Tag Archive: Lobo


Stop reading my mind, Ed Boon!

I am, admittedly, a creature of habit. I spend 6.8 percent of my day thinking of friends and loved ones, 9.4 percent of my day thinking about what I’m going to eat for lunch and dinner, and the remaining 83.8 percent of my day thinking about comic-book “What Ifs?” Would Bane be able to go toe-to-toe with Solomon Grundy? Could Green Arrow ever stand up to Superman? Could Shazam, Earth’s Mightiest Mortal, strike down Ares? Could Nightwing surpass his teacher and beat down Batman? Now, NetherRealm Studios has provided me with an outlet for my musings that’s so perfect, so tailor-made for geeks like me, that there’s only one possible explanation: Ed Boon is psychic.

Potential clairvoyance aside, Injustice: Gods Among Us looks to answer many of those questions that I ponder daily by taking 24 of the DC Universe’s most infamous heroes and villains and pitting them against each other in a 2.5D fighter. Building off the foundation of NetherRealm’s last outing, the 2011 Mortal Kombat reboot, Injustice offers a bevy of modes that provide more depth than most other fighters in both its single player and multiplayer menus.

Being the massive comic-book fan that I am, I was initially drawn to the single-player story mode. We open with the revelation that the Joker has committed the unthinkable—he’s detonated a nuke in Metropolis, annihilating the entire populace, including everyone that Superman knows and loves. We then follow the fallout from this horrendous incident as Superman is pushed past a line he never knew existed.

The story unfolds across nearly 50 fights and a handful of minigames—ranging from button-prompt challenges and “Test Your Might”-style button-mashing marathons—through a dozen chapters, each marked by the player taking the helm of a new hero or villain. These are linked together then by gorgeous cutscenes that set the stage for a conflict of the most epic proportions, all as Injustice’s story hits notes reminiscent of some of DC’s most thrilling comic arcs from days gone by. And it even finds an interesting way to explain how the likes of the Joker and Batman can so easily go against Superman and Green Lantern.

But the story mode barely even scratches the surface of the depth this game offers. If you’re more an old-school arcade ladder fan, then Battles mode offers you plenty of options. Not only is there a classic mode where you get a short cutscene tailored to each character after you best 10 different enemies, but there are dozens of stipulations you can select from to add to your challenge. Want to face off against the whole roster? How about doing it with a single lifebar? Or maybe you want a series of mirror matches? These are just a few of the plethora of other challenges available in Battles mode and that’ll keep this disc warm in your system for hours.

But wait! There’s even more! Continuing to build off that Mortal Kombat foundation I mentioned earlier, Injustice also includes S.T.A.R. Labs, a spandexed twist on Mortal Kombat‘s popular Challenge Tower mode that provides each individual character with 10 unique missions that offer a variety of gameplay situations that deviate from the standard fighter formula—all while still providing a fun and interesting set of challenge parameters.

And if that weren’t enough, you’ve got the local and online multiplayer, with the online offering not only your standard ranked 1-on-1 scenarios, but also King of the Hill, where you can enter a queue in a room of fighters and watch other matches take place, or Survivor, where your lifebar and character selection carries over in each match.

Now, I know what you’re saying. If you’re a fighting-game fan like me, you know that a game could have a story from the likes of Marv Wolfman or Frank Miller and have 100 modes that are as deep and well thought out as the ones I’ve described in Injustice, but if it doesn’t handle well, it’s all for naught. The gameplay itself has to be there, the combos have to flow smoothly, and the fighting can’t get dull or boring.

This happens to be where Injustice shines like the Brightest Day.

The thing that surprised me the most was the removal of the traditional rounds we see in most other fighters. Taking a page out of the comics Injustice is inspired by, most monumental bouts between superhero and villain heavyweights will just continue non-stop. In order to embody this idea, Injustice gives every fighter two lifebars, with only a small pause in the action signifying someone has lost their first life bar and a new “round” is then starting. I admit, I was skeptical of this gimmick, but after only a few fights, it became a natural part of the conflict for me. The old premise of rounds was almost completely wiped from my memory as new strategies formed to take advantage of this inventive new wrinkle.

After putting several more matches in, I didn’t see, but I felt the combos flowing like Aquaman riding the surf, as it was easier than ever to pull off some ridiculously long hit combinations, especially with quicker characters like Harley Quinn or Nightwing. As anyone who’s been pinned against an invisible arena walls until the match is over knows, though, this isn’t necessarily a good thing. To balance this, there are a couple of new ways to counter or interrupt these combos and give you a chance to deliver your own punishing pounding.

The power meter system, another Mortal Kombat element, returns to allow players to pump up their special attacks. A full meter allows for the amazing, over-the-top specials that decimate opponents when they hit, but it also acts as a currency for moves called Clashes. A Clash is when a player decides to initiate a forced confrontation with his opponent and gambles some of his special meter. Depending on how much you gamble and who initiates the Clash, you can instantly cause huge damage to your opponent or heal a large chunk of your lifebar. These Clashes, when used properly, can very easily turn a match if not careful. Several times, my opponent and I were down to less than half of our last lifebars when one of us hit a Clash, regained a third of our health, and were able to ride this late boost to victory.

The most ingenious additions to the gameplay, though, are the interactive environments. Across 15 different levels—most with multiple transitions to different sections of the world—you can interact with the background and drop surprisingly powerful attacks on your opponents that take advantage of your particular character’s natural abilities. Get backed into a corner as Bane? A quick tap of the right bumper will have him pick up a car and smash it over your opponent. Should you be playing as the Flash, though, you’ll simply jump off the car to then get behind your opponent and put them in the corner. Laser cannons, chandeliers, statues, robots, jet engines, and anything else you come across can be used to turn the tide of battle and I still haven’t found them all after literally pouring nearly 30 hours into the game.

When all is said and done, Injustice: Gods Among Us isn’t just another fighting game. It’s the ultimate in fan service and an unmistakable labor of love. This is the kind of game DC fans have been dreaming of seeing their heroes in for a long time. On top of the stellar gameplay and cornucopia of modes, there’s a treasure trove full of unlockables, amazing graphics, and superb audio, with a voice cast pulled from the annals of DC Animation’s greats—even if not all of them are in their traditional roles (i.e., Phil LaMarr as Aquaman). And the only knocks against this entire experience are minor. The load times are obnoxiously long and frequent between each battle, but even that can be forgiven when you see what you can do in the levels and how smooth every single fight is once it starts. A few character move sets have shades of Mortal Kombat leak through like Batman/Scorpion, Raven/Ermac, and Killer Frost/Sub-Zero, but everyone else seems truly and wholly original. And I wish the mirror match clones were more easily discernible as they look exactly the same as you do. I’m really nitpicking there, though. I can’t stress enough how polished this game is in nearly every facet. This is a satisfying, must-have gaming experience on every level.

Developer: NetherRealm Studios • Publisher: Warner Bros. Int. Ent. • ESRB: T – Teen • Release Date: 04.16.13
9.5
One of the best all-around fighting experiences you’re likely to find—and fans of both DC Comics and Mortal Kombat-style fighters will be blown away by this high-quality brawler of epic proportions.
The Good A story worthy of the comics, near-flawless mechanics, and enough collectibles to make this one of the deepest fighters you’ll ever see.
The Bad Obnoxiously long and frequent load times.
The Ugly Solomon Grundy takes the cake here.
Injustice: Gods Among Us is available on Xbox 360, PS3, and Wii U. Primary version reviewed was for Xbox 360.

A decent haul this week saw a couple of new number ones permeate the pile and make things interesting for this week’s Pullbox!

Note: Due to EGM’s presence at Gamescom, the Pullbox will be put on hiatus next week.

DC – Batman and Robin #12 – The new villain Terminus finally reveals himself to Batman and looks to not only destroy the Dark Knight and Boy Wonder, but all of Gotham as well!

This book was one of the most anti-climactic ends to a story arc I’ve read in quite some time. Not only did Batman easily dispose of this new villain, permanently, but the entire sequence with the bomb played out way too much like The Dark Knight Rises and it makes me wonder how much comics and movies go hand-in-hand nowadays. At the very least, we know now Batman can hopefully move on to a villain with a little more gravitas than the awful Terminus and get this book back on track after this issue jumped off the rails. Not pleased with it at all right now.

DC – Deathstroke #12 – Lobo is ready to wipe the Earth from the galaxy baby and only Deathstroke is in his way! How Lobo escaped in the first place also surfaces and it makes Deathstroke realize he has a lot more problems on his hands than just the last of the Czarnians.

Now this is how you finish off a story arc. The end battle between Deathstroke and Lobo was epic and Deathstroke’s finally few pages of dialogue really helped you see the inner workings of the character more than anything else up to this point. The art is classic Rob Liefeld meaning you either love it or hate it, but considering how much action this book had in it, I think he was the right guy for the job. The big question now is to figure out where Slade goes from here after collecting one of his biggest bounties in quite some time.

Marvel – Deadpool Kills the Marvel Universe #2 – Deadpool has a new voice inside his head calling the shots and it spells disaster for the entirety of the Marvel Universe as no one is safe as Deadpool hasn’t just broken the fourth wall, he’s shattered it!

I really thought I would be enjoying this spoof spin-off of Deadpool’s usual over the top antics a lot more, but it may in fact be too crazy even for him as it moves away from the goofy and into the dark comedy realm a bit, and I’m not really sure how I like that. The Avengers, Spider-Man, Dr. Doom, and The Incredible Hulk all fall victim to Wade Wilson in this issue and do so far too easily for my liking. I mean, I’ve wanted to shoot Spider-Man in the head for a long while, too, but this left a surprisingly poor taste in my mouth, even if Spidey’s gruesome demise was at least awesome to watch. I’m still not sure how to feel about this one, but I’ll definitely be picking up Issue Three to see just where it can go from here.

Marvel – Gambit #1 – Out of the bayou, off campus from Wolverine’s school, and on a mission to get himself into some old school trouble, Remy LeBeau, best known to the Marvel Universe as Gambit, is looking to cause some trouble with some very interesting characters.

I really didn’t know what to expect from this comic, but a cross between the spy gadgets you might get in an Ed Brubaker book crossed with the crazy thieving scenarios of something like the movie Entrapment, but with a Marvel twist (and no Catherine Zeta Jones in spandex unfortunately), left me just scratching my head in a perplexed, and definitely not entertained sort of way. The coolest thing about Gambit is his power and we barely saw even a glimmer of that in this book and then the entire ending was like diving off a cliff into three feet of water. It made no damn sense and didn’t make me want to do it again. A disappointing start for this new book and yet another Marvel #1 in recent weeks that just left me asking ‘why?’.

Valiant – Archer and Armstrong #1 – The top 1% of America is actually part of a sadistic religious cult who trains children inside an amusement park and only lets the one who can rise above them all out into the real world. His mission is simple: destroy the evil that cannot be named, but who conveniently hangs out in a dive bar in New York City as is actually named Armstrong. What the…

So, yeah, my summary is exactly what happens in this first issue of this new series from Valiant Comics. And as crazy as it sounds, wow, it was really good. It got off to a slow start and I admit it gave off a weird vibe, but by the time I finished it, I seriously cannot wait to see what happens next in what could turn out to be one of the most enjoyable odd couples to watch as Archer, the boy who rose above it all, and Armstrong, a tank of a man who doesn’t seem all that bad but is branded evil by this religious cult, will have to work together in short order I’m sure. Take what you will from the comic’s clear political statements, the point is the comic is well-written, thoroughly entertaining, and setting itself up to be something that could be a regular here in the Pullbox. Do yourself a favor, and pick this up.