Tag Archive: Todd Howard


The Academy of Interactive Arts and Sciences announced their nominees for the 20th annual D.I.C.E. (design, innovate, communicate, entertain) awards yesterday. The D.I.C.E. Awards annually celebrate the biggest gaming moments of the year, and this year is no different with 56 different titles getting at least one nod.

Leading the way is Uncharted 4: A Thief’s End with 10 nominations, followed closely behind by indie darling Inside with nine. This year also marks the addition of two new categories: Immersive Reality Game of the Year and Immersive Reality Technical Achievement Award. Both of these are meant to shine a light on the emerging VR/AR platforms that took center stage in many gaming conversations over the course of 2016. This brings the total categories for the show up to 24. All other categories and nominations can be seen below.

Nominees and winners in each award category are determined by the Academy’s peer panels. These panels—one for each category—are comprised of the game industry’s most experienced and talented men and women, and who are experts in their chosen fields. Winners are determined as part of a confidential voting process, with every panel member getting a vote for Game of the Year along with their field of expertise, and the results of this voting process is kept top secret until the night of the show.

“On behalf of the Academy’s Board of Directors and its 33,000+ membership, I’d like to congratulate all the nominees,” said Mike Fischer, President of the AIAS. “For the past 20 years, the Academy has made the core of its mission to honor and celebrate the highest achievements in game making. We look forward to celebrating our 20th anniversary milestone, and look forward to celebrating many more years to come!”

Along with all the awards, legendary game director Todd Howard will also be honored as the 22nd member inducted into the AIAS’s Hall of Fame on the night of the show.

This year’s show will be streamed in its entirety live from The Mandalay Bay Convention Center in Las Vegas, Nevada, via live.interactive.org starting at 7 PM PT/10 PM ET on Thursday, February 23rd. It was also announced that this year’s show would be hosted by Kinda Funny co-founder Greg Miller, and Nerdist News host Jessica Chobot. Here now is the list of nominees at this year’s show.

OUTSTANDING ACHIEVEMENT IN ANIMATION

  • Inside
  • The Last Guardian
  • Overwatch
  • Street Fighter V
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN ART DIRECTION

  • Battlefield 1
  • Firewatch
  • Inside
  • The Last Guardian
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN CHARACTER

  • Call of Duty: Infinite Warfare – Nick Reyes
  • Firewatch – Delilah
  • Firewatch – Henry
  • The Last Guardian – Trico
  • Uncharted 4: A Thief’s End – Nathan Drake

OUTSTANDING ACHIEVEMENT IN ORIGINAL MUSIC COMPOSITION

  • Abzu
  • Battlefield 1
  • DOOM
  • The Last Guardian
  • Titanfall 2

OUTSTANDING ACHIEVEMENT IN SOUND DESIGN 

  • Battlefield 1
  • Inside
  • The Last Guardian
  • Quantum Break
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN STORY

  • Firewatch
  • Inside
  • Oxenfree
  • That Dragon, Cancer
  • Uncharted 4: A Thief’s End

OUTSTANDING TECHNICAL ACHIEVEMENT

  • Battlefield 1
  • No Man’s Sky
  • Overwatch
  • Titanfall 2
  • Uncharted 4: A Thief’s End

ACTION GAME OF THE YEAR

  • Battlefield 1
  • DOOM
  • Gears of War 4
  • Overwatch
  • Titanfall 2

ADVENTURE GAME OF THE YEAR

  • Firewatch
  • Inside
  • King’s Quest: The Complete Collection
  • The Last Guardian
  • Uncharted 4: A Thief’s End

FAMILY GAME OF THE YEAR

  • Dragon Quest Builders
  • LEGO Star Wars: The Force Awakens
  • Ratchet & Clank
  • Rock Band Rivals
  • Super Mario Maker 3DS

FIGHTING GAME OF THE YEAR

  • EA Sports UFC 2
  • Guilty Gear Xrd -Revelator-
  • Killer Instinct: Season 3
  • Pokken Tournament
  • Street Fighter V

RACING GAME OF THE YEAR 

  • Driveclub VR
  • Forza Horizon 3

ROLE-PLAYING/MASSIVELY MULTIPLAYER GAME OF THE YEAR

  • Dark Souls III
  • Deus Ex: Mankind Divided
  • Hyper Light Drifter
  • Tom Clancy’s The Division
  • World of Warcraft: Legion

SPORTS GAME OF THE YEAR

  • FIFA 17
  • Madden NFL 17
  • MLB The Show 16
  • NBA 2K17
  • Steep

STRATEGY/SIMULATION GAME OF THE YEAR

  • The Banner Saga 2
  • Deus Ex GO
  • Fire Emblem Fates
  • Sid Meier’s Civilization VI
  • XCOM 2

D.I.C.E. SPRITE AWARD

  • 1979 Revolution: Black Friday
  • Firewatch
  • Inside
  • Superhot
  • That Dragon, Cancer

HANDHELD GAME OF THE YEAR

  • Dragon Quest Builders
  • Fire Emblem Fates
  • Kirby: Planet Robobot
  • Pokemon Sun & Moon
  • Severed

MOBILE GAME OF THE YEAR

  • Clash Royale
  • Crashlands
  • Gardenscapes – New Acres
  • Pokemon GO
  • Reigns

OUTSTANDING ACHIEVEMENT IN ONLINE GAMEPLAY

  • Battlefield 1
  • Hearthstone: Heroes of Warcraft
  • Overwatch
  • Titanfall 2
  • Tom Clancy’s The Division

OUTSTANDING ACHIEVEMENT IN GAME DESIGN

  • I Expect You To Die
  • Inside
  • Overwatch
  • Owlboy
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN GAME DIRECTION

  • 1979 Revolution: Black Friday
  • Battlefield 1
  • Inside
  • The Last Guardian
  • Uncharted 4: A Thief’s End

GAME OF THE YEAR

  • Battlefield 1
  • Inside
  • Overwatch
  • Pokemon GO
  • Uncharted 4: A Thief’s End

The Academy of Interactive Arts and Sciences announced this morning that Bethesda Game Studios’ Executive Producer and Game Director, Todd Howard, would be welcomed into their Hall of Fame at the upcoming 20th annual D.I.C.E. Awards. Howard is the 22nd individual to receive the honor, and will be presented the award by his long-time colleague, Pete Hines, Bethesda’s VP of Public Relations and Marketing.

As described by the AIAS themselves, the Hall of Fame honor is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry. Past AIAS Hall of Fame recipients include: Hideo Kojima (2016), Leslie Benzies (2014), Dan and Sam Houser (2014), Tim Sweeney (2012), Dr. Greg Zeschuk (2011), and Dr. Ray Muzyka (2011).

Todd Howard is likely best known for being integral to the growth and direction of The Elder Scrolls and Fallout franchises. Howard began his video game development career at Bethesda in 1994, with his first game development credit coming in 1995 with The Terminator: Future Shock. From there, Howard would join the Elder Scrolls team as a designer on The Elder Scrolls: Chapter II – Daggerfall. He has remained with the series ever since. In 2008, serving as executive producer and game director, Howard was also integral to ending the decade long dormancy of the Fallout series with Fallout 3.

“Todd is revered by legions of fans not just for his creative leadership over the years but for his humility and humor,” said Ted Price, CEO and Founder of Insomniac Games, and Vice Chairman of the AIAS. “Despite the fact that he’s helmed several of the most successful franchises in the history of our industry, he consistently defers praise to others and is the quintessential team player. Yet it’s Todd’s vision and strong direction that has brought Tamriel and the Commonwealth to life for millions around the world. I’m in awe of his accomplishments and am proud to call him a friend. I can’t think of anyone who deserves this honor more than he does.”

The 2017 AIAS Hall of Fame Award will be presented to Howard during the 20th annual D.I.C.E. Awards on Thursday, February 23rd, 2017, at the Mandalay Convention Center in Las Vegas, Nevada. For those unable to attend in person, stay tuned to EGM for details on how you’ll likely be able to stream the awards on that date.

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The Academy of Interactive Arts and Sciences announced yesterday that Penn Jillette and Randy Pitchford would kick off this year’s D.I.C.E. Summit with their presentation titled “Assumption and Expectations with Interactivity and Magic”. The session looks to incorporate lessons in misdirection, expectation disruption, and lying.

Penn Jillette, of course, is one half of the internationally renowned magic team of Penn & Teller, and Randy Pitchford is probably better known as the president and co-founder of Gearbox Software, but has proven to have a few aces up his sleeves as well over the years. The duo’s session looks to help set the theme for this year’s summit, the “Art of Engagement”.

“Engagement is central to both business and art,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “This year a variety of talented people will explore engagement and how it deeply affects what they do – whether it is advancing automobile technology, building boundless entertainment franchises, or creating open worlds based on experience. As always, our audience will be treated to big ideas that will help drive their own creative pursuits forward.”

Along with Jillette and Pitchford, the AIAS announced nearly a dozen other speakers for this year’s show including lead writer for the Tomb Raider reboot Rhianna Pratchett, new IP editorial director for Ubisoft Tommy Francois, and TV/film producer Adrian Askarieh.

They join previously announced speakers such as Firaxis co-founder Sid Meier, and Bethesda game director Todd Howard. All D.I.C.E. Summit sessions will be available via livestream through a variety of yet to be announced partners. The 19th annual D.I.C.E. Summit will take place in Las Vegas from February 16-18.

Todd Howard recently revealed in an interview with the Telegraph that both the male and female protagonist in Fallout 4 read over 13,000 lines of dialogue for the game.

Fallout 4 marks the first time in the series where the protagonists will have speaking roles. In order to make sure players didn’t lose that sense of choice, Howard put his voice actors to work on this project.

“We had the same worry as everyone else. A lot of games have voiced characters, but what they don’t want to give up is all the dialogue options. So for us a lot of it was logistical. The voice actors have been recording for 2 years, they’ve each done over 13,000 lines of dialogue. So to be able to do that makes the difference; you still have choice.”

And even though many lines were repeated between the scripts, you can still get completely different scenes depending on if you’re playing as a man or a woman because each actor interpreted the script differently Howard continued.

“We were lucky to find two great voice actors and it’s interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.”

The voice actors who had to work those grueling hours delivering all those lines are Brian T. Delaney and Courtney Taylor. Brian is also playing Roland in Halo 5 and Mighty No. 5 in Mighty No. 9 this year. Courtney is probably best known for her work as Jack in Mass Effect 2 and 3 and Amanda Holliday in Destiny.

Fallout 4 will be out on November 10 for Xbox One, PS4, and PC.