Tag Archive: xbox 360


Originally Published: March 22, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review Generation Hope #5 from Marvel and Dragon Age II for Xbox 360 from EA and Bioware. My hot chick pick of the week is Carol Zara from DigitallyBlonde.com and this week’s theme is the end credits theme from Dragon Age II, “I’m Not Calling You a Liar” by Florence + The Machine.

Originally Published: March 9, 2011, on PlayerAffinity.com

One of the most compelling concepts of Fable III was the fact that you not only had to breath life into a revolution, but then serve as king (or queen) and try to make sure Albion flourished after completing your main quest. But what would happen if someone else tried to start a revolution to dethrone YOU?

That’s the question that the new “Traitor’s Keep” DLC asks. Another one of your brother Logan’s nasty secrets rears its head when while going through your daily duties an assassin makes an attempt on your life right in the throne room! After dispatching the would be killer, you get word from some of your soldiers that an unknown ship is approaching the harbor.

What you initially thought was another threat is revealed to be soldiers that are actually loyal to the crown aboard the ship and you uncover that Logan had a secret prison full of people who would not bend to his will. You decide to board the ship and inspect this keep full of political prisoners yourself and give a verdict on its fate. Unfortunately, upon your arrival to Ravenscar Keep you find there has been a massive prison break and realize that not all of the prisoners were there simply because of their politics.
After quelling the riot, the keep’s commander brings to your attention that the three most nefarious prisoners kept at the keep are no longer in their cells and one of them had nothing on his mind beyond dissolving the crown for good. I hope you were itching for some action because you’ve got yourself a good old-fashioned manhunt on your hands now!

The “Traitor’s Keep” DLC features three brand new locations for you to explore as you begin your search for the prisoners and learn just how deep the roots of your brother’s corruption go. From the keep itself to the brand new Clockwork Island, the home of the man who was in charge of Reaver Industries before Reaver’s infamous takeover, and the Godwin Estate, a private mansion on an island between Aurora and Albion, you’ll have your hands full as you explore these new areas under Albion rule and try to restore order before a new uprising begins to throw you off the throne.

Clockwork Island will also introduce you to the new clockwork enemies, once peaceful creations that were supposed to help bring a new technological age to Albion, but now simply serve the twisted Inventor once again now that he has escaped his cell. Godwin Estate will also see something unusual to diehards of Fable as Balverines, Hollow Men, and Hobbes all work together…and against you. Explore this now dilapidated plantation as you hunt down Witchcraft Mary, the former owner of the estate and practitioner of the dark arts to find out why.

Along with four new quests and three new areas to explore, the “Traitor’s Keep” DLC also features two brand new costumes, the prisoner and Logan’s soldier outfit, as well as 10 new achievements for 250 Gamerscore, nine of which tie directly into the new DLC.

Although this extension of your Fable III adventure is well worth the price of 560 Microsoft points ($7) in terms of length, since it should take you four to five hours to find every item and beat every quest, the question you have to ask yourself is just how much of a fan you are of Fable III.

If you weren’t a huge fan of the main game, then you probably won’t enjoy the DLC since it is a lot more of the same thing. The dialogue has that cheeky British humor still throughout and the combat is exactly the same, so the only new feature is that the world you were originally set in is now much larger than it was before. If you were a fan of Fable III though, then this DLC is more of the same quality RPG action that you got used to with the main game. Clearly, this is whom the DLC is tailored to. It won’t bring in any new fans, but with all these extra quests, costumes, and locales, pre-existing fans should be more than pleased after dropping their Microsoft points on this one.

Originally Published: March 8, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review Batman Beyond #3 from DC Comics and MLB 11 The Show for the PS3. My hot chick pick of the week is Jayonna Fabro and this week’s theme is The Ice Titan theme from Castlevania: Lords of Shadow by the Bratislava Symphony Orchestra.

Originally Published: March 1, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! To kick off Volume 2 this week and shake off the rust, I review Gotham City Sirens #20 from DC Comics and Bulletstorm for the Xbox 360. My hot chick pick of the week is Leeann Tweeden.

Rearmed and Dangerous

Originally Published: February 27, 2011, on my StrongProtector profile on GiantBomb.com

While growing up, I passed on playing the original Bionic Commando for the NES. Money was tight, there wasn’t as much media covering video games to help us make informed decisions, and I was only three years old. But I had always heard later on just how awesome it was to use a grappling hook to get around and shoot pseudo-Nazis and felt I missed out.

Of course, 20 years later I would get my chance when the original Bionic Commando would be remade as a 2.5 D port named Bionic Commando Rearmed. Then, Capcom published a 3D action-platformer Bionic Commando that was supposed to take place 10 years after Nathan “Rad” Spencer’s original adventure and saw the story take a drastic turn into a post-apocalyptic conspiracy theory driven world with very little explanation, but had some sweet new elements, like grenade launchers and the ability to actually jump.

Finally, Capcom and developer Fatshark, who took over for developer GRIN who had started the work on this game before folding in 2009, decided that they needed to fill in the chronological gap between those two titles and see what they could do if they combined the most popular elements from both games. And so I present to you Bionic Commando Rearmed 2 and let me tell you, it brings a lot more to the table than just a sweet porno mustache for Rad.

The plot is similar to the original Bionic Commando, but instead of going after pseudo-Nazis and Generalissimo Killt, you are going after a Fidel Castro type named General Sabio who is threatening to bomb the FSA from his just off-shore island nation of Papagaya. The FSA sends in decorated war veteran (and Ed Harris look-alike) Colonel Buebaker, but he quickly disappears and so a team of bionics, spear-headed by Spencer, is sent in to retrieve the Colonel and defuse the missile crisis.

General Sabio is far more brilliant than Killt ever was though and aside from just employing some tanks and goons in jumpsuits, Sabio also has a variety of flying drones, tanks that can climb up walls, and some special jungle themed robots that will cause havoc for Spencer and his crew.

And speaking of jungle themes, the look of Rearmed 2 is much brighter than in the original. The first Rearmed was limited in its level design and color palette because it was taking so much from the original Bionic Commando. With Rearmed 2 being its own special adventure, I’m sure the idea to drop Spencer onto a tropical island wasn’t a mistake. From the dull, bland colors of prisons and robot factories, to dank mines, lush jungles, and snow covered peaks, I started having flashbacks to my SNES days and the original Donkey Kong Country because of the great variety of landscapes you have to traverse and how much they just seem to jump off the screen.

If familiar with the Bionic Commando series then the audio won’t surprise you as much as the graphics. Many of the themes from Rearmed and the 2009 3D Bionic Commando return with a few tweaks and keeping with the tradition of its Rearmed predecessor, there are almost no voiceovers whatsoever besides a few exclamations from fallen foes.

The biggest difference between Rearmed 1 and Rearmed 2 though comes in the gameplay. The basic mechanics are still there like using your grappling hook to get around and you have a variety of guns to take down your foes. But now included is a feature from the 3D Bionic Commando and that is the ability to jump.

Now, many diehards of the original game took up arms when they heard of this development for this new side-scroller in the series, and it does make it feel a bit more like a traditional platformer, but it really is a plus because it allowed for a larger variety of puzzles and scenarios to put Nathan into that may have been limited otherwise. And the diehard purists out there need not fear. If after playing through the game once you are still not convinced a jump ability is for the best, you can unlock a “no jump” mode that allows Nathan to move through the game in his old-school swing only style.

Aside from this, to go along with old school collectibles like Yashichis, Nathan also sees new upgrades to his arm like a grenade launcher that fits into his shoulder or ammo regeneration that, much like the 3D Bionic Commando, he can collect either initially or by revisiting levels later on. There is also the inclusion of his “Death from Above” maneuver that is great for breaking through weak floors or wiping out several foes at once.

There is also a completely new ability called Bio Vision that acts much like Samus’s scanners from Metroid Prime where you can pause the game and scan the world around you to find out information like what weapons barriers are weak against and clues on how to take down bosses.

My biggest complaint with Rearmed 2 is that they took away a lot of the staple elements from the original game like the overhead map where you could choose what path you take and instead have laid out a linear path where beating one level leads right into the next one. Also, the ceiling view mini-levels that would start when you bumped into an enemy truck have been removed completely. Although not the most memorable aspects of the original Bionic Commando, the ceiling-view mini-levels were a nice break from the meat and potatoes side-scrolling levels and were a solid attempt at mixing up the gameplay.

When all is said and done, Bionic Commando Rearmed 2 takes elements from its predecessors, but is really its own game more than just a carbon copy of either one. The physics with the grappling hook are very tight and the puzzles, bosses, and level design hark back to a simpler, yet more difficult time in platform gaming. The jump feature will irritate purists, but overall was a necessary evolution for this franchise and although the gameplay is now very linear, there are twice as many levels as in Rearmed 1 making the single player campaign nearly a 10 hour experience. Add in local co-op multiplayer, the return and expansion of the challenge rooms, and online leaderboards for speed runs for each level and Bionic Commando Rearmed 2 is well worth its $15 price tag.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.0: Continuing with the same style as the first Rearmed, the 2.5D world that Nathan finds himself in is far more colorful and diverse compared to the world based off the original Bionic Commando. This vibrant style is a pleasure for the eyes and only loses a point due to the simple picture inserts used instead of cut scenes.

Sound: 7.0: Although some brilliant new songs flesh out the soundtrack that features a revamped version of the original Bionic Commando themes, a lack of voice acting and repetitive screams of pain from dying foes is definitely a downpoint.

Plot/Plot Development: 8.5: Paying homage to the original Bionic Commando which was modeled after Nazi Germany, Bionic Commando: Rearmed 2 did a brilliant job modeling itself after Fidel Castro’s Cuba. This also made the villains somewhat predictable though in just what they would try to do unfortunately. At least the game did a great job of bridging the gap between the original Bionic Commando and the 2009 3D platformer release.

Gameplay: 7.5: Although there are some great additions to the series like finally being able to jump (even if purists out there were grinding their teeth about it) and some new weapons was something to help keep this from being a straight rip off of the first Rearmed. Unfortunately, some of the swinging glitches and some brand new ones caused by the jumping tend to crop up and makes the platforming even more difficult than it needs to be. Throw in the linearity implemented in this new game’s level selection and the gameplay isn’t as strong as most would like.

Replay Value: 8.0: A lack of a versus mode is unfortunate, but with dozens of collectibles scattered around each world, co-op available in the story mode, the return of the challenge modes, and a variety of difficulty levels makes this have some very solid replay value for a downloadable title.

Overall (not an average): 8.0: For the amount of content you get for the price tag on Bionic Commando: Rearmed 2, this is a great game, but it does lack the polish you would like from a completed game and that keeps this from reaching elite status. If you are a fan of the Bionic Commando series though, this is an easy purchase.

 

Originally Published: February 1, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Marvel Ultimate Alliance 2 for the Xbox 360.

Originally Published: January 24, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Dragon Age: Origins from EA for the Xbox 360.

Originally Published: January 24, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed the original Dead Space from EA for Xbox 360.

Originally Published: January 22, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Tomb Raider: Underworld for the Xbox 360 from Crystal Dynamics and Eidos.

Originally Published: January 18, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Blitz: The League II for the Xbox 360 from the now defunct Midway Games.