Tag Archive: ray carsillo


You can call me…JOKER!

In my mind, the major issue holding the Lego videogame franchise back since its 2005 debut has been the strict guidelines to which the games adhere, since they’re all based on established properties. Mind you, they’re all terrific franchises: Indiana Jones, Star Wars, Harry Potter, Pirates of the Caribbean, and soon, Lord of the Rings. But one game in the series that bucked that trend was the first Lego Batman. Though the Caped Crusader’s clearly an established property, the story didn’t limit itself to a comic book, cartoon, or movie story arc—and many of us celebrated that fact.

Flash forward four years after the release of the first Lego Batman, and developer Traveller’s Tales has decided to forgo their proven-successful mold once more with Lego Batman 2: DC Superheroes. Not only does this entry provide players with an original storyline, but it also marks several significant series firsts. Midlevel checkpoints might be one of the more noticeable changes, as the size and scale of each story level is several times larger than anything else seen to date in the Lego franchise. The game also includes a centralized hub world—in this case, Lego Gotham City—that connects players to many of the major plot points.

But let’s get to the biggest change: talking! For the first time ever, each character in the game actually speaks and doesn’t just mime their intentions or resort to physical humor to get a point across. Now, that’s not to say that the childish Lego slapstick’s been entirely done away with—there’s just a bit less of it. And DC Superheroes’ cast is more or less a Who’s Who of voice actors, with Nolan North, Rob Paulsen, Claudia Black, Tara Strong, Jennifer Hale, and many more—spearheaded by Clancy Brown, who reprises his DC Animated role of Lex Luthor.

But as always, it’s that classic Lego gameplay model of destroying and rebuilding everything in your path—and the kooky plot at the center of it all—that really makes DC Superheroes. And, of course, as our tale unfolds, the Joker’s back up to his old hijinks; he crashes the Gotham “Man of the Year” awards, demanding that he should be the recipient. Bruce Wayne, the actual winner, makes a quick costume change into Batman and proceeds to apprehend his longtime nemesis. But Lex Luthor, also in attendance, decides that working with the Joker to possibly help rig his upcoming presidential run could be just what he needs to change his address to 1600 Pennsylvania Avenue. And so, as soon as the Joker lands back in Arkham Asylum, Lex busts him out. A nefarious duo of such epic proportions might be too much for even Batman to handle, so the entire Justice League comes in to lend their support.

More so than any Lego game to date, this one should strike a chord with audiences of all ages. Older Batfans will appreciate several moments that pay homage to Adam West, Michael Keaton, and essentially every actor who’s worn the cape and cowl over the years, while younger players will love being able to break apart and rebuild an entirely interactive Gotham. And with the expanded roster of the Justice League at your command, exploring the same area with different characters can make DC Superheroes seem like a whole new adventure each time—not to mention that you’ll need to switch often if you want to find every secret red or golden block.

The expanded Gotham does provide some navigational problems, though. Although the game includes a map feature—and you can place markers that create a Fable-like trail in the ground comprised of Lego studs—the markers blend too easily into the background and can be confused with those you pick up as currency to unlock characters. And while there’s also a compass in the upper-left corner of your HUD when in the Gotham hub world, it’s difficult to really tell where you want to go, especially when soaring around in the Batwing or taking hairpin turns in the Batmobile—the compass spins around faster than the Flash on a straightaway!

Despite these occasional navigational issues, though, this is still the most complete experience you’re likely to get in a Lego game. Whether it’s taking to the air as Superman, making constructs as the Green Lantern, or just sticking to the main story as the Dark Knight and rocking out in his iconic vehicles, gamers of all ages should be able to appreciate what Lego Batman 2: DC Superheroes brings to the table.

SUMMARY: Easily the best Lego game yet, Lego Batman 2: DC Superheroes’ expansive world, original story, and bevy of unlockables should please fans of all ages.  

  • THE GOOD: Massive world, entertaining original story.
  • THE BAD: Easy to get lost in Lego Gotham.
  • THE UGLY: Aquaman. Aquaman is always the answer to this one.

SCORE: 9.5

Lego Batman 2: DC Superheros is available on Xbox 360, PS3, PC, Wii, DS, 3DS, and PS Vita. Primary version reviewed was for the Xbox 360. 

With the fallout of No Way Out starting to settle, it was definitely one of the less interesting Monday Night Raw’s I’ve seen in a while. Being one of the last of the 2-hour episodes though, I’m sure everyone was trying to take it easy after one of the better WWE PPVs in quite some time and I’m sure some folks mailed it in.

Main Plot Overview: John Laurinaitis is finally gone. Embarrassingly fired the night before, Interim General Manager for the week, Mick Foley (RAW was in Uniondale, NY, very close to where Mick lives and he received a great hand) allowed Big Johnny one last goodbye to the WWE Universe. Instead, Laurinaitis belittled the raucous Long Island crowd and revealed he had set up a 3-on-1 handicap match between Otunga, Big Show, and himself versus John Cena before the steel cage match the night before. Mick said there was nothing he could do about that, but he personally set up a tag match between Daniel Bryan and Kane versus CM Punk and Sheamus that would get the night started.

Later in the evening, both Otunga and Big Show would walk out on Big Johnny since neither has to work for him anymore and in a crowd rallying beat down, John Cena performed three AA’s before making him submit. A final farewell indeed to Mr. Laurinaitis. We still don’t know who will become the permanent GM though of RAW and Smackdown, although Teddy Long remains the hands down favorite, especially after watching Laurinaitis’s final beat down ringside.

Match of the Night: The feud between Dolph Ziggler and Jack Swagger had been simmering for some time now. Last night, Ziggler took that simmering pan and beat Swagger over the head with it. Although one of the shorter matches of the night, it was also one of the few that actually had a conclusive finish with no real outside interference. In a match that looks to be the end of the tag team, Swagger and Ziggler put on an impressive show as both wrestlers show how technically sound they are in the ring.  Swagger took the early advantage, looking to have damaged Ziggler’s knee, but a surprise Zig Zag saw the Show Off emerge victorious. We then saw another surprise as Ziggler locked lips with Vickie Guerrero to celebrate his victory as Swagger was left stunned and managerless in the ring.

Promo of the Night: Although Mick Foley’s classic humor was evident throughout the show’s open, the promo of the night was clearly when ECW founder, and current legal representation for Brock Lesnar, Paul Heyman came to the ring to tell HHH that Lesnar does not want to face him at Summerslam.

HHH then came out though sand said Lesnar would because his ego wouldn’t have it any other way. Heyman then began to goad HHH in a way that only great heels can and finally forced HHH to knock Heyman out with a surprise right hand that sent Heyman flying.

Heyman, whether his more natural heel persona or a face, always can’t help but draw eyeballs to him when he’s in a ring. He may not have the physique of a wrestler, but his charisma pulls people to him like flies to cow dung and going against a pro’s pro with the mic in HHH was a great moment.

Shocker of the Night: The previously mentioned tag match between CM Punk and Sheamus vs Kane and Daniel Bryan had a guest visit from none other than AJ. It’s not so much that her continued presence in that twisted love-quadrangle that was a shock, but that she came skipping to the ring in a rejected Harley Quinn set of tights and a Kane mask.

Just like the previous two times, the Big Red Machine left ring side in confusion, lust, and whatever else is supposed to go on behind that mask and left Bryan all alone to be decimated by Punk and Sheamus. The most shocking part of all this though may be how much the WWE is dragging this out before Kane snaps and this storyline comes to an end. But, much like CM Punk, I dig crazy chicks and so the more AJ stays around, the happier I actually am.

Cheap Pop of the Night: After a more than 20-year absence from the ring, Cyndi Lauper came out with WWE Hall of Famer Wendi Richter and current Divas Champion Layla for a brief ceremony. The ceremony was cut short by Heath Slater unfortunately who wished to show off his singing ability. Saving the day though was good ol’ Rowdy Roddy Piper who was also on hand to present Cyndi Lauper with a special gold record. When Heath wouldn’t shut up, Cyndi smashed him over the head with the glass frame, actually cutting Slater if you looked closely.

The cheap pop though, aside from Roddy’s very presence, was the mentioning of Captain Lou Albano several times. Anyone who is a fan of wrestling was a fan of Lou and so when Roddy mentioned several times in his speech, the crowd erupted. It was a sign of respect, love, and admiration for one of the great wrestlers of the last generation, but it was also a little cheap.

Although The Sleeper Hold will typically only be a once a week thing, we feel that for PPVs, we will hold special editions of the column. If you do not wish to have the results spoiled, in this case for No Way Out, before tonight’s Monday Night RAW, we are officially warning you now. Let me be the first to say though that this was one of the most solid PPVs, from start to finish, that the WWE has put on in a while.

Main Plot Overview: The Big Show vs John Cena was finally here. And yet another final match of the night with no gold on the line. I understand that Cena is the ‘golden goose’ as Big Show puts it, but with the WWE Championship being so hotly contended right now, I’m still a little disappointed in the rundown of the card.

Anyway, Cena and Show did a great job inside the cage, each hitting several big spots that showcased their limited skills in the ring. Big Show dead lifting Cena by his throat to the top rope and then missing with an elbow that shook the entire ring (not on purprose) were both great moments.

Outside the ring is where the real action took place though as Brodus Clay looks to finally move up in the world and stop dealing in dark matches and jobbers. His interference in the match cemented him as a face for some time as with a steel chair he prevented Big Show from escaping the cage and then prevented John Laurinatis from stopping John Cena from leaving the cage.

The match culminated in an unusual high note for a PPV as Cena AA’d Laurinatis through the Spanish announce table (it survived all but the last 30 seconds of the PPV…so close!) and McMahon uttered those two classic words: YOU’RE FIRED! The question now is who will take over as GM. Front runner is Teddy Long, but as long as its not the computer again, I’ll be happy.

Match of the Night: I was very tempted to give this to CM Punk vs Daniel Bryan vs Kane for the WWE Championship, but that match’s ending left a bitter taste in my mouth. Bryan wasn’t involved, AJ interfered, and although it was expected, it was only for two seconds as Kane immediately smacked into her by accident, he was distraught and Punk capitalized. A brilliantly executed match ended in about 15 seconds on a sour note.

No, the winner of Match of the Night goes to the IC Championship match between Cody Rhodes and Christian, where Christian retained. This match had everything you wanted from a mid-card match. A quick and frantic pace where each competitor countered and kicked out of the other’s best moves, and the ones that did hit mattered. This was easily the tightest match of the night and along with the fact that it helps the movement to re-establish the IC belt as something coveted by up and coming wrestlers, it was my hands down favorite match of the night.

Promo of the Night: It is rare for promos to be cut during a PPV as it is supposed to be the culmination of a month’s worth (if not longer) of storylines and so I thought about removing this category. But we had a couple of nice promos early in the night to promote later matches where Josh Matthews was belittled by John Laurinatis and AJ made Matt Stryker look like he was crazy, but the big one came from The Game. Yes, HHH reappeared and called out Brock Lesnar for a match at Summerslam in Los Angeles. I’m sure we’ll hear Brock’s acceptance of the match in the coming weeks, but it was good to see The Game again as he is still an expert with the microphone.

Shocker of the Night: The Divas’ Championship (I still wish it was ‘Women’s Championship’) match. Why? Because someone besides Natalya and Beth Phoenix showed they can wrestle (Kharma can too, but no one knows where she is still). Layla, who missed a year due to an awful knee injury, showed she can play with the big dogs in the ring. In a match that was longer than 95% of most other women’s matches, Beth and Layla pulled off a surprisingly entertaining and technically tight match that does the struggling women’s division proud. What had become a joke in recent years is once again starting to show promise with girls who actually know what they’re doing when they step in the squared circle and Layla has definitely won me over now. The talent may always have been there, but no one could see it when she was part of ‘Laycool’.

Move of the Night: Speaking of struggling divisions, the Tag Team division has been in shambles for a long time and part of the reason is you don’t have any real ‘tag teams’ anymore. Even Kofi and R-Truth isn’t a real tag team and it’s only a matter of time before they return to singles matches. But the WWE is still trying to fix what they broke almost a decade ago now.

So there was a Fatal 4-Way tag match between Epico and Primo vs Primetime Playas vs The Usos vs Justin Gabriel and Tyson Kidd. First off, I’d love to see Gabriel and Kidd stick around as a tag-team. And right there in that card, you have an okay foundation for your tag division. Everyone there is extremely talented in the ring. All you need is for some of them to work on their mic skills and start cutting promos that call each other out, which may have started with AW, Epico and Primo’s manager, jumping ship to Primetime Playas.

Anyway, I digress. Move of the night was hit by Tyson Kidd. This was an easy call as it elicited the only ‘Holy S***!!” chant of the night from East Rutherford, NJ, crowd (Mick Foley thumbs up). Kidd hit a hurricanrana from the top turnbuckle to the outside of the ring that threw his opponent into four of the other opponents who had stumbled outside the ring during a scuffle. This left only two men in the ring to let the match come to a conclusion, but also was easily the most death defying move of the night deserves to have a spotlight shone on it.

Most Disappointing Match of the Night: The overall card was very solid for No Way Out, but one match stuck out to me as kind of a stinker. It was the World Heavyweight Championship match that kicked the night off. Firstly, I understand you want to try to start the show off with a bang, but it seems more like a slap in the face of this particular title when you put it out first and then have those matches be some of the shortest of the night.

But the real reason why this match stunk was because ‘The Great White’ Sheamus didn’t hold his own against a much more technically sound Dolph Ziggler, but still won the match. I understand they are two completely different kinds of wrestlers, but if Kane can put on a good show with Punk and Daniel Bryan, Sheamus can at least sell a little better against Ziggler. Not to mention that several times during the match, moves were botched and it looked like the two of them were just crawling all over each other.

Sheamus is heading into dark waters if he is not careful because several times the crowd starting rooting for Ziggler, the heel, and it reminded me a lot of John Cena’s matches when he started to lose the crowd (which it seems he has finally won back almost completely).

After a lengthy hiatus, The Pullbox has returned! After careful thought, we have decided to bring it back in a way that hopefully improves it and also makes it more timely, for you, our faithful readers. Instead of picking a Top 5 every week, we will simply pick five books, still in the two Marvel, two DC, and one indie format, to give our thoughts on. This way we can warn you of what may not be a good book as well raise up those that are worthy. And so, without further ado, here is the beginnings of The Pullbox, Volume 2!

DC – Batman #10 – As ‘The Night of the Owls’ story arc begins to wind down, Batman still must tie up the last few loose ends that plagues his city. More specifically, the remaining members of The Court of Owls. Little does he know though that the menace that has tormented him over the past few nights of his life has roots as far reaching as his parents and his becoming Batman.

I understand that in order to try to modernize Batman within this ‘New 52’ that new villains have been created and small changes have been made along the way to Batman and his history and that as a whole, he has received the least amount of changes of many of DC’s classic heroes. But when you couple last week’s Batman Annual #1 that radically changed the origins of Mr. Freeze and now you create basically a main universe Owl Man that is related to Bruce Wayne and I’m just left shaking my head. The ‘New 52’ isn’t even a year old and it has already jumped the shark with most of its major characters and this is just another example of taking things too far. Much like Batman Annual #1, this issue started off fantastically and then took a nosedive off a cliff and has me worried for the future of The Dark Knight.

DC – Batman: Arkham Unhinged #3 – Delving deep into the stories that took place between Batman: Arkham Asylum and Batman: Arkham City, this month’s issue re-examines the relationship between the Joker and Penguin and just where their now infamous feud started that would of course carry over into the game.

At first the idea of a continuing comic book monthly telling the untold stories within the Arkham City universe sounded tremendously appealing to me. But after reading this issue I came to realize there is nothing original about these stories at all really. These comic stories are based on a lot of the recordings that you collect in game revolving around various villains because I remember hearing this actual story being told in Nolan North’s over-the-top cockney accent from the game. As much as I enjoyed Arkham City, there is really no reason for me to waste my time reading stories I’ve already been told in comic book form. It just seems like another way for DC to try to capitalize on the Batman franchise as many of their other books struggle along. The only positive was the short scene where the Joker was in ‘human face’ in order to blend in with the public a bit before unceremoniously having it removed to reveal his true color and causing havoc in the Iceberg Lounge.

Marvel – The Incredible Hulk #9 – The Hulk has realized that whereas he used to occupy Banner’s body, the gamma bomb that was set off on Banner’s own Island of Doctor Moreau early in this recently re-launched series has turned the tables and now Banner occupies Hulk’s body instead. And Banner only emerges when Hulk calms down. And much like how Banner had no idea how he ended up in the various predicaments the Hulk used to get him in, Hulk is always surprised to find the surroundings Banner takes him to when he’s in control. This time, they end up at the bottom of the ocean.

For as much as DC has screwed up their universal relaunch, it seems that Marvel has gotten a lot of their individual relaunches right and that includes this monthly. Basically picking up right where the old series left off, The Incredible Hulk relaunch marked a different tone, different writers, and reset the numbering, but kept in line with the continuity and in this case found a way to turn the Hulk on his head for the third or fourth time in the past decade as a character and still kept him interesting. And he still smashes everything in sight. Everyone wins. This was another exciting issue that had a great beginning, middle, and end, but still left it open enough that we want to pick up the next issue as Hulk starts under the sea, and ends up in deep space. A terrific adventure as the Hulk continues to battle the enemy within makes The Incredible Hulk a monthly to definitely to keep an eye on.

Marvel – Deadpool #56 – The Merc with a Mouth continues trying to adjust to being without his healing factor and feels he needs to get his mojo back as years of relying on the healing factor has taken away his edge. So he calls on Taskmaster to help him. But Taskmaster obviously is someone who can’t be trusted and so Deadpool learns a hard lesson in dealing with the world now that he is powerless.

Even without his healing factor, Deadpool is still one of the funniest books out there as the inner dialogue with the voices in his head, and the rise of Paste Pot Pete as his new nemesis, is just great to see develop over the past couple of issues and continue here. The thing that I worry about is that it took 50 issues for Deadpool to change even slightly as a character and although still entertaining to read, now that he is without his healing factor and blowing himself up a lot less, the book seems to have lost something. So I hope that Marvel gets Deadpool out of this ‘finding himself’ funk sooner rather than later because this self-pitying ‘pool could get old fast.

 

Archie – Mega Man #14 – The anti-robot activist group known as The Emerald Spears has trapped dozens of robots in the convention center and its up to Mega Man and the rest of the robot masters to make sure that humans and robots alike make it out alive! Meanwhile, Dr. Wily is lost in the wilderness concocting his next scheme and getting ready to deploy his next group of robot villains.

I was worried a bit about this monthly because in only 12 issues, they blew through the first two Mega Man games basically. But introducing new enemies like The Emerald Spears to delay moving into Mega Man 3 really makes me think that this book could have a long and ongoing shelf life. And that thrills me to no end because this is possibly the best-written monthly video game inspired comic book we’ve ever seen. It gives a lot of great characters personality we didn’t know they had and delivers on the action that we grew up actually playing. And as new robots are introduced like Quake Woman in the last issue, you wonder if the comic book may lead to some new game inspirations down the line for the Blue Bomber. It may be because the Mega Man franchise has always been one of my personal favorite gaming properties, but I can’t get enough of this book. I love the tone, the character arcs, and the fact that a lot of the robot masters that Mega Man liberates return to Dr. Light’s care and add a lot of surprising depth as the roster grows as the stories move through the games. If you love Mega Man, then get on board with this book NOW.

Gotta conquer it all

Since the “Gotta Catch ‘em All” superfad days of the late ’90s, Pokemon’s been a gaming staple that’s transcended audiences due to its addictive, turn-based RPG base and its cute, family-friendly humor and themes. But like all great Nintendo cash cows, it also needs to break away from the formula every once in a while in order to possibly reach new audiences (and wallets). That’s what led to the creation of the Pokémon Mystery Dungeon spin-off, after all—and to the game we’re looking at today.

Pokémon Conquest is a cross between the pocket monsters we know and love and the classic Tecmo Koei strategy series Nobunaga’s Ambition, which tasks players with uniting feudal Japan under one banner. In this game, you’re the newest daimyo in the land of Ransei, a Japanese-inspired realm. Along with your loyal pet Eevee, you’ll build an army comprised of the best Pokémon trainers in the land in order to conquer the 17 other daimyos and rule Ransei. Each daimyo, just like in all the other Pokémon games, battles using themes based around specific types of Pokémon—and, with 17 daimyos to conquer, you’re sure to see each type represented once.

But if you’re expecting a traditional Pokémon game beyond those aspects, you’ll be sorely disappointed. The Pokémon you wield are simply tools to carry out macro and micro strategies on a gridlike battlefield. In fact, Pokémon traditionalists may well be irked by the gameplay. But if you can look past what this game isn’t and focus more on what it is, you’ll find a deep, well-polished, engrossing strategy offering.

The bulk of the actual gameplay sees you positioning your Pokémon around a field, moving them square by square in standard strategy-game fashion and then either choosing to attack, hold your position, or use an item, which reminded me of a poor man’s Fire Emblem. One downside to this, though, is that each Pokémon only has one attack move instead of the traditional four. That means that once you choose to attack, your turn with that Pokémon is all but over. For a game revolving around strategy, removing that classic Pokémon element is somewhat puzzling. That, and when—or if—a Pokémon evolves almost seems to come at random, as the leveling-up system we know and love has also been replaced by a Pokémon’s “strength rating” and a meter measuring the relationship with their respective trainer.

The biggest key to success in Pokémon Conquest, though, is that instead of capturing new Pokémon, you recruit new trainers and their specific Pokémon to your cause and build your army up. This is an interesting dynamic, as you can fight with up to six Pokemon per turn; once you reach the limit of six trainers in your party, though, you’ll need to start distributing other trainers to previously conquered lands. But since each land can also only hold six trainers at a time, you’re very limited in who you can or can’t recruit—and this will surely frustrate players used to trying to complete their Pokédex (now replaced by a common gallery) and having as many Pokéballs they could buy and then just storing them in a massive PC.

Though the Pokémon label might be slightly disingenuous, Conquest does offer a novel, enjoyable take on the strategy genre—and the Pokémon brand also gives the traditionally hardcore strategy genre a modicum of accessibility to a wider audience. If the wider Pokémon fanbase can look past a few curious decisions in regards to this odd franchise marriage, they’ll find a strong strategy title that should provide some severe addiction in its own right.

SUMMARY: Another solid Pokémon spin-off, but die-hard fans will quickly miss much of the gameplay from the main series.

  • THE GOOD: Interesting blend of turn-based strategy elements with Pokémon.
  • THE BAD: Hardcore Pokémon fans will miss the traditional catching and leveling aspects of the main series.
  • THE UGLY: Some of the simplest level design you’ll ever see.

SCORE: 8.0

Pokémon Conquest is a Nintendo DS exclusive.     

Something new we’ve been mulling over for some time at EGMNOW.com is to look at professional wrestling. All of us here in the office are huge fans of the WWE brand and often we get into arguments over how plotlines are developing, who should and shouldn’t be getting put over, and just how much power John Cena gets from his trademark jorts. In that vein, we hope to give you a brief overview of our thoughts on what is transpiring each week and maybe even entertain some of you in the process.

Main Plot Overview: The big overarching plot of June 11th’s Monday Night RAW, which came to us live from Hartford, CT (gives Mick Foley thumbs up), was whether or not John “Big Johnny” Laurenitis would finally be fired, as Vince McMahon would step back into the squared circle for the first time in nearly nine months and re-take the reigns of his company. Giving Laurenitis one last chance, McMahon wanted Big Johnny to put on the card of a lifetime in a special 3-hour edition of RAW (really a test run for the expanded format starting July 23rd, which I’m all for because it will allow a lot of wrestlers and the lesser belts to be put back into the spotlight on a regular basis).

Laurenitis would seemingly fail at this task though, and at the end, when he was about to be fired in classic McMahon fashion, Big Show would storm the ring to side with Big Johnny, soon followed by John Cena who would side with McMahon. This would lead to a scrum (of course) and the stipulation that Cena vs Show at No Way Out, this coming Sunday’s PPV, would have Laurenitis’ job on the line (again).

Match of the Night: A decent subplot that emerged from last night came really from the fact that Alberto Del Rio was injured once again in his last match. This left the number one contendership for the World Heavyweight Championship wide open and so an impromptu Fatal 4-Way Elimination match was signed between Dolph Ziggler, Jack Swagger, Christian, and the Great Khali.

Once Khali was quickly eliminated (his continued presence after all is only there for the obligatory Indian audience demographic bump), the match really did a great job of impressing. Swagger, Ziggler, and Christian are three of the better in-ring tacticians the WWE roster has right now and when it came down to Christian versus Ziggler, the crowd couldn’t get enough of it.

Ziggler was going to get the obvious bump when it was down to them though since Chrisitian is already the IC champ, and many more expected it would’ve been Ziggler vs Swagger in the end anyway since both are in such desperate need of a bump, but to see the Show-Off walk away as number one contender was the right move and may make the PPV Sunday actually watchable.

Promo of the Night: Vince’s return to the ring was a great moment and his banter with Laurenitis to open the show was comical and necessary, but this award goes to CM Punk and Daniel Bryan in preparation for Sunday’s Triple Threat WWE Championship match. And not just because these two know how to drop pipe bombs that always push the right buttons with the crowd, but because when the third participant in that match, Kane, came to the ring, it added a nuance to the “I’m better than you” angle that Punk and Bryan have going with each other right now.

What really put this over the top was AJ though. Aside from being insanely hot (she’s a pro wrestler and a fellow geek…yes, I am in love), her crazy chick motif got the biggest rise out of the crowd during this segment and the jokes that King and Cole were cracking about her was probably their best moment of the night as well. From her gushing over Punk, to saying how D-Bryan has her first love, and that like the tin man, Kane actually has a heart, this love quadrangle train wreck kept everyone talking long after it was over.

Shocker of the Night: Although some people are still shocked that John Cena has finally won the crowd completely back over to his side by pitting him against some great heels in Big Show and Laurenitis, the shocker came in the glorified handicap match that was D-Bryan and Kane vs CM Punk and AJ, which was a result of their aforementioned promo.

Mind you, it wasn’t the match itself, but how it was won. By AJ planting a 30-second kiss on Kane that took the Big Red Machine completely out of the match. And yes, it was literally a 30-second kiss, with just Kane standing there, looking completely dumbfounded, and AJ going to town while having her legs wrapped around his waist. The crowd started cheering…and the kiss was so long that the cheers turned to leers as we all just couldn’t help but watch this unfold in the ring. Did I mention that I love AJ?

Cheap Pop of the Night: It was revealed late in the show that Vince had brought with him a classic wrestler from RAW’s past to help ring in the event in a few weeks that will be the 1000th episode, that he was to be in action that night, and that his opponent was to be Heath Slater.

And when we all found out who it was, the crowd went absolutely nuts. Because it was time. It was time. IT WAS VADER TIME! That’s right, the Mastadon himself, looking much slimmer than during his prime, so much so that his mask didn’t even fit right, came storming down to the ring and everyone threw up the V’s with their fingers in a salute to this legend.

And to his credit, even in his late 50s now, Vader put on a solid show. Part of this I think was also Slater doing a solid job of taking bumps and selling everything, including the patented Vader bomb, but Vader got around the ring very well and showed he was still in decent wrestling shape. It wasn’t a long match by any means, but the crowd went absolutely bonkers for it and admittedly, as a long time Vader fan, it was great to see him in action one last time.

The Big Question: Can Injustice: Gods Among Us deliver a quality fighter using DC Comics characters?

The last time we saw our favorite heroes from the DCU mix it up in a classic-style fighting game, it was 2008 and it was one of Midway Games’ final projects: DC Universe vs. Mortal Kombat. Those who were able to look past the spectacle of seeing our favorite heroes mix it up with magical ninjas and underworld wizards though saw the game was flawed from the get go and so it was quickly swept under the rug.

Last year then, one of Midway’s key franchises in Mortal Kombat, now under the new banner of Netherrealm Studios and Warner Bros. Interactive Entertainment, saw a renaissance with parallel dimensions, a slimmed down roster, and a bevy of new modes to offer replay-ability rarely seen in any fighting game of that nature. The positive response and new look at how to do an old-school fighting game got the folks at Netherrealm thinking that maybe doing a fighting game with DC Heroes wasn’t such a stretch after all. And with Warner Bros.’ backing, as they also have all the rights to the DC characters, it should be much easier than last time to consult and push out a higher quality product that appeals to both comic book and fighting game fans.

So legendary game maker Ed Boon unveiled to us at E3 2012 Injustice: Gods Among Us. This brand new fighting game takes place entirely in the DCU and uses a modified version of last year’s Mortal Kombat engine. Injustice will feature 20-30 characters, including the already revealed Harley Quinn, Solomon Grundy, Wonder Woman, Superman, Batman, and the Flash, and capitalize on the larger-than-life personalities at their disposal with massive arenas to do battle in and even more massive finishing and special maneuvers inspired by the spandex-clad superheroes’ most impressive moments. For example, Superman can actually fly his opponent up into orbit before then slamming them back to the Earth below to do massive damage.

One nagging problem that could hold this game back though is the same thing that crept into the story mode of DCU vs MK and that is how will Netherrealm level the playing field between humans like Batman and near-omnipotent beings like Superman? We’ve been assured that the story will work this all out for us, but it was supposed to back in 2008 as well. Maybe the interactive environments allowing you to fire missiles out of the Batmobile at your opponent or slam them through a skyscraper will allow us to overlook the story though as long as it makes a reasonable amount of sense. And you hope it does because with the great visuals we saw, tight looking game play, and over-the-top action, this fighter is surely shaping up to be a contender to be reckoned with.

Are you folks excited for this game? Does the thought of 2008’s MK vs DCU still make you worry about Injustice? What characters do you want to see make it into the title? Let us know your thoughts with comments below!

Will the return of the Attitude Era in WWE ’13 finally allow wrestling fans to let go of WWF: No Mercy?

When you talk to fans of wrestling videogames, many still claim—to this day—that the N64’s WWF: No Mercy, released in November 2000, is the best wrestling game they’ve ever played. Whether it was the storyline dynamics the game introduced, the massive roster and customization features it boasted, or the unavoidable truth that the game released during the most popular wrestling era in history, one fact is clear: Players just refuse to let go of this game.

Flash forward 12 years later—so long, in fact, that the WWF’s now been the WWE for 10 years—and take a quick look at the current wrestling scene. CM Punk’s currently the most popular personality the WWE has—and it all started last summer when the straight-edge superstar went allegedly “off script” in a rant that shook the company to its very core. His feud with John Cena—and, ultimately, the WWE brand itself—led Punk to walk out of his hometown of Chicago as the WWE Champion, but supposedly no longer under contract. All this did was rile up fan support for Punk even more. He was this generation’s Stone Cold Steve Austin. Someone you couldn’t censor, couldn’t predict—and, most importantly, couldn’t stop.

So, naturally, Punk needed to be the cover wrestler for WWE ’13, as the momentum he started in 2011 hasn’t slowed down at all. But Punk isn’t just the most popular wrestler of this era; he also hearkens back to the nostalgic time of WWF: No Mercy—the Attitude Era. The late ’90s were dominated by D-Generation X, Stone Cold versus the Rock, and Mick Foley and that damn stinky Mr. Socko. CM Punk reminds a lot of wrestling fans of those larger-than-life personalities from that era—the ones that helped make WWF: No Mercy so great.

So, in order to strengthen the bridge between now and then, WWE ’13 is introducing a new option called “Attitude Era” mode, where you’ll get to play through eight classic storylines from that era all over again. Whether it’ll have the branching paths of No Mercy is yet to be seen, but the idea of being able to play through those classic storylines with those legendary wrestlers—but with a modern gaming engine—might be too good to be true. We also have no word on just who these classic eight might be, but I think I made a few decent suggestions in the previous paragraph!

When you combine that homage to the past with an even beefier WWE Universe mode, refined Predator animation technology, the new WWE Live system that features “Spectacular Moments” like ring breaks and barricade crashes, and a brand-new audio system, the only question that remains is this: Will the Rock’s storyline end with him in the midst of a mediocre movie career? That, and where the f*** are our ice-cream bars?!

The Groundhog Day of Video Games

Dragon’s Lair is considered by many to be one of the most important early arcade games. Only one of three games to be featured permanently in the Smithsonian along with Pong and Pac-Man, Dragon’s Lair marked a lot of firsts for the gaming world back in 1983. It marked the first time anything but a sprite was used as the main character in a game, courtesy of the game’s creator, former Disney animator Don Bluth. It was the first arcade game to cost 50 cents instead of just a quarter. And it was the advent of the quicktime event.

The entire basis of the game was to guide Dirk the Daring through a random assortment of rooms where he would have to dodge using the four points of a d-pad or attack with his sword and press them at the proper time. If successful enough times (or after enough quarters), Dirk would rescue the very lovely Princess Daphne from the dastardly dragon, Singe and they’d live happily ever after.

Flash forward nearly three decades later and the game has been ported literally dozens of times and has been on nearly every system imaginable. So it was destined I suppose that this arcade classic was to make its way to the Xbox 360. In the hopes of giving this relic a little bounce to its step though, the game has also been made compatible for the Kinect, marking another first for Dragon’s Lair as it is the first downloadable XBLA game where you can play the entire thing through either via the Kinect or a controller like in the old days.

But, after playing through the game with both control methods, I can say with total confidence that as historic as Dragon’s Lair may be, it does not stand the test of time. The original Don Bluth animation is still stunning, but there are various glitches abound that were never smoothed out due to the game’s format. It is also alarmingly simple and should not take you more than 30 minutes to work your way through on even the hardest difficulty levels now that you have to pay $10 up front instead of worrying about feeding quarters into a machine.

The game still holds some of its charm with the princess constantly calling for you to save her and the humorous ways Dirk can die if not quick enough with your button presses, but nostalgia can only do so much. And if you want to give kids a history lesson in games, there are surely better ways. The Kinect controls are also, as usual, absolutely unnecessary and if you really want to get the best experience from this game, you have to use the controller all the way. Jumping left, right, forward, and back to dodge doesn’t immerse you as much as I’m sure the additions were intended to.

All in all, Dragon’s Lair was a significant note in gaming history back in 1983. But now, in 2012, it just can’t stand up to the games that we are used to seeing today and I don’t see it being worth $10 just to have a history lesson on your Xbox 360. Nostalgia can only do so much folks and at in the end, it isn’t enough to make Dragon’s Lair really worthwhile.

SUMMARY:  There is a lot of historical gravitas that Dragon’s Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn’t stand the test of time.

  • THE GOOD: Few games carry as much historical weight
  • THE BAD: Short, simple, and lacks modern appeal
  • THE UGLY:  Definitely not Princess Daphne! Hellloooooo princess!

SCORE: 3.0

Dragon’s Lair is available on Nintendo 3DS, PSN (PS3), PS Vita, PC, iOS, and XBLA (Xbox 360). Primary version reviewed was for XBLA (Xbox 360).    

Battleship Sunk

Battleship might very well be the poster child for what we’ve come to expect from your standard movie game. A very solid core is in place that could be found enjoyable by a large group of gamers, but because of a short dev-cycle, the game lacks the polish worthy of a $60 price tag and feels like it belongs more on a system from a generation or two ago with the lack of features it boasts.

One of the most glaring flaws for the game was the overall lack of plot development. You are thrown into the middle of an alien invasion right from the get go with no set-up whatsoever. You then spend only 5-7 hours, depending on your chosen difficulty level, working through some of the most generic corridor game play you’ll find only to receive a bare-bones resolution at the end with some of the worst cut scenes you’ll see on modern consoles. Also, no one from the movie is featured (I want to hear Liam Neeson yell ‘You Sunk My Battleship!’) and the little voice acting that is used is complete and utter garbage making the game play feel even more cheap and cobbled together.

The flaws don’t stop there though. The environments you find yourself in are as generic as they come. I understand most of the movie, and therefore the game, takes place in and around the Hawaiian Islands, but these environments and level layouts were so uninspired that you end up re-visiting three levels again and performing nearly the same mission, but with more bad guys and doing it at night. Add in a lack of weapon choice, there being only three types of enemies on the ground, and repetitive mission objectives, and ‘lackluster’ doesn’t even start to scratch the surface for how disappointing much of the world you find yourself in is.

The game does have a single saving grace though and that is its combination RTS and FPS mechanics. Half the game takes place on the ground in your standard FPS world where you play as Cole Mathis, a bomb disposal expert who is charged with rallying the troops to fend back the alien invasion. The other half though is where you take to a satellite image that plays out like the old-school grid-based Milton Bradley board game. From here you can position your ships (up to five depending on the level, just like the board game) and must outmaneuver the alien fleet, laying waste to their various ships and protecting the coastlines along the way. By protecting the coasts, Cole can call in cannon and missile strikes from his nearby fleet to help him on the ground while he moves about sabotaging alien structures so the fleet can move more freely. By working together, and occasionally taking remote control of a respective ship’s guns to blow enemy vessels out of the water (easily the most fun aspect of the game), you should be able to overcome the alien fleet and win the day.

The RTS aspect of the game was thoroughly entertaining and I really wish there was more of it, but it also pointed out to me the game’s most severe fatal flaw: there is no multiplayer. Now, you don’t always need multiplayer for a game to be fun, but considering this is a game based off a movie really based off a board game, there should have been some sort of 2-player online versus mode with the RTS elements of the game. Even if it was just a simple version of the original grid-based game where you were guessing enemy locations and taking turns calling out grid-squares. It needed something like that and the fact there was nothing was disheartening and ultimately the final nail in the coffin for this title.

In the end, although Battleship may be one of the most successful marriages of RTS and FPS elements that I’ve seen, it lacks the depth and polish of a title worthy of a $60 price tag and so I recommend you wait until this hits bargain bin prices or rent a copy if you’re really that curious about it.

SUMMARY: The core of Battleship is fun and entertaining, and it makes you think that if Double Helix had a full-dev cycle, they could have put together a very memorable experience. As is though, Battleship feels half-finished and rushed out the door without any of the polish we’ve come to expect from a game with a $60 price tag.

  • THE GOOD: Excellent blending of RTS and FPS game styles
  • THE BAD: No multiplayer or plot development
  • THE UGLY: Another movie game that suffers from not having a full dev-cycle

SCORE: 4.0

Battleship is available on Xbox 360, PS3, Wii, and 3DS. Primary version reviewed was on Xbox 360.