Tag Archive: comics


Originally Published: April 5, 2011, on Youtube.com/Rcars4885

I come to you once again with your weekly geek fix, but now from my new apartment in…my grandmother’s attic! This week’s episode sees me review Deadpool Team-Up #883 from Marvel and WWE All-Stars from THQ. My hot chick pick of the week is Italian “journalist” Marika Fruscio and this week’s theme is Hulk Hogan’s theme “Real American”.

Originally Published: April 5, 2011, on Comicvine.com

So after trying to put some Assassin’s Creed parkour elements into my idea for a Nick Fury game here, I started to think about what hero who has never had a game would be a more natural fit for that style of game. He would have to be extremely agile and be prone to climbing, leaping, and making whatever his surroundings may be his own personal jungle gym.

Jungle. Hmmm. This got me thinking about how so few of those games take place in a modern era urban environment and how none really take place in the wilderness. I can imagine that it would be just as fun to swing from tree branches and vines as you move through the forest canopy as it would be to move across concrete rooftops. And so I present to you my idea for a hero who could traverse both the dense African jungle and the urban sprawl, and who clearly will again in my idea for a game, the Black Panther!

To ensure there is no confusion, when I refer to the Black Panther, I’m talking about T’Challa and not his sister Shuri. Now that we’ve covered our bases, we need a plot that will make sure T’Challa will travel around both the jungles of Wakanda and the city to make sure we get to experience both jumping around tree tops and dropping down on foes like a real panther and then taking those skills to the urban jungle. This will really help players to get a feel for some of T’Challa’s struggles as well as he has always had to balance the ancient ways of his people with an ever-changing world and urbanization.

I am thinking this would need to be a story broken down into two parts. The first part would be original to the video game in order to help feature some of T’Challa’s most iconic villains as well as to help the user get used to a lot of T’Challa’s abilities. These in-depth tutorial levels will feature lots of hand-to-hand combat as T’Challa moves around the African jungle in this third-person action adventure game.

Now, the two most iconic Black Panther villains I always think of are Klaw and Killmonger and so they would need to be featured in these early levels doing their usual bit in wanting to destroy T’Challa, Killmonger to rule Wakanda and Klaw just because he hates him so damn much. These early levels will work out as about a quarter to a third of the game and educate the players in all of the moves and powers that T’Challa will use for the rest of the game.

After quelling these iconic threats, and since they always seem to be going after Black Panther, we can just write them off as a flashback or whatnot from one of the many encounters T’Challa had with them and we’ll jump into the comic continuity from there. We can pick it up right around the same time as Dark Reign. This would make sense because T’Challa could be reminiscing about simpler times for the battles against Klaw and Killmonger when confronted by Namor about the Dark Illuminati.

This could set T’Challa up for battles against Dr. Doom, Morlun, and Death herself if we were to follow the comic timeline and this could make up the bulk of the remainder of the game. We could also streamline the timeline, cutting out smaller events and whatnot to ensure that our last couple of levels follow T’Challa as he is now in Hell’s Kitchen (thus ensuring urban levels).

It might be a bit much to pull off, but a video game that features T’Challa against his classic foes like Killmonger and Klaw and then follows him through Doomwar would definitely be epic enough to warrant a game. Include cameos by some of the Marvel universes most well-known characters combined with a jaw-dropping depiction of Wakanda and the surrounding forests as you explore them Assassin’s Creed style and I think the game would be a perfect fit for action/adventure enthusiasts out there.

One last minor detail I want to mention is that if I’m having a Black Panther game, I want Keith David to do his voice for all the cinema scenes. If you need a strong, independent black man played in a cartoon or video game, you get Keith David. Plus, he’s already been the character when Black Panther made an appearance in the 1994 Fantastic Four cartoon.

So there you have it folks. We have a voice for the Black Panther, a plot with a lot of iconic villains, and a set gameplay mechanic that should work perfectly for what we would want to pull off. Let me know what you guys think. Could T’Challa carry his own title? Should he only be featured in a more team-oriented game like maybe an Avengers title? Are there other villains that could be featured? Is Doomwar the kind of story that could translate to a video game? Let us know with comments below!

Gotham City Sirens #21 Review

Originally Published: March 30, 2011, on Comicvine.com

Harley Quinn looks to right the wrongs committed against her by the Joker. But she’ll have to make her way past Aaron Cash and her own personal trump card to do so!

The Good

This Harley oriented story arc surprised me because it shows us a side of her we rarely see, the clinical analytical side of a once great psychiatrist. Normally we get the aloof Harley with the giant mallet, but this Hell Hath No Fury arc reminds us that she can be nearly as cunning and manipulative as the Joker.

Aside from Harley, this particular issue also explores the character of Aaron Cash some as he is the last line of defense between Harley and the Joker as he tries to maintain order as Arkham’s head of security. Harley though reveals a shocking secret about Aaron’s past that forces him to relent and let Harley pass as you actually feel your heart strings tug as you see the clear development of yet another tragic character in the Batman universe.

The Bad

Even with a tremendously well-done build up, it was all too predictable that Harley would not be able to pull the trigger when confronting “Mistah J”. Not only because I’m sure DC will never kill off the Joker, but because no matter how much he hurts her, Harley can’t help but be head over heels for the Joker and the entire arc reminds me too much of the Batman: The Animated Series episode “Harley and Ivy” where Harley teams up with Poison Ivy after being fired by the Joker.

This arc, predictable as it was, also just seemed to be a way to make the series even since Ivy already had her love-interest story when she fell in love with an alien plant-man, Catwoman had hers when she had to defend her love of Batman against Talia al’ Guhl, and now Harley has hers with the Joker. I would hate to see this series continue on this three-character merry-go-round since I thought it was more supposed to be about the dynamic between the three villainesses.

Of course, that dynamic seems to be in jeopardy altogether since Poison Ivy and Catwoman are at each others’ throats without Harley around. So we see Selina go off to explore why there is so much police activity going away from Arkham while Ivy goes off to see if the Joker has indeed dug his claws back into Harley and what carnage she is reeking at Arkham. It seemed like a blatant and sad attempt just in order to keep the two other main characters somehow involved in the past couple of issues that have been so Harley heavy.

The Verdict

This title has been teetering on the edge of my comic book pull box list for a while now, but I had hope because I enjoyed the exploration of both the main characters and some lesser known characters in the past couple of issues, including Aaron Cash this issue. There is also hope that whatever action Selina has gone off to investigate will provide a big payoff that will bring the three ladies back together.

Unfortunately, this predictable storyline and outcome left me feeling a little flat after reading it and unless it gets back to the nice and balanced three-character dynamic that it had in the beginning instead of the current rotating stories centering around each individual villainess and having the other two as side-pieces, this could be one of the last issues I pick up for this monthly. Only diehard fans of Batman’s Rogues Gallery rehashing their same gimmicks repeatedly will probably find this comic consistently enjoyable.

Originally Published: March 30, 2011, on Comicvine.com

The Hood continues his quest for the Infinity Gems and is already half way there with three in his possession. Can the Avengers prevent him for completing the gauntlet or will a new force arise to hinder his progress?

The Good

With Parker Robbins being the pursuer of the gems, this story is a clever twist of the original Infinity Gauntlet story arc, stirring up some great nostalgia for me from the early 1990s with that original story, and playing War of the Gems on my Super Nintendo. With all six gems located this week, Avengers #11 has me salivating in anticipation of the next issue.

Avengers #11 also enlightened me as I came to a new appreciation for the Red Hulk. His monthly may be teetering on the edge of oblivion in my comic book store pull box, but he definitely has a place in an ensemble and was a nice contrast to Thor and Namor while battling against Parker Robbins and it was very fitting that he was able to wrest the red power gem from him after an epic battle.

Couple all this great action and nostalgia with a surprise villain reveal of a being we haven’t seen in quite some time who has become aware of The Hood’s quest and the pieces are in place for one of the more interesting story arcs I’ve read in a while to play out in earth-shattering detail.

The Bad

Although the overall story progressed considerably with all the gems being located now, most of this action took place in only half the book as the other half was The Watcher providing narration over Parker Robbins’ battle with the Red Hulk in order to set up future issues in this arc by explaining how Parker Robbins does not know the power he is playing with.

This also lessened Parker Robbins as an overall threat to the Avengers, even though he has three Infinity Gems. This supposedly huge player in the Marvel underworld keeps losing power and then regaining it, but then gets downplayed simply as someone who is just a common thug that keeps happening onto these outlandish scenarios. If Marvel is going to have him be a major player, then they need to treat him as such. Otherwise stop featuring him as one and leave him alone because last I checked you had to be something pretty special to wield an Infinity Gem.

The Watcher narration also provided a pacing problem. Half the book is this long drawn out battle between Red Hulk and The Hood over the power gem and then the other half sees two more gems found and another change hands. It felt like crawling up to the line at a red light and then slamming on the gas when you saw green.

The Verdict

Avengers #11 harkens back to a classic Marvel story arc and sees more heroes than ever trying to prevent the unthinkable from happening. With an epic battle between the Red Hulk and Parker Robbins serving as the background for a lot of Watcher narration, this would actually be a great spot for someone to jump into this arc as the first half of the book will bring you up to speed on all you need to know from here on out. If you’ve been reading this book though, they try to apologize for the replay session by forwarding the plot tremendously in the last half by uncovering the remaining gems and throwing in a surprise villain reveal that will make fans of the original Infinity Gauntlet arc squeal in delight.

The book has some pacing problems and doesn’t know if it wants Parker Robbins to be a Grade-A villain or a chump, but aside from this it has the makings to be one of the more interesting reads in the coming months and this would be a great time to get on board if you haven’t already.

Originally Published: March 30, 2011, on Comicvine.com

After knocking the Devil himself off his throne in hell, Wolverine must now exorcise the demons in possession of his earthly body. But can he eliminate the threat in his own mind before his friends eliminate him altogether?

The Good

The middle part of this 3-part arc did exactly what it is supposed to do in ramping up the action successfully on both fronts. Wolverine lets loose some of his worst memories in order to help him fight the demons and we see some awesome montages of Wolverines past and present including the ones from his Weapon X and Department H days.

On the physical front, we see the demons pray on the weaknesses of the X-Men Cyclops has brought with him, like making the water boil when fighting Namor or bombarding Magneto with flashbacks of concentration camps, and turn Cyke’s plan completely on its head until some unexpected help arrives from the living ladies in Wolverine’s life.

The Bad

If you haven’t been picking up this series, this is not the issue to jump into things with. And even though this is billed as the second part of a three-issue arc, you really need to have read the opening five-issue arc to really understand what is going on.

On top of this, there are plot holes abound with the regular X-Men continuity. For example, when Wolverine’s lady friends show up to help provide mental support, Jubilee is in tow with them. Last I checked, she was a vampire and couldn’t walk out in the middle of the day as her blood transfusions from Wolverine only provide resistance against limited UV light and this is never addressed. Include showing Nightcrawler and the Phoenix Force symbol at various points inside Wolverine’s mind and this arc looks to be coming to a very predictable end.

The Verdict

This comic gives fans of Wolverine everything they’ve come to expect. They show his depth as a character, his perseverance as a hero, and just why he is the best there is at what he does. It also shows how much of an effect he has had on the people around him over the years.

Despite all this, there are plot holes that will be noticeable to people reading the X-books right now. For a book that did a great job of holding your attention and kept you guessing through its first six issues, Wolverine #7 makes some very predictable turns. If you have been reading Wolverine up to this point then this issue forwards the plot enough to make it worthwhile, but newcomers to the series should look to hold off until the beginning of the next arc.

Originally Published: March 29, 2011, on Youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review X-Men #9 from Marvel and the downloadable Ghostbusters: Sanctum of Slime from Atari. My hot chick pick of the week is Nancy Patton and this week’s theme is Ray Parker Jr.’s Ghostbusters movie theme.

Originally Published: March 28, 2011, on Comicvine.com

It is one of the X-Men’s most persistent threats, mostly because it is a godlike entity that cannot be destroyed. The Phoenix Force has possessed nearly two-dozen characters over the X-Men’s history across several different universes. And it seems to have returned, at least in part, once again. This time in the form of the Mutant Messiah, Hope Summers.

It’s not a question of if the Phoenix Force will make its presence felt via Hope, but when as it has picked several moments to rear its head already. It had its big coming out party against Bastion in order to destroy that threat and save what was left of Utopia. And since then it has been seen deep in the green eyes of Hope as her temper flared some in a meeting with Cyclops in Generation Hope #5. But this is a creature that has the power to both create and destroy, so what exactly is the Phoenix’s agenda this time around and how will it once again affect the destiny of the X-Men?

The first question you really have to ponder is just how powerful the force that inhabits Hope is because this is not the entirety of the Phoenix force. Part of the Phoenix previously possessed the Stepford Cuckoos and in order to overcome it in the Phoenix Warsong mini-series, each Cuckoo turned their hearts to diamond in order to trap the essence. So is Hope harboring the remaining power, or like the Cuckoos, is this just a small fraction of it? And if it is just a small fraction, where is the rest? Could these “lights”, these new mutants the X-Men are now discovering, actually be harbingers of other remnants of the Phoenix force and why Hope feels so close to them? Is that why the “lights” powers’ are so chaotic at first and only Hope can bring their powers under control when she makes contact with them?

Let us assume though for a second that Hope is the embodiment of the remainder of the Phoenix Force. Is Hope simply the form the Phoenix Force chose to take in trying to reform itself? Could this be the reason why she looks SO much like Jean Grey, the form that the Phoenix is most accustomed to and why she flares up more often when Cyclops is around?

The Phoenix could also have just decided to possess a baby this time around and could be molding Hope as she ages into what she thinks she should look like, which would be Jean Grey. Maybe this was some cosmic sized attempt at understanding life by the Phoenix and so in order to do so was hoping to live a full human life. Unfortunately for her, she spent many of her formative years time-hopping with Cable. If that was the Phoenix’s plan, I guess that was a bust.

The most likely scenario for all this though is probably nothing as deep and this will all simply culminate as the fix to M-Day caused by the Scarlet Witch. The question that arises from this is how is it going to be implemented because it makes perfect sense for the Phoenix to be the reason why the mutant race would rise from the ashes. And only a primal force like the Phoenix could overcome the Scarlet Witch’s chaos magic.

Is every issue of Generation Hope going to be her locating new “lights” and bringing them under control? Saving the mutant race one soul at a time? That could work for a little while, but would become boring and tiresome at some point. I can’t see continuing like this for more than a couple dozen issues before we see some major event where either Hope will unleash her full potential and heal a great many “lights” all at once or sacrifice herself and in that noble act serve as the catalyst that once again jump starts the X-gene and saves the mutant race from extinction. And if Hope doesn’t make a noble sacrifice, but learns to control the Phoenix Force, could this be another way for some more recently deceased X-Men to return to the comic pages? No matter what happens, I’m going to be reading any comic that features Hope because she is clearly going to be the catalyst for some major changes happening in the ranks of the X-Men down the line.

Comics to Video Games: Nick Fury

Originally Published: March 24, 2011, on Comicvine.com

Nick Fury is one of the Marvel universe’s most important movers and shakers and his history is a long and storied one. World War II hero. Longest ever tenured director of SHIELD. Master manipulator of heroes and villains alike. But Nick Fury has never been the most dynamic of characters by his lonesome and is best known, especially nowadays, as working with a large group of people, whether leading a group of heroes or pulling strings behind the scenes in order to get to what he feels is best for the security of the world. So how could we make Nick the centerpiece of his own game while still playing to this strength?

The easy way out of an article like this would’ve been to just make this some World War II first-person shooter. But we’ve all seen that before and it’s not like Nick has some super powers to mix things up a bit. Plus, you move away from the group dynamic that I think Nick needs. No, this game would have to take place in the modern era and so I recommend featuring the Secret Warriors and making a hybrid game that combines RPG and gameplay elements from a game like Mass Effect 2 and action elements from a game like Assassin’s Creed: Brotherhood.

The first problem we would need to consult is the plot and that Nick doesn’t typically leave one of his many secret bases unless it is a severe threat or he is meeting with someone in person (and even then it might just be a Life Model Decoy). Luckily, HYDRA and Leviathan have been pretty busy lately in the comics and keeping Nick active and so this could be our reason for him to have that more hands on approach.

I’ve never been good at coming up with a great conspiracy theory, but I’m sure Jonathan Hickman would be willing to lend a hand on fleshing out the plot since we’re using the characters he’s currently writing and could help come up with an original story since we know all the players who will be involved. We have the Secret Warriors, Leviathan, and HYDRA all mixing it up once again for the fate of the free world. Contessa and Baron von Strucker would have to make an appearance somewhere I’m sure.

Now to get back into the gameplay. Much like Mass Effect 2, we’ll have Nick take point of a three-person party with the other two party members being chosen from the Secret Warriors. What would be interesting about this dynamic is while Nick is taking headshots at HYDRA agents, depending on whom you chose from the team, you could have Quake stunning enemies with concentrated seismic tremors while Druid acts like a mage from a fantasy based RPG boosting powers or casting spells from a distance to help strike down the foes of freedom. I’m still not sure if we’ll have Phobos or Hellfire available since they’re technically dead at this point, but this would still give you five Secret Warriors for Fury to choose from as he hops around the world quelling threat after threat.

It wouldn’t be an RPG though if there wasn’t a leveling up system. I still might include a morality meter like in Mass Effect 2, at least for how the team reacts to Nick, but the traditional leveling up system will be very different. Sure, you can upgrade powers, health, and weapons depending on what character is leveling, but Nick Fury is known for having many pieces in motion at once on his worldwide chessboard. So instead of there being a shared XP system like in most RPGs and everyone leveling up rather evenly, team members who are not with Nick on certain missions can be assigned various secondary tasks, much like your assassin trainees in Assassin’s Creed: Brotherhood, and in only that way can they level up while you’re out performing your plot required duties. For example, if you always use Slingshot and Stonewall on your team, but then a mission comes up where Eden Fesi’s teleportation powers might prove interesting and you haven’t been sending him on secondary missions, he might not be able to pull his own weight on the plot’s primary mission you want to use him for.

Another aspect of Assassin’s Creed: Brotherhood I want to incorporate is the parkour movement aspect. Many, if not all RPGs, can feel very stiff when it comes to movement. Nick Fury is a secret agent though in peak physical condition and has trained all the members of the Secret Warriors himself. So why not have it where you can pull the camera back a little and climb and sneak through various bases and scenarios with your teammates to give it that real espionage feel? Or even have sections where you can choose to have members of your team break off from the group. Have Slingshot race around to the side of a base and flank your enemies or provide a distraction while Nick climbs up and crawls through some ventilation ducts. These choices could really provide a deep strategy aspect to the game as you try to decide what teammates to bring and how to progress through a level.

Another staple of Nick Fury stories is that he has a lot of flashbacks so even though we don’t want to make it the focus, we could have a couple of World War II levels to set up certain missions where Nick teams up with Captain America, Bucky, and/or Wolverine. This could help draw people in with some more name recognition and provide some variety incase we only use the five remaining members of the Secret Warriors as team choices. Or maybe have a few levels where Nick’s agenda could go against those of the Avengers or other heroes to really put a twist on things as Nick and the Secret Warriors could face off against friends and allies.

Originally Published: March 22, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review Generation Hope #5 from Marvel and Dragon Age II for Xbox 360 from EA and Bioware. My hot chick pick of the week is Carol Zara from DigitallyBlonde.com and this week’s theme is the end credits theme from Dragon Age II, “I’m Not Calling You a Liar” by Florence + The Machine.

Originally Published: March 22, 2011, on Comicvine.com

Likely set in a possible alternate future where Professor Xavier has passed on and mutants are just as alienated as ever from their human counterparts, X-Men Destiny looks to revolve around the choices you will make as a new mutant and a new member of the famed superhero team.

Not much else had been released up to this point about the highly anticipated RPG from Activision and developer Silicon Knights aside from you will choose to be one of three new mutants who will be critical to the X-Men’s future and that the game will have a Fable or Bioware RPG feel to it as the choices you’ll make will greatly affect your fate.

Today though, new details and four new screenshots have been released confirming both Colossus and Gambit will be in the game along with information about the first mutant of the three you can choose from.

The first new character for X-Men Destiny is a 15-year old girl named Aimi Yoshida (not revealed if related to Sunfire in any way) whose bio reveals that she was smuggled out of Japan by her mutant parents before the entire family could be rounded up and incarcerated in the new mutant camps. Not a good sign for the future if there are mutant concentration camps. Anyway, Aimi arrives in San Francisco hidden on a tanker ship. She is too young and frightened to appreciate her parents’ motivations for sending her away, and instead feels only the bitterness and anger of abandonment.

She is described as small in size but strong in mental focus and that Aimi is the mutant ability expert. She specializes in efficient mutant power usage and her fighting style is very acrobatic and graceful.

This unfortunately leaves out what exactly her powers are or if there is an option of you being able to choose what your powers are at the beginning of the game. Maybe Aimi and the other characters are simply like choosing a particular class at the beginning of any other RPG. I’m sure more details will be revealed as we approach the loose Q4 2011 release date for this game. Let us know what you think of Aimi as a character and what you want to see in this X-Men RPG by commenting below!

-Ray Carsillo