Tag Archive: zombies


And you thought YOUR high school was tough

Suda51 loves nothing more than to parody American culture as well as mix in some musical aspects to his games and so a lot of the elements to his upcoming hack ‘n’ slash zombie fest Lollipop Chainsaw should come as no surprise. Described as sex, blood, and rock ‘n’ roll, Lollipop Chainsaw follows one Juliet Starling, a former cheerleader of San Romero High School (named such in tribute to the father of modern zombie culture, George A. Romero) and how she must put down many of her former classmates who have been turned into the walking undead. With the help of several unturned, including her boyfriend who now lives as a disembodied head (imagine Ash from Evil Dead, but the “infection” went A LOT further) attached by a chain to Juliet’s waste and provides advice, Juliet must get to the bottom of this zombie outbreak. Let the Buffy the Vampire Slayer parallels commence!

Seriously though, I had a chance to grab Juliet’s preferred weapon of choice, her chainsaw, and dive headlong into the first level of Lollipop Chainsaw a short time ago. In terms of gameplay, although the premise is very different, it feels very similar to another Suda51 game in No More Heroes and so fans of that series should appreciate the ability to just pick up and play Lollipop Chainsaw from the get go. Aside from her chainsaw, Juliet can also shake her pom-poms and perform various cheerleading acrobatics in order to stun zombie crowds and give her enough time to decapitate her zombie foes, which is the only way to put them down for good. Of course, this makes me wonder about the source of the outbreak because whenever a pretty girl shakes her pom-poms in front of me, I admit I become pretty stunned and single-minded in my thinking patterns as well.

Anyway, as we progressed through the level and took down classmate after classmate and even a math teacher mini-boss, the thing that was most evident was that this game has Suda51’s style written all over it. Big explosions of light and sound punctuated the climb of my combo counter climb higher and higher as I slay undead foe after undead foe. And along with the fountains of blood from the neck stumps of recently beheaded enemies, if I was able to “get in the zone” with Juliet by hitting a high enough combo, all the blood would turn into hearts and firework sparkles while my chainsaw became supercharged with one-hit knockout power. This obviously allowed me to mow down my enemies much quicker and just roll through the hallways of San Romero High.

Another interesting note about the style is that the game has at times a bit of a B-movie feel to it, again paying tribute to the good ol’ days of zombie films. This could be because of the work Dawn of the Dead screenwriter James Gunn has contributed to the game as he has been more than open about his joy in working on this game with Warner Bros. and Suda51 on his personal website and to us in the media. Along with James Gunn, top of the line voice actress Tara Strong has been confirmed as the voice of Juliet and who may best be known for Raven in Teen Titans, Batgirl in Batman: The Animated Series, Bubbles in The Powerpuff Girls, Harley Quinn in Batman: Arkham City, and has even been rumored, but never confirmed, to have done the voice of Bowser Jr. in Super Mario Sunshine.

After enough slaying of the hoi polloi zombie, that I might add is done in your more standard “shuffling” type that only really starts to speed up when Juliet gets within chomping range, we made it to the school gymnasium. Oh Juliet attended many a pep rally here in her preferred zombie bashing outfit, her cheer uniform, but now it has been taken over by a zombified Metal Goth named Zed, the first of many high school class stereotypes we are due to see in the game, who hates Juliet and her establishment supporting ways. Here is where we really get out first taste of the rock ‘n’ roll as Zed’s primary forms of attack deal with sound speakers and amplified sound waves that rush towards Juliet after Zed shouts some nasty things into his unholy microphone. You’ll look to mute Zed for good, but only after fighting him in several stages, where you get to see his true power as he literally pulls himself back together after several rounds, and this is all in just the first level.

Although we’re still lacking a lot of the major story details and what other classes we could expect to take on in this high school from hell, one thing is for sure: if you’re a fan of Suda51’s other work, then this game should be right up your alley.  Lollipop Chainsaw is expected right now to hack out a spot for itself on store shelves sometime in March 2012.

Are you folks Suda51 fans? Are you looking forward to Lollipop Chainsaw? What do you think of all the parodies that will be seen in Lollipop Chainsaw? What else do you think we might see in Lollipop Chainsaw? Let us know your thoughts on this game with comments below!

A lifeless, zombified PS3 port

Back in 2009, an arcade classic was in desperate need of a makeover—and, of all places, it came from the Wii, surprisingly enough. The House of the Dead: Overkill served as a prequel for the immensely popular lightgun House of the Dead games and explained, sort of, both the origins of Agent G (the series’ main protagonist) and the zombie-causing formula he’s fought for 15 years—all wrapped in a ’70s B-movie setting with over-the-top voice acting, tons of sex and swearing, and cheesy moments galore. Looking to capitalize on that surprising success, Sega’s ported the game over to the PS3 with some upgrades in hopes of catching lightning in a bottle with a new audience.

Unfortunately, anyone who played through the original House of the Dead: Overkill will note Extended Cut for PS3 just feels…off. For as many problems that have been fixed from the original—like repetitive zombie skins and short game length—new ones seem to have cropped up. And the most glaring is way the game looks.

See, the poor graphics were actually part of the original’s charm. Throwing in a film grain to cover up the Wii’s weaker processing power was a masterstroke that helped give Overkill a B-movie look that fit perfectly with the depraved humor and unabashed, over-the-top moments. Bringing the game into full HD on the PS3 actually takes away from the original experience and shows that film grain and great graphics just don’t mix. But the visual changes don’t stop with the HD upgrade—Extended Cut also includes added 3D. Enemies chuck weapons in order to add a few 3D moments to the experience, but it feels forced and unnecessary the whole way through, and it’s just another knock on these new-and-“improved” visuals.

Another flaw comes with the controls, since most players don’t actually own a PS Move—and that’s how this game is meant to be played, with the Move serving as a makeshift lightgun to help re-create that arcade experience. If you don’t own a Move, the controls don’t translate to the DualShock, since you’ll more than likely try to overcompensate with the reticule and overshoot your target, making the game’s multiplier combos almost impossible. Looking back, the game worked so well for the Wii because the Wiimote’s essentially designed as a light gun to begin with.

Extended Cut includes two new levels that follow zombie-fighting stripper Varla Gunns when she’s not with Agent G and Isaac Washington, and those definitely add some replay value and extra humor—though the spotlight still shines on the relationship between Washington and G. These areas introduce new characters while also bridging what some might consider plot gaps—but I just think of them as part of the charm.

In the end, I can’t believe I actually found myself pining for the Wii version, as this PS3 incarnation found a way to use technology to suck out all the fun and charm of the original and deposit it in a steaming pile of disappointment on my living-room floor. If you’ve never played the original House of the Dead: Overkill and happen to own a Move, then this game might be worth checking out. Otherwise, I hope you’re ready to dust off your Wii—because I’d actually recommend that version, which you can probably find in the bargain bin these days, to get the better overall experience.

SUMMARY: It may sound preposterous, but you’d be better off checking out the far-better Wii version of this PS3 port.

  • THE GOOD: Two new levels extend the campy, on-rails romp
  • THE BAD: HD graphics with a film-grain effect is like a visual oxymoron
  • THE UGLY: The Mother boss in full 3D

SCORE: 6.0

The quintessential monster mash

Season Three of SpikeTV’s hit series, Deadliest Warrior ends tonight with a pair of thrilling one-hour episodes starting at 9PM ET/PT. First, the French Foreign Legion vs the Himalayan warrior Gurkhas will kick things off in your standard Deadliest Warrior fashion by pitting these two historical powerhouses against each other.

But then comes a geek debate for the ages that will scientifically be put to rest as pure numbers will face-off against super-human speed and strength in zombies vs. vampires! Can the sheer numbers of a zombie apocalypse be enough to overcome the brutality of a traditional vampire? If all people become zombified and vampires are forced to resort to lesser food sources, will they be vulnerable enough to a wild pack of flesh mongers? It looks to be a true battle of braaaaaaains vs. blood-pumping heart as this age old discussion will be put the test as finally find out WHO IS DEADLIEST?

What should also be fun to watch with the season finale episode will be the live tweeting and audience interaction given during the episode by the show’s hosts and just what the guys will have to say. How will Dr. Armand Dorian’s human biology knowledge be tested as gel torsos will have yet to be seen types of punishment inflicted upon them? What new gadgets will biomedical engineer Geoff Desmoulin pull out to test these unusual and definitely not human characteristics? And what strategies could Richard “Mack” Machowicz come up with for a pair of creatures that often are depicted as having some sort of hive mind?

Outside of tonight’s season finale though, it should be interesting to see if this begins a slippery slope for the series and could lead to more fictional face-offs in the future, which I for one would be excited about. Could Iron Man vs. Batman be that far away? Or how about Superman vs. The Hulk? Whatever the distant future may hold for this always-compelling TV series, I know that in my personal immediate future, I am going to be sitting down at 9 PM EST with my TV tuned to Spike.

Originally Published: June 28, 2011, on EGMNOW.COM

More mindless than the zombies you’ll be shooting

Publisher: Capcom
Developer: Capcom
Platforms: 3DS

Release: 06.28.11

Players: Singe Player, 2-player Co-op

ESRB Rating: M – Mature

The Good: Beautiful graphics
The Bad: We’ve seen this all before in Resident Evil 4 and 5
The Ugly: Time is your greatest threat, not your enemies

Every fan of the Resident Evil franchise has been waiting with baited breath to see if it could make a successful transition to portable gaming with a pair of titles coming to the 3DS. The first of those titles, Resident Evil: The Mercenaries 3D may have the diehards worrying a little.

Resident Evil: The Mercenaries 3D is the attempted expansion and combination of the Mercenaries mini-games found in Resident Evil 4 and 5. Although the graphics for the game are crisp, the character models look nearly as good as they did on a console, and the use of the bottom screen for your inventory and map are nice touches, there is little beyond these features to make the game worthwhile.

The point of Mercenaries is to play as one of eight different characters from the series that are randomly inserted into various familiar locations from the Resident Evil 4 and 5 games. Whether in Europe taking on cultists or in Africa taking on the Majini, the object of the game revolves around an arcade style time-trial where you try to get the highest score possible in the time allotted while also building up combos by quickly dispatching several foes in a row.

Unfortunately, even with 30 possible missions, RPG-like powering up of your favorite Resident Evil characters, and some stellar graphics, the game gets repetitive and boring quickly. There is an overall lack of enemy variety with nothing you haven’t already seen in previous Resident Evil games and because of limited enemy A.I. and the powering up feature, where any character can equip up to three upgrades once they’re unlocked, your greatest threat against getting a high score does not come from the infected but from the clock on the top of the screen.

A nice feature to try to add some replayability to the game is that Mercenaries does feature a co-op mode for a friend with a 3DS, but then you’ll have two people getting bored after a handful of missions instead of just yourself. Add in poor controls that will take a lot of time to get used to as the most often used actions for this game, shooting and reloading, require not one, but two buttons to be pressed or held at a time and overall, Resident Evil: The Mercenaries 3D just lacks the substance necessary to make it a worthwhile purchase.

Score: 4.0/10

By: Ray Carsillo

Originally Published: January 6, 2011, on Youtube.com/CGRUndertow and NationalLampoon.com

As a part of CGR Undertow, I reviewed the exclusive Xbox 360 Dead Rising 2: Case West DLC from Capcom. And no, I did not get the A ending on Dead Rising 2, I got the S and did not give TK the Zombrex.

Originally Published: November 11, 2010, on ClassicGameRoom.com

I reviewed Plants vs. Zombies limited edition pottery. Are you f***ing kidding me?

Dead Rising 2 review for PS3

Originally Published: November 3, 2010, on ClassicGameRoom.com

For some reason, I was given Dead Rising 2 for PS3 instead of Xbox 360, but I reviewed it anyway.

Originally Published: October 21, 2010, on ClassicGameRoom.com and NationalLampoon.com

At NYCC 2010, I had a chance to talk with Producer Zach Mumbach from EA about Dead Space 2!

Originally Published: October 19, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I reviewed Left 4 Dead 2 for the Xbox 360.

Originally Published: September 21, 2010, on ClassicGameRoom.com

I and CGR Undertow present a video game review of DEAD RISING 2 CASE ZERO for Xbox 360 from Capcom. This CGR Undertow video game review has video game play footage and commentary. This video game is an Xbox 360/Xbox Live Arcade (XBLA) exclusive release.