3DS release for 2014, launches February 7. A free demo is currently available for download on the 3DS eShop.

Players are going to have to throw out their moral compasses if they want to experience everything the inFamous: Second Son has to offer, game director Nate Fox told VG247 in a recent interview.

The inFamous franchise has always contained player decisions that would ultimately push its protagonist \ down a certain path on the good/evil spectrum. These moral dilemmas remain as a focal point for the game’s narrative, but according to Fox, the team at Sucker Punch is trying to remove the gray that has become a staple in many games recently and make the player’s options more black and white because, as it Fox puts it, “it really sucks when it’s nebulous.”

Fox also mentioned that he paid close attention to how people played during testing. He noticed most folks tended toward being nice on their first go around, but then had fun stirring up trouble on their second run-through.

“We do our damnedest to make it fun in both directions, but in my opinion you’ve got to play the game twice to really experience infamous: Second Son,” Fox told VG247. “I know from watching people play the game, that most of them play first as a good guy because we’ve been conditioned by society not to speed and help old ladies cross the street.

“But then they play through again, and they’re the most evil sons-of-guns you’ve ever met. They enjoy being evil, but they’ve got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart.”

Another interesting point Fox brought up is the importance collective playthroughs will be to franchise’s overarching canon. Much like how Trophy data was analyzed for inFamous 2 to determine which ending would be canonical leading into Second Son, Fox mentioned that Sucker Punch plans on doing something similar for whatever the next chapter in the series might be.

So, being a jerk carries even more weight now, as it could have ramifications the world of inFamous will forever feel.

Infamous: Second Son launches worldwide March 21, 2014 exclusively on PlayStation 4.

China has temporarily lifted their ban on foreign consoles, the BBC reports. Nintendo, Sony, and Microsoft will now be able to build their consoles in a designated free trade zone in Shanghai, where Chinese government officials will then inspect the consoles before they are allowed to finally go on sale.

Back in September 2013, the Chinese government announced its intentions to lift the ban, but no one knows how long its current suspension will last. Many speculate that the announcement and subsequent lift are the byproduct of an economic slowdown in China after years of rapid growth.

Another theory is that this policy change—possibly serving not only as the next step in China’s globalization, falling in line with other, wider economic reforms and liberalization in recent years—could be a response to the illegal gaming trade.

The ban was first instituted in 2000, with Chinese officials growing concerned about the effects of games on young people. Since then, Chinese gamers have had to acquire consoles via black market exchanges, which remains active and thriving despite governmental attempts to hinder it. Even with a gaming black market, most people in China have simply turned to PC gaming, which reportedly comprises two-thirds of the estimated $13 billion dollar market that China represents.

No matter the reason behind it, the question now is how Sony, Nintendo, and Microsoft will take advantage of this lift respectively, and what it means if and when China decides to re-institute it.

“We recognize that China is a promising market,” Sony told the BBC after the news broke. “We will continuously study the possibility, but there is no concrete plan at this stage.”

Carving out a decent slice of a $13 billion dollar market could easily offset any initial losses caused by setting up shop there. But if the ban were to come back down quickly, this potential new branch could prove to be a costly error, something The Big Three are surely considering.

Should one, or all of the big companies decide to make a play here, though, Sony and Nintendo’s proximity to China provides an obvious advantage. Others believe that Microsoft, based on its history outsourcing hardware, could be in the best position. In theory, they could quickly team up with a third-party electronics contractor to set up shop in Shanghai and start producing the consoles. Either way, this could mark a significant day in the gaming industry’s economic history if China decides to keep its shores open.

Shota Kageyama, composer for Pokémon X andand the man responsible for the music in Pokémon games since HeartGold and SoulSilver, has decided to step away from Game Freak, he announced on Twitter.

On New Year’s Day, Kageyama tweeted that after being with Game Freak for over six and a half years he was planning to pursue personal ventures and leaving to form a new band called Spica Musica.

Besides Pokémon, Kageyama has contributed music to Super Smash Bros. Brawl and Atlus’s Luminous Arc. He also scored the recent Pocket Monsters: The Origin anime special.

Kageyama added that he still plans on working in game music even though he’s going independent. According to the composer, his Game Freak colleagues were supportive of the decision and he would not say this was a farewell to everyone there, since he thinks it’d be great if they could work together again in the future.

2K Games’ MLB 2K series had been on life support the past couple of years, and today the publisher officially decided to pull the plug.

Earlier today, sports-centric outlet PastaPadre reported that 2K had erased all connections to the franchise, expunging it from their main site, eradicating their Facebook page, removing the 2K10, 11, and 12 editions from Steam and the Xbox Games Store, and deleting the 2K13 website from the Internet.

After this development, Polygon reached out to 2K and received confirmation there will be no MLB 2K14 this year on any system, and pointing to what many suspect is the end of the series.

This decision more than likely came about for several reasons. MLB 2K13 was the tenth edition of the annual franchise, but was universally panned, with many criticizing that, overall, the game was nothing more than a roster update over 2K12.

Franchise developer Visual Concepts, also responsible for the NBA 2K franchise, has recently taken on some of the duties involved with the WWE series acquired after THQ closed down. Asking one studio to do three games each year could’ve proved taxing enough for MLB to get the axe in lieu of the studio expanding as the employees charged with MLB can now be moved to either one of those other games.

This move has sent a ripple effect across the industry, leaving Sony with the only systems (Vita, PS3, PS4) to carry baseball with MLB 14: The Show. While sports games aren’t typically known for making or breaking a system, this is surely an unexpected chink in the armor of the Xbox One—for at least this year, baseball fans will have to buy Sony to get their fix.

It also leaves many to speculate that EA could get back into the business of baseball. EA’s MVP Baseball series ran from 2003-2005 and was hugely successful by most accounts, but when EA signed an exclusivity deal with the NFL following the 2005 season, Take-Two countered with their exclusivity deal with MLB. The end of the MLB 2K franchise also likely marks the end of the exclusivity deal and this means someone else could step in to provide a third-party alternative to The Show and corner the currently vacant Xbox One baseball market.

In an interview from Famitsu magazine, Tales series producer Hideo Baba shared new information about Tales of ZestiriaSilconera reports.

According to Baba, the game’s main protagonist, Alicia, is last in line to the throne in her kingdom, but that she doesn’t care as she loves her chosen profession of being a knight. He describes her as the type of person who has no problem putting herself in harm’s way if it can help her people or her country.

Alicia’s nature tends to be more serious, but the layers of her character will come through the series’ trademark side conversations and sub-events. She ends up traveling with the optimistic Slay—the male protagonist—but as is often the case with Tales characters, their motivations are very dissimilar.

While Tales of Zestiria is completely different from the recently released Tales of Xillia, fans may see early parallels between Alicia/Slay and Milla/Jude based on this description, at least in terms of personality.

The game’s story will also have a huge focus on dragons, a first for the Tales series. According to Baba, dragons are often depicted as good and evil, and are some sort of symbolic existence to various worlds. Where Zestiria’s dragons fall on the good/evil spectrum is still a mystery.

Baba only briefly touched on the combat system of the game, saying there will be a focus on “sword and magic fantasy,” and it will be an evolved form of the current battle system. He also teased a big surprise with the combat that he hopes fans will look forward to.

While we still have no release date window for Tales of Zestiria, when it finally does hit store shelves it will do so worldwide on the PS3.

According to a preview from Playstation Official Magazine, Dragon Age: Inquisition will introduce a new metagame system to the series revolving around castle keeps.

Keeps serve as focal points in each of Orlais’ many varied regions. Each one the player captures unlocks new quests for their character.

With players serving as the Inquisitor, keeps also allow you to assign varying amounts of Inquisition agents to maintain it and its surrounding region once in your control. The more agents you assign to a keep, the more you can put it to work for your hero.

For example, you can have agents build a mine to bring in more cash.  Or you can make your agents rebuild a colossus to improve keep morale incase it finds itself in conflict with invading forces at some point. This leads me to believe that keep defense will also play some role in this new metagame.

The OPM preview also draws a parallel to Assassin’s Creed in some ways with this new feature, and I have to agree as it sounds a lot like the Kenway Fleet or Brotherhood building aspects from the more recent games. Either way, it looks to add some much needed gameplay depth and variety to this third chapter in Bioware’s epic medieval fantasy.

Dragon Age: Inquisition is slated for a Q3 2014 release on Xbox One, PS4, Xbox 360, PS3, and PC.

This video is the first thing I ever professionally produced, way back in 2005. Russell Layton was a Vietnam War veteran who served in the 128th Tomahawks helicopter squadron, and who took it upon himself 35 years later to try to reunite with those he met while fighting. Russell passed away a short time ago, and I felt uploading it digitally would be a nice way to help his memory live on, plus make it easy to distribute to his family. We miss you Russell.

Swedish MMA fighter Alexander Gustafsson will be paired with New York’s Jon Jones as co-cover athlete for EA Sports UFC, publisher EA Sports announced.

While it had already been set in stone that Jon “Bones” Jones would be one of the cover athletes for EA Sports UFC, to maintain what has become tradition for EA Sports games, a tournament was held for the fans to determine what fighter would join Jones on the cover.

After 11 million votes were cast over a four-week period, Alexander “The Mauler” Gustafsson emerged from a field of 16 candidates as the winner. Gustafsson beat out longtime UFC Welterweight Champion Georges St-Pierre in the finals to claim the honor. This was due in large part to the huge amount of votes that came in from Gustafsson’s native Sweden and the rest of Europe.

What makes the cover fitting, though, is the history shared between Jones and Gustafsson. Jones narrowly beat Gustaffsson to retain his UFC Light Heavyweight Championship back in September at UFC 165, but the win did not come without controversy.

Gustaffsson cut Jones’ eye open in the first round of their bout and is the first man on record to take Jones down in the Octagon. Despite ringside doctors wanting to end the fight due to Jones’ cut, Jones implored them to let it continue. The fight went the full five rounds and narrowly, although unanimously, Jones edged out Gustafsson on the judges’ scorecards.

Experts believe the judges scored in favor of Jones because he landed a great deal more “significant strikes” over the course of the bout than Gustafsson. The title defense was Jones’ sixth, a record in the Light Heavyweight division of UFC. Many can see a rematch between the two happening sometime next year.

EA Sports UFC is due out spring 2014 for Xbox One and PS4.

Rayman Legends is coming to the PS4 and Xbox One on February 25, 2014, Ubisoft announced today.

Aside from claiming improved load times and improved visual fidelity, each version of the game will feature its own exclusive costumes and content.

The Xbox One version will include 10 exclusive challenges and feature a Splinter Cell–inspired Sam Fisher costume for Rayman and a costume based on Vaas from Far Cry 3 for both Rayman and Globox. The PS4 version will tout Assassin’s Creed–inspired threads for Rayman, cross-play with the PS Vita, and will utilize the DualShock 4’s touchpad for various in-game actions, including scratching off Lucky Tickets. Both Xbox One and PS4 versions will also feature a “Funky Ray” costume available for purchase with Uplay points.

If you can’t wait to get your hands on Rayman Legends, the game is already available for Xbox 360, PS3, PC, Wii U, and PS Vita. You can see what Andrew thought of three of those versions in his review.