Tag Archive: video games


Originally Published: April 5, 2011, on Comicvine.com

So after trying to put some Assassin’s Creed parkour elements into my idea for a Nick Fury game here, I started to think about what hero who has never had a game would be a more natural fit for that style of game. He would have to be extremely agile and be prone to climbing, leaping, and making whatever his surroundings may be his own personal jungle gym.

Jungle. Hmmm. This got me thinking about how so few of those games take place in a modern era urban environment and how none really take place in the wilderness. I can imagine that it would be just as fun to swing from tree branches and vines as you move through the forest canopy as it would be to move across concrete rooftops. And so I present to you my idea for a hero who could traverse both the dense African jungle and the urban sprawl, and who clearly will again in my idea for a game, the Black Panther!

To ensure there is no confusion, when I refer to the Black Panther, I’m talking about T’Challa and not his sister Shuri. Now that we’ve covered our bases, we need a plot that will make sure T’Challa will travel around both the jungles of Wakanda and the city to make sure we get to experience both jumping around tree tops and dropping down on foes like a real panther and then taking those skills to the urban jungle. This will really help players to get a feel for some of T’Challa’s struggles as well as he has always had to balance the ancient ways of his people with an ever-changing world and urbanization.

I am thinking this would need to be a story broken down into two parts. The first part would be original to the video game in order to help feature some of T’Challa’s most iconic villains as well as to help the user get used to a lot of T’Challa’s abilities. These in-depth tutorial levels will feature lots of hand-to-hand combat as T’Challa moves around the African jungle in this third-person action adventure game.

Now, the two most iconic Black Panther villains I always think of are Klaw and Killmonger and so they would need to be featured in these early levels doing their usual bit in wanting to destroy T’Challa, Killmonger to rule Wakanda and Klaw just because he hates him so damn much. These early levels will work out as about a quarter to a third of the game and educate the players in all of the moves and powers that T’Challa will use for the rest of the game.

After quelling these iconic threats, and since they always seem to be going after Black Panther, we can just write them off as a flashback or whatnot from one of the many encounters T’Challa had with them and we’ll jump into the comic continuity from there. We can pick it up right around the same time as Dark Reign. This would make sense because T’Challa could be reminiscing about simpler times for the battles against Klaw and Killmonger when confronted by Namor about the Dark Illuminati.

This could set T’Challa up for battles against Dr. Doom, Morlun, and Death herself if we were to follow the comic timeline and this could make up the bulk of the remainder of the game. We could also streamline the timeline, cutting out smaller events and whatnot to ensure that our last couple of levels follow T’Challa as he is now in Hell’s Kitchen (thus ensuring urban levels).

It might be a bit much to pull off, but a video game that features T’Challa against his classic foes like Killmonger and Klaw and then follows him through Doomwar would definitely be epic enough to warrant a game. Include cameos by some of the Marvel universes most well-known characters combined with a jaw-dropping depiction of Wakanda and the surrounding forests as you explore them Assassin’s Creed style and I think the game would be a perfect fit for action/adventure enthusiasts out there.

One last minor detail I want to mention is that if I’m having a Black Panther game, I want Keith David to do his voice for all the cinema scenes. If you need a strong, independent black man played in a cartoon or video game, you get Keith David. Plus, he’s already been the character when Black Panther made an appearance in the 1994 Fantastic Four cartoon.

So there you have it folks. We have a voice for the Black Panther, a plot with a lot of iconic villains, and a set gameplay mechanic that should work perfectly for what we would want to pull off. Let me know what you guys think. Could T’Challa carry his own title? Should he only be featured in a more team-oriented game like maybe an Avengers title? Are there other villains that could be featured? Is Doomwar the kind of story that could translate to a video game? Let us know with comments below!

Originally Published: March 29, 2011, on Youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review X-Men #9 from Marvel and the downloadable Ghostbusters: Sanctum of Slime from Atari. My hot chick pick of the week is Nancy Patton and this week’s theme is Ray Parker Jr.’s Ghostbusters movie theme.

Comics to Video Games: Nick Fury

Originally Published: March 24, 2011, on Comicvine.com

Nick Fury is one of the Marvel universe’s most important movers and shakers and his history is a long and storied one. World War II hero. Longest ever tenured director of SHIELD. Master manipulator of heroes and villains alike. But Nick Fury has never been the most dynamic of characters by his lonesome and is best known, especially nowadays, as working with a large group of people, whether leading a group of heroes or pulling strings behind the scenes in order to get to what he feels is best for the security of the world. So how could we make Nick the centerpiece of his own game while still playing to this strength?

The easy way out of an article like this would’ve been to just make this some World War II first-person shooter. But we’ve all seen that before and it’s not like Nick has some super powers to mix things up a bit. Plus, you move away from the group dynamic that I think Nick needs. No, this game would have to take place in the modern era and so I recommend featuring the Secret Warriors and making a hybrid game that combines RPG and gameplay elements from a game like Mass Effect 2 and action elements from a game like Assassin’s Creed: Brotherhood.

The first problem we would need to consult is the plot and that Nick doesn’t typically leave one of his many secret bases unless it is a severe threat or he is meeting with someone in person (and even then it might just be a Life Model Decoy). Luckily, HYDRA and Leviathan have been pretty busy lately in the comics and keeping Nick active and so this could be our reason for him to have that more hands on approach.

I’ve never been good at coming up with a great conspiracy theory, but I’m sure Jonathan Hickman would be willing to lend a hand on fleshing out the plot since we’re using the characters he’s currently writing and could help come up with an original story since we know all the players who will be involved. We have the Secret Warriors, Leviathan, and HYDRA all mixing it up once again for the fate of the free world. Contessa and Baron von Strucker would have to make an appearance somewhere I’m sure.

Now to get back into the gameplay. Much like Mass Effect 2, we’ll have Nick take point of a three-person party with the other two party members being chosen from the Secret Warriors. What would be interesting about this dynamic is while Nick is taking headshots at HYDRA agents, depending on whom you chose from the team, you could have Quake stunning enemies with concentrated seismic tremors while Druid acts like a mage from a fantasy based RPG boosting powers or casting spells from a distance to help strike down the foes of freedom. I’m still not sure if we’ll have Phobos or Hellfire available since they’re technically dead at this point, but this would still give you five Secret Warriors for Fury to choose from as he hops around the world quelling threat after threat.

It wouldn’t be an RPG though if there wasn’t a leveling up system. I still might include a morality meter like in Mass Effect 2, at least for how the team reacts to Nick, but the traditional leveling up system will be very different. Sure, you can upgrade powers, health, and weapons depending on what character is leveling, but Nick Fury is known for having many pieces in motion at once on his worldwide chessboard. So instead of there being a shared XP system like in most RPGs and everyone leveling up rather evenly, team members who are not with Nick on certain missions can be assigned various secondary tasks, much like your assassin trainees in Assassin’s Creed: Brotherhood, and in only that way can they level up while you’re out performing your plot required duties. For example, if you always use Slingshot and Stonewall on your team, but then a mission comes up where Eden Fesi’s teleportation powers might prove interesting and you haven’t been sending him on secondary missions, he might not be able to pull his own weight on the plot’s primary mission you want to use him for.

Another aspect of Assassin’s Creed: Brotherhood I want to incorporate is the parkour movement aspect. Many, if not all RPGs, can feel very stiff when it comes to movement. Nick Fury is a secret agent though in peak physical condition and has trained all the members of the Secret Warriors himself. So why not have it where you can pull the camera back a little and climb and sneak through various bases and scenarios with your teammates to give it that real espionage feel? Or even have sections where you can choose to have members of your team break off from the group. Have Slingshot race around to the side of a base and flank your enemies or provide a distraction while Nick climbs up and crawls through some ventilation ducts. These choices could really provide a deep strategy aspect to the game as you try to decide what teammates to bring and how to progress through a level.

Another staple of Nick Fury stories is that he has a lot of flashbacks so even though we don’t want to make it the focus, we could have a couple of World War II levels to set up certain missions where Nick teams up with Captain America, Bucky, and/or Wolverine. This could help draw people in with some more name recognition and provide some variety incase we only use the five remaining members of the Secret Warriors as team choices. Or maybe have a few levels where Nick’s agenda could go against those of the Avengers or other heroes to really put a twist on things as Nick and the Secret Warriors could face off against friends and allies.

Originally Published: March 22, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review Generation Hope #5 from Marvel and Dragon Age II for Xbox 360 from EA and Bioware. My hot chick pick of the week is Carol Zara from DigitallyBlonde.com and this week’s theme is the end credits theme from Dragon Age II, “I’m Not Calling You a Liar” by Florence + The Machine.

Originally Published: March 22, 2011, on Comicvine.com

With their theatrical release date right around the corner and new movie posters being shown off, SEGA wanted to make sure we didn’t forget that they have corresponding video games coming out to go along with these summer blockbuster comic book movies.

Both Thor: God of Thunder and Captain America: Super Soldier will officially be available three days before their respective movies with Thor coming out May 3, 2011, and Captain America coming out July 19, 2011. Both games will also be available on Nintendo Wii, Nintendo 3DS, and in stereoscopic 3D for both the Xbox 360 and PS3. Speaking of the Xbox 360 and PS3 versions, let’s take a look at some of the new screenshots for both games.










Originally Published: March 21, 2011, on Original-Gamer.com

It’s always a big deal whenever a new map pack is released into the Halo universe, but the new Defiant Map Pack for Halo: Reach carries an extra bit of weight to it. Defiant marks the passing of a torch, as 343 Industries takes over Halo from Bungie. This is 343’s first major playable content for the franchise, made with the help of developer Certain Affinity.

With the slogan “Defy the Covenant” at its heart, you can download three new maps, Unearthed, Highlands, and Condemned now for 800 Microsoft points ($10). But except for the Halo hardcore, are three new maps worth the steep price?

MAP MAYHEM

Superb Level Layout – The biggest strong point for the Defiant Map Pack for Halo: Reach is the terrific layout and variety of the new maps. If you are a fan of Firefight, then you will love the multi-tiered desert base and scattered vehicles that Unearthed provides for you and three friends. If you are looking for a wide-open Slayer level with plenty of hiding spots, then Highlands might be a dream come true. My personal favorite was easily Condemned, which is set aboard a damaged Orbital Space Station. A circular map with clear landmarks at the compass points, Condemned also features a damaged zero gravity cross point in the middle that usually features a top tier weapon for whoever can fight to the top of the generator first. This can make for a lot of great matches from Oddball to your traditional Slayer.

Crisp Graphics – Each map is absolutely beautiful looking and has unique features, but they all fit in perfectly within Reach. Unearthed takes place in an abandoned base that provides an interesting dichotomy against the golden desert sand as grunts pour in from all angles. Highlands is the largest map in this new pack and also the most diverse looking. It features waterfalls, lush vegetation, dark caves, and this is all book-ended by a pair of marine bases with Covenant ships blasting away just over the horizon providing a previously unseen color palette all at once on your screen. And Condemned is the icing on the cake; the massive wall sized windows of the Orbital Space Station allow you beautiful looks into deep space and the planet Reach itself.

Vehicular Manslaughter – Compared to the other maps, Unearthed and Highlands provide some of the best opportunities for vehicular combat of any map due to there being plenty of vehicles and weapons to counteract those vehicles. In Highlands, Mongooses, Ghosts, and Warthogs are bountiful on one end of the map and used to cross the lush expanse to reach the other side. On that other side are laser cannons and missile launchers for the opposing team to use to counteract any blitzkrieg that their foes may try to unleash and is especially effective in Capture the Flag style matches. The Unearthed map features Rocket Warthogs and Ghosts. With no true corners for the Covenant to back you into, you can run rampant in the desert blasting away deep into Firefight mode with your buddies.

DEFY THE DLC

Unearthing a Flaw – One of the most interesting and risky aspects of this map pack is that the Unearthed map pack is exclusive to the Firefight mode. For a game where the majority of its online action deals in the versus elements instead of the cooperative, this was a huge risk and might turn off a lot Slayer and Invasion mode fans since this makes it seem more like two maps for $10 instead of three.

Steep Price to Pay – One of the biggest problems with DLC in general and not just this pack, is the over-inflated price you pay compared to the amount of content you receive. With three maps, one exclusive to Firefight, and only three achievements for 150 points, the Defiant Map Pack does not make me feel like I am getting the full bang for my buck. Ten dollars is a bit too much and will probably only be worth it to hardcore Halo: Reach players. Otherwise, I recommend waiting to see if it goes on sale or gets bundled with the Noble Map Pack.

At the end of the day, it really comes down to how long your Halo: Reach disc has been in your Xbox 360. If you haven’t played it since two weeks after the launch date, then you may not have even realized a new map pack was released. If Halo: Reach is your go to online multiplayer shooter right now and you’ve racked up enough credits where you could buy and sell every noob out there, then you will be very satisfied with these new maps even with its steeper than necessary price.

-Ray Carsillo

Originally Published: March 15, 2011, on Comicvine.com

With there being an absolute whirlwind of activity around recent announcements for Batman: Arkham City, it made me start to think that maybe our current Dark Knight is overshadowing the future one, who is just trying to grab his little corner of the limelight after nearly a decade of flying under the radar. And so I thought that maybe Terry McGinnis needs his own video game after he just got his own monthly comic again to solidify his spot in the eyes of fans of the DC Universe. It seems there is enough of an interest in The Tomorrow Knight that I’m sure we could figure out a better representation in the digital realm for him than the awful 2000 side-scrolling beat ‘em up for the N64/PS1 game based on Return of the Joker. So how would a Batman Beyond video game work?

One of the key focuses of a Batman Beyond game would be differentiating it from the more recent Batman games. Although it should still be true to the character and be dark overall, the atmosphere of this game might need to take a page out of the book of the 2099 Spider-Man levels from Spider-Man: Shattered Dimensions. Bright lights set against a dark background with Terry (voiced again by Will Friedle) constantly quipping at his foes or answering to Bruce (voiced again by Kevin Conroy) who is always talking about “the old days” and how he did things while he was Batman. All the while utilizing the Batsuit’s flying abilities to both get around and to complete missions. Terry’s Gotham should also be a sandbox that could allow for a lot of exploration of some of the seedier sections of town and so this doesn’t become just a button mashing brawler and allow for some mission variety.

Terry’s Batsuit has a lot of awesome features to it though beyond the flying. The camouflage feature on the suit could allow Terry to walk right up to a villain without him knowing and he could knock him out without having to worry about going all Sam Fisher in a level and sticking to the shadows. The camouflage could also be used to infiltrate certain areas to listen in on villain conversations or even hack a terminal without interference. This feature would need an overheat meter of some kind though, otherwise the game would be too easy as you could just turn invisible and walk through most of the game, similar to many people’s complaint about feeling a need to always have Detective Mode from Batman: Arkham Asylum on. You could also set up mini-games with the frequency monitors and lock picks that are featured in the gloves of Terry’s Batsuit.

To get the most out of these features you would need to put a bit more of an emphasis on information gathering and item collection though and that brings us to our plot of the game. It would need to have several layers to it that could put Terry and Bruce’s detective skills to the test. Maybe have Terry go back to the Batcave after finding new clues or defeating each villain and have it so that Terry could interact with a lot of the items in the cave, giving all Batman fans a bit of a cheap thrill as Terry explores the cave or uses the Batcomputer.

But one of the big problems that Terry has always faced is he has a rather paltry rogues gallery. So much so that he constantly has to resort to Bruce’s villains or variations thereof. The Joker and Mr. Freeze are the first two that come to mind in that category, but also Spellbinder and False-Face, although re-imagined and made much cooler than the late 1950s-60s versions Bruce fought, were originally his rogues. Even three issues into his new comic, the only villain Terry has fought was a new Matter Master, a Hawkman villain!

Well, if Terry is going to rely on some of Bruce’s villains, especially since a lot of Terry’s have been killed off it seems (Shriek, Blight, Stalker), then this new game should center around one who has never really been explored, and it would be interesting to introduce him into Terry’s universe in a video game. Clayface V or Cassius “Clay” Payne. Assuming that Basil Karlo and the other Clayfaces still age normally (although unlikely), one who would still be alive and most definitely be a threat in Terry’s time would be Cassius.

Since currently Cassius is really nothing more than a kid in current times and has never been explored very thoroughly, you could make him the diabolical mastermind that the other Clayfaces never really aspired to. With his shape-shifting ability, he could manipulate key events all around Gotham and hire other villains in various guises to throw off Bruce and Terry with it all culminating in one of the most epic boss battles ever. Hiring several of Terry’s more infamous (and still living) villains to keep him busy, Clayface could be lurking in the shadows, posing as or pulling the strings of politicians, the GCPD, and many others around Gotham as he forwards his agenda of eliminating the Batman from Gotham once and for all!

So there is your main villain and definitely a twist that a lot of Batman fans would probably appreciate. But you’d need more villains than that of course to really make a decent comic book game. Before Clayface, Terry should have to face Inque, one of his most difficult opponents ever, but really just a hired gun who will provide the final piece of the puzzle when she reveals she attacked Batman for someone who she felt was a kindred spirit, as in both Inque and Clayface are shape-shifters who are more in tune with their villainous personas than their human sides.

Before he faces Inque though, Terry would have to take down Spellbinder, who is causing trouble because Clayface threw a lot of money his way. Really he should be nothing more than a diversion for Clayface’s master scheme, but he wouldn’t be Batman if he just let Spellbinder hypnotize people and suggest them to walk off rooftops or whatnot.

It seems a lot of Terry’s villains aren’t nearly as tragic or deep as many of the original Dark Knight’s though as the villains that lead up to Spellbinder are none other than the Royal Flush Gang, again because they were promised big pay days. Having five villains at once could lend itself to a variety of tasks and levels as you could have an epic end battle against all five at once, or the more likely scenario, of separating them and taking them down one at a time culminating in a still difficult boss battle with the android Ace, who could have several “modes” to him and take new forms as the battle progresses and he takes damage.

Also, if you do face the Royal Flush Gang separately, and if the game was done in a sandbox, you could have one level where you have to chase down Jack or Ten on those hovercards they had in the cartoon and that would give a reason for something I wish you could use in more Batman games, the Batmobile. A Batman Beyond video game’s biggest difference to most other super hero video games is that Terry would have to use the Batmobile for certain levels like that one with the Royal Flush Gang, and it would be an option for him to get from point A to point B in Gotham if you didn’t want to explore on foot and with the Batsuit.

The opening of the game would be more of a tutorial mission as it’ll all start out with Terry chasing some Jokerz, who would then serve the rest of the game as your primary henchman for the other bosses due to their numbers and could even have more well known ones like Dee Dee, Woof, or J-Man serve as mini-bosses.

So there’s my take on a possible Batman Beyond video game. What would you do for a Batman Beyond video game? Would you try to add some more villains or levels? Should the game be a bit more linear and not a sandbox? Let us know by commenting below!

-Ray Carsillo

Originally Published: March 15, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review two comics since I’m still working on Dragon Age II. Ghostbusters: Infestation #1 (of 2) and Venom #1 are reviewed. My hot chick pick of the week is Francine Dee and this week’s theme is the main theme from Separation Anxiety starring Venom and Spider-Man back for the SNES and Sega Genesis.

Originally Published: March 11, 2011, on Comicvine.com

If ‘bustin’ makes you feel good, why not do it once a month?

When I make my comic purchase decisions, I stick mostly to the Big 2. I used to get Spawn, but lost interest after he killed the twins and became unto a god. I used to pick up Star Wars, but the expanded universe became too expanded for me and I couldn’t keep up with all the titles. I used to buy G.I. Joe, but after they re-launched and re-imagined it after only a few dozen issues for the umpteenth time in my life, I finally decided to relinquish my greenshirt status. But there is always one title that no matter what, I pick it up, and then have my heart broken when I find out it’s just a mini-series. Ghostbusters.

So this week I got my hopes up one more time when I saw something that could never possibly destroy us, The Stay Puft Marshmallow Man, on the cover of another IDW comic. But my hopes would again be dashed, as this time the comic was only the first of two Ghostbusters related parts of a massive IDW inter-brand arc called Infestation. And this made me start to think, why can’t the boys in gray who slug it out with pretty pesky poltergeists get their own regular monthly series?

Could IDW be waiting to see if Bill Murray decides to finally officially sign on board for a third Ghostbusters movie so Columbia Pictures can give it the final go ahead and then IDW in turn capitalizes on a popularity surge? Maybe, but does Ghostbusters really need that? And do you really want something like the possibility of a monthly comic hanging on the whims of Bill Murray?

With Blu-ray sales, special edition releases, a hugely successful modern video game in 2009 (it sold 1 million units in its first four weeks of availability) and another downloadable one coming out in two weeks (Sanctum of Slime), you could argue that Ghostbusters has been cultivating its fan base pretty well for a while now. The best time to strike is while the iron is hot, folks.

If anything, the success of the video game gives even more reason as to why a monthly comic would work after the seeming success of comics based off games like Gears of War. I wouldn’t mind picking up a comic that centered around the rookie from the games working with the originals a little bit more and this would help to keep the title’s storylines fresh and introduce new characters into the canon. Or if you follow the plot of the game to the letter and have the rookie open up his own branch of the franchise in another city, you could actually have multiple Ghostbusters books at once as one follows the rookie and another follows the originals.

Not to mention that this in turn could create a way to write off Peter Venkman if need be so Columbia Pictures could move forward with the movie down the line and not have the fan base revolt too much. Make the rookie a wise-ass to replace him. He never talks in the games so he’s like a clean slate and the third movie was rumored to be about training replacements anyway.

Beyond the current worth of the franchise though, something that Ghostbusters has going for it that a lot of those other comic series have (except Spawn) that helps maintain them as moneymakers even today and has these independent comic publishers keep bringing them back over and over is the nostalgia factor.

A lot of my friends and I weren’t even born when the first Ghostbusters movie came out, and yet it is easily the movie we quote the most to each other and I always stop flipping through the channels on my TV when the movie is on Comedy Central. I didn’t know Arsenio Hall because of his late night show, I knew him because he played the voice of Winston in The Real Ghostbusters cartoon. I had a box of Hi-C Ecto Cooler in my Batman lunchbox everyday. I know I’m not alone in those facts so again I ask: After two decades, why can’t we have a monthly Ghostbusters comic? Do I need to tell someone about the Twinkie?

Of course, there is that elephant in the room of figuring out who would write a monthly Ghostbusters comic. We might need to consult Tobin’s Spirit Guide for this one, but with the gritty horror/mystery genre gaining steam with titles like Locke & Key and The Walking Dead, I’m sure there are some people who would be willing to experiment and strike a balance between the humor we’ve come to know and love from the Ghostbusters franchise with maybe a darker tone. Or how about just have the guys who have been doing all these mini-series do it full-time? I’ve enjoyed the mini-series and I think that’s why it is even worse when I know the end is coming so quickly.

And if a third movie doesn’t ever get made, which is the most likely scenario as sad as it is to say, you could have the script that Dan Aykroyd and Harold Ramis were working on converted into a comic book arc or even have them do a guest arc once every few years. Then again, I might have better luck catching a class 5 full roaming vapor with my bare hands on that one.

Let us know what you guys think. Would you want to see a monthly Ghostbusters comic? Or are you satisfied with these occasional mini-series? As a duly designated representative of the City, County, and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension and comment below! And yes, I am a god.

Originally Published: March 9, 2011, on PlayerAffinity.com

One of the most compelling concepts of Fable III was the fact that you not only had to breath life into a revolution, but then serve as king (or queen) and try to make sure Albion flourished after completing your main quest. But what would happen if someone else tried to start a revolution to dethrone YOU?

That’s the question that the new “Traitor’s Keep” DLC asks. Another one of your brother Logan’s nasty secrets rears its head when while going through your daily duties an assassin makes an attempt on your life right in the throne room! After dispatching the would be killer, you get word from some of your soldiers that an unknown ship is approaching the harbor.

What you initially thought was another threat is revealed to be soldiers that are actually loyal to the crown aboard the ship and you uncover that Logan had a secret prison full of people who would not bend to his will. You decide to board the ship and inspect this keep full of political prisoners yourself and give a verdict on its fate. Unfortunately, upon your arrival to Ravenscar Keep you find there has been a massive prison break and realize that not all of the prisoners were there simply because of their politics.
After quelling the riot, the keep’s commander brings to your attention that the three most nefarious prisoners kept at the keep are no longer in their cells and one of them had nothing on his mind beyond dissolving the crown for good. I hope you were itching for some action because you’ve got yourself a good old-fashioned manhunt on your hands now!

The “Traitor’s Keep” DLC features three brand new locations for you to explore as you begin your search for the prisoners and learn just how deep the roots of your brother’s corruption go. From the keep itself to the brand new Clockwork Island, the home of the man who was in charge of Reaver Industries before Reaver’s infamous takeover, and the Godwin Estate, a private mansion on an island between Aurora and Albion, you’ll have your hands full as you explore these new areas under Albion rule and try to restore order before a new uprising begins to throw you off the throne.

Clockwork Island will also introduce you to the new clockwork enemies, once peaceful creations that were supposed to help bring a new technological age to Albion, but now simply serve the twisted Inventor once again now that he has escaped his cell. Godwin Estate will also see something unusual to diehards of Fable as Balverines, Hollow Men, and Hobbes all work together…and against you. Explore this now dilapidated plantation as you hunt down Witchcraft Mary, the former owner of the estate and practitioner of the dark arts to find out why.

Along with four new quests and three new areas to explore, the “Traitor’s Keep” DLC also features two brand new costumes, the prisoner and Logan’s soldier outfit, as well as 10 new achievements for 250 Gamerscore, nine of which tie directly into the new DLC.

Although this extension of your Fable III adventure is well worth the price of 560 Microsoft points ($7) in terms of length, since it should take you four to five hours to find every item and beat every quest, the question you have to ask yourself is just how much of a fan you are of Fable III.

If you weren’t a huge fan of the main game, then you probably won’t enjoy the DLC since it is a lot more of the same thing. The dialogue has that cheeky British humor still throughout and the combat is exactly the same, so the only new feature is that the world you were originally set in is now much larger than it was before. If you were a fan of Fable III though, then this DLC is more of the same quality RPG action that you got used to with the main game. Clearly, this is whom the DLC is tailored to. It won’t bring in any new fans, but with all these extra quests, costumes, and locales, pre-existing fans should be more than pleased after dropping their Microsoft points on this one.