Category: Audio


EGM Game Over Podcast 006: Like Playing Prison Dodgeball in the Arctic

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, and Eric L. Patterson
[Date] July 27th, 2012

[What We’re Playing] Darksiders II, Way of the Samurai 4

[News] Vigil wanted co-op in Darksiders, Neilsen tracks the most anticipated games of 2012, meet the Droid X360, Gearbox’s president surprised nobody has copied Borderlands, former EA chief says Nintendo will end up a software company like Sega, and a guest on CNN blames videogames for the Colorado shooting.

[EGM Reviews] Wreckateer, Ghost Recon: Future Soldier Arctic Strike
[Bargain of the Week] Best Buy Sunday sale

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
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EGM Game Over Podcast 005: The Dork Knight Rises

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, Josh Harmon, and Eric L. Patterson
[Date] July 20th, 2012

[News] The problem with patching Fez, EA accidentally announces Battlefield 4, you’ll be playing Borderlands 2’s campaign for 58 hours, Deadpool becomes the newest gaming protagonist, and a new website helps you shag gamers.

[EGM Reviews] NCAA 13, Heroes of Ruin, Rhythm Thief & The Emporer’s Treasure
[Bargain of the Week] Mass Effect 3 & Final Fantasy XIII-2

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
[Subscribe via Feedburner] http://feeds.feedburner.com/EGMRadio

EGM Game Over Podcast 004: Surviving San Diego

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Ray Carsillo, and Eric L. Patterson
[Date] July 13th, 2012

[Special] Brandon, Ray, and Eric travel to the San Diego Comic-Con 2012, and talk about the first few days of the show, Tomb Raider, Injustice, Fortnite, Beyond: Two Souls, the ups and down of cosplay, bringing babies to conventions, and much more.

If you’d like to hear the previous three episodes you can check them out on iTunes below.

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
[Subscribe via Feedburner] http://feeds.feedburner.com/EGMRadio

Originally Published: July 27, 2010, on ESPNNewYork.com

He is a man who has been critical in helping to expand the WWE brand into the video game realm and is one of the premiere authorities on everything that constitutes the WWE empire. By tapping into his vast knowledge and the deep history of the WWE, he also co-authored the New York Times Bestselling WWE Encyclopedia: The Definitive Guide to World Wrestling Entertainment and will be promoting the book tomorrow night at the Farmingdale Library in Farmingdale, New York, at 7 PM. Of course, I am talking about Brian Shields.

I had a chance to chat with Brian and being the future king of all geek media (who doesn’t happen to have a pencil-neck), it was only natural for me to ask Brian about everything from the WWE Hall of Fame to how the WWE brand has grown in the video game realm over the years. And after checking out my interview with Brian below, be sure to check out his personal website at http://mightypenandsword.com/ ».

CLICK HERE – to hear my interview with Brian Shields, the author of the WWE Encyclopedia!.

-Ray Carsillo

The Deadliest Interviewer!

Originally Published: May 18, 2010, on ESPNNewYork.com and PlayerAffinity.com

If we ever wanted to find out who was the deadliest anything, we would most likely go to my latest interviewee. He is a professional Biomedical Engineer and one of the hosts for SpikeTV’s Deadliest Warrior, Geoff Desmoulin.

On Deadliest Warrior, which is now in its second season (first season available on DVD) and airs every Tuesday night at 10 PM on SpikeTV, Geoff, along with Max Geiger, Dr. Dorian, and some sweet analytical software, take some of histories greatest individual warriors and warrior groups and pit them against each other in mythological match-ups to determine the age old question: “Who is DEADLIEST?”

I had a chance though to ask Geoff some other questions like how he got involved with Deadliest Warrior and if we can ever hope to see some fictional characters make their way into the Deadliest Warrior fight club, where many of the shows’ weapons tests are conducted.

CLICK HERE – to hear Part 1 of my interview with Deadliest Warrior host, Geoff Desmoulin.

CLICK HERE – to hear Part 2 of my interview with Deadliest Warrior host, Geoff Desmoulin.

CLICK HERE – to hear Part 3 of my interview with Deadliest Warrior host, Geoff Desmoulin.

The Heartbreak Kid

Originally Published: March 18, 2010 on 1050ESPN.com (now ESPNNewYork.com)

He is one of the most compelling figures in wrestling history and a clear hall of famer when he decides it is time to step aside. Of course, he may not have much of a choice in that matter as he takes on The Undertaker Sunday, March 28th, in Phoenix, Arizona, at Wrestlemania 26 where he puts his career up against Undertaker’s undefeated Wrestlemania record.

I am talking about the one and only Shawn Michaels. A three-time WWE Champion, Shawn has been wowing audiences for more than 20 years in the ring and so it was a no-brainer for me and Robin Lundberg when we had the chance to talk to him about everything from his career up to this point to his upcoming match at Wrestlemania.

To listen to Robin and I interview The Heartbreak Kid, The Showstopper, Mr. Wrestlemania, Shawn Michaels
CLICK HERE
!

-Ray Carsillo

Originally Published: February 25, 2010, on 1050ESPN.com (now ESPNNewYork.com)

It’s not very often that pretty ladies willingly talk to us geeks. A nice perk of my job though is that when those pretty ladies have a show or movie to promote, they can’t really avoid it.

On that note, I had a chance to speak with the very lovely Estella Warren. A very accomplished model, gracing the cover of numerous magazines, and a well known actress from her roles in Tim Burton’s remake of Planet of the Apes and the movie Driven, Estella is now starring in a remake of Beauty and the Beast premiering on the SyFy channel this Saturday, February 27th, at 9 PM. I can tell you that SyFy did not look at the Disney version for inspiration for this remake.

Estella is also a world class athlete, and showed Olympic promise in the 90s for synchronized swimming, so we also chatted about how she thought her native Canadians were doing in the current Winter Olympics.

To listen to my interview with actress/model Estella Warren
CLICK HERE
!

-Ray Carsillo

Originally Published: February 17, 2010, on 1050ESPN.com (now ESPNNewYork.com)

Dante Alighieri’s The Divine Comedy is one of the most influential works of literature the world has known. It depicted the concept of hell, purgatory, and heaven in such detail that it became a widely believed standard that is still referenced to this day. It also was the first major work of literature that used the Tuscan dialect in early 14th century Italy instead of Latin and paved the way for the modern Italian language. With that kind of historical gravitas and background, no wonder EA wanted to make a video game series out of it. I had a chance to talk to Phil Marineau, EA’s Senior Product Manger for Dante’s Inferno, about the game’s adaptation process and more.

To listen to my interview with Phil Marineau,
CLICK HERE
!

Dante’s Inferno, the first part of The Divine Comedy, sees the main character, Dante, having to face all his sins from his life as a Crusader as he makes his way through all nine layers of hell on his way to redemption. In the EA version, Dante is not only looking to redeem himself, but to save his true love and ideal woman, Beatrice (it always has to do with a chick).

Along the way, Dante comes across some of history’s most influential beings, from Pontius Pilate to Attila the Hun, in an effort to help depict the nine layers of hell and sin. Limbo, lust, gluttony, greed, anger, heresy, violence, fraud, and treachery all have their famous faces and in the game, absolving or punishing history’s most infamous sinners can also help you level up your abilities.

Unfortunately, like many of these third-person, action-adventure God of War clones, no matter how much you level up, you really only need two or three attacks while the rest are pretty useless. You can standard light attack and heavy attack your way through all nine levels of hell (just like I did) without having to level anything up except, maybe your health bar.

Another sour note about this game is that, at least right now, there isn’t much to bring you back into the game once you beat it. Although there is DLC on the way in March with a prequel level, and then a level-building multiplayer in April, as of right now, there isn’t much to make you want to go back to Hell once you’ve been through it.

I will say though, EA’s interpretation of Dante’s classic work is one of the most visually stunning games I’ve seen in a while. The level and character details are exquisite and the creative way in which they imagined classic characters like Cerberus, the mythical giant three-headed dog and guard of gluttony, is a sight to behold. When you add in an original orchestral theme from the Philharmonic Orchestra in London and the peripherals for Dante’s Inferno are top notch.

The plot is very compelling (the story is still popular after 700 years) and the characters are well developed, helped by top-notch voice acting and an amazing mixture of 2D anime and full 3D cut scenes. Add in EA having Dante sew a tapestry across his chest in the shape of a cross that tells his story up to the point where he enters hell as a creative masterstroke and you have probably the best interpretation of Dante’s Inferno yet.

This is one of literature’s most classic stories and EA did a spectacular job bringing it to life. Unfortunately, in terms of gameplay and difficulty, this game is lacking and shouldn’t take most gamers more than 10 hours to blow through. Dante’s Inferno is worth a look, but I would hold off on buying it outright if I didn’t have the cash to burn.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: Graphics don’t get much better than this. From details like the eternally damned trying to reach up from the rivers of blood they are forever fated to drown in to the design of Dante himself, this game is visually stunning. Add in beautifully rendered 2D and 3D cut scenes and I can’t find any fault in the graphics.

Audio: 10.0: An original score composed and played by the Philharmonic Orchestra in the world-famous Abbey Road Studios in London, tremendous voice acting, and spot-on SFX make the audio something EA should be proud of.

Plot/Plot Development: 10.0: The story is a classic for a reason and EA did a brilliant job staying as true to the original story as possible. The handful of changes and additions they made were insightful and only added to this timeless tale of redemption.

Gameplay: 6.0: The game is simple. An average gamer will blow through the entire story mode in 10 hours and will do it without a more complex combo than hitting light or heavy attack three times in a row. Although relatively glitchless, the game doesn’t put up a challenge.

Replay Value: 5.0: This category is saved a little by the fact that a DLC multiplayer will be coming out in April, but the fact that the original game or even the “Divine” edition doesn’t come with a code for this multiplayer means you’re going to have to shell out more cash just to play more of this game. It seems like a blatant attempt for EA just to milk you for more cash when the original game itself is barely worth the cover price.

Overall (not an average): 7.0: A compelling story with complex characters makes this at least worth a look, but simple gameplay and little to no replay value really knocks this clear God of War clone. An even mix of quality and quantity needs to be found before a game is worth having $60 shelled out for it. Rent it before you decide on buying it.

Dante’s Inferno is available now for Xbox 360 and PS3.


-Ray Carsillo

Old Ironside

Originally Published: January 19, 2010, on 1050espn.com (Now ESPNNewYork.com), Collider.com, PlayerAffinity.com, and Lundberg.me

From Top Gun, Total Recall, Starships Troopers, Free Willy, and many more, Michael Ironside always seems to find an audience no matter what role he accepts. Now, he plays Chief Bannen, a police chief with a mobster brother and con artist son, in the new web series The Bannen Way over at Crackle.com from Sony Pictures. Seemingly being on top of the New Media game, I also spoke to him about his decision to reprise his role as Sam Fisher in the popular Splinter Cell video game series, with the 5th installment ready to land in stores in late April 2010, and also got him to divulge about his childhood love of Superman and how it helped lead him to voiceover work as one of the Man of Steel’s most nefarious enemies, Darkseid.

To listen to my interview with Michael Ironside,
CLICK HERE
or read the transciption below!

Ray Carsillo: Hey there everybody, this is Ray Carsillo and I have the distinct pleasure now of talking with a man who has hundreds of screen credits over the course of his career. I mean, literally, the list is the length of my arm folks, but for all of us comic book and maybe video game geeks out there we may know him better for his countless voiceover credits including Darkseid from the Superman cartoon and of course a little guy you might not have heard of. I don’t know. Sam Fisher from Splinter Cell? Is that pretty popular? Yeah, I think so. I have the pleasure now of talking with Michael Ironsides! Michael how you doing today?

Michael Ironside: I’m doing real well. It’s a little cold and wet in Los Angeles at the moment.

RC: Well, it’s not much better here in New York. A little bit of weather parallel I guess. But right now, you’re working on a web series called The Bannen Way, it’s on Crackle.com, it’s from Sony Pictures, and the first question I have to ask you about is why do a web series? Somebody with your great list of credits, why would you decide on doing a web series like this?

MI: I don’t think the end product really kind of figures into it for it. It’s the writing and when I was introduced to this property, I just found the writing to be exceptional. It’s very witty, very cleverly written, and very solid definable characters. Jesse Warren, the writer/director and Mark Gantt, a friend of theirs sent it to me, I looked at it and went “wow” and it’s kind of rare. For every hundred scripts I get, there’s probably one that hits me like this. I met with them and they were as pleasant and as talented as their script and we did it. As far as it being a webisode, how you cook the pie, it’s still a pie. How you cut it up and deliver it is a different deal. It doesn’t really affect the way something is shot or how something is handled on set.

RC: Very cool. You’re starting to see a lot of web series really start to gain some traction online and in the media, and obviously at the forefront of the New Media surge. Do you think that’s the future? Do you think that television and radio and these other, more traditional, mediums will see this cut into their viewership, especially when producing such high quality content like The Bannen Way?

MI: I’ve been around long enough to watch this happen. I’ve been around to watch television and movies sort of fight it out and find a balance between themselves and I think it’s the nature of our times and money and you can’t just make a pilot or shoot something and if it doesn’t work throw it away. It has to have more than one life to it. For example, this project, The Bannen Way, as far as I know, it starts as a webisode, then it’ll go to a DVD or MOW, movie of the week, sort of format, and then it is also being used as a pilot as a network series. For a project to be, I think, financially responsible and fiscally responsible, it has to have more than one revenue scheme and I hope these guys do well with it.

RC: You mentioned Mark Gantt, and of course, he is not only one of the writers, but also the star playing Neal Bannan.

MI: Yeah, he plays my son.

RC: I was going to say, talk a little bit about your character. Your son’s a con artist and you’re the chief of police. How does that dynamic work and talk about the character some.

MI: Well, Mark is a mercurial guy as it is, very clever, a very likable guy. His character is a kind of flash about town con man who likes women and cars and gambling. I play his father who is kind of a stone-age chief of police and my brother, who is played by Robert Forrester, is the local mafia kingpin or crime boss. We’re the yin and yang of Mark’s life and the story is basically revolving around him owing his uncle $150,000 on a gambling debt and how he is trying to contort and run around town to get that money. And at the same time, I’m trying to get him to turn over evidence on his uncle, my brother, so I can put him away. It’s a very clever story, very enjoyable.

RC: You always seem to play these, like you said a stone-age police chief, a general, or a high position of authority. Do you sometimes get typecast into that and how hard is it to sometimes branch out away from that?

MI: Well, I don’t think it’s difficult if you’re willing to do different things at different economic levels. I mean, most people know the mainstream stuff I’ve done from like Top Gun, Total Recall, Starship Troopers, Free Willy, T4, those sort of things, but for every large film I get to do about four or five small ones that are really my choice. Like last year, I did something called The Jazzman, where I’m playing a saxophone player who is dying of cancer. It was loosely based on Mo Kaufman’s life. I get to take that opportunity based upon the fact that I can affect distribution from doing larger pictures. I’ve been around a long time. I’m never going to be the lead actor guy. I’m real quiet and real happy and real fortunate to keep working. It’s what I do. It’s like the circus. I ran away and joined it a long time ago.

RC: As long as you’re happy, that’s all that matters, right?

MI: Heh, and paying the bills. That’s what matters.

RC: I mentioned Darkseid before from the Superman cartoons and Justice League cartoons and you were also in a couple of episodes of Smallville. Are you a closet comic book geek or really big Superman fan?

MI: No. Well, growing up yeah I did. I was enamored with Superman because I thought, being Canadian and from Toronto, that the original series was based around Toronto. I remember as a kid being told that. That the Daily Planet was the Star Newspaper and the whole idea was based around that kind of small cosmopolitan city so that caught my attention. I don’t know. I just like trying things. The voice work with cartoons and stuff has worked, but I’m not interested in doing that stuff at all for commercials and stuff, but it is kind of fun to get in a room with a bunch of other actors and have the freedom of not being watched so you can sort of take risks with a character like Darkseid or the Sam Fisher character in those Splinter Cell things. It’s fun to work. It really is. It’s not all just hit your mark, take your money, and go home. It’s fun. It’s creative. It’s challenging. You get to meet great people.

RC: That’s great. Not a lot of people out there get to really love what they do and you really seem to enjoy it. That’s a great thing in life.

MI: My dad referred to it that I ran away at a very early age and joined the circus and I think it is quite apt. It’s a great way to live. You get to move from family unit to family unit, from set to set, from project to project where you’re thrust into a very intimate, very honest relationship with people and you have to either tell the truth and step up or it can be a really horrific situation if you try and manipulate it every time and over 40 years I’ve met a lot of great people.

RC: Is it hard then, you describe it as a family unit, when the project wraps up and you have to kind of move onto the next project? Is it a sad moment there?

MI: Yeah, absolutely, but I would like refer to it as postpartum. I’ve gotten to the point over the years that I actually get it before the film is over and I start getting a little bit of melancholy over the last few days of a project when I look at people. But, you get to see those people again, just not in that family unit or configuration, but man it is a great way to live.

RC: We mentioned Sam Fisher earlier and it is one of the most successful and beloved shooters of all time and you really breath a unique life into that character. Did you ever get into games? Are you a gamer? Do you have an Xbox 360 or PS3? Ever pick up the controller after the game is finished?

MI: Yeah my daughters are into that and the gaming, but I’m not a gamer. I don’t physically translate to that way of doing things. I’d rather get out there and do it myself. I don’t mean kill somebody though, haha.

RC: Yeah strap on the night vision goggles and go crawl in the shadows, haha.

MI: No, it’s like people go online golf, not to take a shot at the game, I just would rather be out there doing it. But no, Splinter Cell was interesting because I actually passed after the fourth game. I didn’t think we could take it any farther and wasn’t really interested in doing such and they came back at me with a fresh look at the character and a new way of doing things and the new artwork and we just finished the fifth one. It’ll be out I believe in about two months.

RC: Yes, actually Ubisoft just announced that it got pushed from a late February release to a late April release.

MI: And ya know, I think that is to their credit. They were actually going to, there were parts of the company anyway, that were going to try to force the game out for Christmas and they opted for the quality rather than quantity and I think that speaks for Ubisoft to give up a huge payday or a rushed payday on an old title like that and force it through on Christmas. And I’m not kissing their a** here. It’s just rare that you find something in a corporate level that makes organically sound decisions and they did that. And they pushed it again to make sure they get it right. Yeah I was supposed to go out and do the release and stuff like that, but I just got the call the other day saying they’re going to push it back another month and a half, which is cool. Get it right!

RC: Definitely, as a gamer, we would rather you take the extra month and a half and get it right, especially for such a beloved series.

MI: Yeah and there is a lot of money involved here. People put a lot of money on these games. I remember I was on a plane somewhere and somebody stepped up and said “Sam Fisher?!” I had ordered some bloody drink or something and I then started talking to them and they were talking about how it keeps them as a family unit these online games, where they sit and play with family members from different places in the world and stuff like that or have conversations with different people in different places around the world and I never thought that a game, an internet game, would be the kind of meeting place where people could exchange ideas and real truths about each other and stuff like that. It’s kind of a strange world when you can trust a game format or platform more than the network news.

RC: Yeah, it’s insane how far games have come in the past couple of decades. Would you say Sam Fisher is the character you’re most recognized for or most approached about?

MI: Not really. I think it goes generationally. I’ve been around a long time. If someone walks up and says “Jester’s dead” then I know it’s from Top Gun, and they’re probably in their 30s-40s. If they walk up and say something like “I hate that whale!” then they’re probably in their late 20s, that of course from Free Willy. Or “See you at the party, Richter!” or something like that. It depends on where these people are coming from. It seems like every six or seven years I hit on a big box office film and people get to regurgitate specific lines from the film. As for Sam Fisher, I’m totally anonymous until I open my bloody mouth and people recognize the voice.

RC: Do you ever get to chill with Tom Clancy? Do you ever get to say “Hey Tom, maybe Sam would do this in this situation?” Since the character is really you, do you ever get to influence what he does a little bit or go to Tom Clancy?

MI: No, but what I did do was that I turned it down at the beginning. I wasn’t interested in doing it because structurally the way the character was built was that I thought “I don’t want to do this.” And they asked what was wrong and I said “Well, he is too monochromatic. There isn’t enough humanity in the character. There is no conflict underneath his decisions.” It was interesting, when we first went in to do the first game, I actually did it up in Montreal at the Ubisoft labs and I had them bring in other actors since these things are usually done singular evidently where you bring in one actor at a time and it was my first big game. So I had them hire some actors so I would have somebody to work with as we worked the character up in the dialogue. And it really worked. It is the nature of communication that if you want to play tennis or play a game with somebody, you need to talk and have a conversation.

RC: Of course, of course. You’ve had such a long career as you had mentioned and you’ve been around for so long that you did a series in the 80s called “V” and of course they have kind of come back with that, a new iteration of it that is based on the series you were in. Do you ever think that you might ever want to get back into the series, maybe as a guest cameo to link the two?

MI: There was that talk, but I really wasn’t interested. The original character of Ham Tyler that we built in the mid-80s for that original format and that original show, to revisit that and revisit that character would do that whole show a disservice. It is really a different animal now. They have computer generated graphics now while we were using puppets and everything in those days. We were sort of making it up as we go, to the best of our abilities. And no I think Ham Tyler that they sent him to Chicago in that original series, where I wanted him to go. I got out of the show so I could go do Top Gun and the Richard Pryor film. No, I don’t think I’d want to go back and do it. It’s like going back and driving an old car. It had its place in time. I had a ’55 Chevy that I had for a lot of years and it was a cool car, but if I had to use it every day, no, it had its time and place.

RC: I hear you. That’s a great analogy. Aside from The Bannen Way, which is of course at Crackle.com right now from Sony Pictures, and Splinter Cell: Conviction, which is coming out in April from Ubisoft, what else can we see from you in the future?

MI: That film I did last year, the film called The Jazzman, based on Mo Kaufman’s life, the horn player who died of cancer and was written by his grandson. I think it is coming out, or is out now, or will be out soon. I don’t really follow the things. And a thing I did in Romania called Eva, which is a historical piece.

RC: Alright, very cool. Thank you very much Michael. Of course, the web series is The Bannen Way which is available now at Crackle.com from Sony Pictures, the video game is Splinter Cell: Conviction which will be out for Xbox 360 and the PC later in April, and of course the man is Michael Ironside! Michael thanks for the time.

Ray Carsillo

The Beautiful Game

Originally Published: December 2, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Soccer has always been the most popular sport in the world, but in the United States it has never been better than 5th in many people’s eyes. Slowly though it has pulled even with other sports for many people as the USA’s representative team and MLS teams have improved their overall quality of play over the years. Now, as we prepare for the 2010 World Cup, US soccer fans are almost at a fever pitch.

Although it is arguable if a US soccer fan will ever reach the level of intensity as fans from European or South American countries (probably not), the spike in popularity for the sport on US soil is clear. With this spike in popularity, we have seen a spike in video games sales for the main soccer video game franchise, FIFA, produced by EA Sports, as well.

FIFA 10, this year’s entry into the FIFA library, is clearly the best version ever produced in the series as the inclusion of the My Live feature, similar to the NBA Live 365 feature, allows you to take control of your favorite team like never before. And the people have responded to this year’s improvements as 4.5 million units have been sold worldwide in its first five weeks of availability, easily making it the most popular sports game of 2009.

I had a chance to talk to Sam Cooper, the Global Product Manager for the FIFA Soccer Franchise at EA Sports, about everything dealing with the FIFA franchise from the increase in sales and popularity over the years and improvements to this year’s game to his overall thoughts on the upcoming World Cup.

To listen to my interview with Sam Cooper, Global Product Manager for FIFA at EA Sports
CLICK HERE
!

Ray Carsillo